Berek's page

No posts. Organized Play character for nathan blackmer.




Just bought a house in Tacoma, new to the area after being in rthe military.

Looking for anything I guess, wether I'm rinning or playing. Happy to talk more with anyone who's interested!


*snicker*

Srsly.

People seem to be complaining about everything else. Let's discuss the merits of your mother. And wether or not she might be broken.

My guess? Pretty broken. One could even say that she was poorly designed. Perhaps occasionally overpowered.


Alright I wasn't sure where to put this, but I had a thought the other day as I was playing my Paladin/Oracle of life. With the release of Ultimate magic we have the vivisectionist, who gets sneak attack damage. His sneak attack damage doesn't stack with Rogue damage, it merges with it in one line of progression (instead of one level giving you +1d6, every odd level increases the sneak attack damage as normal).

I kind of think Channel Energy should work the same way. If I'm a Cleric/Oracle or a Paladin/Oracle wouldn't it make sense that the channel energy would be a cumulative total? I'm worshipping the same god either way, it seems a bit odd to have different channeling pools.

Thoughts?


Hey folks, and welcome to what will be the home of a journal of sorts. I've decided to start modelling and painting a Space Wolves army for Warhammer 40,000 and I thought I'd use this thread as a home base to share what I'm doing and get some feedback from anyone who wants to give some. I'll start with an entry tonight, as I'm converting some terminators from the core set to work with my army concept.

I'll be posting links to pictures, and try and get as much information as I can up here.

The Army list in my head;

Some Rune Priests, a terminator wolf-gaurd unit, four units of mark of the wulfen marines in rhino's, two speeders, two units of longfangs w missile launchers.

More tonight.


You know, this looks damn cool. I'm picking it up as soon as I get paid... anyone out there have it already that can testify? I've always found other adventuring parties to be one of the coolest things to include in a game, and I'm glad paizo made something to fill that niche.


Hey folks, looking at Synthesist (which rocks) and I have a few questions;

1. Do the saves from the Eidolon stack with the Summoners saves?

2. If the Summoner wears armor does the armor bonus stack with the Eidolon?

3. The Summoner gains the Eidolon's physical stats - does he gain additional hp from the increased CON, or just stack the whole Eidolon hp total on top of what he already has?

Thank you to anyone who responds!


Hey there folks, I'll be in Huntsville AL for two weeks starting the 18th of this month and I'm looking to get some gaming in (as much as I can really, what the hell, right?) so....

Is there anybody out there? I'd love to meet up with anybody that's down for a game. I know the hobby tends to be a bit insular, but I'm pretty relaxed and (I like to think anyway) mature.


Belly button lint.

1. Where the F*#$ does it come from?
2. What the H@## does it want?
3. Why the F@#$ does it smell like that?

Dark Archive

This is Sebastian's Publicist reporting on the scene of Natalie Portman's new live film adaptation of the 80's cult classsic "Unico". Rumor's abound of her involvement with Co-Star Sebastian, the friendly, multi-colored Unicorn playing the role of Unico.

At 8 this morning, this reporter witnessed Natalie Portman leaving Sebastian's trailer, walking distinctly bow-legged and covered head to toe in what a bystander described as "a hideos mix of mushed skittles and what must have been buckets of glitter from the local chippendales".

Sebastian hasn't been available for comment, but this reporter overheard Natalie Portman as she limped away from his trailer singing the following song....

"Apocalypse pony, it's my @#$%ing pony, don't you dare touch it, I'll @#$%ing kill you...."

Previous reports had cast Sebastian in the role of a "persistent unwanted admirer", but this reporter postulates that maybe, just maybe, it was Natalie Portman with a case of Unicorn Fever.

As always, Sebastian's PR camp had only the following to say;

"Haters gonna hate"


Hey folks, just learned that specialist mages HAVE to learn one spell of their specialized school per level that they gain... Is this accurate?

Also, why isn't it mentioned in the class description?


...Do the two work together?


Paizo folks,

I haven't recieved any notification about my APG shipping yet... should I have?


I know I spelled it wrong, but is it/will it be legal for society play?


Hey I got a chuckle out of this, thought you all might laugh at it;

Jalen Von Stupp

Physical Traits, picture if you could have sex with one man, who would it be? That would be an accurate description of Jalen Von Stupp.

5’ 6”, 110 pounds, Silver Hair, Silver eyes, White as a sheet

Jalen Von Stupp spent the majority of his life in a monastery worshiping the god Saranrae in the hopes that one day Saranrae would give him the opportunity to go out and help the world in some generically lawful good manner. Jalen was always a small fragile child and he had not improved much in recent years, he always depended on faith to provide him strength during difficult times or when he need to catch something on fire or heal dead animals or heal the animals he burned or burn the animals he healed, anyway I digress….. Once Upon a time Jalen was watching the wilderness through his stained glass window, as to not get a sunburn, when he happened to see a large barbarian shambling through the bushes as though it were drunk. Jalen immediately knew that he would either need to heal it, or burn it, whatever the case may be. So he decided to go outside of the monastery, which had not happened in many a moon, or daylight as it were. When Jalen approached the barbarian he saw that she had shat on herself and was quite confused as to where it was. The barbarian introduced itself as Emil……erm Ursa and informed Jalen that she had indeed forgotten where the bathrooms were. Jalen was quite confused as to what she meant by that when he took her inside and helped to clean her up.
Twas then he realized, as he was elbows deep in barbarian fecal matter, that this Ursa character was the good he was waiting to do. He would take care of this Ursa and all of her healing/burning/ hygiene needs for the glory of Saranrae. AND THERE WAS NOTHING THAT ANYONE COULD POSSIBLY DO TO STOP HIM!

THE END


Well howdy, folks!

I haven't started many threads before, but I'm looking at Dragon Disciple in the book and I really want to love it. I'm trying HARD to love it. I like it? I..... I dunno.

I want to build a Dragon Disciple using nothing but Pathfinder Books (companions, core book) that will be able to hold it's own. I've always seen it as a Prestige Class for Sorceror/Monks more then for anything else. I've never played one before, and I'm toying around with some ideas, but what do YOU all think are good builds for a dragon disciple? I'm sure I'm missing something obvious that DD is really good for beyond multi-classing sorceror with a melee class.


My party really seems to have taken to the Summoner class, and it came as little surprise that one of my players wanted to join the playtest. Neiji, gnome drug-dealer and general causer of mischief converted from an air elemental blooded sorceror to a Summoner with the quadruped (essentially wolf-like) eidolon.

We've run through the first mod, and just finished the play portion of the second. The party consists of the gnome summoner, a Human Wizard, a half elven paladin of Iomedae, a human paladin of Asmodeus (I allow it, dagnabbit) and a gnome druid (with polar bear cub)

I'll list out the things that I've noticed so far;

Summoner is very flavorful and doesn't step on the feet of the parties Wizard at all.

Summon Spells, at these low levels (2-5), have NOT slowed gameplay. The player has been good about having stat cards for all of its summons

Eidolon and summons have in no way mitigated the usefulness of the rest of the party.

I want to say that the Summoner has too many hp, but then I'm drawn to compare it to the parties druid, and the two seem to be pretty much in line with each other... the Druid's pet is only slightly weaker then the summoners, but the druid itself is stronger so I think it's a wash.

I don't like falling back on Protection from Evil, and I can see that I'll have to as the campaign progresses. Augmented Summons are capable of doing some crazy stuff that I won't always have a decent answer for, but that's no different from anything a conjurer or druid can do so no real foul there.

I'm not sure about summon monster. I almost think the class should have a different summon list or something to set it appart from the conjurer a little more? I don't think it's overpowered (you only get one action a turn either way, and the full round to cast has hurt the player a time or two).

So;

Low Levels 2-5
Players are all enjoying the Summoner so far
No noticeable, negative impact on game balance, play, or flow.
I run encounters 1 to 2 CR higher then normal on average. I like it that way.


Alright, the wording's a little vague on this one...I have a player who's summoning Celestial Giant Ant Drones...and it's a beast at 3rd level. When I checked the wording of the spell it nowhere indicates giant ant, and summon monster three states that you can call a soldier ant...an option I dont see in my PF Bestiary. On the d20 PFSRD I found the stats for a soldier ant, but the CR is lower then the drone's and if that's the case why isnt the soldier ant the summon for Summon Monster 2 and the drone for Summon Monster 3? Any clarification would be greatly appreciated... I was pretty impressed with the way the dron fought. It was divebombing ogres into a grapple pretty reliably.


Hiya folks!

I've been reading up, ordering, and in general studying all the pathfinder society stuff I can get my grubby little paws on. I have a few questions for those of you with more experience in this then I have.

First, is there a "best" order to play the scenario's in? I was thinking the devil we know parts 1 and 2 then Silent Tide as the opening set, but after that I'm kind of lost.

Second, I have a player who desperately wants to play a paladin of Asmodeus hell knight in training. I've read the society handbook and I see where it says no evil pc's but I'm left to something of a conceptual loss when there's a MAJOR faction of evil devil summoners and my PC can't be...well, evil. Mind you, I'm not worried she'll throw a monkey wrench into the game or try to do any PVP I'm just not really sure how to say no about it when there isn't a logical alternative (blackguard) to play yet. Suggestions?

Full Name

Kromnir Deepcairn

Race

Dwarf

Classes/Levels

Barbarian 1

Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Gender

M

Size

Med

Alignment

CG

Location

Otari

Languages

Common, Dwarven, Kobold

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 8

About Kromnir Deepcairn

Exploration Activities
Encounter Mode Rules

Backstory:
Kromnir throws the wood down in the stockpile, arranging it correctly before wiping the sweat from his bow afterward. A large man can be seen walking towards him from behind as the dwarf puts his sweatrag back in his pocket. "Deepcairn! Quittin' time!" the large man calls out over the noise. Klorte Hengus, an extremely large man with a commanding deep voice, is the foreman of Giant's Wheel and you pretty much did whatever he told you to do, else, you were jobless.

But Kromnir couldn't help himself. It's just who he is. Grinning ever so slightly, the dwarf turns around to address the big fella. "C'mon, Cap'n! Just let me work through it! I've got nothin' else goin' on! 'Sides, I could use the wages!" he yells back, both having to talk over the noise.
Klorte, as he continues toward the dwarf until he finally meets up with him, simply stares at the dwarf with nary an expression upon his face and says, "I said quittin' time, Deepcairn! And stop calling me Captain!"

The dwarf returns the larger man's stare with a look of indifference and a slight grin. As he's pulling off his gloves and his apron, "Aye aye, Cap'n. But ya know I'm the best worker ye got," he brags, grinning wryly. "Most of this lot is at best fair ta midlin'. Ya know it ta be true," he finishes as he hands over his gear. He then gives the foreman a two-fingered salute. "See ya next week, boss," he tells him as he takes his leave.

Klorte can be seen clenching his jaw as the dwarf walks away. "Bah! That one irritates me to no end. I should've fired him a long time ago. I still might," he mutters under his breath. Not that that was necessary considering all the noise. Klorte then looks around at the workers still there and yells, "C'MON YOU LOT! LET'S GET TO WORK!" before returning back to his office.

After leaving the Giant's Wheel, Kromnir then makes his way to the Rowdy Rockfish. Entering, he pauses a moment and looks around until he sees what he's looking for. Grinning, "Hey, Brelda lass, how are ya?!"

Brelda turns to look to see who it is that called her and proceeds to walk over to him in a proper manner. "Mr. Deepcairn, I would appreciate it if you would keep your voice to a minimum. It is just as simple to come up to the bar and address me proper rather than yelling across the room. Thank you," she says in a lowered voice, giving him a reprimanding look.

Kromnir crosses his arms as she speaks and is unable to contain a slight grin after she finishes talking. Nodding, "Well, um, yes ma'am. I'll be sure to remember that."

She looks to him through narrowed eyes. "You've said that before, Mr. Deepcairn, and yet you continue on as if you never have."

The barbarian ponders that a moment before nodding matter of factly. "Okay, fair enough. I must've forgot. Ya know, I could use a bite ta eat. How about a cup of coffee and the house special, hm? I could use some of that famous stew of yours," he says with a grin.

As it nearly appears she's just about to smile, "Very well. And I must say, it's quite good today," she claims before returning back to the kitchen.

Kromnir finds himself a seat and relaxes as he looks over in the direction of Brelda. Poor lass. Man I wish I knew what happened to her son. Goin' ta have ta look into that," he thinks, stroking his beard. And she had me worried there for a moment. If that smile would've came out I'd be almost afraid her face would shatter. She is a tough nut ta crack when it comes ta gettin' a smile from her. But it's understandable. And I'm goin' ta keep tryin'. She's a nice lass.

Kromnir really is a laid back kind of dwarf. Living in Otari has really helped create that. Which is a good thing because he doesn't want to expose his "other self" to others because he likes the quiet life. The talk would become unbearable if they knew what happens to him when his anger gets the best of him.

Dice:

[dice=Fort]1d20+7[/dice]
[dice=Ref]1d20+5[/dice]
[dice=Will]1d20+[/dice]

[dice=Perception]1d20+6[/dice]

[dice=Athletics]1d20+7[/dice]

-----------------------------------------------

[dice=Guisarme(10' reach)]1d20+7[/dice]
[dice=Damage]1d10+4[/dice]

[dice=Guisarme(10' reach)]1d20+7-5[/dice]
[dice=Damage]1d10+4[/dice]

[dice=Guisarme(10' reach)]1d20+7-10[/dice]
[dice=Damage]1d10+4[/dice]

------------------------------------------

[dice=Scythe]1d20+7[/dice]
[dice=Damage]1d10+4[/dice]

[dice=Scythe]1d20+7-5[/dice]
[dice=Damage]1d10+4[/dice]

[dice=Scythe]1d20+7-10[/dice]
[dice=Damage]1d10+4[/dice]

---------------------------------------

[dice=Javelin]1d20+5[/dice]
[dice=Damage]1d6+4[/dice]

Kromnir:

Kromnir(KROM-near) Deepcairn
Hero Points: 1
Barbarian 1
Ancestry Dwarf(Strong Blooded)
Background Ruin Delver
Speed 20'
Alignment CG
Languages Common, Dwarven, Draconic
Perception +6 (Expert(+5)/Wis+1)
Class DC: 17 (10/Trained(+3)/+4Str)
------------------
Offense
------------------
Melee [one-action]: Guisarme +7(1d10+4/slashing) (Reach, Trip);
. . Scythe +7(1d10+4/slashing) (Deadly d10, Trip)
. . Clan dagger +7(1d4+4/piercing) (Agile, Dwarf, Parry, Uncommon, Versatile B)

Ranged [one-action] Javelin +5 (thrown 30'), 1d6+4 piercing

--------------------
Raging
--------------------
Bear: Jaws +7(1d10+6/piercing; unarmed); Claws +7(1d6+5/slashing; unarmed, agile)

Simple wpns; martial wpns; unarmed attack: ★Trained(2+lvl): ; ★★Expert(4+lvl); ★★★Master(6+lvl); ★★★★Legendary(8+lvl)
------------------
Defense
------------------
AC 18 (+3, +3 Hide , +2 Dex)
Hp 24 (+12 class/+10 dwarf/+2 Con)
★★Fort +7 (+5/Con+2)
Ref +5 (+3/Dex+2)
★★Will +6 (+5/Wis+1)
Resist Poison resistance: 1

Light armor, medium armor, unarmored defense: ★Trained(2+lvl); ★★Expert(4+lvl); ★★★Master(6+lvl); ★★★★Legendary(8+lvl)
------------------
Attributes
------------------
Ancestry(Dwarf): +2 Str/+2 Con/+2Wis/-2Cha
Background(Ruin Delver): +2 Dex/+2 Str
Class(Barbarian): +2 Str
Free: +2 Str/+2Dex/+2 Con/+2Int

Str 18(+4), Dex 14(+2), Con 14(+2), Int 12(+1), Wis 12(+1), Cha 8(-1)
------------------
Feats
------------------
Ancestry feats: (1st): Rock Runner
Background feats: (1st): Cat Fall
Class feats: (1st): Sudden Charge

--------------------------------------------------------------------------- --------------------------------------------------------------------------- ----------------
Skills: Athletics; +4 skills of choice(Craft, Nature, Survival, Stealth); +2 Background(Acrobatics, Lore(Roseguard))
--------------------------------------------------------------------------- --------------------------------------------------------------------------- ----------------
Acrobatics +5 (+3/Dex+2)
Arcana +1 (Int+1)
Athletics +7 (+3/Str+4)
Crafting +4 (+3/+1int)
Deception -1 (Cha-1)
Diplomacy -1 (Cha-1)
Intimidation -1 (Cha-1)
Lore (Roseguard) +4 (+3/Int+1)
Medicine +1 (Wis+1)
Nature +4 (+3/Wis+1)
Occultism +1 (Int+1)
Performance -1 (Cha-1)
Religion +1 (Wis+1)
Society -1 (Cha-1)
Stealth +5 (+3/Dex+2)
Survival +4 (+3/Wis+1)
Thievery +2 (Dex+2)

★Trained(2+lvl): ; ★★Expert(4+lvl); ★★★Master(6+lvl); ★★★★Legendary(8+lvl)

-----------------------------------------------
Barbarian(Animal Instinct: Bear)
-----------------------------------------------

Anathema: Flagrantly disrespecting an animal of your chosen kind is anathema to your instinct, as is using weapons while raging.
Animal Instinct(Bear): The fury of a wild predator fills you when you Rage, granting you ferocious unarmed attacks. Cultures that revere vicious animals (such as apes or bears) give rise to barbarians with this instinct. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. Select an animal from Table 3–3: Animal Instincts that best matches your chosen animal.
Bestial Rage (Instinct Ability) When you Rage, you gain your chosen animal's unarmed attack (or attacks). The specific attack gained, the damage it deals, and its traits are listed on Table 3–3: Animal Instincts. These attacks are in the brawling group. Your Rage action gains the morph, primal, and transmutation traits.
Rage [one-action] (barbarian, concentrate, emotion, mental) Requirements: You are not fatigued or already raging.
Effect: You can tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier(+3). Your rage lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging, you:
• You deal 2 additional damage with melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile.
• Take a –1 penalty to AC
• Can’t use actions that have the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.

Sudden Charge [two-actions] You dash up to a foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Ruin Delver: You’ve looked through some of the smaller ruins in the Otari hinterlands but have never quite built up the courage to check out the creepy lighthouse called Gauntlight. You’ve heard that these ruins are pretty well picked over, and mostly collapsed, but you always planned to some day explore them and perhaps find some bauble left behind from the centuries-old battle where the Roseguard slew an evil sorcerer. You know that the crumbled stone of old ruins has a tendency to shift, so you’d better step lightly if you get the chance to explore Gauntlight.

Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You’re trained in Acrobatics and the Roseguard Lore skill. You gain the Cat Fall skill feat.

------------------------------------
Gear
------------------------------------

Clan dagger (1gp, 1 bulk)
Club
Guisarme (2g, 2bulk)
Javelins: (x4) (4sp, Lx4)
Club
Scythe (2g, 2bulk)
Hide armor: (2g, 2 bulk)
Adventurer’s pack:
. . .Backpack: (1sp, L)
. . .Bedroll: (1cp, L)
. . .Chalk: (x10) (1cp, -)
. . .Crowbar(x2) (5sp, L)
. . .Flint & steel: (5cp, -)
. . .Grappling hook: (1sp, L)
. . .2 weeks rations: (8sp, Lx2)
. . .Pitions(x4): (4cp, -)
. . .Soap: (2cp, -)
. . .Repair Kit (2gp, 1 bulk)
. . .Rope 50': (5sp, L)
. . .Waterskin: (5cp, L)

Adventurer’s pack, which is included in each kit, contains a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.

Total = 8Bulk(Max 9), 10g
Remaining = 1 Bulk, 5g