Swampwalker

Bazsil Grimalkin's page

956 posts. Alias of Painlord.


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Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil will use another Invisibility Sphere spell, which is far superior to the antiquated circle of invisibility spell, as any good mage would tell you.

”Alright, let’s not die here. Keep close,” Bazsil says as he casts the spell, his deep voice providing the words to unleash the magic.

Heroism on Bazsil and Faolan too boot.

Bazsil will creep closer to look at things

1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 Perception


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil shoves the sizzling bacon in his mouth. He can feel the oils popping against his saliva. Yes, it hurt, but it also was a bit of feeling of joy, because hot bacon is good bacon.

”Enough talk of our deaths. They will come and we will face them. But do not worry, i shall tell our tale in Longshadow as well, so more seeds of our immortality will be borne. You’ll see. I shall tell them all and give them heart for siege to come,” Bazsil steals a bit more bacon and goes to pack up his bedroll.

He’ll be ready to go soon enough.


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Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

"Yes," Bazsil agrees, limbering up in the cool morning air. "We should hit those war machines on our way to Longshadow. Would be good take them out before the assault, and if we do take them out, it will be important to kill their engineers if we can, to delay their ability to build others."

Bor Olrum wrote:
Just then Faolan comes out of the tent. "Sorry, didn't mean to wake you. Yea I think the Warmachines are next." Bor begins cooking breakfast. "You think we are going to make it out of this in one piece?"

Bazsil kneels closer to Bor, watching the man cook and the bacon sizzle.

"Nah, no one survives a war. We may endure longer than most, but there is too much here for any hope of survival. It's not that we are lost, but I hope that our deeds live long in song and our valorous deeds resonate with those who will continue the fight. That is why I tell our tales, so that others may carry them out of here, and that even should we die this day, some part of us might find immortality."

Baszil reaches down to grab a piece of sizzling bacon, burning his fingers in the process. It hurts, but it was going to be worth it.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil looks somewhat, but not completely shocked by Krowe's spell. Bazsil knows that the wyverns were possibly unreliable, but they may not be worth the effort to get them to town.

He shrugs, letting go his minimal hopes.

"Let's camp away from here, unless we can make the town soon enough," Bazsil says, wanting to get away from the wyvern corpses.

Unless objections, move to find a good, quiet place to camp and then go at first light.


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Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Int 7? Oh...so it’s like talking to Faolan. Perfect. ;)

Bazsil joins with Krowe to try to get the deadly murderbirds to the local metropolis where they can be set free amongst a nearly helpless population of food sources. This is a good plan.

Bazsil sings deeply, enticing the birds with equal parts rhythmic chant and food.

1d20 + 17 ⇒ (9) + 17 = 26 Diplomacy

”C’mon, birdy bird, come on,
Set your scales to sway,
C’mon, birdy bird, come on,
I will show you the way.

C’mon, birdy bird, come on,
C’mon, birdy bird, come on.”


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil wipes the blood off his blade, the song dying on his lips.

”What do we do with the young’uns?” He asks, looking at Krowe for some reason. ”Maybe we can take them to town, sell them. I know they are evil things, but if there is to be a siege, then they might offer some defense, or even food, if needed.”

Bazsil takes a moment to cast Detect Magic and loot the dead. He will pack up anything that might be useful in a siege and offer magical items to Krowe for identification.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Round 5

Free: Continue song.
Move: Move to help Krowe.
Stnd: Strike a hobgob.

Bazsil moves again to help Krowe..

”Gobbos, Hobgobs, Villains,
You are invading cretins,
Lack of good your heart within,
You’ll feel your death set in.”

1d20 + 14 + 2 + 2 ⇒ (6) + 14 + 2 + 2 = 24 to hit; (+bull,+song)
1d10 + 16 + 2 + 2 ⇒ (3) + 16 + 2 + 2 = 23 slashing damage.

BoF to AC. AC 22, +2 more vs. gobbos.

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +3 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations

Stats of the Grim Grimalkin:

[ dice]1d20+14+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (2) + 16 + 1 = 19 slashing damage.

[ dice]1d20+7+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (7) + 16 + 1 = 24 slashing damage.

Magic longbow.
[ dice]1d20+11[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+6[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 66/66
AC: 20 (7 armor, 3 dex) +2 AC vs. gobbos.  = 20/22 vs. gobs.

L1: 2/5 used (CLW*0, Ident*0, Grease*0, Vanish*2, LibCom*0)
L2: 3/5 used (Invis*1, Heroism*2, Blister*0, BDash*0)
L3: 0/3 used (GHope*0,InvisSpher*0,JJ*0)
Kenning: 0/1 used
Words: 4/20 used
Battlecries: 0/2 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 2/3 used
Dbane Arrows: 1/10 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +3 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations [ /spoiler]


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Round 4

Free: Continue song.
Move: Move to help Krowe.
Stnd: Strike a hobgob.

Bazsil moves to help Krowe, lest he be diced for a soup.

”Gobbos, Hobgobs, Villains,
You are invading cretins,
Lack of good your heart within,
You’ll feel your death set in.”

1d20 + 14 + 2 + 2 ⇒ (20) + 14 + 2 + 2 = 38 to hit; (+bull,+song)
1d10 + 16 + 2 + 2 ⇒ (4) + 16 + 2 + 2 = 24 slashing damage.

Pot crit:
1d20 + 14 + 2 + 2 ⇒ (9) + 14 + 2 + 2 = 27 to hit; (+bull,+song)
1d10 + 16 + 2 + 2 ⇒ (1) + 16 + 2 + 2 = 21 slashing damage.

BoF to AC. AC 22, +2 more vs. gobbos.

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +3 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations

Stats of the Grim Grimalkin:

[ dice]1d20+14+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (4) + 16 + 1 = 21 slashing damage.

[ dice]1d20+7+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (1) + 16 + 1 = 18 slashing damage.

Magic longbow.
[ dice]1d20+11[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+6[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 66/66
AC: 20 (7 armor, 3 dex) +2 AC vs. gobbos. = 20/22 vs. gobs.

L1: 2/5 used (CLW*0, Ident*0, Grease*0, Vanish*2, LibCom*0)
L2: 3/5 used (Invis*1, Heroism*2, Blister*0, BDash*0)
L3: 0/3 used (GHope*0,InvisSpher*0,JJ*0)
Kenning: 0/1 used
Words: 4/20 used
Battlecries: 0/2 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 2/3 used
Dbane Arrows: 1/10 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +3 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations [ /spoiler]


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Round 3

Free: Continue song.
Move: 5' step to nearest foe.
Stnd: Strike.

Bazsil's song nearly falters as Bors madness nearly trips his tongue. He thinks that if he hadn't been traveling with the man for the last few months, he might be as equally stupefied as the hobgobs. As he is not, the continues to sing and 5' steps to continue pounding wyvern.

”Wyverns, wyverns, wyverns,
Krowe magic will give you burns,
Bors magics you cannot spurns,
You'll sleep amongst the ferns.”

1d20 + 14 + 2 + 2 ⇒ (12) + 14 + 2 + 2 = 30 to hit; (+bull,+song)
1d10 + 16 + 2 + 2 ⇒ (4) + 16 + 2 + 2 = 24 slashing damage.

1d20 + 7 + 2 + 2 ⇒ (2) + 7 + 2 + 2 = 13 to hit; (+bull,+song)
1d10 + 16 + 2 + 2 ⇒ (2) + 16 + 2 + 2 = 22 slashing damage.

BoF extra attack.
1d20 + 14 + 2 + 2 ⇒ (14) + 14 + 2 + 2 = 32 to hit; (+bull,+song)
1d10 + 16 + 2 + 2 ⇒ (8) + 16 + 2 + 2 = 28 slashing damage.

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +3 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations

Stats of the Grim Grimalkin:

[ dice]1d20+14+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (1) + 16 + 1 = 18 slashing damage.

[ dice]1d20+7+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (7) + 16 + 1 = 24 slashing damage.

Magic longbow.
[ dice]1d20+11[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+6[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 66/66
AC: 20 (7 armor, 3 dex) +2 AC vs. gobbos.  = 20/22 vs. gobs.

L1: 2/5 used (CLW*0, Ident*0, Grease*0, Vanish*2, LibCom*0)
L2: 3/5 used (Invis*1, Heroism*2, Blister*0, BDash*0)
L3: 0/3 used (GHope*0,InvisSpher*0,JJ*0)
Kenning: 0/1 used
Words: 4/20 used
Battlecries: 0/2 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 2/3 used
Dbane Arrows: 1/10 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +3 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations [ /spoiler]


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Round 2

Free: Continue song.
Move: 5' step to nearest foe.
Stnd: Strike.

Bazsil 5' steps off with Faolan, rolling off with song on lips. He strikes the nearest foe.

”Wyverns, wyverns, wyverns,
Krowe magic will give you burns,
Bors magics you cannot spurns,
You'll sleep amongst the ferns.”

1d20 + 14 + 2 + 2 ⇒ (8) + 14 + 2 + 2 = 26 to hit; (+bull,+song)
1d10 + 16 + 2 + 2 ⇒ (5) + 16 + 2 + 2 = 25 slashing damage.

1d20 + 7 + 2 + 2 ⇒ (2) + 7 + 2 + 2 = 13 to hit; (+bull,+song)
1d10 + 16 + 2 + 2 ⇒ (2) + 16 + 2 + 2 = 22 slashing damage.

BoF to AC. AC 22, +2 more vs. gobbos.

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +3 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations

Stats of the Grim Grimalkin:

[ dice]1d20+14+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (6) + 16 + 1 = 23 slashing damage.

[ dice]1d20+7+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (8) + 16 + 1 = 25 slashing damage.

Magic longbow.
[ dice]1d20+11[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+6[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 66/66
AC: 20 (7 armor, 3 dex) +2 AC vs. gobbos.  = 20/22 vs. gobs.

L1: 2/5 used (CLW*0, Ident*0, Grease*0, Vanish*2, LibCom*0)
L2: 3/5 used (Invis*1, Heroism*2, Blister*0, BDash*0)
L3: 0/3 used (GHope*0,InvisSpher*0,JJ*0)
Kenning: 0/1 used
Words: 4/20 used
Battlecries: 0/2 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 2/3 used
Dbane Arrows: 1/10 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +3 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations [ /spoiler]


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil nods as everyone seems to be in agreement, creeping up after casting Invisibility Sphere. When he hears that Krowe begins to cast Haste, he begins a song of war.

"Bidden by our revenge,
Riden by our foes,
Time for us to avenge,
See wyverns in death's throes."


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil looks on, knowing that they have only 8 minutes for this casting of invisibility.

”Hold up. Let me get a look at things.”

Are any of the wyverns asleep? Are any tied up and bound or constrained in any way? And 6? hobgoblin soldiers? Or more?

1d20 + 13 ⇒ (20) + 13 = 33 Perception


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil seems to agree with Krowe.

”Yes, Invisibility, but remember we have a hard time seeing each other. I’ll cast invisibility over all of us once we get closer, but you’ll need to stay close. Then, like with the fort, we run in and hit them hard. No mercy. And watch the tails of them tiny big dragons,” Bazsil warns and plans.

Move up within 100’ or so, cast Invisibility Sphere, sing a song while we fight to the death with dragons, eh? Should be good plan.

”Which way do we want to approach from?” Bazsil asks others.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil sticks the magic spoon into the jar to create more pasty gruel. ”It’s amazing how little flavor this gruel has. It takes talent to create something so flavorless, does it not?” He offers the spoon and jar around, hoping for some discussion that does not come from the gnome. He pauses for a moment thinking about something...

1d20 + 5 ⇒ (18) + 5 = 23 Know (Arcana)

”Well, do we want to hit them tonight? Or wait until dawn?” Bazsil asks, looking at the wyvern fliers. ”I know a bit about wyverns from my stories, but maybe you can tell us a bit too.”

Knowledge Check on wyverns: DRs? Resistances?


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

"Let's not forget the loot from Vordan," Bazsil reminds the party, more for the story than for actual greed, but stories tend to do better when there are actual rewards for heroic action. That was never any of their mottoes or desires, but it's nice when there is some tangible reward to show off. Let's get that stuff when we can.

1d20 + 13 ⇒ (14) + 13 = 27 Bazsil watch Perception

Previous watch schedule was Bazsil, Faolan/Bor, then Krowe (and now Nibbitz).


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

"Yes, we got lucky. And we are not bad at fighting, too," Bazsil replies, smiling at the party. "Yes, this will be part of our tale. Part of the story. How we vanquished the dead from mine. It will be a good tale to tell when we have a proper audience." Bazsil looks down at the pickings.

Bazsil picks up the holy symbol, trying to identify it.

1d20 + 5 ⇒ (3) + 5 = 8 Know (Religion)


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Round 2

Free: Continue song.
Move: Charge.
Stnd: Strike.

Bazsil charges in a swings once at the most wounded gearbox.

”Oh, we’re sending you home, gearbox,
We’re sending you home, tearbox,
You’re doing to die, fearfox,
You’re going to die, here...in these rocks.”

1d20 + 14 + 2 + 2 ⇒ (19) + 14 + 2 + 2 = 37 to hit; (charge,+song)
1d10 + 16 + 2 ⇒ (1) + 16 + 2 = 19 slashing damage.

Pot crit(able)?
1d20 + 14 + 2 + 2 ⇒ (14) + 14 + 2 + 2 = 32 to hit; (charge,+song)
1d10 + 16 + 2 ⇒ (4) + 16 + 2 = 22 slashing damage.

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +3 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations

Stats of the Grim Grimalkin:

[ dice]1d20+14+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (10) + 16 + 1 = 27 slashing damage.

[ dice]1d20+7+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (3) + 16 + 1 = 20 slashing damage.

Magic longbow.
[ dice]1d20+11[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+6[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 66/66
AC: 20 (7 armor, 3 dex) +2 AC vs. gobbos. = 20/22 vs. gobs.

L1: 2/5 used (CLW*0, Ident*0, Grease*0, Vanish*2, LibCom*0)
L2: 3/5 used (Invis*1, Heroism*2, Blister*0, BDash*0)
L3: 0/3 used (GHope*0,InvisSpher*0,JJ*0)
Kenning: 0/1 used
Words: 4/20 used
Battlecries: 0/2 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 2/3 used
Dbane Arrows: 1/10 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +3 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations [ /spoiler]


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Round 1

Free:
Move: Move up, gearing for change.
Stnd: Start song of rage.

Bazsil moves up and starts to sing.

”Hey there little gearbox,
Hey there you ghostly ghost,
I don’t know this ain’t no jest,,
But we’re putting you to rest.

Oh gearboxy, gearboxy,
We’re putting you to rest.”

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +3 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations

Stats of the Grim Grimalkin:

[ dice]1d20+14+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (7) + 16 + 1 = 24 slashing damage.

[ dice]1d20+7+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (8) + 16 + 1 = 25 slashing damage.

Magic longbow.
[ dice]1d20+11[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+6[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 66/66
AC: 20 (7 armor, 3 dex) +2 AC vs. gobbos. = 20/22 vs. gobs.

L1: 2/5 used (CLW*0, Ident*0, Grease*0, Vanish*2, LibCom*0)
L2: 3/5 used (Invis*1, Heroism*2, Blister*0, BDash*0)
L3: 0/3 used (GHope*0,InvisSpher*0,JJ*0)
Kenning: 0/1 used
Words: 4/20 used
Battlecries: 0/2 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 2/3 used
Dbane Arrows: 1/10 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +3 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations [ /spoiler]


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil takes up his blade and follows Faolan, a song ready on his lips.

Bor Olrum wrote:
"But, won't the ghost just come back unless we cleanse the area?"

"I ain't afraid of no ghost," Bazsil answers, "...and I'll know better about how to get rid of it after I see it. After the gearbox, not sure about anything yet."


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

”Looks like we’re only halfway out. I thought...I don’t recall it being this long on the way in.” Bazsil looks at the hallway, certain there is danger. ”This ain’t right.”

Bazsil looks at the party.

”You want me to take this one? I might survive it. I dunno. I can give it a go.”

We’ll see if others have solutions, but, if not, Bazsil will go take a stoning for the party.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil will help with the wording, but not necessarily the spelling, unless 'danegur' is a word. He will make sure the sign can be seen, and hopes no one is hurt.

The party needs to move on as there is already too much to do in limited time.

"Alright. I've gotten sidetracked. Where are we going next?"


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

"Agreed," Bazsil agrees with Faolan agreeing with Krowe and will make his way down and up the cavern. He doesn't trust this place at all, but feels he can trust his own two feet.

"Should we warn others about the trap? Maybe writing in elven, or halfling, or dwarven so that the hobgoblins are less likely to read the warning?" Baszil asks. "Would hate for anyone to get hurt when we knew better."


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil stares at the bridge, then shakes his head.

”I don’t trust this. I don’t trust it at all,” Bazsil says smiling. ”I think I’ll climb up and down until one of you want to try it out first. Heck, Faolan, do you still have those floaty feet? Might be you test it to see if you’re going to fall.”


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17
Balodek wrote:
"So good sirs, how would ye describe the creature what pummeled ye?"

Bazsil smiles, having already admitted he was wrong. He looks over at Krowe.

”What did you call it, Krowe? A gearbox? Undead, was it?” Bazsil looks down at the remains. ”Sure was a nasty bugger, wasn’t he? Gone now, though.”

Bazsil looks to continue to the chasm when others are ready.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Round 2

Free:
Move: 5’ step to flank.
Stnd: Strike gearthing.

1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31 to hit; (flank)
1d10 + 16 ⇒ (5) + 16 = 21 slashing damage.

1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 to hit; (flank)
1d10 + 16 ⇒ (8) + 16 = 24 slashing damage.

Pot crit:
1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 to hit; (flank)
1d10 + 16 ⇒ (9) + 16 = 25 slashing damage.

Stats of the Grim Grimalkin:

[ dice]1d20+14+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (9) + 16 + 1 = 26 slashing damage.

[ dice]1d20+7+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (1) + 16 + 1 = 18 slashing damage.

Magic longbow.
[ dice]1d20+11[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+6[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 66/66
AC: 20 (7 armor, 3 dex) +2 AC vs. gobbos. = 20/22 vs. gobs.

L1: 2/5 used (CLW*0, Ident*0, Grease*0, Vanish*2, LibCom*0)
L2: 3/5 used (Invis*1, Heroism*2, Blister*0, BDash*0)
L3: 0/3 used (GHope*0,InvisSpher*0,JJ*0)
Kenning: 0/1 used
Words: 4/20 used
Battlecries: 0/2 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 2/3 used
Dbane Arrows: 1/10 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +3 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations [ /spoiler]


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Round 1

Free:
Move: Move up and draw blade.
Stnd: Strike gearthing.

"Okay, maybe the dwarf was right. This thing don't make any sense at all, does it?" Bazsil apologies, now recognizing the amorousness of the threat.

1d20 + 14 ⇒ (5) + 14 = 19 to hit; (song)
1d10 + 16 ⇒ (4) + 16 = 20 slashing damage.

Stats of the Grim Grimalkin:

[ dice]1d20+14+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (10) + 16 + 1 = 27 slashing damage.

[ dice]1d20+7+1+[/dice] to hit; (song,+flank)
1d10 + 16 + 1 ⇒ (8) + 16 + 1 = 25 slashing damage.

Magic longbow.
[ dice]1d20+11[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+6[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 66/66
AC: 20 (7 armor, 3 dex) +2 AC vs. gobbos.  = 20/22 vs. gobs.

L1: 2/5 used (CLW*0, Ident*0, Grease*0, Vanish*2, LibCom*0)
L2: 3/5 used (Invis*1, Heroism*2, Blister*0, BDash*0)
L3: 0/3 used (GHope*0,InvisSpher*0,JJ*0)
Kenning: 0/1 used
Words: 4/20 used
Battlecries: 0/2 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 2/3 used
Dbane Arrows: 1/10 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +3 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations [ /spoiler]


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil pauses in his steps, mindful of the trap now that Krowe mentions it.

”Ah, piddlespot,” Krowe says, backing up. ”How’d that happen? And do we have a solution?” Bazsil looks to the man, again, mindful of how needing they are of his magics. ”Or should I go see, well, see what happens. I can hold my breath, maybe that will help?”


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

”Wood *and* metal? Both, you say?” Bazsil looks scandalized by the lack of information, and what information is offered is confusing. ”Was it armored, then? Using wooden weapons, then?”

He looks at Krowe. ”So maybe we burn it? Or maybe we should just get out of here and leave this mine to the quakes. It might be better to leave it haunted and guarded than leave it to the hobgobs if we cant’ defend and hold it.”


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil listens as well, thinking about how to approach and get the jump on the beast should that be possible.

”Does it have claws? Big teeth? Roar? Or is it gelatinous? Tell us something...if you can,” Bazsil urges.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil moves in to help, but not without pausing for a moment to look at the pair his a resonating stare.

1d20 + 16 ⇒ (2) + 16 = 18 Sense Motive

”I’m sure we can help, and yes, even try to rescue you,” he replies. ”Bor here is a master of crazed healing, and Faolan is as strong as an ox, maybe even two.” He will help move/lift rocks as needed, but only after offering food and water if that is preferred first.


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Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil will climb carefully up and down after others are in place and able to cover his traveling. Take 10....18 climb.

While I nodded, nearly napping, suddenly there came a tapping, As of some one gently rapping, rapping at my chamber door, Bazsil quotheth while trying to pinpoint the tapping. ”That’s just a piece of an old poem. I think it’s named after you, Krowe.”

When others are ready to move on, he does too.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

”Woah,” Bazsil stops Faolan from climbing just yet. ”Lemme check something out.” Bazsil peers closely at the struts, bearings, grooves, and insets. ”See that there? Looks like this bridge was designed to collapse. That’s probably not the work of ghosts. Probably. But whatever happened here, it might not be haunted.”

Bazsil shrugs to Faolan, realizing he probably didn’t need to stop the man from climbing to and fro as it wasn’t that important. Rather than joining Faolan just yet for the climb, he pulls out his bow.

”Let me cover you while you cross. Once you’re safe, I’ll come over and you can watch out for me.” Bazsil dances some lights out to help Faolan see where he is going.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

"Well, that's a nice find," Bazsil says, putting the healing goods into inventory. "Well, let us continue on then."

Bazsil moves to follow Faolan deeper into the mine. He keeps his lights dancing, as is expected.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

”Let’s check out this office,” Bazsil says, moving his lights that way. He follows Faolan in that direction.

”Anyone know any good mining songs? I, for some reason, don’t know any. Any know the words to that song that sounds like ‘hi-ho, hi hoes, something something to show?’ Or something?”


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

”I guess we’re going in,” Bazsil says, readying his blade, then his bow, then his blade again...then settles on the bow. ”I’ll try to keep us well lit.” He casts Dancing Lights and keeps the motes of light shining around the party as best he can. He will recast as needed.

”Can someone track in here? I know I can’t.” He will follow the party in.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

”We can leave a note. Explain things. I dunno,” Bazsil tries to brainstorm.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17
Nibbitz wrote:
”We will never speak of those days.”

Bazsil suppresses a shudder and deletes the thought from an oral history he had been crafting in his head. He nods slowly, not wanting to think about it anymore. He tries to get the thought out of his mind by examining the mine.

1d20 + 11 ⇒ (19) + 11 = 30 Know (Nature)

He kicks at the body, a frown on his face. ”Morlock. They are Darklands creatures. I’m surprised to see them anywhere near the sunlight. They are disgusting, especially in large numbers.”

”Do we need to explore the mine? Might as well just leave it for now as we have other places to be and it’s not going anywhere?” Or look now that we’re here, whatevers.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil shakes his head, all these directions and distances confusing him. He’s trying to put the pieces together but there are so many options. Finally, the throws up his hands and goes to work on his oral history of the battles so far and what the party has done recently, committing details to memory so that he might tell the tales later...possible in Longshadow.

He’ll let others decide where to go next.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil listens to Krowe's wizened input and is willing to be swayed to one plan or another. If Faolan relents, he will follow either plan.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

3000!! w00t!

Bazsil will see to the freed humans, pointing them to a nearer encampment where they might be safe and recover (probably to the yahoos who we cured of that disease).

"Go there and recover. We need you strong so you can fight again," Bazsil encourages. And if they are settled away, he's ready to go, following Faolan's plan.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil looks at the mental map that has been painted, trying to think of the different locations and what each might mean.

”Having an actual settlement and a focus for the hobgobs to focus on is pretty much, but only if it remains standing. Yeah, we need to find a way to disrupt this attack,” Bazsil notes.

Do we have a sense of how far things are away from each other? We can move somewhat quickly, after all, but not sure how many things we can do in what span of time. GM Balodek, is there a way to figure out travel times or distances?


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil listens to the answers to Oberon’s questions, thankful there are prisoners alive who might provide intel on the activities of the hobgobs.

”Maybe we should try to take out a few more of their smaller camps, like we did here? Setting those war machines to fire would hinder them a lot, but if we’ve learnt anything, them wyverns are a huge advantage in attacks, providing air support, like that Dragon did. Might be we strike there too.”


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil nods along with Krowe’s questions.

”How many encampments like this have you seen? Maybe we can hit a few more before they attack the human town,” Bazsil opines hopefully.

”Can you point on the map where the war machines and wyverns are?” Bazsil will offer the map or draw a map in the dirt as a way to orient the party to where the dangers lay.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil nods appreciatively, smiling broadly. ”My friends might have other questions...” Bazsil turns to Krowe and Faolan to see what they may want to know.

1d20 + 16 ⇒ (18) + 16 = 34 Diplomacy - others questions/requests


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil considers his words.

”Ayep, the hobgob is yours. A gift from us to you for you are worthy friends. We keep the humans,” Bazsil replies in his deep rumbling voice, trying not to think what horrors will befall that hobgoblin. ”If you don’t mind me asking, what were your dealings with the hobgoblins? Have you seen many more of them around here?”

1d20 + 16 ⇒ (14) + 16 = 30 Diplomacy


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Sorry a bit confused here. Is ‘the cow’ = the rodent = the hobgoblin in the above? Do the harpies making any claim to the humans?

Bazsil ponders his next words while trying to get the image of the hobgob/harpy coupling out of his mind.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil quirks his head towards Krowe's cries. He moves toward the sound, drawing his blade as he moves. Looking up, he sees the parade of womenbird. He smiles, finally understanding.

1d20 + 11 ⇒ (13) + 11 = 24 Know (nature)

"Oh hail!" Bazsil offers with a fertile smile and deep voice. "This prisoners are yours, you say?" Bazsil looks over the humanoids in the gibbets. "Well, you maybe, we have won them by right of combat and spoils of war. Tell me, why do you think they are yours and where did you acquire them?"

1d20 + 16 ⇒ (14) + 16 = 30 Diplomacy


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

Bazsil nods at Bor's grim depiction of violence, and the man's (mad?) view of justice. He then goes through the haul...to find the gnome.

"Gnome? What are you doing here?" Bazsil asks, seeming surprise. He turns his head. "Hey Bor, I found a gnome! Looks like he's chained up."

"Gnome, you got a name? Are you one of them male or female gnomes, I can never tell. The same's with dwarves too." Bazsil will cast around for the keys to chains, or just break them open if that seems appropriate.


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17
Oberon Krowe wrote:
"Let us wake this one, give him some last words, and ask which he would prefer."

Bazsil yields the prisoner over to Krowe and goes to see to the supplies and searching the camp.

"Hey Faolan, can you make owl stew? Is that something you can eat? Anyone know?"


Half Elf Horn Dude 8 AC 20/17/14 / HP66 / F +8 R +6 W +7 / Init. +7/ Perc. +13/ Sense Motive +17/Diplo +17

"Nah, we're not going to torture or maim. That's not how we do," Bazsil coup de jerks. "Let's take a look around here and see what we've missed."

Bazsil will help loot the area, putting aside good supplies for either hiding for later retrieval or bringing with them.

"This camp might have enough good supplies to start something, huh?"

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