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Beastbrother's page
44 posts. Alias of Simeon.
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Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother takes a mighty swing at the goblin in front of him.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Apologies for the absence. Been in the midst of finals and just finished last night.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Without an opening to get into the room, Beastbrother holds until one opens up.
Delaying until someone's able to move out of the way.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother readies his earth breaker, ”Ready.”
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Though the battle is certainly turning in their favor, it's hard for Beastbrother to get his footing in the room full of goblin corpses, so he misses his swing on the last goblin in the room.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother continues his warpath, heading into the next room at swinging at a goblin.
Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother charges down the hall, reaching the hut where Caine has found himself surrounded as he yells to Aiko, "Get behind me! I'll handle them!"
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
My bad. Hectic few days.
Beastbrother continues into the next room, swinging at the closest goblin with a mighty swing.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Whoops, looks like my post got eaten.
Beastbrother swings at the last goblin by him.
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother swings at another goblin (red).
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother swings at the goblin in front of him blue. Though surrounded by foes in the thick of combat, he maintains his cool, detached demeanor.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother charges down the hall, hammer ready.
Looks like I can move to the goblins with a double move.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Init: 1d20 + 4 ⇒ (16) + 4 = 20
Beastbrother hefts his earthbreaker, ready to fight.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother tells Tunalin to stay outside before hefting his earth breaker and following along.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Survival: 1d20 + 7 ⇒ (18) + 7 = 25
”Goblins, skeletons, and a pig. Strange. If they remain here, they likely aren’t far. I say we scout the area, find them if we can.”
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
I’m mainly just waiting for a reply from the GM. My saves aren’t amazing, so given that mechanically I should be able to use it, I don’t see why I wouldn’t be considered.
Edit: There’s also this excerpt from the SRD page for wondrous items:
SRD wrote: When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
I'm medium sized. My horse is large, but odds are low I could get the cloak on him in the first place.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Bit confused, why would I not be able to use it?
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Guess I'm the one to tell him.
"The beast was on the other side of the door. Had one of us trapped inside, and the door was locked. Figured I'd take the most direct approach."
He nods to his hammer, "That was the tool for the job."
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother exhales heavily, setting his hammer down and wiping some shapeshifter blood off his forehead.
Once Walthus falls unconscious he heads downstairs with Ashlana, taking a seat on the nearest available chair. "So, who's gonna tell him about the door?"
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother swings again, though his attack goes wide and the hammer crashes into the floorboards.
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Totally forgot I was up, sorry.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Can I delay until Caine’s done?
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
I was going to properly move in so it wouldn't get cover.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
With the faintest of smiles, Beastbrother says to Caine, "If it's door is any indication, I just need to hit it hard enough."
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother storms into the hovel and hefts his hammer at the monstrosity with a mighty overhead swing.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Amkarang grabs his earth breaker from where it hung on Tunalin's saddle and nods to Cain as he says flatly, "We're going in." He smashes it into the door, trying to batter it down.
Damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Automatically hit AC 5 for the door.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
"I am in favor of taking point outside his house, seeing if anything more is wrong here."
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Survival: 1d20 + 7 ⇒ (10) + 7 = 17
Beastbrother, too, scouts around to try and find any tracks.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother shrugs, "Fine then. Down the trail. Once we make camp, I'll keep watch as long as I can."
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother scowls, "If there are goblins out there, we've no guarantee they won't ambush us in the night. If you all have your minds set, I'll keep watch, but I say we track down the goblin before it can report back to it's tribe."
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother and Tunalin power across the stream, and as he passes by the bridge Beastbrother calls out, "It's a raccoon!"
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
"Odd. Tunalin and I will ford the creek, I will see what I can find on the animal as I cross."
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
The Shoanti man stands, studying the clouds, even sniffing the air slightly, ”Strongs winds blowing in off the ocean. Storms come with it most often than not.”
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beasbrother says a quick word in Shoanti to his horse before wandering off into the brush. He returns half an hour later, several rabbits and a quail slung over his shoulder, along with some foraged tubers and wild onions, ”Got food, some water too.”
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Realized I never added the rest of my gear. Mind if I do that? Won’t be anything major, just a sling, some rations, and some other survival gear.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Survival: 1d20 + 7 ⇒ (11) + 7 = 18
Beastbrother skillfully handles his horse along the rough road before he says, ”Dusk coming before too long. Good time to hunt. I’ll go, unless someone wants to more.”
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Yep, riding whenever I can be.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
I'll usually go up front in the marching order. When I can, I'll charge with my lance, doubling the damage on it. If I'm on foot, I'll use my earth breaker.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Leaving the tavern, Beastbrother motions to a horse patiently waiting outside and effortlessly swings himself up onto it. He rides bareback, evidently quite comfortable with riding.
After sorting out the wand he rides along with the party, keeping a quiet watch for any threats.
When Hattori asks about the swamp he says, "Now. Best not let them get too far away."
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
"The elders always told us that even the darkest of times might contain some light. The bite of a snake has been known to cure some sicknesses, after all." He's quiet for a moment before saying, "Let us not delay. Tracking in the swamps is never easy, and the more time we give them the harder it will become."
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Little formatting tip, Zarelava, you can use [b ] and [/b ] (minus those spaces) to make speech a bit easier to pick out from normal text.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Beastbrother drains the last of his mead and wanders over to the bar. Just as he’s about to ask about another drink, he notices the woman with the Harrow deck. The young man’s voice is deep and heavy with the clipped accent of the Shoanti, ”You read the Harrow, yes? It has been some time since they have found my fate. An offer, then. I’ll buy you a drink, and in return you see what the spirits have in store for me?”
He’s cut off by the sheriff. Beastbrother ponders for a moment. Even if it didn’t lead to anything greater, Daviren would certainly get him some better jobs for dealing with goblins. He nods to Balor, ”I will take that offer. Where have they been last spotted?”
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Though well accustomed to the Varisian heat, Beastbrother still enjoys the respite provided by the Rusty Dragon. Besides, he'd just spent the last few days breaking a new herd of horses for Daviren Hosk, and he intended to spend his Fireday doing just about nothing.
He took a seat in the common room, enjoying some mead. The drink was a far cry from the cactus wine of the Shoanti, far more palatable yet far less potent. For a Fireday morning, though, it was just right.
Cav 1| HP 11/11 | AC 16/12/14 | F+2/R+2/W+3 | Init+4 | Perc+6
Alias should be set to jet, I'll write up my first post in gameplay soon!
Edit: I'm in Pacific time.
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