Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
Bringing the musket to his cheek Jack knows the shot will difficult, but digs deep and steadies his aim. Holding his breath at the top of its cycle he fires. Deadeye -1 grit, Steady Aim increase range increments by 10' Musket 1d20 + 5 ⇒ (19) + 5 = 24 DMG 1d12 ⇒ 1 Make adjustments for range and firing into a melee. Atk v. Touch AC out to 100'
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
Walking up to the others, Jack slaps a consoling hand on the big man's back. "Don't fret too hard, son, them little fellas will be back soon enough and we'll get another chance." Cradling his musket, Jack keeps a wary eye out for danger.
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
Seeing that battle has been fully started, Jack looks for what to appears to be a leader or spell caster. Taking aim he fires and reloads another cartridge. Fire and move to reload, +1 to hit and dmg if inside 30' 1d20 + 5 ⇒ (19) + 5 = 24 dmg 1d12 ⇒ 4
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
Taking the lighter leather, Jack remarks, "This is a fine set of armor. A skilled tanner certainly had a hand in its creation. I will be returning to have some alterations made in the future. A couple of ammo pockets and loops for cartridges will make all the more useful to me."
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
After taking the information presented at dinner, Jack thinks of his own strange arrival in this time. Having landed here after the blast from that cannon and taking up his arms against the strange metal men only to captured more than once. "Oh well.",he thinks then bids a good night. Tomorrow promises to be very interesting.
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
A low whistle escapes Jack's lips as he takes in the magnificent sight before him."Ma'am, those boys up top must be chomping at the bit find you and this place. I know they hunted down my men with a vengeance once they discovered our bivouac."
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
"That was convenient. Can't say that I've ever traveled that quickly." Following the lady, but making a mental note of key points along the way, Jack continues,"Well, seein' how most of us are alive getting shot down isn't that much of an issue. Speaking of shooting, what did you use to do that?"
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
"OOOOOOweeeeee, I wish folks would stop killing the pilot when they take over these things",Jack says as he slowly shakes the fog from his head. Realizing that he is still restrained and the other captives are loose, he says,"I don't reckon that one of you folks could get me out of these bonds,could you?" Just finished SERE training yesterday, lol.
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
Hearing the voices and deciding it will do little to hurt his situation, Jack pipes in,"These fellas treat you all the worse each time they catch you. Not even going to feed us till we reach whatever containment area they got set up this time. Rude,man, just rude."
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
Jack has followed Theo's lead and placed himself in a dark corner across from the door raising Equalizer to his cheek he sights down on the door preparing to drop the first person through it. Stealth 1d20 + 27 ⇒ (9) + 27 = 36 ready action, fire on door
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
Taking a more serious stance with the woman, Jack presses the issue,"Look here, lady. You're a fool if ya think any ah us are gonna just wander into an Orision crypt, find some wierd scepters,and people locked in a room with a zombie attack victim, then just take yer word that we should let ya out. Ifin' we don't start getting the inforamtion we want, you're all gonna rot in that room just like everything else in the place should be. Understand?", he says finishing with a bluntness that underscores his resolve. "Now, exactly, what kind of injuries does she have and how long ago did they occur?"
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
Jack's eyes narrow at the mentioning of zombies and injuries. Being a veteren of numerous battles against the fiends of hell he has seen his fair share of undead. "Exactly what kind of injuries did the girl sustain,lady,and how long ago did you say they happened again?." Jack silently signals the others to hold while he waits for his answers. Sense Motive 1d20 + 12 ⇒ (2) + 12 = 14
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
"If any of us should be talkin' to them, I imagine it would be Theo.",Jack says to the rest of the group as he again sets himself up halfway behind the nearest bit of hard cover he can find. "What do they have to say about what those scepters did when they decided to take it."
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
Stopping just inside the door, Jack brings his trusted musket to a position of low ready. Scanning the room he begins looking for things which seem out of place or of an unusual nature. "Easy, fellas. These Orisions do love 'em some traps. Before you touch anything let's make sure we are not under the threat from anything livin'." Noticing the pillars, he cocks hs head to the side and says,"Those might give us some answers. Jack will take his time looking the room over after Longwind and Aeron have completed their checks,he will also be checking for traps as he goes. Once the room has been secured he will see if he can get anything from the pillars. Let me know if you need any rolls on my part.
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
"I further suggest we keep a ten or fifteen foot interval between the ranks to minimize any potential mishaps should something truly nasty be sprung upon us. We use this tactic quite often while on patrol back home."
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
"If you fellas don't object, I'd like to have that little map,there. I might know a couple of folks it could be of interest to.", he says as reaches into his belt pouch and produces a small stone about the size of his palm."Looks like this little fella will be comin'in handy soon." Giving the sphere a toss he says,"Light.",causing the stone to go from dull grey to glowing orb of light now orbiting just above his head."Ready?",he ask with smile.
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
Upon reaching the cloumns, Jack will uses his knowledge of ancient Orision to see if the markings on the structures mean anything to him. Hoing they will give some insight as to what they are about to get themselves into, Jack looks closely at the markings pouring over all he has learned at the university.
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
Yeah, that spell should be long gone. Just needed to know for next post. Thanks! I have 5 levels of rogue, so if you guys want me out in front as pointman I am happy to do it or I can disable 'em when you find them and provide covering fire from the mid-range. I am also mad stealthy.;)
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
Jack reports back to the group with the information he has been able to obtain from his vantage point. "Well boys, we have a pretty direct entrance into this place. All I can see an open stone door and some columns. Pretty standard fair for these parts, I'd reckon. There are some carvings on them things and I should be able get somethin' out of 'em when we get closer. I can go in ahead of you boys and scout it out a little bit more. I did see flowers growing outside the place, which strikes me as a little odd considering the climate." Possible survival check to identify good/bad nature of the plant?
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
"Say Qalaus, didn't you tell me 'bout a fella you made invisible so he shoot some disagreeable gents without being detected. Think you could do the same for me so I can check this place out before we go trompin' into another surprise?",he ask the other wee man.
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
"Hey boys, I think we need to do a little recon 'fore we get too close. I'll drop down and move on up to see what we got. Any you boys got any means for me to communicate from up ahead?", he says as he eyes aroute for a stealthy approach. Stashing his hat in his pack in favor of a sage colored head and face cover which leaves only the bridge of his nose and eyes exposed, he prepares himself for his mission. I should be able to move ahead under stealth to check this out before the rest of the fellas move up, right?
Male Human Gunslinger 1: AC 16, HP12, Init. 10, [Fort] 4, [Ref] 6, [Will] 3 Melee +1, Range +5
"Thank ya,Friend.", he says grasping Longwind's outstretched hand and swinging up in behind the bard. "I tell ya your words are far more powerful than any sword, good buddy. Now let's give this oasis one last lookin' over an' head out before the pony and the scorpions attract even worse beasties.If there is one thing I know about the wild, it's the fact blood brings 'em out." With that the gunman gives his weapon a quick check,rest it across his lap and grabs hold of Longwind's shirt with the other.
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