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Basalt the Bringer's page

19 posts. Alias of Harrow of Hightower.


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14,000 GP is a high cost.


avr wrote:
Guided hand for wis to attack; this would require a couple of feats and would come in a bit late unless you dipped cleric or similar.

Warpriest gets Channel energy and proficiency with the divine weapon. So picking up Channel Smite would allow it.

Guided (Enhancement) would be nice for a way to add it to the gloves, Wis to Attack and Dmg.


Ouch I didn't think it would get that powerful. I know it uses Str to Hit rather then Dex but yeah it makes it really good on Str and Wis focus.

Anything else?


As the name suggest I wanted to roll up a Javelin focused Warpriest, Kurgess might be the god as its his favored weapon.

Well I wanted to be able to really make this build work but I am running into a bit of an issue.

I know I use Dex to throw, but I use Str to dmg right?
Well any way to change that without adding Agile?

I was thinking of picking up the Glove of Endless Javelins from 3.5's MIC. It created +1 Javelins made of pure force (Which should scale with the Warpriest's favored weapon increase in size.)

Any suggestions?


Alright so I was looking through some things and I became curious.
Hungry Ghost at level 5 allows you to regain Ki if you Crit or drop an opponent to 0 HP. Qinggong lets you at level 5 trade out High Jump for True Strike. Is there any way to chain those? I mean if you are hitting with some a pummeling style attack it says its one attack, which falls under True Strike.


It just seems that when someone brings up an idea of playing an odd race that someone always brings up its comparison to Core and by core I mean they normally imply Humans.
I agree they are adaptive and flexible which makes them really good. honestly if I was doing some rare magic infused super human race they wouldn't have the +2 to every stat like the Azlanti they would have a watered-down version of Martial flexibility.


ElterAgo wrote:
Basalt the Bringer wrote:
I dont really get why we have this issue of RP compared to humans, humans have some of the lowest RP but yet have you seen any guide that does not claim humans are the absolute best in every class.

Yeah, cause they are generally pretty good. Not necessarily the best. But that extra feat can give you a bump up if all you consider are the numbers on your DPS or how fast you can fill you 7 feat chain.

But it's not what I see most people actually build for game play. They would almost always rather darkvision, two high ability scores, small size, the SLA, the etc...

When PFS allowed Aasimar and Tieflings (even before the early entry FAQ) suddenly half of every table was one or the other. And people were constantly talking about how so many 'unplayable' builds now worked because these 2 races are so much more powerful. Suddenly getting arcane tricksters, mystic theurges, rogues, and monks oh my.

The question is why do we use Humans as the bench mark.


I honestly considered making a race that was more vine like rather then plant like.


I dont really get why we have this issue of RP compared to humans, humans have some of the lowest RP but yet have you seen any guide that does not claim humans are the absolute best in every class.


Charon's Little Helper wrote:
Basalt the Bringer wrote:
Usually what I did was begin them with a penalty to WBL, in PF at least I drop them a level behind their party in terms of what wealth they should have and all following rules.

Doesn't the group generally just split everything they get?

Do they say "You don't get any of this cool loot because you're too special!"?

Generally when we start typically I level 5 I give them level 4 wealth instead, this generally keeps CR about the same over all as it limits the magical items they can buy.


Usually what I did was begin them with a penalty to WBL, in PF at least I drop them a level behind their party in terms of what wealth they should have and all following rules.


Serpentfolk
The way its worded this seems to be a humaniod top with a snake body, just no mention of legless, but their spell like ability specifically notes a Humanoid form which makes me think reflavor as a snake body wouldn't be a stretch even if it was not true.


ElterAgo wrote:
Basalt the Bringer wrote:
Unmitigated wrote:
ElterAgo wrote:

Just me, but I think it is slightly more powerful than I would like to see for a no-CR adjustment race. That is a lot of immunities.

If you dropped enclave protector, I would probably be ok with it.

Ghoran is a 19 point race printed by Paizo that can reincarnate itself with a temporary negative level and has ability adjustments. I'm 90% sure that enclave protector is less powerful on the whole. ;)

http://www.d20pfsrd.com/bestiary/monster-listings/plants/ghoran

The Ghoran seed makes this a very insane player character as with the cost of a Level (I believe a Jealous weapon negates that) they can go on any mission they so choose. A caster Ghoran is powerful because it needs no gear so when its other body dies it sprouts and is like "Hey lets go again" so long as it was wise enough to get back up spellbooks handy

Yeah, but I'm pretty sure I wouldn't allow the Ghoran with no CR adjustment either. ;)

I even tend to think the Aasimar and Tiefling should have a CR adjustment.

Well didn't PF say they upped the power output of the base races too. Aasimar had a +1 LA in old 3.5 so if they upped the power it makes sense. But to me if you add a CR for Aasimar and Tieflings you have to nail the gnome with a CR adjustment as well, because they have multiple SLA


Unmitigated wrote:
ElterAgo wrote:

Just me, but I think it is slightly more powerful than I would like to see for a no-CR adjustment race. That is a lot of immunities.

If you dropped enclave protector, I would probably be ok with it.

Ghoran is a 19 point race printed by Paizo that can reincarnate itself with a temporary negative level and has ability adjustments. I'm 90% sure that enclave protector is less powerful on the whole. ;)

http://www.d20pfsrd.com/bestiary/monster-listings/plants/ghoran

The Ghoran seed makes this a very insane player character as with the cost of a Level (I believe a Jealous weapon negates that) they can go on any mission they so choose. A caster Ghoran is powerful because it needs no gear so when its other body dies it sprouts and is like "Hey lets go again" so long as it was wise enough to get back up spellbooks handy


Claxton you are right there is no Ability Score adjustment. I do admit the race has a lot of immunities but that is kind of the perk of being an odd species based on living plants.

Druids are out because as you said they are immune to polymorph, though fabricating a racial feat to allow it seems like a reasonable Tax for all those immunities.


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So here is a build I have in front of me.
Plant Type (10 RP)
Medium Size (0 RP)
Normal Speed (0 RP)
Standard Language (0 RP)
Bonded to the Land (2 RP) [Forest]
[+2 Dodge Bonus when in the selected terrain)
Camouflage (1 RP) [Forest]
[+4 Stealth bonus in selected terrain]
Terrain Strider (1 RP) [Forest]
Treespeech (2 RP)
Spell-Like Ability, At-Will (2 RP)
[Endure Elements (Self Only)]
Enclave Protector (2 RP)
[Constant-Nondetection; 1/day Faerie fire, Obscure Object, Sanctuary]
Light Dependent (-2 RP)
[1d4 points of Con damage each 24 hours they go without exposure to Sunlight]
[Total 18 RP]

Now I know its high but within the RP for a character starting by class levels with no CR adjustment.
What class best fits a character like this? I was thinking Druid or Ranger personally due to the nature theme but just because they are a plant they don't have to be typecast as being the hippies of a party do they?

I am looking for ideas, maybe some ideas on the race but it seems pretty solid and not to terribly powerful all the spell-likes are weak and fit mostly.


Well given his power increase I am forced to increase the Party CR so giving them all the Advanced Template may be nice, a +4 to all their stats and a +2 NA might make them all feel better about the power increase.

I am not worried about it too much just the power increase and how it may effect the power balance. I mean saint is powerless against Neutral character period.

But I do agree with an argument my player brought up. Saint should have been built into the Monk because it compliments it and increases its powers perfectly.

May even play a Monk Saint in another game I am playing in.


And that is kind of the problem, sure I can do SOMETHING but what is that something. I really cannot think of what to give him, especially since yes I know it has a lower then normal CR/LA for what it gives, but that is also because it immediately and permanently ends if they do something Non-Good with it.

I think Saint actually sures up the weaknesses of the Monk especially if they are forced to eat up 3 feats on Exalted feats, and none of those are OMG powerful, heck Power Attack on a Fighter or Barb does more damage then anything those can inflict.

I am just worried about the power spike, and yeah he would be 2 levels behind the party on likely his Monk Half but I dont think losing 2 levels of Monk is much of an issue.


I have a player who has been really good at his character and I am conflicted on whether or not to give him something he asked about. I say about and not for because he made a suggestion for an advancement and possible storyline hook but not a demand.

His character is an Elan character with the Winged Creature Template from Savage Species. Now that template has a LA of 2 but a CR of 1 and so we went with the CR and it has not been much of an issue. He bought off this CR at level 4 (started a level behind the rest).

Well his character is a Monk//Arcanist and took the Lost Tradition feat from Bastards & Bloodlines splat book. He got this due to his argument that the Elans live mostly separated from society and that they would have trained to use a different stat to cast spells. He switched his caster ability score to Cha instead of Int.

Well on to point, his character is a Neutral Good (Using the Adopted and Enlightened Warrior Traits) and as a Monk is focusing on personal enlightenment and of course is set out to be a good person and only ever do good. His balance as he put it is that his Arcanist half is meant to explore and perfect his world view, but his monk half is meant to be personal exploration and growth.

So he has been a paragon of good really, doing his best to at least. He has been using Exalted Deeds and I have been paying close to him because of this. He has Touch of Golden Ice, Nimbus of Light and I think the Martial Strike one I don't have his sheet in front of me.

So I was curious if I should give him the Saint Template. Now of course it would be during play and he would be required to go pray at either multiple special temples or a singular super hard to get to one.

But the powers of the Saint Template make me worried, I don't think he would use it out of hand but it is a serious power boost.