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Banterknell's page

170 posts. Organized Play character for miteke.


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N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Ditto. I'm sure we will meet up again.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Is this game still going?


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

"Ack!"

init, perception: 1d20 + 4 ⇒ (11) + 4 = 15


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Sure he is. It's just the sort of thing he would do.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK entertains himself using TK projection to hurl the steel bearings at interesting targets, like fallen logs, mushrooms, and that ugly toad.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

I'm good with leaving and coming back.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK tucks the ladies hand into his arm and starts leading her out of the place, if allowed.

Excitedly he say "Well, come along then."

Though we probably have a bit more exploring to do. it's just that GK is anything but practical.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

With a flamboyant gesture, Banterknell bows and smiles.

"Banterknell, at your service. Adventurer par excellence and rescuer of many a fair maiden. Those rune fellows downstairs have been dealt with, and harshly, might I add. So, how exactly did you come to be under their tyrannical imprisonment?"


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

I'm patient. I'll wait for you to have time. Seems like a lot of my non-PFS games are like this of late.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

"Well, however big it is, it looks bigger to me than you! I wish I could fly."

BK starts flapping his arms and hopping, as if trying to reach the ceiling.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Now right as rain, BK tries a couple of practice flips and tumbles.

"Right, up the stairs!" he repeats back at Tess.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

"Sure, I got a nasty cut right here!"

BK bares a skinny little leg that, indeed, does have a nasty cut.

It is only 8 damage and these things heal an average of 14, so if someone is more injured they should get in line in front of Banterknell. but if they don't...

healing: 2d8 + 5 ⇒ (4, 4) + 5 = 13


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Banterknell spends some time next to the fish tank, trying to see what might be inside, either up or down.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Does the staircase to the south lead up or down?


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Don't think so. Just a panel that could turn the things off.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Ooh. BK grabs the sparkly and tries to affix it to his hat.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Since Tess is regaining her focus pool, so will BK.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK does a flip and cheers.

"Now that are enemies are vanquished, let us loot the place!"

He heads over to the table and looks for anything of value or interest he can snag.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

It will tell you if you need to make an attack roll. Check out TK projectile to see what I mean. So, I would say that you do not need to make an attack roll.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK moves up towards the sounds of continued combat and halts when he sees another one of the creatures.

"Hiya!" He wiggles his hands at the thing friendlily and then casts a DC 19 Daze spell at him for 4 points of damage.

This is a new spell for me to try. What advantage does it have over the TK projectile? A ST instead of a to hit roll but less damage and the potential to stun? Seems pretty inferior except for the greater range.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

No longer needing to maintain his performance (though we all still benefit), BK is free to toss extra spells around. So he casts a shield spell and then lobs a rock at the fish patty.

to hit, inspired: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
damage, inspired: 2d6 + 4 + 1 ⇒ (4, 1) + 4 + 1 = 10


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

And BK gives him a cheerful wave in response.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none
Marius D'este wrote:
Seeing the combat growing difficult, Marius steps slightly back, and prays to Shelyn to energize the explorers and heal the grievous wounds they've sustained from the fishmen.

Is this also healing the fish guys?


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK steps back and starts an inspire courage performance using lingering composition and nails it, playing a lively jig on his flute while glaring at the fish-guy who just put a nasty tear in his outfit, not to mention his skin.

performance: 1d20 + 11 ⇒ (16) + 11 = 27

I think the DC is 18. Is that correct?

Actions: Step, lingering composition (v), inspire courage (v)


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Made a mistake. BK was not inspired nor is he inspiring anyone this turn. So that might have missed and would have done less damage.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK winces as the Big Fish goes out in a flurry. But he has his own problems to deal with what with the illusory wall having no effect. So he scurries back, loosing a TK projectile at the lead opponent as he runs for it.

Move, spell

to hit, inspired: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
damage, inspired: 2d6 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK goes for something simple this turn, first inspiring everyone with his flute and then causing a stone to wing it's way at fish-guy.

to hit TK projectile, inspired: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
damage, inspired: 2d6 + 4 + 1 ⇒ (5, 1) + 4 + 1 = 11

BK bows as if he has just won the battle all by himself.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

That is what he did. He cast it at 2nd level and it is a first level spell. Wanted to make sure you knew that when resolving the effects.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none
Banterknell wrote:
Whirly dude should take 2d4 damage and remains sickened from the phantom pain unless he spends time puking.

Keep in mind it is heightened and gains +1 persistent. Not sure what that means, but I suspect it has to do with getting rid of the condition.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Whirly dude should take 2d4 damage and remains sickened from the phantom pain unless he spends time puking.

BK starts performing again (inspire +1) and this time casts illusory object to plant a spiked stone wall at the top of the stairs to keep the others from joining the fight.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Inspire courage is not active at the moment. BK did a move and a 2-action phantom pain spell.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

phantom pain damage: 4d4 ⇒ (1, 4, 4, 1) = 10, sickened 1

2d4 persistent damage unless he recovers from being sickened.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK slips around the corner until he can see the fellow and then hammers him with a heightened (+1) Phantom Pain spell, playing a particularly jarring note with his flute.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

I will be on vacation Thus-Mon. I'm pretty good at keeping up while vacationing but there are two 10+ hour drives involved so I may not be able to respond promptly at times.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK casts a shield spell and dashes up the stairs so he can watch the fellow take a beating. He helps, of course, but playing some music with his flute.

Verbal, Move, Verbal
Inspire courage for +1 to hit and damage.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

init, perception: 1d20 + 4 ⇒ (8) + 4 = 12

Since it had a critical failure for his init roll, will that mean that we all beat the roll, or at least beat it on a tie, or do nat 1's mean nothing when rolling init?


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK, who is stuck in the middle, shrugs.

"No matter to me. I just joined and don't really know what is going on. But if we need to take this guy out to find out what is going on around here, then we should do it. Then again we can always return if we need to, right?"


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Banterknell waits in the safety of the stair well, not knowing whether the fun is to be upstairs or downstairs at this point.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Banterknell is already half way down the stairs. He will turn back if the discussion goes poorly of course.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Since it looks like we are leaving, are we headed back to camp or is there something else we would want to investigate while we are out there?


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK waves at the fellow cheerfully, giving the doodads one last lingering glance, before literally hopping down the stairs.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK is not worried. He is hiding behind Marius, though he does look longingly at the table full of interesting items.

Stingy thing.

Leaving is fine with me.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

When no attack is forthcoming, BK rises from his hiding place ande takes a bow..

"The name is Banterknell, performer extraordinaire."

With that he does a cartwheel which takes him to a safe place behind a fighter.

"I also sing and dance."

Can performance also be used to do magic tricks. I always envisioned him doing magic tricks.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Bk looks up with surprise, though why he would be surprised is beyond me, his lips making a small Oh.

"Um, do you speak Sylvan?", he responds in that language. The guy does look kinda fey. "Or common?", switching to the other language since almost everyone knows it.

BK makes ready to duck under the table if fish-guy starts swinging his sharp stick.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK finds the table and stools irresistible and hops onto one, picking up and examining the items on the table, totally fearless.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK goes to the second level. Could you open up the second floor on roll20?


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK loves stories and he especially loves rambling stories. In fact, he helps the rambling along by asking rambling questions in the beginning, middle, and end of the story. There is a good chance that the story never ends.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK, who is messing around upstairs calls down, "Aren't you guys coming? It's dangerous down there! What's so funny?"

BK could never resist a good joke and comes pelting down the stairs to see for himself what is so funny.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Then I would like to move BK up to the next level, 2 more squares.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

I was unable to move Banterknell any further up the stairs. Is the way blocked? If so, does that mean the others cannot find shelter on the stairs?

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