Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Bernard stays put, readying a Squall to be shot at the boar should he emerge from the wall again. If Ryskovich moves, I want to be in his square so I can have line of sight to more squares Storm Burst vs Touch AC, -2 to hit on hit: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 3 ⇒ (6) + 3 = 9
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Bernard once more attempts to channel the fury of the storm lord through himself and sends a squall of storm at the weird creature. Storm Burst, -4 from firing into combat, needs to hit touch AC, on hit opponent takes -2 to attack rolls: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 221d6 + 3 ⇒ (6) + 3 = 9 Crit Confirm: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 91d6 + 3 ⇒ (6) + 3 = 9
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
3D encounters on a 2D plane will never stop being frustrating [presuming I still have a clean shot] Bernard takes aim with another storm burst at Yellow Storm Burst: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (3) + 3 = 6
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Bernard takes a step and fires at the yellowbordered fire goopy with a bolt of storm squall Storm Burst, vs touch AC, on hit -2 to attack rolls for 1 rd: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 3 ⇒ (4) + 3 = 7
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
wisdom: 1d20 + 4 ⇒ (20) + 4 = 24 Bernard shouts out about the chains being fragile and then moves to heal Ryskovich. Cure Light Wounds: 1d8 + 4 ⇒ (1) + 4 = 5 Double moving and then healing as my two turns
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Bernard picks his nose as the group invesigates. This wasn't really his forte. But when he saw the oversized human larvae he sort of recoiled and looked at her. And then he looked over at K'kei and shrugged. " I am pretty sure all you have to do is Explore Report and Cooperate. Says nuthin' about needing to be humanoid. 'course can you even walk in that form?"
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Bernard scratches his head "Well..I'm a farmer not a doctor. Gozreh blessed me with the power to heal but not the knowledge of how it works...but shucks maybe with a little blessing from her now I can make something happen." He casts a blessing on Nijena and then helps her here and there, casting guidance on himself first. Heal + Guidance: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Bernard looks at the door and shrugs as he feeds a berry to his oversized bat friend "Me an' Scarecrow don't usually do the whole demon-fighting portion of being a cleric, ain't that right boy? But, I will give the blessing of Gozreh to anyone who wants to give it a look." Offering to cast guidance on anyone who wants to inspect the door
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Diplomacy, Gather information: 1d20 + 6 ⇒ (11) + 6 = 17 Well, perhaps we should be careful and buy some cold iron for our warriory types if we are headed into demon occupied territory. It sounds like a pair of rival lodges are at work here. The little halfling pets his pet Bat, Scarecrow as the group travels, the Bat flies directly above Bernard, the little halfling occasionally fishing up some berries for his partner.
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Bernard and Cormac Circle around the bird to get flanking Bernard with a determined look on his face Cormac To hit, DC 13 Will Save or be afraid: 1d20 + 6 ⇒ (18) + 6 = 241d4 + 1 ⇒ (2) + 1 = 3 Bernard to hit: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 3 ⇒ (2) + 3 = 5 Bernard Intimidate on Hit: 1d20 + 10 ⇒ (8) + 10 = 18
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Oh I forgot, roll the DC 13 will save on both of those hits, if either procs it extends his shaken status by a round AoO for Cormac: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 1 ⇒ (4) + 1 = 5 Cormac and Bernard both ready attacks for when (if) the enemy charges back at them. Bernard: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 3 ⇒ (5) + 3 = 8
Bernard, Intimidate on hit: 1d20 + 10 ⇒ (2) + 10 = 12
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Cormac continues wailing as he slams into his target twice Slams, Flanking: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 1 ⇒ (2) + 1 = 31d20 + 6 ⇒ (20) + 6 = 261d4 + 1 ⇒ (2) + 1 = 3 Bernard stares at the rider and opens up his armor, showing off his horrific scars and shouting loudly at the rider Intimidate Check to shaken (which would STACK THE FEAR): 1d20 + 10 ⇒ (14) + 10 = 24 Crit Confirmation: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 1 ⇒ (3) + 1 = 4
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Cormac and Bernard both charge the giant bird, Cormac wailing all the way Heavy Flail (non-lethal), charge: 1d20 + 5 ⇒ (8) + 5 = 131d10 + 4 ⇒ (10) + 4 = 14 Intimidate check to shaken (on hit): 1d20 + 10 ⇒ (16) + 10 = 26 Slam, charge, flank, DC 13 Will Save on hit to not get Shaken (or worse): 1d20 + 8 ⇒ (14) + 8 = 221d4 + 1 ⇒ (2) + 1 = 3
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Bernard was not prepared for combat and as such Cormac was residing within his soul at the moment and it would take a full minute to manifest his boon companion. So Bernard pulled loose his sap and lets out a loud primal shout filled the the shrieks of true pain to try and shake the resolve of Tengu red. Intimidate check to Demoralize: 1d20 + 13 ⇒ (6) + 13 = 19
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Bernard looms over behind Ishingka and cracks his knuckles loudly "We wouldn't want to cause a scene here would we? Scenes starring me usually end with someone hanging upside down on a meathook and it's usually not me" Initimidate: 1d20 + 11 ⇒ (15) + 11 = 26
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Ok I am done - just took a different archetype and went for a more strength based build based around intimidation rather than my long-shot disarms and trips idea I began with. I also swapped out Cure Light Wounds for Touch of Gracelessness - I was told that having a spell on your POSSIBLE list qualifies you for using the wand without UMD, as opposed to what I thought it was where it had to be a spell you character could actually cast. |
