Jamus Hainard

Bernard Zeppel's page

115 posts. Organized Play character for eddv.


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Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard is but a simply farmer and shrugs his simple farmer shoulders.

"Gozreh teaches that leaving people to their disposition is what would be best for them. But your best nature seems to have been corrupted, I'd say you come with us, the Venture Captain will know how to help yas.

Diplomacy, aid?: 1d20 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard prays once more to Gozreh and fires a blast of storm, his final one at the minotaur

Storm Burst, vs touch etc.: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard stays put, readying a Squall to be shot at the boar should he emerge from the wall again.

If Ryskovich moves, I want to be in his square so I can have line of sight to more squares

Storm Burst vs Touch AC, -2 to hit on hit: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard spends a few moments forcing Fuzzfoot to walk him through the process of learning these secret handshakes, since they seem so important.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard lets out a long, loud sigh and produces a CLW Wand and taps K'Kei.

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard once more attempts to channel the fury of the storm lord through himself and sends a squall of storm at the weird creature.

Storm Burst, -4 from firing into combat, needs to hit touch AC, on hit opponent takes -2 to attack rolls: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 221d6 + 3 ⇒ (6) + 3 = 9

Crit Confirm: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 91d6 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard once more calls upon the healing winds of Gozreh

Channel, Exclude the enemy: 2d6 ⇒ (5, 4) = 9

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard shuffles a bit to get a clean shot, and the fires another squall burst at Yellow

Storm Burst to hit Touch AC, -2 to hit on hit: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard stands firm behind K'Kei and touches him, saying a prayerthat gozreh turn the tide here.

CMW: 2d8 + 4 ⇒ (8, 2) + 4 = 14

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Noting that Ryskovich is still quite unwell, Bernard burns another spell to heal him

CLW: 1d8 + 4 ⇒ (8) + 4 = 12

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard gives a brief prayer to the god of storms and begs for his healing rain

Channel Positive Energy, select out both enemies

BURST HEALING: 2d6 ⇒ (1, 5) = 6

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

3D encounters on a 2D plane will never stop being frustrating

[presuming I still have a clean shot]

Bernard takes aim with another storm burst at Yellow

Storm Burst: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard takes a step and fires at the yellowbordered fire goopy with a bolt of storm squall

Storm Burst, vs touch AC, on hit -2 to attack rolls for 1 rd: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

wisdom: 1d20 + 4 ⇒ (20) + 4 = 24

Bernard shouts out about the chains being fragile and then moves to heal Ryskovich.

Cure Light Wounds: 1d8 + 4 ⇒ (1) + 4 = 5

Double moving and then healing as my two turns

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Barnard begins to search around looking under the platform towers and the cauldrons with his bat friend in tow.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard picks his nose as the group invesigates. This wasn't really his forte.

But when he saw the oversized human larvae he sort of recoiled and looked at her. And then he looked over at K'kei and shrugged. " I am pretty sure all you have to do is Explore Report and Cooperate. Says nuthin' about needing to be humanoid. 'course can you even walk in that form?"

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Fort Save: 1d20 + 9 ⇒ (12) + 9 = 21

"Gozreh save us from parasitic worms. That's nature gone all bonkers, mang"

Bernard brushes himself off looking all frazzled.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard scratches his head "Well..I'm a farmer not a doctor. Gozreh blessed me with the power to heal but not the knowledge of how it works...but shucks maybe with a little blessing from her now I can make something happen."

He casts a blessing on Nijena and then helps her here and there, casting guidance on himself first.

Heal + Guidance: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

"...if you had done this much of the work yourself, what did you even need us for at all? I thought we were being brought in for an investigation?"

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard looks at the door and shrugs as he feeds a berry to his oversized bat friend "Me an' Scarecrow don't usually do the whole demon-fighting portion of being a cleric, ain't that right boy? But, I will give the blessing of Gozreh to anyone who wants to give it a look."

Offering to cast guidance on anyone who wants to inspect the door

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Diplomacy, Gather information: 1d20 + 6 ⇒ (11) + 6 = 17

Well, perhaps we should be careful and buy some cold iron for our warriory types if we are headed into demon occupied territory. It sounds like a pair of rival lodges are at work here. The little halfling pets his pet Bat, Scarecrow as the group travels, the Bat flies directly above Bernard, the little halfling occasionally fishing up some berries for his partner.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Ok then then Cleric it is

Player Name: Eddv
Character Name: Zeppel
PFS - 133118-6
Faction - Liberty's Edge
Day Job - Farmer I'll take 10 for a 21 with the MW Tool
Progression - Slow

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Thank you kindly,.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard and Cormac Circle around the bird to get flanking Bernard with a determined look on his face

Cormac To hit, DC 13 Will Save or be afraid: 1d20 + 6 ⇒ (18) + 6 = 241d4 + 1 ⇒ (2) + 1 = 3

Bernard to hit: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 3 ⇒ (2) + 3 = 5

Bernard Intimidate on Hit: 1d20 + 10 ⇒ (8) + 10 = 18

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Oh I forgot, roll the DC 13 will save on both of those hits, if either procs it extends his shaken status by a round

AoO for Cormac: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 1 ⇒ (4) + 1 = 5

Cormac and Bernard both ready attacks for when (if) the enemy charges back at them.

Bernard: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 3 ⇒ (5) + 3 = 8
Cormac, DC 13 Will Save on hit: 1d20 + 4 ⇒ (3) + 4 = 71d4 + 1 ⇒ (3) + 1 = 4

Bernard, Intimidate on hit: 1d20 + 10 ⇒ (2) + 10 = 12

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Cormac continues wailing as he slams into his target twice

Slams, Flanking: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 1 ⇒ (2) + 1 = 31d20 + 6 ⇒ (20) + 6 = 261d4 + 1 ⇒ (2) + 1 = 3

Bernard stares at the rider and opens up his armor, showing off his horrific scars and shouting loudly at the rider

Intimidate Check to shaken (which would STACK THE FEAR): 1d20 + 10 ⇒ (14) + 10 = 24

Crit Confirmation: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Cormac and Bernard both charge the giant bird, Cormac wailing all the way

Heavy Flail (non-lethal), charge: 1d20 + 5 ⇒ (8) + 5 = 131d10 + 4 ⇒ (10) + 4 = 14

Intimidate check to shaken (on hit): 1d20 + 10 ⇒ (16) + 10 = 26

Slam, charge, flank, DC 13 Will Save on hit to not get Shaken (or worse): 1d20 + 8 ⇒ (14) + 8 = 221d4 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Profession: Merchant: 1d20 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

You know it sister

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard and Cormac move forward

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Cormac charges and slams himself into the owlbear

Slam Charge, Will Save Required on hit DC 13 or be shaken: 1d20 + 6 ⇒ (10) + 6 = 161d4 + 1 ⇒ (2) + 1 = 3

While Bernard continues to jog.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Yeah just gonna wait to see if my rolls are even going to be necessary

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Second verse, same as the first Bernard mutters as he and Cormac run toward the demon.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Cormac and bernard both move into position

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Nothing I can really do, I'll just re-cast Chill Touch on Cormac at the appropriate time

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard casts guidance on Cormac and send cormac as far he can go, phasing through the building and stopping just short of coming out the other side.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

In that case, Bernard casts Chill Touch for Cormac as the Tengu arrive. Also is Cormac really all the way out there?

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Fast Forward Please, this sort of stuff sucks in PBP and I just want to get past it

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Yeah Bernard can do scouting

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Its worth noting that Bernard doesn't actually have a +1 BAB.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard looks closely at the situation
Sense Motive: 1d20 + 5 ⇒ (2) + 5 = 7

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard grunts his assent to Ishingka We're just here to make sure it all goes off without a hitch - after all we've been through this part should be pretty easy. Show us the way

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard gruffly nods and says Make it happen, we will wait

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard was not prepared for combat and as such Cormac was residing within his soul at the moment and it would take a full minute to manifest his boon companion.

So Bernard pulled loose his sap and lets out a loud primal shout filled the the shrieks of true pain to try and shake the resolve of Tengu red.

Intimidate check to Demoralize: 1d20 + 13 ⇒ (6) + 13 = 19

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard looms over behind Ishingka and cracks his knuckles loudly

"We wouldn't want to cause a scene here would we? Scenes starring me usually end with someone hanging upside down on a meathook and it's usually not me"

Initimidate: 1d20 + 11 ⇒ (15) + 11 = 26

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Ok I am done - just took a different archetype and went for a more strength based build based around intimidation rather than my long-shot disarms and trips idea I began with.

I also swapped out Cure Light Wounds for Touch of Gracelessness - I was told that having a spell on your POSSIBLE list qualifies you for using the wand without UMD, as opposed to what I thought it was where it had to be a spell you character could actually cast.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard give him a grateful look and waits to help him.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

I am going to use this opportunity to use my rebuild before moving on to level 2 - noticing certain things about this build aren't quite working the way I imagined.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

I am what happened. I accidentally wrote the wrong number.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

It looks like Bernard is actually character #6 for me and not number 5.

Can I bug you to change that?