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I have made a lvl12 barbarian for my lvl10 PCs to fight but I’m wondering if it’s too strong or not strong enough.
Did I do the feats right with the weapon? And does it seem like a good fight for a lvl10 monk, rogue and wizard? If I did do the weapon and feats right for the huge greataxe he would use lead blades (since Minotaurs can cast it 3 times per day) so he could hit like it was a gargantuan greataxe
I have a person in my group who is leaving due to personal issues and I’m trying to figure out how to do it. Does anyone have any ideas? He is a halfling bard. Also I have a character eh kid a Druid but wants to go back to being a rogue like in our last campaign. I know usually that’s not possible but since he’s playing his character like a rogue I’m gonna allow it. What would be some good options for that? I was thinking of making him get amnesia somehow and stumble into a thieves guild member who takes him in and trains him to be a rogue but idk how well that would work
I am currently DMing a pathfinder group and was trying to consider putting in an island where everyone on the island is half human and half something else. The only issue is that I’m not sure what conflict or type of quest I could put for the island to make it worth it for the players to actually go to it. Does anyone have any suggestions?
Hey guys it’s gonna be my first time being a DM and I was interested in trying to do a monster campaign where the characters are put into a different realm and play as monsters. The only issue is I can’t think of a problem or an end goal for the players. Does anyone have any tips or advice on how to figure out an end goal?
I am running a new campaign with my group and cleared it with the GM for me to be a Minotaur barbarian. I have the stats and abilities picked out and am going to be using a greataxe. My question is should a barbarian like this, who is meant only to run into the middle of groups and start fighting, wear light armor or medium armor? My GM told me that Minotaurs usually only wear either hide or leather armor in which case I can't decide what armor I should have and would like some help. We are starting at level 5 and have 10,500 gold to spend on equipment
I am starting a new campaign where I will start at level 5 as a paladin and somewhere down the lime I will become an antipaladin. One of the enhancements I want on my armor is Champion which gives a +2 AC bonus but you can only be good aligned to wear it. With me becoming an antipaladin I will be chaotic evil. There is another enhancement that I want at that point that is called Dastard which gives a +2 AC bonus but you can only be evil to wear it. Since no one in my party can enhance armor where could I go to get it done?
I have just started my first campaign and my GM had us choose 2 classes for our character. I chose to be an unchained monk/cleric that’s half human and half dragon. I was wondering if anyone could tell me the max amount of attacks my character would be able to get to and potentially a good build for it |