"Hear hear! You know, now that I think about it, we never made it to the Cantankerous Kraken before all this madness began, did we? I did hear they have great butterfish, and with luck maybe a barrel or two of halfling brown ale to wash it down with!" She puts an arm on Tickdown's shoulder...and another as high as she can manage on Nic's back, smiles at Dorian and Lacsar. "Now, what do you suppose the odds are that we have time to enjoy some fish and beer in peace before the next world-shattering calamity comes along?"
Fun indeed! I liked getting to explore Big Al with you all...and to learn a bit about Mythic powers while we were at it. In a funny way, Al's shocking death was a highlight for me -- I liked the feel as we all worked to find a way to keep her alive once we realized that she had finally (ahem) bit off more than she could chew...and I haven't had a character die in PbP before (rarely at all, really) so I enjoyed getting to explore that shock and sadness as a party. Thanks to all of you, and especially to Mott for running this. I'd be happy to game with you again some time. Cheers!
I like the idea of Nightsong leaping through the air wearing a +2 cape! Since she's rarely a target lets have one of us wear it instead though. Big Al's happy to trade up her +1 cloak if noone else wants it.
Big Al puts on the cloak, offering her +1 cloak to anyone who doesn't already have one, and then takes a walk around the room, looking for hidden traps, objects, or passages, before going to listen at the door. Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Big Al donated a full one to the cause at the start of the adventure. Don't know if that's been taken into account. Also not sure we actually rolled the healing from the damage we took on the way up; I think we just handwaived it. Mott, if that's likely to matter in any final encounter(s) we should probably go back and deduct those charges too.
CLW: 8d8 + 8 + 47 ⇒ (8, 1, 5, 3, 4, 1, 1, 6) + 8 + 47 = 84 8 charges gets Big Al back to full Al is worn ragged and breathing heavily by the time she sees the efreet fall. After Nic has healed her back up, she say, "Nice work, team. I doubt we could have done that without even one of us. We're not quite done yet though, are we? If everyone is healed now, let's go through those doors and see what we find. It's possible these lava pits are where we need to put these tears, but we'd better make certain before we do."
Tick, Nic actually cast Good Hope on us all at the start of this encounter, and Heroism won't stack with that. Maybe a Dirty Trick to hurt it's chances to hit? Or a buff that doesn't give a Morale bonus?
As Nightsong's sure feet land back on the chamber floor, Big Al's expression is one of grim frustration, cursing herself inwardly for not landing her last strike...even as she thanks Desna that the efreet's blow was only glancing this time. Still, she can tell that she's barely conscious and casts a furtive glance to the inky oracle, hoping for aid before she rallies Nightsong for another charge. HP 5/82
Lance: 1d20 + 18 ⇒ (16) + 18 = 34 (+7 BAB +5 STR +1 size +1 enhancement -2 power attack +2 morale +4 charge)
stats:
AC 23, touch 14, flat-footed 21 (+6 armor, +3 shield, +2 Dex, +1 size, +1 deflection) hp 5/82 Mythic Power 4/11 Cavalier’s Challenge 2/3 Fort +9, Ref +6, Will +7; +2 vs. fear, +2 Morale bonus vs. fear when beneath banner Nightsong’s
EDIT: I'd originally said to wait until after Lacsar, but forgot that would be waiting until after the efreet attacked. Changed to delay until healed by Nic.
I kinda think I better go for it. Fingers crossed! Knowing how close she is to dying a second time, Big Al nonetheless decides that time is of the essence. She swallows hard and leaps once again over the pool of lava, Desna's Kiss aimed at the efreet's blazing heart. ______________ Full: Charge, using Aerial Assault (1 MP) to leap 30' up as part of the charge, landing 25' S & 35' E of her present position on the map. Lance: 1d20 + 18 ⇒ (5) + 18 = 23 (+7 BAB +5 STR +1 size +1 enhancement -2 power attack +2 morale +4 charge)
stats: AC 23, touch 14, flat-footed 21 (+6 armor, +3 shield, +2 Dex, +1 size, +1 deflection) hp 14/82 Mythic Power 3/11 Cavalier’s Challenge 2/3 Fort +9, Ref +6, Will +7; +2 vs. fear, +2 Morale bonus vs. fear when beneath banner Nightsong’s
Big Al barely avoids losing her head as she passes by the efreet, instead landing with a major gash in her neck and shoulder. "Ooofph, that smarted! Can someone stitch me up so that I can get back in the fight?" Down to 14 HP. Will delay until the healers in the group act...though I agree that making her visible is the first priority.
stats: AC 23, touch 14, flat-footed 21 (+6 armor, +3 shield, +2 Dex, +1 size, +1 deflection) hp 24/82 Mythic Power 4/11 Cavalier’s Challenge 2/3 Fort +9, Ref +6, Will +7; +2 vs. fear, +2 Morale bonus vs. fear when beneath banner Nightsong’s
Heh, thanks! A mythic cavalier is very interesting. Any mounted cavalier will really shine if she gets to charge...but she won't be able to charge in many situations (e.g. obstacles in the way, foe is flying, etc). Mythic rules make it *much* easier to charge in any situation...which makes me think (after playing Big Al) that going mythic gives a cavalier an even more tremendous boost than I've seen going to any other classes so far).
Shuddering just a touch at the thought of what happened when she charged the Tyrannosaurus, Big Al hesitates less than a second. Then, glancing at the companions who depend on her and thinking of the village below, she pats Nightsong and leaps into action. Calling out, ”The people of this town will be safe! Surrender or fall.”, she wheels around the base of the pool of lava, and then leaps into a charge, sailing high through the cavern and landing near the door, wheeling around to be ready for more. _____________ Free: Amazing Init (1 MP) to move to 10' S and 25' W and 5' N.
Lance: 1d20 + 18 ⇒ (18) + 18 = 36 (+7 BAB +5 STR +1 size +1 enhancement -2 power attack +2 morale +4 charge)
stats: AC 23, touch 14, flat-footed 21 (+6 armor, +3 shield, +2 Dex, +1 size, +1 deflection) hp 82/82 Mythic Power 4/11 Cavalier’s Challenge 2/3 Fort +9, Ref +6, Will +7; +2 vs. fear, +2 Morale bonus vs. fear when beneath banner Nightsong’s
I think we need input from Dorian and Nic, to see if either has a way to protect us -- some kind of fresh air option. My thoughts:
26 saves:
Big Al: Reflex: 1d20 + 6 ⇒ (2) + 6 = 8 >> OUCH! Reflex: 1d20 + 6 ⇒ (1) + 6 = 7 >> OUCH! Reflex: 1d20 + 6 ⇒ (2) + 6 = 8 >> OUCH! Reflex: 1d20 + 6 ⇒ (1) + 6 = 7 >> OUCH! Reflex: 1d20 + 6 ⇒ (19) + 6 = 25 Reflex: 1d20 + 6 ⇒ (13) + 6 = 19 Reflex: 1d20 + 6 + 1d6 ⇒ (7) + 6 + (2) = 15 Reflex: 1d20 + 6 + 1d6 ⇒ (7) + 6 + (2) = 15 Reflex: 1d20 + 6 + 1d6 ⇒ (6) + 6 + (3) = 15 Reflex: 1d20 + 6 + 1d6 ⇒ (7) + 6 + (4) = 17 Reflex: 1d20 + 6 ⇒ (18) + 6 = 24 Reflex: 1d20 + 6 ⇒ (9) + 6 = 15 Reflex: 1d20 + 6 ⇒ (4) + 6 = 10 >> OUCH! Nightsong
Big Al takes: 6d6 - 10 ⇒ (3, 4, 1, 2, 2, 1) - 10 = 3
Big Al is able to steer Nightsong clear of the debris...but isn't so lucky herself. Fortunate to have Dorian's Stoneskin protecting her, she still takes 41 dam, bringing her to 41/82 HP and 6/11 Mythic Power definitely in need of some healing (wand or otherwise) from Nic or Tick...presumably administered intermittently on the way.
I'm thinking we might be able to haul Nightsong into the ED space. Tell me what you think:
Resisting the grasp of the undergrowth isn’t hard...but looking around Big Al sees she’s in easy reach of all three vines. It occurs to her that she’s not likely to get herself out of this without a bit of a fight. Sighing, she calls, ”Dorian, did you have a way to get me away from these things? If not, I suppose it’s time to fight my way out!” With that she takes a step closer to the vines in front of her and gives them two quick thrusts with her lance, while Nightsong rips at it with her teeth. ________________ Reflex: 1d20 + 6 ⇒ (10) + 6 = 16 Lance: 1d20 + 12 ⇒ (3) + 12 = 15 (+7 BAB +5 STR +1 size +1 enhancement -2 power attack)
Lance: 1d20 + 7 ⇒ (15) + 7 = 22 (+7 BAB +5 STR +1 size +1 enhancement -2 power attack)
Nightsong's Bite: 1d20 + 9 ⇒ (18) + 9 = 27 (+4 BAB +6 STR -1 size)
"Friends, can we get away from these...things? If we can simply escape them, I agree with Dorian. Our mission isn't to clean up this island. I don't relish the thought of getting grabbed again...but I'm hear to attack them if that's our best means of escape." A moment later, she says, "And oh -- bother -- can someone translate for poor dear Nic?" Big Al holds her action, looking to see if her comrades get clear. If they don't -- and if no one volunteers a way to get them clear -- she'll attack the vines.
Big Al is currently at 0 HP. Why don't we have Nic and/or Tick heal her a few more times, and then Nightsong can carry her to a good place to rest for the night. She still has a few MP so she can burn one when they lay down, which means she'll be back to 100% of everything except MP after an hour, and get the MP back by dawn.
< moments earlier > Big Al realizes with a dreamy start that she's only a soul now, departing, drawn by a new gravity toward Desna's domain on the North Star. An Azata with a voice like chimes in the wind is welcoming her...when she feels the tug from Nic to return. She freezes momentarily. The Azata speaks without words: It is your choice, Alemarra Redthistle. The Queen of the North Star is ready to welcome you if you choose. For a timeless moment she's tempted...but she knows she still has work to do. Big Al lets go of the pull of the heavens and cleaves to Nic's voice. With a sputter and a start suddenly she's embodied again. In barely a whisper, she says "Ugghh. You...saved...me. Thank...you." She lifts her head just an inch, and feels herself almost pass out from the effort. Willing herself to last just a minute longer she turns her head to look at Nightsong, Tickdown, Lacsar, and Dorian. A small smile emerges through the pain and exhaustion. "It's...good...to...see...you...again,...friends." And with that she lays her head back down and closes her eyes to rest.
The realization sinks in that, despite the aid of her compatriots, rather than escape the tyrannosaur's jaws she's being pull down it's cavernous throat. With her last breath, time seems to slow as she calls out, "Comrades, leave while you can! Blackcrag Cove must be-aaahhhggh!"...and then her voice is muffled. A lump briefly descends through the dinosaur's neck and then disappears. Nightsong lets out a chilling, mournful howl as she feels her master’s bond grow dark, confirming what everyone wants to deny. Big Al Rosethistle is dead. hp -42/82
Seems like both spells are getting used after all...whether Al survives or not we'll have to wait and see. Live or die, I like the drama of the moment, and I'm fine with letting the dice play out at this point and seeing whether or not Big Al lives another day. She's serious though that she doesn't want the mission compromised since many lives are at stake.
Ahh, that probably IS enough to persuade Big Al to try escaping instead of stabbing. Let's do the following instead.
Escape: 1d20 + 27 + 1d6 ⇒ (6) + 27 + (4) = 37 (-1 armor +2 dex +14 competence (liberating command), +10 circumstance (grease), +2 morale (good hope) +1d6 surge) Try again if needed: 1d20 + 27 + 1d6 ⇒ (9) + 27 + (1) = 37 (-1 armor +2 dex +14 competence (liberating command), +10 circumstance (grease), +2 morale (good hope) +1d6 surge)
Hehehehehe. And with Nic's kind assistance Big Al would get a net +15 (since her base escape artist in armor is -1). I guess I could always hope for a natural 20? Big Al awakens in great pain, pinned inside the monster's jaw. She briefly considers trying to pry her way out and then realizes the futility of trying. Instead she somehow manages to draw her dagger and to stab at it twice, inside it's mouth. She draws on all the mythic might she can but it's difficult to get at the fleshy bits from between the tyrannosaur's massive teeth. In a breathless voice she calls out, "Go! What's important (grunt) is saving the island, not (grunt) me. Dorian, Nic, get the rest of you back in time to stop the volcano! Don't spill that (grunt) water!" ________________ Move: draw dagger
Dagger: 1d20 + 12 + 1d6 ⇒ (7) + 12 + (1) = 20 (+7 BAB +5 STR +1 size +1 enhancement -2 power attack +2 morale -2 grappled)
Dagger: 1d20 + 12 + 1d6 ⇒ (2) + 12 + (6) = 20
stats: AC23, touch 14, flat-footed 21 (+6 armor, +3 shield, +2 Dex, +1 size, +1 deflection) hp 2/82 Mythic Power 6/11 Cavalier’s Challenge 2/3 Fort +9, Ref +6, Will +7; +2 vs. fear, +2 Morale bonus vs. fear when beneath banner Nightsong’s
That's enough to bring her positive again, yes. Thanks!
As Big Al leapy toward her foe astride Nightsong, she felt the thrill of the flight as her lance, Desna's Kiss, pierced the tyrannosaur's monstrous hide. Her thrill turns to sudden fear though, as the dinosaur's jaws snatch her off of Nightsong's back. She feels the searing pain of teeth as large as she is tall rip through her mithril plate and into her belly and ribs. A moment later it bites down again, she screams, and all goes black, her body limp and bloody in the dinosaur's mouth. Desna's Kiss clatters from her grip, landing wedged between rocks on the edge of the caldera. Nightsong, terrified, bites into the left toe of the thunder lizard. It's a bite that against a lesser beast could have been severe, but this one seems utterly unphased. Nightsong's Bite: 1d20 + 11 ⇒ (20) + 11 = 31 (+4 BAB +6 STR -1 size +2 morale)
stats:
Unconscious. Stabilized, but taking 1 bleed/round. AC23, touch 14, flat-footed 21 (+6 armor, +3 shield, +2 Dex, +1 size, +1 deflection)
Nightsong’s
Yoiks!
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