As the title states, how do you all rationalize a 100+ hp character in a world where most common folk have 10 hp or so? I understand how mechanically it needs to be the case, as one needs to have the higher number in order to defeat more powerful monsters, but I'm approaching the question from a strictly lore sense. I suppose the question might just boil down to what is the nature of hit points. I'd assume some part of it is just being tougher from experience, but I'm trying to figure out what about a higher level character would prevent them from being bbq'd by a dragon more than a normal person would. Thanks!
SlimGauge wrote:
Awesome, thanks. Hopefully the ruling on unconscious will solve most of the issue, but if nothing else for the academic point, does anyone know what the status of "willing" is for dead creatures?
I have a hunter who carries around his deinonychus animal companion while in towns using the Carry Companion spell (dinosaurs tend to draw attention). I've reread the spell recently and the wording has me curious about whether the spell could be used on the companion if it fell unconscious or died. I had hoped that if something were to go wrong and it were badly injured that I could turn it to stone and get it out of danger until it could be healed, also possibly allowing for simpler revival magic to be done because the body hadn't decayed at all (Level 5 Hunter at the moment, don't get companion revival until level 10). The part of the wording that is of concern is "An intelligent animal or magical beast must be a willing subject in order for this spell to take effect". Jokes aside, I'm guessing a creature cannot be "willing" if its unconscious or dead?
Setup:
Question:
I welcome any suggestions or questions you all have.
Nefreet wrote:
You quote the character sheet of the actual creature, but I was under the impression that you only work with the sheet of the companion version, which does not mark them as secondary (see Allosaurus, Drake, etc. for examples of creatures that are marked with secondary attacks).
Oh, secondary question, what, if anything would the Multiattack feat do for this? Based on the description of the companion it doesn't look like any of these attacks count as secondary. I say that because other companions (such as the large cat) specifically have labels for secondary attacks. So when the companion hits level 9, does it just get a feat that its not going to use?
I recently started a game playing a hunter with a Deinonychus companion. Under attacks it is listed as 2 talons, 1 bite. I am assuming that for basic attacks I would get the two talons (and a bite if its a full attack), but how would an attack of opportunity work? Can I choose which attack to use (talons, bite, or post lvl 7, claws?), and if I chose talons would I only get one talon instead of the normal two? Just want to make sure I'm playing this right. |