Dwarf Fire Kineticist 2
Basalt will strike at both skeletons in front of him, hoping to open some space. ◆ Melee Elemental Blast against yellow skeleton 1d20 + 8 ⇒ (7) + 8 = 15, bludgeoning: 1d8 + 3 ⇒ (1) + 3 = 4
Dwarf Fire Kineticist 2
Grinning, Basalt will stride forward, manifest his aura while sending a flame whisp flicking his wrist at the closest panther and then he'll make the earth rumble under his enemies feet. ◆Stride
Dang, short 5 feet due to armor, doing a minor edit due to damage type change on the blast Please correct me if I'm wrong in the placing of the tremor burst
Dwarf Fire Kineticist 2
Basalt will try to get free from the beast grabbing him, the old way. ◇Flat check: 1d20 ⇒ 7
Dwarf Fire Kineticist 2
With the beasts now upon them, Basalt quickly focuses on the one right beside him, trying to will it into submission, as he then starts his attack. ◆Demoralize redIntimidation: 1d20 + 3 ⇒ (9) + 3 = 12
Dwarf Fire Kineticist 2
Basalt focuses his earth gate power and throws a large makeshift boulder into the smaller cat, hoping to deal with it so that they can focus on the larger one. ◇◆◆ Elemental Blast, thrown: 1d20 + 7 ⇒ (4) + 7 = 11, bludgeoning: 1d8 + 7 ⇒ (6) + 7 = 13
Can't hit a sleeping rhino today it seems
Dwarf Fire Kineticist 2
Seeing nothing in the vicinity so far, Basalt will raise his shield and ready an attack against any creatures moving into his inmediate reach. ◆ Raise Shield
Now, I have no idea if you can or can't use a free action when you ready an action... if you can, his reach is 20ft (thrown with ◇weapon infusion) if not, the stardard 5ft for a melee attack
Dwarf Fire Kineticist 2
Having the beast attack right next to him, Basalt quickly reacts and attacks twice his his elemental blast, looking for any additional reaction from the beast towards fire. ◆◆Melee Elemental Blast 1d20 + 8 ⇒ (3) + 8 = 11bludgeoning: 1d8 + 7 ⇒ (1) + 7 = 8
"If anyone can, try and restrain the beast so that we can make short work of it!" he grunts as his swings miss the mark.
Dwarf Fire Kineticist 2
With a nod, Basalt agrees with his fellow companions. [b]"I agree as well. We should focus our efforts in tightening our defense first. Get those who can't flee in a single place and let's reinforce it. Hopefully we can get everyone on the 3 tents to the north and leave the southern one unnocupied."[b/]
Dwarf Fire Kineticist 2
With a cat in distance, Basalt quickly deploys his kinetic aura and directs a couple of attacks towards it, before taking a defensive position. ◆Channel Elements, ◇Elemental Blast 1d20 + 7 ⇒ (6) + 7 = 13 bludgeoning: 1d8 ⇒ 8
and misses miserably
Dwarf Fire Kineticist 2
If it works... Basalt will again materialize chunks of earth trying to tag his enemy with them (pink circle) ◆◆Two Action Earth Blast, ◇thrown: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22,bludgeoning: 1d8 + 4 + 3 + 1 ⇒ (3) + 4 + 3 + 1 = 11
Dwarf Fire Kineticist 2
Basalt will attack the robbed man closer to him (blue square) with his earth impulses. ◆◆Two Action Earth Blast, ◇thrown: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17, bludgeoning: 1d8 + 4 + 3 + 1 ⇒ (3) + 4 + 3 + 1 = 11
Dwarf Fire Kineticist 2
Basalt will start by channeling his elements, sending a burst of flames towards one of the robed men (PWS) and then stride forward, raising his shield as he moves. ◆◇ Channel Elements, Elemental Blast (fire): 1d20 + 7 ⇒ (5) + 7 = 12 fire damage: 1d6 ⇒ 3
↺Shield Block
Dwarf Fire Kineticist 2
Basalt will summon his elements and attack the wolf that's next to him twice, raising his shield afterwards. ◆Channel Elements
Dwarf Fire Kineticist 2
As everyone moves around doing different tasks, Basalt gets himself busy getting firewood and other things to burn. unfortunatedly, all the travelling seems to have taken a toll on his body as the task seems to be harder than what he believes it should be. Athletics: 1d20 + 6 ⇒ (7) + 6 = 13
Dwarf Fire Kineticist 2
"So are big predator animals common here? It seems to be the work of one, or more." He takes a second for his statement to sink in and then he continues. "Have you noticed anything unsual with them? Maybe animals in places they are not usually in, any changes of notice in anything?"
Dwarf Fire Kineticist 2
A young man enters the room greeting those already there before him. In his mid-twenties, Basalt embodies a blend of mature ruggedness and disciplined youth, his meticulously groomed beard and tanned skin telling of life's trials and shared adventures. His straight, almond brown hair seems shaped by nature itself. Notably, scars etched around his left eye map tales of resilience, underscoring a rugged character forged through confronting life head-on. Draped in earth-toned leather adorned with fiery red runes, his attire signifies a deep connection with the natural world and hints at ancient power. He carries with him a steel shield on his back symbolizing readiness and an ornate sickle at his waist representing adaptability, both symbols of is desire to confront adversity with an unyielding spirit.
Dwarf Fire Kineticist 2
Since Kinetecists are so new, just wanted to give you guys a heads up on how combat (should) usually go for Basalt: (if at distance)
Kind of basic with ◆◆Burning Jet for moving 40ft ingnoring reactions and difficult terrain. Not much more to say at level 1. Armor in earth is always up unless he's sleeping =) |
