Wild Elf

Baobob's page

52 posts. Organized Play character for Treefolk.


RSS

1 to 50 of 52 << first < prev | 1 | 2 | next > last >>
Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Unfortunately, I've run that as well. Do take care!

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Thanks for running, don't worry about a sheet for me! I learned about a week into this about the no-no on re-running scenarios (I was misinformed).

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

You break free, all you have to do is beat Phil's CMD
Phil, unhappy that the villian escaped his clutches, attacks again!
Attack!: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 1 ⇒ (4) + 1 = 5
Grapple Attempt: 1d20 + 6 ⇒ (19) + 6 = 25

Baobob is going to move 30ft and attack the previously grappled thug.
Attack: 1d20 + 4 ⇒ (15) + 4 = 194 + 2d6 ⇒ 4 + (1, 2) = 7

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Can I use handle animal on the NPC-Sardon and command him about like another animal companion? :D

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Crouching behind his shield, Baobob casts Shillelagh on his club!
Phil! Go! Get that one!The one by E3
Handle Animal:Attack DC10: 1d20 + 7 ⇒ (6) + 7 = 13
Phil charges at the thug, eager to hug something!
Attack: 1d20 + 4 ⇒ (10) + 4 = 141 + 1d4 ⇒ 1 + (2) = 3
Grab Attempt if hit: 1d20 + 7 ⇒ (14) + 7 = 21

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Phil and Baobob creep up the ladder, the elf readying his shield and club.
Elf Stealth: 1d20 + 2 ⇒ (11) + 2 = 13
Plant Stealth: 1d20 + 3 ⇒ (14) + 3 = 17

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Baobob peers into the cells at the two Dwarfs to see how injured they are.
Heal Check: 1d20 + 3 ⇒ (6) + 3 = 9
Do you have any idea how long the next until your next set of visitors are due?

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Just been busy, apologies if you've been feeling alone. I'm sure Phil can assure you that you're not alone!

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Absolutely no idea. It appears to be hair and possibly a vial of blood.
Heal Check: 1d20 + 3 ⇒ (8) + 3 = 11

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Are you aware of any keys or anyway to open these doors?

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Perception Goggles: 1d20 + 7 ⇒ (16) + 7 = 23
Phil's Supersniffer Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

We tried our best to heal our friend, but as you can see he just needs some solid bed rest for a couple days.

ALL THE BLUFFS, Aid Another: 1d20 - 2 ⇒ (6) - 2 = 4

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Excited to see his friend up, Phil bounds and settles squarely on top of Ahn's shoulders.

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Perception Goggles On: 1d20 + 7 ⇒ (11) + 7 = 18
AC Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Baobob peers around with Phil looking for anything mysterious.

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Eager to assist, Phil comes bounding down to help the small Paladin.
Heal: 1d20 + 3 ⇒ (11) + 3 = 14
Then settles down upon the holy warrior, burying him in a sea of vines and rustling leaves.

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Phil! This one needs more hugs! Cries Baobob, swinging his mightly club at the beast!
Baobob attack: 1d20 + 4 ⇒ (16) + 4 = 201 + 2d6 ⇒ 1 + (6, 6) = 13
Handle Animal: 1d20 + 7 ⇒ (4) + 7 = 11
Phil Attack: 1d20 + 2 ⇒ (6) + 2 = 81 + 1d4 ⇒ 1 + (3) = 4
Grapple: 1d20 + 6 ⇒ (17) + 6 = 23

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

With a mighty cry, Baobob (5ft) steps in to the drake (unwounded) and makes a mighty swing.
Attack!: 1d20 + 4 ⇒ (17) + 4 = 211 + 2d6 ⇒ 1 + (1, 5) = 7

Phil eager bounds up against the same drake.
HUGS!: 1d20 + 2 ⇒ (10) + 2 = 121 + 1d4 ⇒ 1 + (4) = 5
If hit, grapple attempt: 1d20 + 6 ⇒ (14) + 6 = 20

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Baobob will 5-foot step back (away from any threatening dragons) and cast Shillelagh on his club.

"Phil! The close one requires hugs!" cries Baobob
Handle Animal:Attck(DC10): 1d20 + 7 ⇒ (18) + 7 = 25

Phil eagerly bounds forward, charging down from his perch, excited to give one of the dragons hugs!
Phil Charge!: 1d20 + 4 ⇒ (3) + 4 = 71 + 1d4 ⇒ 1 + (4) = 5
If hit, grapple attempt: 1d20 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Ain't got this fancy low light vision for nothing...at least that's what my parents used to tell me...

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

"I'm in favor masquerading as merchants, its less complex if another checkpoint decides to quiz us on our background story then claiming a god we know nothing about."

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Baobob and Phil retrieve the gangplank and then proceed onto the docks to collect the bodies. "No reason to leave a mess behind us. I suspect the quieter we are, the better off we'll be later down the river."

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Spoiler:
GM: I believe you missed my attack roll at the thug across the water

Firing at whatever thug is still up.
Baobob looses an arrow at the last thug up.
Attack!: 1d20 + 2 ⇒ (13) + 2 = 151d8 ⇒ 8

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

I promise you, I've posted one action per one of your posts. Anything extra has been /ooc which should probably be in the discussion tab instead, for that I apologize.

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Growling in frustration Baobob looses another arrow across the water at the thug.

Attack!: 1d20 + 2 ⇒ (11) + 2 = 131d8 ⇒ 8

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

So any reason we haven't gotten any updates since Friday?

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Well the gangplank is right next to you and those are made of wood and *should* float, so perhaps DrGabe will allow you to cling to it.

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Well you hit water and it should be less then ten feet for a river barge to the water so no fall damage in this case, I was just quoting the rules from SRD on failing jumps from running starts. Amusingly, you do get the distance you rolled on the dice in feet, so by that rule you should go backwards, pro-pulsed by the power of your own suckage :P I believe the "belly flop" clause overrides that though.

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Yes, land prone, take fall damage. Oh god, you two have to swim now >.>

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7
Ahn wrote:
Ahn also makes a running leap off the port side of the ship ... this round he is hitting the edge of the ship with his leap happening next round

I believe you could've taken your 5ft-step and double-moved to jump across, just fyi. :X

Slightly dismayed at the first shot, Baobob flinches as blood splashes towards him. Wheeling about, he moves to the edge of the boat and fires upon the thug across the water.

Attack!: 1d20 + 2 ⇒ (2) + 2 = 41d8 ⇒ 6

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Not my turn yet, but here it is for when it is my turn.

Baobob takes a 5tf back away from the dock while drawing his bow. He then drops a shot into the thug directly in front of him.
Attack: 1d20 + 2 ⇒ (5) + 2 = 71d8 ⇒ 4

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Daww, no silly swinging shenanigans?

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Looking apologetic, Baobob reaches up and swings a bark covered rope across the gap. Here, you can swing across on this.

If they attempt to swing across on Phil, here's a few climb checks to avoid being pulled out of the rigging:
Climb Check: 1d20 + 9 ⇒ (13) + 9 = 22
Climb Check: 1d20 + 9 ⇒ (17) + 9 = 26
Climb Check: 1d20 + 9 ⇒ (13) + 9 = 22
Climb Check: 1d20 + 9 ⇒ (4) + 9 = 13
He'll let the last guy across drop into the water (let me know if I need to make a check for that).

Liberty's Edge 1/5

As a GM I only know what I have experience in building/playing usually. For example it's a full-round action to attempting to rouse someone from slumber, but a free action to scream and give them a decent bonus to waking up, but I only know that from an adventure where the party (I was playing in this one) got jumped on. The GM was only aware of the rules because he spent a campaign playing with a character who liked to sleep in the campfire. That being said, I generally respond to the player in how intently I focus on your character. If a player is up front with numbers/silly things I'll usually just take it in stride (unless it's a little too good). If late in the game and a player is demanding I make will saves without giving me any sort of explanation, I'll be asking for that character sheet ASAP (just to everything is legal, not to start copying things down! of course not, that would be silly!).

The second thing that factors in for me is previous experience with players (and the interactions I have had). If I suspect something is fishy, I'll go dig it up, usually after the session (but because of this I now have a very good understanding of SLAs, another is the bluff skill) and the next time I have players with SLAs, I'll know what to expect.

The last thing is theory builds. I the type of player that prefers to go big or not at all. I often will spend multiple hours crunching out a character because I think it would be fun/amusing to play (only to find paizo has banned some core aspect of it! *shakes fist*) and this gives be insights into "how things work". Druid Wild Shaping in pathfinder can be an interesting beast to wrap your head about if you had any experience with 3.5 Druids. Similarly, grappling can cause massive headings as well.

I expect players to do the heavy theory crafting on their characters and prefer them only to ask for specific help (why is a Pseudo Dragon better/worse then an Imp?), its called YOUR character for a reason. That being said, I'm always happy to help new people with their builds (if I'm not attempting to eat!).

TL;DR: My experience is limited to what I've encountered and what I've play. As a GM, I'm here to make a fun and fair adventure for everyone at the table.

Liberty's Edge 1/5

Congratz!

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

How many feet is "a few"?

Baobob moves quietly to drop the gangplank for the dock officer, but stumbles over a coil of rope and knocks the gangplank into the water.
Whoops...I don't suppose we could borrow your gangplank? he asks the dock officer.

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

How are these men currently located in relation to the boat (grouping/facing/etc)?

Being careful to not make any threatening motions, Baobob settles behind the mast, out of sight of the enforcers. With a small gesture and a soft word Baobob attempts to discern anything special among or about the belligerent enforcers.

*jazz fingers* Detect Magic */jazz fingers*

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

It's all about how you present the information. If you fail to mention someone or don't give them the whole truth, then it's just a lie of omission. For example, you could tell this guy that there are 5 crew and 6 merchants on this ship, if they discover the "stowaways", they'll be below decks where we'll have the advantage. The whole morality of a paladin is a complex issue, sufficient to say, there's probably a god/oath combination you could slap together that allows you to be a crooked from the normal straight arrow.

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Just to confirm numbers here:
Pathfinders + crew + captain + stowaways = 13
Pathfinders + crew + captain = 11
Correct?

Baobob shrinks away from the snarling beast and patiently waits for the the of the party to act. Phil however, has found great amusement during the voyage imitating pieces of the ship's rigging and continues its charade of attempting to look and act like rope (to the point of hiding the proper ships rope, much to the crew's chagrin).

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Still happy with it.

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

"I feel that it would be best to obey the local customs and not upset the balance of this area by disturbing the peace and alerting the Razmiri hounds before we are well and ready to do so." Looking around the small group Baobob shrugged, "At the moment we're just a simple trading vessel making its way north, nothing more, nothing less."

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Yup.

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

We, said Baobob, retrieving the dagger from Phil and offering it hilt first to the gnome, are also ready to undertake this journey!

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

"How long will our journey north take us and how long ago were the envoys captured?" asked Baobob, cutting straight to the point.

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

"Phil is a creature with free will. It would be a crime to try and force any creature with free will to do something that they didn't want." Baobob leaned in closer. "Besides, that dagger is getting very very clean and it'll loose interest quickly enough."

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

I'm just terribad at this user interface, deleted a double post >.> Also, if you're looking for the outcome of the dice roll, you can just hit "preview post". That'll pop up your result and it will maintain that same number so you can finish the rest of the post appropriately, removes the need for adding lists of conditionals (unless you like that sort of thing).

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Well a perception would be needed to notice that it was creeping around under the table attempting to be sneaky. If one were to simply look under the table, he wouldn't be able to make a stealth check as there's no cover and the lighting isn't dark enough. And yes, my name is Baobob...this time around ;p

Momentarily perplexed by the brandished dagger, Phil decided that the shiny flashing bit of metal needed a hug far more then the squishy bit waving it around. Sliding a tendril about the blade, the cheeky plant attempted to tug it from the grip of Ahnastasios Disarm Attempt: 1d20 + 2 ⇒ (18) + 2 = 20 vs CMD 12, successfully securing the shiny, in need of hugs object from the gnome! Skittering to a corner of the room, it enveloped the small blade and became a joyfully wriggling mass of leafy tendrils.

Frankly Sardon, I'm sitting right in front of you! Declared Baobob, flicking a chip of bark at the oblivious man. "I'm aware I'm dressed more like a tree then an adventurer, but I don't blend into the woodwork that well sir!" It was Phil, the animal companion creeping under the table, I'll try to keep Phil's actions more separate from Baobob's

While turning to face the monk, Baobob pondered the question before speaking in turn. "No, I can't really say that I have had official missions with the Society. My brother probably had some experience with them, but he was a man of many talents..."

We are in a room, at a table with at least six chairs. You've just established that that table is beer stained and sticky! :D

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

The idea is of this is to fill time while we wait forDrGabe to move us along since everyone seems to be in the room, but you'd need a perception vs the stealth to notice Phil :P That being said, he's not very sneaky :D

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

"Well it would seem that we are waiting upon our last two travelling companions, Metella Raugar and Amauhak. I do hope they aren't long in arriving...in matters such as this, time is often of the greatest importance." Baobob sat up and began staring intently at the door.

Phil however was unconcerned with the immanent arrival of dwarven envoys, nor the gentle rebuke it had just received. There was more then one new nearby something! Coiling around the table legs, Phil began to slide towards unsuspecting (Stealth: 1d20 + 3 ⇒ (9) + 3 = 12) limbs which were in desperate need of hugs and affection! This would entail everyone but Ennoia and Baobob. Thanks for that!

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Bah, that dropdown box is going to be the death of me >.> I'll try my best to post as Baobob.

The touch of something new and unfamiliar was exciting for Phil, this strange hand was defiantly something that deserved a hug! Wrapping a tendril about this interesting wrist, Phil squeezed down and pulled, determined to give the aasimar a massive leafy squeeze in greeting.
Grinning, Baobob leaned in close to the aasimar. "Phil here is a Vine Crawler and as i just said, Phil really likes hugging things, especially new things." A quick smack from Baobob caused the Vine Crawler to release the aasimar's wrist. "What I failed to mention is that poor little Phil here sometimes has problems letting go of new things..."

Sitting back up, Baobob addressed the party at large. "Now about this letter, it appears we are needed to effect the rescue of three dwarves from these Razmiri priests and escort them to Mendev!"

Liberty's Edge

Male Elf Druid 1 HP 10/10 | AC18 T12 FF16 CMD15 | F+3 R+2 W+5 | Perception +7

Posted and rumbling. Thanks!