Goblin

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As the title states, how do you all rationalize a 100+ hp character in a world where most common folk have 10 hp or so? I understand how mechanically it needs to be the case, as one needs to have the higher number in order to defeat more powerful monsters, but I'm approaching the question from a strictly lore sense.

I suppose the question might just boil down to what is the nature of hit points. I'd assume some part of it is just being tougher from experience, but I'm trying to figure out what about a higher level character would prevent them from being bbq'd by a dragon more than a normal person would.

Thanks!


I have a hunter who carries around his deinonychus animal companion while in towns using the Carry Companion spell (dinosaurs tend to draw attention). I've reread the spell recently and the wording has me curious about whether the spell could be used on the companion if it fell unconscious or died. I had hoped that if something were to go wrong and it were badly injured that I could turn it to stone and get it out of danger until it could be healed, also possibly allowing for simpler revival magic to be done because the body hadn't decayed at all (Level 5 Hunter at the moment, don't get companion revival until level 10).

The part of the wording that is of concern is "An intelligent animal or magical beast must be a willing subject in order for this spell to take effect". Jokes aside, I'm guessing a creature cannot be "willing" if its unconscious or dead?


Setup:
I'm playing a glaive wielding hunter with a deinonychus companion in a party with a learned dualist fighter, a rogue, a gunslinger, and a spiritualist. We just hit level 5, and in a lot of the previous combats its become apparent that I'm the main damage dealer of the party and also effectively the main tank mostly because some of the members are new. My character isn't great at too much out of combat, which is fine because it lets the others shine in the RP. Going forward I'm attempting to tweak the character a bit so he's not taking up the entire spotlight in combat.

Question:
I'm looking for a new level two spell, and wanted to consult the various minds of the forums as to what might be the best/most fun addition to the character. I already have Barkskin for combat and Carry Companion for flavor and RP purpose (dinosaurs tend to turn heads in towns). I'm aiming against anything that makes me do just more damage (though vine strike looks beautiful for a deinonychus), as I've got that pretty in hand right now. Things I've been considering are Burst of Radiance, Hunter's Lore, and Versatile Weapon.

I welcome any suggestions or questions you all have.


I recently started a game playing a hunter with a Deinonychus companion. Under attacks it is listed as 2 talons, 1 bite. I am assuming that for basic attacks I would get the two talons (and a bite if its a full attack), but how would an attack of opportunity work? Can I choose which attack to use (talons, bite, or post lvl 7, claws?), and if I chose talons would I only get one talon instead of the normal two? Just want to make sure I'm playing this right.