![]()
![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Sorry for being out of the loop, I was traveling for the weekend Well confound it i'm about all out of spells here. Looks like its time for some bolts again. Belliken takes out his crossbow and fires at the creep on the balcony. Crossbow: 1d20 + 1 ⇒ (12) + 1 = 13
![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Well I was more hopin' that they would take this as a sign of curtesy and let us be on our merry way, but seein' as this looks a bit more like a recruitment, I say we scram! Belliken stands up and shuffles behind Karthurg. Up and at 'em buddy! They want more than just the tip o' the hat here. ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() He wants us to bend the knee and swear fealty to the King AKhutan. I'm gonna do what he says. Belliken whispers and takes a slight step forward. I have no Quarrel with this King Akhutan. Belliken says and kneels. He is acutely aware of the weight of the crossbow on his back, and takes mental not of where all the straps are to remove it if he should need it. ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Well I can at least get a one way road goin' on this conversation. I can't speak it but I can understand him here, hold on. Belliken channels his arcane power as a blue energy swirls about his head. Understand Languages has been cast! Alright please repeat that one for us buddy? Belliken says shakily, making a swirl with his hand, and pointing it to his ear. ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Yes that hallway looks quite crowded! Not much'n I can do from back here Cammy, but I can try putting the godforsaken thing to sleep I reckon. Watch my back while I cast alright big buddy? Belliken casts sleep on the Ghoul. ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Oh great another resident of these here sewers up in arms at our presence. Seems we aren't welcome here at all fellows. Belliken positions himself safely in the back and takes a shot with his crossbow at the one Hank tried to Heal. Crossbow: 1d20 + 1 ⇒ (5) + 1 = 6
![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Acrobatics: 1d20 - 1 ⇒ (1) - 1 = 0 Belliken lands face first in the muck and begins to vomit as he pulls himself up to the other side. He quickly starts casting prestidigitation to wipe all the grime off of himself. ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Perception: 1d20 + 3 ⇒ (9) + 3 = 12 Belliken peers into the muck and takes a careful look at the bridge to judge if it will really hold him up. His cloak is held up over his nose and he is ready to get our of these sewers as quickly as possible. His speech is muffled. Didn't think after almost right headin' off into the beyond I would be slogging through the sewers. Lets make this is a quick. If we get into a fight down here I might just pass out from nausea. ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Belliken removes a mask from his pack which he took off of one of the dead cultists and holds it up. Aye we are with the masked ones, but this thing gets itchy you know and down here they can be hard to see in. We are looking for our friends, did they come through here recently? Belliken throws 3 silver pieces on the ground before the rat creature. ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Belliken curses under his breath when he hears the voice from down the tunnel. He takes some silver pieces out of his pocket and casts prestidigitation on them to make them sure shiny. Of course this is your lair, we didn't come down here to disturb it or nothin'. We come offerin' tribute to the great and powerful lord of this Lair. We come and beseech the powerful sovereign of this land for safe passage Belliken moves up to the front of the group and lets the light catch the silver pieces as he jingles them slightly. ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() sorry for the delay, I have been traveling and paizo was down for a while " Looks like this box has got some sort of magical lock on it, won't open for nobody unless they got a knock or dispel magic spell on em. Anyone got that trick up their sleeve? Belliken looks down the sewer ladder and almost retches. After gaining his composure he starts to climb down. ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Oi I can give 'em a looksee now that we got a chance to rest. I'd like to sit down and rest a bit anyway. Hand 'em over. Belliken sits the lock box on the ground and sits beside it. He closes his eyes and concentrates on the two magical items before him. Spellcraft, Identify Lockbox: 1d20 + 6 ⇒ (20) + 6 = 26
![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Excuse me sir, seems like there has been a bit of a misunderstandin'. We came to collect somethin' that belongs to us, and it was very rude of you put up such fuss about it. Would you be so kind as to enlighten us to the location of the small snake statue that was stolen from the museum?
![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Belliken sighs a huge sigh of relief as the creature goes down and keeps far from its corpse as he heals up. Many thanks my like stature friend. I had one foot in the door there so to speak. Here's to hopin' I don't never get that close to throwin' in the old towel again. ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Well spike your friends stole something that belongs to us. Belliken says limping back five feet and clutching his side. Perhaps I ought to beef up a bit, throw some extra fat on me bones for beasts to rip off . Belliken loads his crossbow and readies to shoot it if Spike attacks. attack: 1d20 + 1 ⇒ (7) + 1 = 8
![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() This thing is right nasty, my spells ain't havin' no effect. Back to sharp pointy things as has always served us well. Belliken pulls his crossbow off his back and lets a bolt loose at the beast. Attack: 1d20 + 1 ⇒ (7) + 1 = 8
![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Why'd you have to go and do that, we asked nicely to return what ya stole after all! Belliken moves away from his attacker, next to Karthaug and sprays more fire from his hands at the other combatant. Damage: 2d4 ⇒ (2, 1) = 3 5 ft step southwest and burning hands, DC 15 reflex for half, at the south most enemy. I should be able to shoot past Karthuag according to the space and reach 15ft cone rules. ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() I can shout gibberish too, in fact most of what comes out of my mouth don't make no sense to me either! Belliken shouts, working up the courage to push past Phedran to the landing and aim a blast of fire at the nearest enemy. Damage: 2d4 ⇒ (2, 3) = 5 Burning hands, DC 15 Reflex for half ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Hello in there. We are with the city lost and found. One of our friends has lost somethin' of great value to him, lost it while he was asleep I'm afraid, silly fella. A statue, a serpent made o' Amber. We believe it made its way into your carin' custody, and we thank you for lookin' after it so well. If you could hand it over we will be on our way and won't trouble you no longer. Belliken readies for the response, preparing to cast a sleep on the guard if things go south.
![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() It's one thing if we come bargin' in to their tribe's hideout asking for a relic, I can understand the aggression there. But lookin' to make some coin off another man's head? Makes me sick. Belliken puts his crossbow back and gulps slightly. He is clearly still uneasy about taking a defenseless man's life, but is doing his best to look calm. They would have taken my life without a second thought. Showin' 'em mercy just puts someone else at risk. It's a shame it comes down to me or them. I'll keep makin' it me as long as I can ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Belliken meanders his way to the bar, taking in the other patrons and how rough they look around the edges. He orders something strong and begins to mingle with the locals, inquiring about the break in. Preception: 1d20 + 3 ⇒ (15) + 3 = 18
![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Belliken sees that Karthurg looks nerverous and walks over beside him. Don't you be frettin'now big fella, we won't let nobody look at you crossways. If they got a problem with you they got a problem with all of us. We're a bit famous hereabouts anyways after saving Sandpoint from a dragon and all ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Belliken pats Hank on the back. That sums it right up pal, good job. So is there anybody else who knows that special pattern other than you? Belliken also investigates the magical wards to see if there are any holes, or if there is any trace of the culprit. Spellcraft: 1d20 + 6 ⇒ (4) + 6 = 10 ![]()
Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5
![]() Do we really need to spend our time pokin' about a bunch of dusty junk? The world's in danger, don't think there's much time to be waztin' Belliken grumbles trailing behind the other more excited party members. I spent my childhood pouring over books, I came to Sandpoint to see the world |