Sorcerer

Bertram Bertinelli's page

55 posts. Organized Play character for bigrin42.


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Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16
Mrs. Crinkle wrote:

Chronicle looks good. Thanks for giving Mrs. Crinkle the chance to desecrate a skull and engage in chamber pot shenanigans, cmlobue. ;D

Bertram, Mrs. Crinkle hopes your paths cross again, though I fully understand if you'd rather avoid her from now on.

:D

We shall see my dear, we shall see

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Thanks for running the game, cmlobue! I enjoyed myself and this crazy crew. Even if I am going to have to wash my spellbook out with soap when Mrs. Crinkle is done

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16
Mrs. Crinkle wrote:


Failure for .02x8=.16 gp, right? Ever since the site was down, all my cheat-sheet links are broken.)

Fortunately, I re-linked them all when the site went back up. Here's the direct link to the Downtime section

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"Umm, mistress Arclord Alyreha? Would you be umm, interested in storing those notes with the Pathfinder Society? Only, they've been the target of theft already, and um, the enemy knows where they are and how to get them now. That Liaskra woman talked about her mother Aslyn and how she wanted those notes. Don't you think the vaults in in the Grand Lodge would be a good place to store them and keep doing your research? I know it's a long ways from here, but maybe you could take the Maze?"

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

scribing lore: 1d20 + 7 ⇒ (18) + 7 = 25

crit success!

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

will: 1d20 + 6 ⇒ (17) + 6 = 23

Bertram finally managed to snap out of it, massaging his temples as he fought to break out of the spirit's sonorous lectures.

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

will: 1d20 + 6 ⇒ (7) + 6 = 13

Bertram is moved to take a seat, and as he does an hour's worth of lecture on the polyspheric nature of runic structures in a dynamic lattice making up the basis for magic fills his head in moments. Stunned he seems a bit off when he finally came to.

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Not sure if I have a Hero Point reroll left, but if I do, then rerolling that concealment check.

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Bertram enlarged his warding spell once more, filling the room with its protective magics, then peered through the mists to see the creature in the middle. He wanted to bog it down in mud, but he wasn't sure his companions wouldn't be mired as well. Instead, he pulled a small chunk of iron from a pouch and concentrated. Damaging spells were much more difficult for him than protective wards, but he knew a few. Spitting out the words in a strangled voice, he sent a stream of small metal needles at the creature in the center of the obscuring mists.

concealment: 1d20 ⇒ 4
attack: 1d20 + 7 ⇒ (14) + 7 = 21
P damage: 3d4 ⇒ (2, 4, 4) = 10

concealment, reroll: 1d20 ⇒ 12
Concentrate, cast needle darts

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Bertram concentrated on expanding his aura of protection, then reached out and laid a hand on Mrs. Crinkle's arm. The skin took on the form of the same green gem hue as Bert's spellbook, and seemed hard as stone, while still maintaining the flexibility of flesh.

Concentrating to increase radious of shield ward, then casting Shielded Arm on Mrs. Crinkle

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Might need to bot or delay Razzm unless we are on break for the holidays

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

AC is 16+1+1 at the moment That hit landed, but I will use the Shield Block reaction from the Shield spell to intercept. Take 2 damage and the shield pops

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Bertram immediately casts his protective ward spell around the group and moved to stay just behind Razzm.

Will move to right behind where Razzm Tazzm ends up to keep the lizard covered with the shield ward for the first round. Everyone in the emanation gets +1 status bonus to AC. Will also cast shield on myself if only 1 move action is required.

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"If this really wsa all of the intruders, then I bet we can finish off the last two areas before reporting back. The more info we can find for Alyreha, the better chances she can reconstruct what happened to her and fully reverse it. So, which one's closest?"

Let's head for the closest room and hope no more major enemy fights are there.

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"Spellbook? Yes, please!"

Bertram dropped the warding spell he was holding to rush over to Mas' side and begin looking at the spellbook. Perhaps there were a few that he could copy over to his own. He could always use a few more spells.

Meanwhile, his book tried several times to eat the random papers, finally settling for the piece pf paper that Mrs. Crinkle was holding out. It chewed on it a few times, then spat out the paper and shook itself. Nope. it did not like that one.

Refocusing

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Bertram concentrated, widening his shielding ward and then moving in to support all of his teammates. Another few words had a translucent blue shield spinning around himself.

Sustained Protective ward (+1 status bonus to AC to all int eh emanation), moved, cast Shield

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Bertram, taken aback at the talk of 'mother' and Mrs. Crinkle's antics started off on the back foot, but quickly managed to conjure up a gemstone to float around the older woman's head before she ran off into combat. Then, he focused on setting up a protective ward around himself and his allies.

Casting Shattering Gem on Mrs. Crinkle, and then using my focus spell to put up a Protective Ward (emanation on the slides)

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Bertram was happy that they had gotten the scroll, though he had been hoping for a bit of magic, and not just more of Alyreha's research. "Can we take a quick side trip into the Scroll Storage room? There might be something there I can use to help fight the people in the tower."

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Not dissuaded by the failure of his cantrip, Bertram swatted his book away from Mrs. Crinkle and began helping to construct a platform to get up to where the owl with the scroll is. He started by pushing some desks and chairs together, then grabbed a couple of tables to use as the decking. He smiled at the base and then his expression fell as the top level slid off.

crafting: 1d20 + 7 ⇒ (8) + 7 = 15

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

perception: 1d20 + 4 ⇒ (12) + 4 = 16

Bertram rubbernecked past the room filled with podiums, hustled along by the others as they rushed for the final tower. As they moved into the animal room, he spied something in the owl's beak.

"There's a scroll up there. Hang on."

He cast a small cantrip and used fingers of magic to gently tease the scroll free and over to his waiting hand...

...where his spellbook immediately tried to snatch it from him.

"Let go! I never should have freed you..." Bertram broke off that line of conversation suddenly and yanked the scroll free of his book, which slunk around behind him on its strap.

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Bertram stammered out his thanks for her help, and took the scroll to use on someone in case of need. He also agreed to run after the intruders, though he was certain he personally would be staying in the back and trying to shield the others more this time.

another vote to move along

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"Well, umm.. Your teacher, Arclord Alyreha, encountered a magical accident that deprived her of her memory and physical form. She is recovering her memories now, and hopes to get a body back soon, I think. well, I mean, I would. Maybe she wants to be free of all that for now? Seems like not having to deal with all the meat sack stuff might actually free you up for research, come to think on it. I mean, look at you, a ghost and all. Not that I've been staring or anything. Its just, you look like you've had lots of time for study and such. Maybe I'm making a hash of things. what I am trying to say is that Arclord Alyreha is downstairs in the entry. I can take you to her if you like. We can. I mean. We can take you."

Bertram said all of this while blushing, with the color getting deeper the more he talked.

diplomacy of sorts: 1d20 + 0 ⇒ (5) + 0 = 5

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"I think I'm in love..." Bertram whispered. Then he realized he said that out loud. Then he realized people were staring between him and the ghost. "Not, no with her. I mean, she's probably very nice and all, but that's not the point. This place! Books on magic for every theme and study! Ward theory that's beyond anything taught in schools! Every room we enter takes that to the next level. I could stay here forever. Well, I guess not forever..."

He eyed the ghostly girl.

The spellbook, forgotten, slipped off of Bertram's shoulder and flapped over to where the ghostly girl was, spitting a scrap of paper out at her. It was from one of the books it had gotten into a scrap with earlier, with part of a ward diagram and the word 'plonk'. Maybe it was only part of a word.

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Bert eyed the cards, but knew that he wouldn't likely get anything out of them. The texts on magical history on the other hand were very interesting, and Bertram perused through a couple before packing them away in his backpack, He would verify with Alyreha before they left if he could keep them.

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"I'm not sure 'smarts' is a word I want to apply here." Bertram murmured as he held his spellbook tightly to his side and scanned the new room with his arcane sight.

arcana: 1d20 + 7 ⇒ (18) + 7 = 25

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Arcana: 1d20 + 7 ⇒ (2) + 7 = 9

Bertram tried to look at one of the other books, only to have his spellbook attack it. With a thrashing of its covers, the spellbook sent bits of shredded paper flying all over the area like a miniature snowstorm.

"Stop it, you menace!"

Bertram dove onto the book and wrestled it to the ground, shoving his hand into its covers to get the bits of the poor victim out.

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16
cmlobue wrote:

The blast of energy tires the Pathfinders, but they continue their search. They locate three books in the study with marks on the spine, each written in an uncommon language. Bertram can tell that there is a cipher and begins working on figuring it out. (Others can help with Arcana, Society or Religion.)

Anyone speak Celestial, Requian or Necril?

Bertram Speaks celestial

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

fort: 1d20 + 4 ⇒ (17) + 4 = 21

Bertram dove to the side as he tried to avoid the dark enegry crashing about the room. Once it was over, he carefully peeked his head above the desks to see what had happened.

Still planning on doing that arcana check rolled above

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Bertram is finding every room more fascinating than the last, and this one was no different. Moving into the room, he cast his arcane sight on the golems and the arcane runes.

arcana: 1d20 + 7 ⇒ (17) + 7 = 24

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16
Quote:

You can see two other areas beyond what you have already visited on the first floor - one labeled "conjuration gallery" with number of paintings, many left haphazardly on the floor; and another outdoors area called "illusion garden" which contains several statues.

Nothing on the second floor is visible, nor is the tower. The name of each room appears - "necromancy study", "home office", "reading room", "teaching hall", "enchantment auditorium", "evocation atrium", "transmutation storeroom" and "scrolls storage room" - but the view of the room itself is missing.

So, I think we've covered the entire ground floor now, right? Time to head upstairs?

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"Magical mazes are an important part of warding a property. We learned all about them at..." Bertram broke off and continued along a different track. "It's a matter of finding the magical energies and realigning them. Then you just pop out of the maze. I read about a spell that can trap someone in a mental maze and keep them there for ages. Now that's a great defensive ability."

Bert grabbed his spellbook just in time to keep it from devouring the scrap of Alyreha's research as they followed Mrs. Crinkle back into the house. He carefully slung the book over his shoulder, holding onto the strap to keep it in place.

"Where to next? Are we done with the first floor?"

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Bertram is certain that they others seem to be trapped in some sort of illusory maze, and he continued to try and see the magical lines to help them break free.

arcana: 1d20 + 7 ⇒ (20) + 7 = 27
arcana: 1d20 + 7 ⇒ (11) + 7 = 18

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"Oh no, this isn't good." Bert said as Ms. Crinkle seemed to join the others in their madness. "Book, see if you can't snap Zac out of it."

Bertram sent his spellbook to flutter in Zac's face and hopefully break him out of his condition. In the meantime, he ran through his repertoire of spells to see if he had anything that might work. He didn't not unless he wanted to try and blast someone awake. He pondered the solution.

arcana: 1d20 + 7 ⇒ (5) + 7 = 12

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"Hey! What are you guys doing? What do you see? Snap out of it!"

Bert was a bit dismayed as he watched the others start running in place. Were they reacting to an illusion, or something else?

Envoy's Alliance

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Alchemist 1 | Max HP 15 | AC 16

Bertram recaptures his spellbook and moved through the painting to follow the others. As he stepped through, the book coughed up a piece of paper. Looking at it, Bert said, "Okay, who is teaching my spellbook fart jokes? As if I didn't know?"

He inspected the statues in the garden with both his eyes and arcane senses to see if there was anything interesting about them.

perception: 1d20 + 4 ⇒ (11) + 4 = 15
arcana: 1d20 + 7 ⇒ (7) + 7 = 14

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"Um...maybe..." Bertram puts his hand up o the painting of the garden and gently pushes, as if trying to stick his hand through a doorway.

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Bertram begins searching the room thoroughly, including behind the picture frames.

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Bertram looked at his fingers as if they had betrayed him. It wasn't as if he had a lot of combat experience, but surely at least one of the darts should have hit? At least his companions were okay. Next time, he'd prioritize defense over offense and see if that made a difference.

As he looked around the room, he noticed the piece of paper stuck behind the maelstrom painting. He reached towards it, but Mrs. Crinkle beat him to it. He looked over her shoulder to get an eyeful - of the note, not Mrs. Crinkle - and then looked around for more signs of Alyreha's work.

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Okay, I am back. It'll take me a while to get caught up on all my games, but I am at least present on the internet again!

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Just a reminder, tomorrow I leave for a week-long trip to Ireland. I will not likely be posting at all during this trip, so please bot as necessary. I should be back to full posting rate on Oct 1

Link to Bertram's Character Sheet

Please don't let Mrs. Maturity over there fill his spellbook up with rude jokes and limericks!

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"What is it with you and chamber pots? I mean, I know what they are used for, but you seem to have an unhealthy fascination..."

Bertram broke off as they entered the painting room and the creatures attacked. As they did, his spellbook flapped back out the doorway like the vicious attacker it wasn't.

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Whoooo

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"Not me. I was not well-suited for that. Though my protective wards are an alternative solution."

"If we can't find anyone here, I guess we move on in a logical manner? Conjuration room, then outside?"

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"Looks like these crystal balls are remote viewing devices of some kind. That one," he pointed at the ball that Mrs. Crinkle was looking through, "looks at various places in the manor here. The other one looks at various cities across the world. This is truly fascinating. I mean, the whole of this room is dedicated to scrying magic, which come from what people traditionally call the 'divination' school. The previous room was all 'abjuration' wards. Now I really want to apprentice under Alyreha. She could teach me so much more than..."

Bertram broke off and looked around sheepishly, as if embarrassed to be caught saying whatever he had been about to.

"Anyways, that's what the crystals do> Why don't you look around the house and see if you can find whoever beat us here? I want to look and see if I can figure out why one was taken."

Bertram moved to the empty indentation and examined the area for signs of magical residue or something that might tell what had been here.

arcana: 1d20 + 7 ⇒ (8) + 7 = 15

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"Okay, looks like just one more left?"

Bertram moved over to that cabinet, made sure his spellbook was firmly behind him this time, and began trying to disable the ward.

arcana: 1d20 + 7 ⇒ (9) + 7 = 16

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"Oh! These look like ward locks. And someone has already managed to misuse one. let me look here..."

Bert studied the items and the runes closely, tracing their lines with his eyes, but careful not to touch any of them. Finally, he straightened up and looked around.

"Okay, here goes nothing..."

arcana: 1d20 + 7 ⇒ (3) + 7 = 10

As he reached out to deactivate the first ward, his spellbook lunged off his shoulder for one of the items, a scroll with glowing blue runes. Bert barely managed to catch it and toss it back behind him before taking a deep breath and trying again.

"Okay, here we go...again."

arcana, hero point: 1d20 + 7 ⇒ (16) + 7 = 23

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"Which way to the divination room?"

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

"Sounds like the divination lounge is the place to start? We don't want someone watching us go through the place picking up hints on how to disable the wards."

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Bertram moved to take a look at the statue of Nex before grabbing his spellbook and opening it to take some notes. Instead of a quill and ink, he simply drew in the book with his finger and writing appeared. He copied runes and glyphs, making sure to notate everything he could.

As Alyreha spoke of magical traps and artifacts they could use, Bert kept one ear open, but his initial focus was on the magical runes. I wonder if Alyreha would take me on as an apprentice. Surely a skull locked in a vault for years wouldn't have heard about my disgrace?

Aloud he said, "Someone did this deliberately? Yes, they would almost have had to. You can can see the power disruption here, here, and here."

Bert is going to use Detect Magic. I suspect that with all the magic bleedover in the manor that it will be overpowering and singularly useless. That's okay

Envoy's Alliance

Alchemist 1 | Max HP 15 | AC 16

Bertram was fascinated by the wards he could see from the manor's exterior, the looping whorls and geometric lines had him entranced. It wasn't until Desmond asked if they were going to help that he realized someone had been saying something.

"What? Help? Of course. I mean, that's why we're here, right? To save the day and learn stuff and share...right?"

Bertram went back to studying the wards on the front door. His spellbook seemed to be contentedly chewing on something, probably one of the notes from the faction leaders, hanging gently from Bert's shoulder on the leather strap.

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