Dervish

Batah ibn Abbala's page

173 posts. Organized Play character for Daniel Stewart.


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The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

No worries..get better and everything in order...Batah will be here as well when you return!!

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Very interested in continuing!!!

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah begins his prayer of healing, and places his hands upon the wounded Olik. A warmth, like lying in the summer sun, begins to spread over the various wounds Olik has suffered; soothing and healing them.

Swap Endure Elements for CLW

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah also calls forth light to brighten their way.

"Remarkable! How are you feeling Olik? I know that door stung you a few times, do you need healing?"

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

"Having joined you late in your first foray into this dreaded place, I am unfamiliar with these stones. Very sorry for that.."

Batah recasts his light spell, keeping everyone in a bright circle of warm, yellow illumination. If nothing else, he can make sure the others can see what they are doing!

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Sorry no knowledge nature here...but I can heal Olik if he needs it...

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah follows the Garundi warrior with the others.

Will Save: 1d20 + 5 ⇒ (9) + 5 = 14

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah takes out the scroll and reads the mystic writing.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Should I cast the wind spell now, or do you want to try something else?

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah will make sure everyone is at full health before we left town!

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah gives a short bow as he takes the scroll from the Ulfen.

"I shall hold it in reserve until such a time we decide on its use...perhaps we might come across another method to search that room..."

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

"Did not not say there was a place to gather some more gems which might open that door?", Batah asks as they wait at the entrance.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

What is in this town? I would love to get some healing potions for the party if that is possible..not sure how much money we each would have...or do we need to wait until we get our xp and such??

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Great...thanks for the clarification!!

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

also just wondering when we get awarded our xp for this adventure...do they wait to the very end, or are there points in the game where we can apply them and wealth??

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah nods in agreement with Olik's precaution.

"Indeed, climbing is not one of my strengths..especially in armor!"

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Detect magic and spellcraft 1d20 + 5 ⇒ (4) + 5 = 9

Sorry, no idea...but if it is magical, I will know..just nothing else

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

"What have you found Jirani?", the priest asks.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah will use up his last two channels to heal the party before they head back.

2d6 ⇒ (4, 1) = 5

Arrgh..maybe after resting in town our rolls might get better!!

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Once the creature falls, Batah moves forward to Tam and, with a quick prayer to Sarenrae, heals the wounded ranger.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah calls upon the healing light of Sarenrae to help heal his friends, but excludes its light from the enemy (selective channelling)

Healing: 1d6 ⇒ 5

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Surprised, Batah strikes out with his scimitar.

Attack-melee: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah moves up beside Jirani and waits for the others to catch up. He too is watching the corridor ahead.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

GM Dak:

WIll save: 1d20 + 5 ⇒ (11) + 5 = 16
Fort Save: 1d20 + 3 ⇒ (18) + 3 = 21

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah follows the Garundi fighter as well.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah bows and sweeps his arm forward.

"I shall be just a step away my friend if the need arises!"

He lets Jirani take the lead.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah steps forward.

"I will lead and the goddesses blessing shall follow, I hope!". he smiles and takes the lead walking down the corridor.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

"Well the purple mist is sure strange, but lets move onward. Maybe we will discover what is making this mist such a strange hue!"

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Sounds good to me.

"Well then, now that that is settled, lets move onward!"

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah shakes his head.
"I still am not able to discern the magics within this arrow. Perhaps a wizard would have a better chance of detecting its purpose."

Batah is willing to rest here if needed, but seems a waste to travel all the way back...but that is just my 2cp

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

D'oh...of course!! lol

Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

"Let me inspect it further, as I was originally simply divining if it was magical at all."

Batah will time to discern the nature of the magic on the arrow.

Sorry, I always forget what I need to do for that...just concentrate on the Detect Magic for 3 rounds...or do I also need to roll something?

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

The only magic I can detect comes from that arrow and this potion. The rest are just well made items!", the cleric informs the others.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah says a short prayer over the items to detect is any contain magic.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah goes and looks at what has been found.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

"Lets search just a bit more...I still have some healing left and perhaps we can locate somewhere here to rest, instead of hiking all the way back."

Batah moves down the tunnel to see what might be down there.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

"Me either...does not ring any bells from my training days!"

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

I just want to see what crazy stories Olik can come up with! lol I think I will be asking him for information much more often now!!!

Know. Religion: 1d20 + 5 ⇒ (16) + 5 = 21

Batah also searches through his memory for any mention of this 'sword' and what it might be or mean.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah give a short bow.

"It is my pleasure to spread the warmth of the goddess to all who need it. Now then, lets have a look at these beasts!"

Batah will search the goblins.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah will 'loose' his summon monster spell and take a cure light wounds, which he then casts on Olik

"May the healing light of the Dawnflower warm your soul and heal your wounds.'

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah cleans and puts away his scimitar, with a small prayer of thanks to Sarenrae.

"Is everyone ok? Do any of you need the healing touch of the Dawnflower?"

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah takes a step forward and swings at the goblin in front of him.

Attack-melee: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah squares off against the goblin he hit last time.

Attack-melee: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah swings at the goblin in front of him with his scimitar.

Attack-melee: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah moves forward and strikes at the closest goblin.

Attack-melee: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Speak for yourself...lol!

Batah keeps pace with the others; his sword and shield at the ready.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

woohoo...lets go!!

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Seeing the creature bolt, Batah carries on into the room and heads towards the tunnel the monster bolted down.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Same here whenever you are ready so his Batah!

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

As it seems this game is done, could we please have the thread closed. Thanks

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