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I was reading the description for Quickdraw Shield on page 179 of the APG and the wording caught my eye. It says: "This light shield is specially crafted with a series of straps to allow a character proficient in shields to ready or stow it on his or her back quickly and easily." It continues at the bottom by saying: "If you have the Quick Draw feat, you may don or put away a quickdraw shield as a free action" I take that to mean I can don (ready) my light quickdraw shield as a free action with the Quick Draw feat. Am I reading that right? If so, whats stopping me from wielding my one-handed weapon in both hands for my attacks and when I'm done attacking, pulling out my shield and readying it as a free action? Just a thought,
I am building a party-aiding character and I was looking at the "Order of the dragon" cavalier's abilities. His second level ability "Aid Allies" says the following: At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his armor class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1. Does this mean the +3 bonus is on top of the +2 aid bonus already given? Usally with replacement abilities it specifically states "rather than the normal" when referring to replacing a bonus. Thanks
I was just thinking, if I am wielding my one-handed weapon in my glove hand and my opponent attempts a disarm or sunder against said weapon. What is wrong with making it disappear with the glove of storing. I mean it is a Free action to store or retrieve a weapon. Is this one of those moments that it refers to under the free action description when it says: "However, there are reasonable limits on what you can really do for free, as decided by the GM."? Just want to hear some other players' thoughts on the matter,
I've been working on levelling my monk character a bit and here's a twisted combo I read about and tell me if anything here is against the rules. A monk attacks with his entire body when making unarmed strikes. So why not wield a Two-Handed weapon, take "two weapon fighting" and "improved Two Weapon Fighting" maybe even "Greater Two Weapon Fighting" as the actual feats, and use your kick as your offhand weapon? Thus a 10th level Ranger / 2nd monk could get 6 attacks: 3 greatsword, 3 kicks. To make matters even worse, if he wore monk's robes and cast the 3rd level ranger spell "Strong Jaw" on himself his kick attcks would do 3d8 damage. Am I missing something here or is this combo just painfully wrong? Matt
Hello,
Thanks for your time
I've been searching the past posts and have found tons of posts about vital strike and spring attack and Vital strike and cleave. My question though is: can vital strike be used as part of the special initiative action of readying? In other words, can I ready an action to vital strike if the condition I chose to trigger said vital strike is met? Just Wondering,
I had an interesting issue come up in a game recently. One of the players was granted claw attacks from two different sources. What they did was to claim one of the sets of claws on their feet in order to get two more natural attacks of course. The player was a standard human type. I was wondering about the rules legality of it more than anything. P.S. I let them run with it, but made them wear custom boots that cost a bit more whenever they had them made or if they bought a pair of magic boots, had them pay to be modified slightly. Any help will be greatly appreciated! Matt M |