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So, Spellwrack has the following saving throw conditions...

Critical Success The target is unaffected.

Success Whenever the target becomes affected by a spell with a duration, the target takes 2d12 persistent force damage. Each time it takes persistent force damage from spellwrack, it reduces the remaining duration of spells affecting it by 1 round. Only a successful Arcana check against your spell DC can help the target recover from the persistent damage; the curse and the persistent damage end after 1 minute.

Failure As success, but the curse and persistent damage do not end on their own.

Critical Failure As failure, but the persistent force damage is 4d12.

My question is about the Failure and Critical Failures, with the persistent damage not ending on its own. Does this mean that if triggered, the target would not get the DC 15 flat check every round to lose the persistent damage, and thus would take 2d12 (or 4d12) force every round in perpetuity until they find someone who can provide a successful Arcana check?


So, Telekinetic Maneuver says that you can do a disarm, trip, or shove a target using a spell attack roll instead of an Athletics check. Typically with Athletics, you can't do this to anything more than one size higher. Does Telekinetic Maneuver follow the same regulation? And if it does, would Titan Wrestler carry over to the spell attack?


So, Telekinetic Haul says the following for target - 1 object of up to 80 Bulk with no dimension longer than 20 feet

So, if my goblin bard decided to telekinetically move like a log that the party were all sitting on, if the combined weight of the party and the log were under 80 bulk, could he float the party on the log 20 feet (or 40, or 60 depending on if the rules allows multiple sustain a spell actions as I'm not sure where the rules are on that) a round?


So we've been playing Starfinder for a bit, and I've started playing with Summon Creatures, and I've come across an issue. I summoned a CR 1 Protean, size category Small. I'm not finding any rules with size issue with grabbing or grappling. The protean has the grab ability, which in theory should allow him to grapple anything regardless of size. This seems ridiculous, so am I missing something? Or can a small creature successfully grapple something that's Large or Huge?


So one of my players is playing a flowing monk. When he provokes an AoO for movement, can he use his reposition ability on that attack?


I'm playing a sword and board fighter that's driving strong towards Shield Master, and I'm about to pick up Shield Slam. My question is with Shield Slam, when I get a free bull rush on shield bashes, do they provoke AoOs if I don't have Improved Bull Rush?


I'm thinking of running SS for my group, but I'm also currently in a RotR game. Will reading and running SS spoil Runelords for me?