Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Barry steps around to get into a flank with Caks, then strikes with his hammer once more. Strike!: 1d20 + 7 ⇒ (3) + 7 = 10 to hit, for 1d8 + 3 ⇒ (6) + 3 = 9 bludgeoning damage. He then brings his shield in line again. "What are these little things? And how did they fit inside that weird puzzle box?"
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
will save: 1d20 + 10 ⇒ (19) + 10 = 29
Seeing these creatures attack, Barry brings his hammer down on the one grappling Caks. Strike: 1d20 + 7 ⇒ (4) + 7 = 11 to hit, for 1d8 + 3 ⇒ (4) + 3 = 7 bludgeoning damage "Please, stop attacking or we will have to slay you!" Remaining defensive for the moment, he wracks his mind to determine if he knows anything about these little assailants.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Barry draws his shield forth and steps next to the box, raising his defensive posture. "Hello, we mean you no harm. Are you okay?"
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"Ha! A puzzle in runes and words, then? Surely one of us is well read enough to parse through that. I mean, a few good wallops should crack it, but the straightforward is not always the best path." Perception +8 (+2 if this counts for unsusal stonework), and/or crafting +4 to investigate the box (+1 if specialty crafting Stonemasonry applies).
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"Call me Barry. Names Barindon, but I hardly expect most folk to use the proper Dwarven inflections, so Barry is just fine." Barry is a stout dwarf in chainmail, with a well cared for shield emblazoned with a hammer and a matching weapon at his belt. Offering a hand in greeting, he smiles widely. "Hope you're keen to get to exploring and delving, my good man."
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Correct, it's a Legacy Archetype and not in the full release. But archetypes are fairly easy to add as custom bits. Should likely be able to do tomorrow at work, assuming I can get the text of the various feats on the network.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Just to confirm, we're staying in 2e Remastered rules, yes? As for changes that's no big deal. Barry will become a follower of Trudd. As for the Pathfinde Agent archetype, ill have to create a custom Archetype in pathbuilder but that's just a bit of bookkeeping.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Change of action Seeing Telurion blast that skeleton in a mighty blow, Barry moves forward to clear the hall, pulsing his magical aura a bit further, before bringing his shield up in defensive position.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"Good try, Caks! Seems like you knocked some bits loose at least! I'll push this spell a bit so we can clear out of this hall." Barry will concentrate and extend the aura of bless, then bring forth his holy symbol and delivers the bright energy of life down on the undead monstrosity. [**] Cast Vitality Lash, DC 18 Fort Save vs 2d6 ⇒ (5, 4) = 9 Vitality Damage
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"I'm wondering if there's a way to go by without triggering these runes entirely. Like, a password or a key token or something? If others are supposed to be able to come and go, they can't be placed to wham anyone and everyone who goes across a threshold, right?" Barry muses on the traps' nature ad he renders medical care.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Yes, if something comes out at us, so be it, but if we can take the 10 min before entering this room with a well 'o evil in it, great.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"This place feels bad. I can all but taste the wrong and evil done inside. We should be on our guard, but it definelty needs to be put down, if we can." Barry starts to tend to Caks as they look inside, keeping one eye on the entrance as he works on his patient. "We should be at full strength, though. No telling what's inside." Treat Wounds, Medicine: 1d20 + 8 ⇒ (19) + 8 = 27, for 4d8 ⇒ (6, 4, 6, 8) = 24 HP healed
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Barry hustles along behind Caks. "Once we get to a spot where the walls and doorways aren't trying to kill us, I'll see what I can do to rend that."
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"Hmm..something is definitely off about the stonework here. I don't know if its just the runic traps like before, or something more sinister. In any case, I doubt most of you can see in the dark like my kind. I can provide some light to guide our way if you'd like." Assuming we need light, Barry will cast the light cantrip on up to four of you, granting 20' bright and 20' dim illumination that will travel with you. For bonus points, you can choose whatever color you'd like. After summoning up some glowing balls of magic that float above his allies, Barry takes up his shield and prepares to follow Caks, so long as the trap-finder wishes to remain on point. "Ok, then, slow and steady, let's keep our eyes and ears open. No telling what kind of creatures or other hazards abound."
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"What's that you found, Brennus? Some kind of ring? Nice eyes." Barry patches everyone up before settling in for a chilly night. "What do you think that trinket does, Brennus? Is it a magical ring?"
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"Yes, I am certainly glad to be here. These abominations should remain dead, and not bother the living any longer. Let me look at those wounds, while we have a moment." Medicine, Treat Wounds: 1d20 + 8 ⇒ (9) + 8 = 17 for 2d8 ⇒ (8, 1) = 9 HP healed for Caks Medicine, Treat Wounds: 1d20 + 8 ⇒ (1) + 8 = 9 for 2d8 ⇒ (5, 6) = 11 HP healed for Telurion we'll have to wait an hour Medicine, Treat Wounds: 1d20 + 8 ⇒ (7) + 8 = 15 for 2d8 ⇒ (8, 6) = 14 HP healed for Barry Medicine, Knowledge: 1d20 + 8 ⇒ (12) + 8 = 20 "We should push on and get clear of these remains. Just let me say a few brief words and hopefully send the spirits on to their final rest." After patching everyone up as best he can, Barry delivers a short eulogy for the fallen, then takes up his gear and prepares to set out again.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
On workdays, if I can't squeak one in before 0600 est, usually around 1600 or so est. No worries for moving forward. I'm good with whatever works to keep us going.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Sure, why not? Should have 2 now, this will leave me with one remaining. Hero Point Reroll: 1d20 + 8 ⇒ (4) + 8 = 12 for 1d8 + 4 ⇒ (8) + 4 = 12 bludgeoning damage. Sad trombone sounds.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Hammer already in hand, Barry swings at the northernmost enemy. He then steps to the side, raising his shield and trying to harass one to help Telurion. "Keep it up! Punch, kick, smash with whatever you've got!"
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"Try to get them isolated, then they have to deal with us one at a time." Barry calls out as the bird formed spellcaster moves past him.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Seeing Telurion take such a big hit, Barry grits his teeth and sucks wind between them. "May the Creator shield you and keep you, and drive off these unholy wounds!" He raises his hand and golden light surrounds the warrior briefly, leaving unbroken skin where jagged wounds stood out only moments before. He then stomps past that battle to help Brennus.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Sorry all got swamped with work til today Grinning and happy he could be of use to his new companions, Barry continues on as Caks investigates. Seeing the bones come back to "life", his face drops and his hands tighten on the grips for hammer and shield. "I see them, don't worry we'll smash them back into bone dust!"
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Barry approaches Caks while drawing out his medical kit. "Good job with the traps, Caks. Let me patch you up before we continue any further." Medicine Treat Wounds, DC 15: 1d20 + 8 ⇒ (20) + 8 = 28, Crit!, healing for 4d8 ⇒ (4, 7, 4, 8) = 23 HP On Rail: Medicine Treat Wounds, DC 15: 1d20 + 8 ⇒ (12) + 8 = 20, healing for 2d8 ⇒ (5, 8) = 13 HP On myself: Medicine Treat Wounds, DC 15: 1d20 + 8 ⇒ (3) + 8 = 11 failure "I'm hardy enough, let's proceed on, eh?"
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"The arm of the Father strengthen us and guide our blows!" Barry calls out a prayer and raises the emblazoned shield high, as golden runes swirl around and pulse out with a warm shine. •• Cast Bless
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Sorry work and kids ate all my time yesterday. "What was that? A summoning trap,nor was that thing just curled up inside the glyph waiting for ?" Barry draws his hammer and readies his shield, then wracks his brain to remember anything about this creature. Actions 1&2 draw weapon/shield. Action 3, Recall Knowledge on this little red critter. Religion?: 1d20 + 8 ⇒ (5) + 8 = 13
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Barry pulls out of the ruined shrine and shakes his head, rings and clasps jingling in his beard. "Migbt as well check the other shrine while we're here, no sense having to come back when we find out we needed to unlock a secret lever or grab the key from the hook."
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
Yes, Barry is Good and Sanctified in the name of the Dwerfather.
Barry will look at the shield icon a bit closer, careful not to touch the thing. "Assuming yes, let's continue our search for this Stoneheart place. I'm assuming it's incredibly dangerous and full of valuables?"
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"What manner of creatures live around here? These blasphemies and destruction comes from an intelligent hand. Are we dealing with lizard people, humans, gobbos, or something even more exotic." Barry will cautiously approach and check out the inside of the shrine, paying close attention to columns that may fall, roofs which may collapse, or the like. Recall Knowledge: Religion: 1d20 + 8 ⇒ (20) + 8 = 28 Perception (Stonework): 1d20 + 10 ⇒ (7) + 10 = 17 "Whoever they are, they follow the foul god Orcus. Be on your guard, I doubt they'll give a friendly welcome if the cultists are about."
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"Whoops, blasted eyes and light getting in my way. You're right, why not use the front door?" Barry begins walking towards the shrines, bashful grinning and shaking his head. Reading comprehension is fundamental.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"I prefer the stone and rock, but I don't know how well you all can climb. If needed, slogging through the muck will slow us down a bit but I think we can manage." Continue my default Search Activity.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
GM question: shield and weapon are considered stowed jnless we take the Defend Exploration Activity, yes? Just want to make sure I got that correct.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"I think you scared it off with the Lightning, Brennus. I don't see it anymore, leastwise." Keeping his shield and hammer readied, Barry kicks a chunk of muddy earth into the water, in the general area of the frogs last location. "If you move past, I'll stay here and watch for jumping critters and what. Put some distance between us and this water, and I bet it'll lose interest." Mechanically: 1 action raise shield, 2 action to Seek Perception: 1d10 + 8 ⇒ (3) + 8 = 11.
Aid. Attack Roll: 1d20 + 7 ⇒ (6) + 7 = 13 If and when necessary
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"I'm not one for swimming, usually. Leastwise not while I'm wearing my armor. If it stays there I have some spells that can reach out and touch it."
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"A giant frog monster? Well that's not something I've seen before, thats to be sure." Barry brings his sword and hammer to the ready, then moves forward towards the water's edge. Action 1: ready shield. Action 2: ready warhammer. Action 3: Stride to 10' SW of the frog.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"Some kind of tension, yeah. Felt a bit like scummy water or fat on soup, but not gross. Certainly was something, all right." "Let's check out the one on the left, first. " "If anyone needs help seeing in the dark, I can make light for up to four people. I see fine in the dark, so it's up to you all." Barry prepares his shield and starts moving towards the leftmost temple structure.
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"Up and at em, then lads and lasses. Let's get on to adventure!" Barry happily moves through the gate. Will Save: 1d20 + 10 ⇒ (17) + 10 = 27
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"I'm game for whichever way you're traveling. I've no pressing need back home, and if I can help you all finish your tasks, I'm all too happy for it. Shame to leave such a lovely camp, though. Just needs a toolbench and an anvil and it'd be just about perfect." Barry smiles and enjoys his morning devotions and preparations, happy to be on the road with qualified adventurers again. "Any time sensitive quests and errands you lot are working on? I'd so. Let's move on those fastest."
Exploration Mode Activity Search Perception +8 +2 to notice unusual stonework. Auto rolls to notice even when not Seeking/Searching AC 18/20 | HP 30/30 | Fort +8, Ref + 4, Will +10
"Uh....that was really something. This place is pretty, and feels like a great area to be in. But what or who set it here? Seems convenient, at least." Barry begins the process of setting up camp, happy to have such a secure area for once.
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