Wizard

Bengi asuli Fidan's page

11 posts. Alias of rdknight.


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Here's my submission. Bengi is a Human archer Ranger with the Tanglebriar Demonslayer and Transporter archetypes.

She's a Sarkoran Kellid who specializes in getting people safely into and out of difficult, dangerous places.

I'm holding off on doing her background until I get an answer about using the Tanglebriar Demonslayer archetype. It's description is for Elf characters, but generally GMs here seem to be okay with using archetypes outside their race or place fluff. Is it alright for me to use it with a human character? If not that's fine, I can readily convert to Elf.

HP 2: 1d10 ⇒ 6

HP 3: 1d10 ⇒ 4


Congrats to the chosen! Have a great game!


Good luck everyone!


Shedinn Delmirev wrote:
Hell, with Favored Enemy Spellcasting and Foebane Magic you could make a super strong caster, too: effective +3 to saves DC OR Favored enemy bonus applied to ranged touch spells.

I had to look those feats up. I'd never heard of them before. Very nice!


I'm surprised to see several Rangers but no Slayers, also only one Fighter. If I weren't itching to try out Bengi's archetypes, I would have chosen either of those over Ranger.

Studied Target along with trap finding available at 2nd level makes it better than Ranger IMHO. Gestalt solves the Fighter's problem of lacking out of combat utility.

It is true being guaranteed lots of demons bolsters Ranger's Favored Enemy in this AP, but I'm still surprised by the number of Rangers.

I also figured I'd see Magus used more.


I tinkered with Bengi's BAP sections a little, soothing off some of the rough edges and adding a little more.


Yeah, I hope that's the idea with the art because that's how I chose mine. They're more, "you get the idea" rather than "this is an exact likeness".


Giant Halfling wrote:
Also, I can't get this idea for samurai (warrior poet)/bard (geisha) out of my mind, so there's still a chance I might switch.

This is a really nice combination!

I did something similar once, gestalt Warrior Poet / Time Mystery Oracle and Shelyn worshipper (of course). Her ethos regarding beauty was based in the principles of mono no aware and wabi-sabi. For her deific obedience she practiced Kintsugi.


I made a final decision to keep Bengi as my submission, but with Cleric changed to vanilla Warpriest. Her profile has been updated to reflect the changes.

No fancy plans for all those extra feats quite yet aside from those needed for archery. But, I should be able to use the regular advancement feats for luxuries that can't typically be afforded. Maybe I will get those neat aasimar wings, and Desna's Deific Obedience, or maybe Bengi will become a Signature Skill Healer.

I really like the idea that Bengi could pick up some quirky abilities or interests. It's so hard to do with most characters. I shouldn't pass up the opportunity.


Thanks for the vote of confidence Ayaal! I'm not saying I certainly WILL withdraw Bengi, just building a Paladin right now and watching what happens over the weekend.

In any case I'd be changing Bengi on the Cleric side. She's never going to be able to be more than moderately successful as a Cleric, I wouldn't be able to invest in the Wisdom increases or feats to do anything on that side, most everything needs to go into the Ranger side for archery. That's fine because that's the side I'm more interested in anyway. Also no investment in Intelligence or Charisma means Channeling won't be much and I'd have trouble covering the needed skills with the points I have.

I've been looking at Inquisitor and Warpriest instead of Cleric. Inquistor helps with skills due to class abilities like Monster Lore, and a nicely compatible spell list taking Bengi in a more skills and utility direction. Warpriest combined with Ranger would give Bengi more feats than a fighter. I could pick up a second combat style and still patch deficiencies with feats like Cunning.

Regardless of how it all ends, I'm out of the Cleric business.


Here's my submission. Bengi is a scout and guide who specializes in smuggling people through hostile territory.

Specifically Archer Ranger (Transporter/Tanglebriar Demonslayer archetypes) / Cleric (Varisian Pilgram archetype with Travel and Luck Domains). I chose archetypes that allows her to share Favored Terrain and Domain abilities with the party to better get them to where they're going safely.

As a spellcaster she's mostly about support, buffing, and healing.

As for myself, I'm Pacific Time here on the West Coast of the U.S.