(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
upcoming dice rolls should I survive that long. Trying to keep the game moving: 1d20 + 3 ⇒ (20) + 3 = 232d4 + 3 ⇒ (3, 3) + 3 = 9 1d20 + 3 ⇒ (17) + 3 = 202d4 + 3 ⇒ (2, 1) + 3 = 6 1d20 + 3 ⇒ (16) + 3 = 192d4 + 3 ⇒ (1, 2) + 3 = 6
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
1d20 + 5 ⇒ (5) + 5 = 102d4 + 3 ⇒ (3, 3) + 3 = 9 Belgrim steps back and takes another hack. He again futily misses and hits air. He curses, wondering if his gods have forsaken him. Son of goblin whore!? Since when did I become a damned f$@!ing Kobold?!?
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
Belgrim, wonders if the literally "damned" creature will fall. He raises his guisarme once more and takes a swing. Will ye all back up a bit so I can continue me "hit and run" tactics 1d20 + 3 ⇒ (10) + 3 = 132d4 + 3 ⇒ (3, 2) + 3 = 8
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
[dice=Aoo vs undead thing that stand, adding in +4 vs prone against his "normal AC to hopefully make things easier :)]1d20+3+4; 2d4+3[/dice] Just stay down ya ugly disgrace!, as he swings his weapon, connecting with side of the enemy.
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
Belgrim, being hit on a lot decides to use a modicum of discretion. He takes a single step forward and readies himself for the likely onrush. [dice=readied "trip" at first target vs CMD. I have reach :)]1d20+3[/dice]
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
Belgrim drops to a knee, his guisarme clangs to the ground. He instinctively grabs for his shoulder, pleased it is still attached. Son of a GOBLIN! That hurt like hell! You got any more healing in you guys?
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
Belgrim lifts his foot as the rat tries to chomp in him once more. He raises his axe again and takes a slash at the leader. His axe head digs into the lunatics chest. hand axe, AC 19: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 3 ⇒ (1) + 3 = 4
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
leader: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 3 ⇒ (3) + 3 = 6 Belgrim glares at the rat, but hopes if the leader goes down the rats will scatter. He takes a swing at the leader, and lads a solid blow on his shoulder. Blood coats his blade.
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
Meh toe, that was my damnnig toe you mangy rat! Belgrim, tosses his weapon down while grabbing his hand axe and shield. He takes a swing at the raving lunatic. His toe, throbbing by causes his swing to go low, digging into the ground. AC 19 vs leader: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 3 ⇒ (6) + 3 = 9
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
Belgrim sees Wylka move past and strike out at an enemy. He peers over the edge and sees 2 rats, the size of dogs attacking back. He decides to forgo any sort of caution and jump off the edge, and trying to strike the rat nearest Wylka. vs red, +2 attack from higher ground? & + 2 charge = AC 15: 1d20 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 102d4 + 3 ⇒ (3, 1) + 3 = 7 acro 10 to negate falling damage and being prone: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
Belgrim, the previous night will have a clergyman of the faith, prepare 3 castings of CLW for himself or another party member to get patched up a bit. me: 1d8 + 1 ⇒ (1) + 1 = 2
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
Presuming she stepped backwards before casting it Belgrim curses under his breath, but knows when to quit. He slowly backs away, withdrawing from his pursuit. He heads back to the others, How is he, the young half-elf?
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
Belgrim sees the woman flees and against any sort of common sense moves after her. He is able to get close even if unable to get right next to. He drops his handaxe while drawing his guisarme and takes a slash at the retreating woman. Aye, I never gave ye permission to leave! 1d20 + 3 ⇒ (10) + 3 = 132d4 + 3 ⇒ (4, 2) + 3 = 9
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
hand axe: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 251d6 + 2 ⇒ (5) + 2 = 7
Belgrim feels his strength get taken from him via all the negative energy. He grips his handaxe with all the strength and stubbornness he has left. He looks back behind him for a brief moment to Zhang. He sees the half-elf has stopped bleeding...he hopes its a good thing as he hasn't had time to inspect the young man. I told ye once and I'll tell ye again..I..will..not..cease..my..FIGHTING! As he yells "fighting", he takes a slash with his trusty handaxe, which has seen a few battles. The rickety blade cuts through the air, and across the woman's stomach, finding the only soft spot in her plate armor. Blood gushes from her open wound as he finishes the follow through. He looks on...wondering if her crazed and dillusional speech has finally stopped?
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
My ma is scarier than ya. Give it up already as he steps up to keep up the pressure. AC 19?: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 2 ⇒ (6) + 2 = 8 dont forget Wylka, your armor comes with gauntlets so you still provoke
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
Belgrim takes a step next to the woman to hopefully prevent her from backtracking away from his allies. free 5' to the left of bbeg Keep spoutin off you crazed woman! as he takes another swing at his foe. 1d20 + 3 ⇒ (12) + 3 = 151d6 + 2 ⇒ (5) + 2 = 7
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
fort: 1d20 + 7 ⇒ (14) + 7 = 21 Ya will not be takin' nothin from me ya crazed loon. But I will put an end to you soon enough! He charges the lunatic of Groteus and takes a swing of his own at her. AC 17, charge +2 atk: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 131d6 + 1 ⇒ (5) + 1 = 6
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
Belgrim breathes a sigh of relief as he feels the wound closes. He quickly tosses his sling tithe ground and draws his hand axe in a smooth motion. He takes a swing at the enemy in front of him. hand axe, AC 19: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (6) + 2 = 8 Go down already! as his blade slashes the for.
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
work and sick has been back and forth Belgrim looks to the others. Bah, this is going nowhere. I doubt they will come to us so you stay hidden while I "convince" them to come our way Belgrim will put away his guisarme and load his sling and grabs his shield. He than heads to the edge of the deck which has the ship owners. The plan is to go to the level of the owners with a sling at the ready/loaded and his shield to boost his AC. If I can get a sling shot off as part of a surprise round? sling vs FF closest guy to me: 1d20 + 3 ⇒ (16) + 3 = 191d4 + 2 ⇒ (4) + 2 = 6
(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6
Belgrim spits on the ground as nothing new for info is found out Bah' another dead end?! Now.. He stops as he hears a commotion topside. We got company lads. Perhaps the no good captain has surfaced from her day of no good. When we are ready shall we pay her a visit? Unless you have another plan in mind? per: 1d20 + 6 ⇒ (16) + 6 = 22 Belgrim will equip his guisarme in hopes he will have an edge in any upcoming battles.
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