Hey guys I’m currently making a fairytale themed campaign and my players are about to go into The Little Mermaid. Here is the idea I have for it. The thought I had was that Ariel gives them quest and then at the end she tries to kill the party because she wants all the power to herself. Everyone fought along the way is trying to keep her from getting power cause they know she’s evil. With the trident she would be able to dethrone King triton, kill Ursula for the contract Ariel signed and then be able to give herself legs at will and able to take over the land world as well. If anyone has an idea of something to add, change or even how I could do this it would help a lot
I’m still working on what I’m gonna use as the horsemen and the sins. The sins would be more on the demon side. Yeah I was looking at making the sins and the demon princes separate entities. And I’m not sure what the L5R setting is but from what you described that could work really well. And I really like that idea for the horsemen. Thank you guys!
I have made a lvl12 barbarian for my lvl10 PCs to fight but I’m wondering if it’s too strong or not strong enough.
Did I do the feats right with the weapon? And does it seem like a good fight for a lvl10 monk, rogue and wizard? If I did do the weapon and feats right for the huge greataxe he would use lead blades (since Minotaurs can cast it 3 times per day) so he could hit like it was a gargantuan greataxe
I have a person in my group who is leaving due to personal issues and I’m trying to figure out how to do it. Does anyone have any ideas? He is a halfling bard. Also I have a character eh kid a Druid but wants to go back to being a rogue like in our last campaign. I know usually that’s not possible but since he’s playing his character like a rogue I’m gonna allow it. What would be some good options for that? I was thinking of making him get amnesia somehow and stumble into a thieves guild member who takes him in and trains him to be a rogue but idk how well that would work
Thank you for the help. And I’m sorry I didn’t give much to go on. We have a lizard man Druid with a warthog as an animal companion, a drawn druid with a t-Rex as an animal companion, a halfling bard and a gnoll drunken master. Honestly I just thought of this island after watching an anime and thought I might be able to do something with it but haven’t thought of anything yet. I will definitely check out the Isle of Dread adventures
I am currently DMing a pathfinder group and was trying to consider putting in an island where everyone on the island is half human and half something else. The only issue is that I’m not sure what conflict or type of quest I could put for the island to make it worth it for the players to actually go to it. Does anyone have any suggestions?
Thank you guys. I did a really short like 2 hour campaign before I don’t think I can really count that. But I’ve played for a while and know the basics pretty well. What I was thinking was something along the lines of having the roles reversed so the players are monsters and they have to fight adventurers and other monsters too. I’m just not sure what kind of quests to do and what they’d be working toward. Because it would be in the middle of another campaign (we are alternating DMs) I was thinking of having the party captured and somehow sent to another world/realm where this would all start and having an end point that they complete and return to their original bodies
Hey guys it’s gonna be my first time being a DM and I was interested in trying to do a monster campaign where the characters are put into a different realm and play as monsters. The only issue is I can’t think of a problem or an end goal for the players. Does anyone have any tips or advice on how to figure out an end goal?
I am running a new campaign with my group and cleared it with the GM for me to be a Minotaur barbarian. I have the stats and abilities picked out and am going to be using a greataxe. My question is should a barbarian like this, who is meant only to run into the middle of groups and start fighting, wear light armor or medium armor? My GM told me that Minotaurs usually only wear either hide or leather armor in which case I can't decide what armor I should have and would like some help. We are starting at level 5 and have 10,500 gold to spend on equipment
I would be the only one in the party changing my alignment but I’m not sure what the rest of the party is going to have as their own alignments. By no means is this a chaotic evil campaign though. And thank you guys I talked with them and they agreed with me having to get a new set of armor and I’m just trying to figure out when/if we will run into a crafter
I am starting a new campaign where I will start at level 5 as a paladin and somewhere down the lime I will become an antipaladin. One of the enhancements I want on my armor is Champion which gives a +2 AC bonus but you can only be good aligned to wear it. With me becoming an antipaladin I will be chaotic evil. There is another enhancement that I want at that point that is called Dastard which gives a +2 AC bonus but you can only be evil to wear it. Since no one in my party can enhance armor where could I go to get it done?
Thank you very much! Those sound like good builds. As for the attacks, I know as I get higher in levels my flurry of blows does more attacks. How many attacks could my particular build do when I get to like level 20? I’m just asking cause I’m wanting to get metal dice and wanna find out how many of what kind of dice I should get
I have just started my first campaign and my GM had us choose 2 classes for our character. I chose to be an unchained monk/cleric that’s half human and half dragon. I was wondering if anyone could tell me the max amount of attacks my character would be able to get to and potentially a good build for it |