see no map so I'm just firing blindly here. Bahram will aim and fire an arrow at whatever creature is not in mellee combat so he doesn't suffer any penalties. 1d20 + 4 ⇒ (4) + 4 = 8 Bahram's arrow fires off in the distance, completely missing everything and you swear you can even hear a cat yelp out off in the distance.Bahram sighs, finding his bow being less and less useful, but grasping a second arrow ready for another attack.
DM Patcher || Sceptre of Flame wrote:
Sounds foncusing with calculating average values...try it like this in my PBP and other's do. Here's a example of the last battle we just had: iniative: Curnach Daveck: 1d20 + 8 ⇒ (7) + 8 = 15
Queen's Physicians: 1d20 + 7 ⇒ (3) + 7 = 10 Clerics of Urgathoa: 1d20 + 0 ⇒ (5) + 0 = 5 Rolth: 1d20 + 2 ⇒ (6) + 2 = 8 Round 1 Jerinthian Kos
So there, everyone knows who to wait for and the DM is reminded when the NPCs go and when the PCs go, especially as I have the NPCs below the four PCs at the top there. I also then put the map right under that in the first post just so that everyone knows where everyone is and can plan out their actions with ease and accuracy. Just a suggestion and I got this technique off other DMs who do this. It streamlines everything and I even keep a notepad of the group's most recent iniative so I just copy and paste it into the fourms (with the [dice] code of course)which is another time saving trick ;)
I know the feeling. my CotCT game almost ended because for some reason followers of Calistria were kinda dickish. Basically one was a real pain because she bent the rules with interpretation and then a inquisitor of Calistria was doing something evil which was pumping cause light wounds into poor Trinia Sobor when she was under the effect of hidious laughter. The second one was the worst and makes me tentitive to be across anyone who's plays a woreshipper of Calistria.
Bahor makes sure to move up next to Gilfroy, leering in the firection of Mr. Garavel in hopes to seem somewhat threatening, making sure to say loud enough for Garavel to hear:
went with a death threat rarther than a ranged attack threat as that battle we had I had pathetic rolls on my bow.
DM Patcher || Sceptre of Flame wrote:
sounds perfect. If it's declared like for instance. Bahram takes 20, making sure to search every nook and cranny and under every stone or I type in OOC take 20 or something of that nature.
DM Patcher || Sceptre of Flame wrote:
It takes high level magic and a LOAD of diamands for ressurection or even true ressurection. Then there's Druids which can do reincarnation. As a DM when I was messing around with a homebrew I accidently over did it with an encounter and killed one of the players, but I allowed that someone could heal him, they get a vision of their deity proclaiming that they have fought valiently and now is not their time. This makes the player both happy that it's something he can roleplay with like devoting himself better to his religion and it means you don't have the messy idea of having killed a player's level 1 character. I'm not saying never let your players die. I'm just saying level 1 is really harsh, especially this early in the adventure. Like in my game's case, it could be a 1 time thing, never happening again. I agree with poor wondering one as at high levels ressurection spells are acceptable, however they have a considerable price tag and who says the nearest village would even have 70k gold worth of diamonds? Plus it is the character's choice to come back, it certainly isn't a cheap fix, especially where the money could've gone to magic items or the team had to sell magic items to get the cash for the spell componant. Eitherway, your decision as you're the DM. If you want to allow a one time thing where healing brings him back, but only this once then that's fine or if you want to knuckle down 100% on the rules and say that he's beyond saving, then again you are the DM and we can't argue, but I would like you to take the above suggestion to be considered.
Bahram Kalor wrote:
Should've given this update earlier but the dust cleaning appears to have been a temporary solution. It's still got a few fried circuits and now the fan turns on and off whenever it feels like it so that causes problems. Sometimes I turn it on and it doesn't spin at all, other times I turn it on and it remains spinning the entire day, though the latter is a rare occurence. Think I'll buy a bag of ice from the nearby off-licence and do what you suggests with the towel. I already have a PC coushin to put it on so I'll put this towel between both of them.
DM Patcher || Sceptre of Flame wrote:
The battle is over? If so Bahram joins in the beheading.
Durant wrote:
Spreyed with a can of compressed air appears to have fixed it, at least temporary. I can't hear the fan anymore which is odd for me because I would always be able to hear the sound of the loud, whirring fan, now it seems silent. either it's healed by the power of compressed air (meaning buying the new fan was a waste) or removing the dust has now made it far slower at heating up which is why the bottom hasn't heated up much.
Bahram will aim for the wounded Gnoll in F-3 hoping to act before the rest of the group move into combat with it. DM hasn't posted the order so I don't know if people moved into combat before I got to act. 1d20 + 4 ⇒ (1) + 4 = 5 -4 if Gnoll is in combat as this is the firing into combat penalty. In frustraition he curses loudly as once again his bow failed him and he drops it to the floor, drawing a handaxe with a move action.
he only knows keleishite and common so I'm assuming Gnolls because of the barking, they are common in this part of Golarian I believe. Bahram listens carefully, trying to find out where the noises are coming from and what exactly is making these strange sounds and speaking in a language he can't put together, but it somewhat familiar. Stealth roll: 1d20 + 5 ⇒ (20) + 5 = 25 Perception Roll: 1d20 + 5 ⇒ (19) + 5 = 24 Oh yeah, super spy here.
Durant wrote:
...sorry I have to say this. Everytime I see Fezziwig I keep thinking of Fuzzywig from the Muppets. Sorry, not insult intended, just saying.
DM Patcher || Sceptre of Flame wrote:
Damn that's one hot mama, lol. Bahram looks at the portrait with astonishment, not knowing what to say, but you can tell he clearly finds it's very impressive. "...Haleen..." He remains silent and then his hands ball up into fists, walking away and deciding to take a rest or help out with setting things up if there is a need for his help.
Badi Al'Mukhabat Nabih Ka'im wrote: Smiling at his "brother's" bravado, Badi will follow the others out of the room as they head to the party that was brewing outside. The young wizard was never one for parties, but he wanted to spent time with compatriots old and new, learn what he can of their stories so that they could feel comfortable joining together to face the hardship that was bound to come. Noticing the odd color of Abbas' hair, he matches stride with the cleric as he asks, "Do all of the Dawnflower's faithful readily take to such vibrant colors?" Hey sorry guys I would've replied but I thought there was a problem with the site. It appears that once again firefox wasn't loading any webpages on paizo so I was stuck with a blank screen and now the kids are here, gah. Anyway I'll get to everyone soon and save this explaination on note pad to tell everyone else. Again, I apologise for the slow reply. "Looks like a failed fashion sense to me." Bahram says with a boring sounding voice that wasn't much above a mutter. "I'm fine." he refuses the offer for a drink even though his eyes do look heavy it appears that he can't be bothered with this and looks more eager to find Haleen that just sit around here.
Bahram remains silent as he looks upon the group and listens, though seems to not show too much interest in whats going on, just hoping about Haleen. He looks to the rest of the group and listens in, not knowing what to say on the subject.
I actually changed the energy of a single character in my carrion crown campaign because he was a Male Dhampire Paladin and Dhampires have a negative energy affiliation which means that like undead negative heals them but positive harms them and being a Paladin he produces positive. I wavered it this time as it was a legitimate mistake and say that his deity has the power to override that, but only his abilities that produce positive can heal himself and others like lay on hands and so forth. Concerning positive and negative energy channeling, the rule is that you choose when you make the character if it's positive or negative and it is stuck like that. There was a 3.x feat from the book of libris mortis where you could gain the ability to spontanously cast cures as well as inflicts. I have a problem withthe Maleen. Problem is I can't look at the player's guide as it isn't free because it's part of pathfinder companion, however I got the trait of d20pfsrd and herolab. The info was interesting saying that either she was brought up as a child-hood friend or she brought you up herself like a mother or something like that. In my backstory it's a bit of a conflict as it has them as childhood friends and he's not that old.. I could ammend it to match Badi Al'Mukhabat Nabih Ka'im's.
Ranged Damager/Support/Healer Ranged Damager, mostly with a bow, but have the feats to use two handaxes or two maces if we run into zombies or skeletons. Favoured enemy is human so ranged will most likely end up turning humans into pincushions at higher levels. Support at later levels with spells, though a bit shakey. Healer with ranks in the heal skill to help stabalise or cure diseases and other ailments.
DM Patcher wrote:
Well it's within the guidelines, however I was going to make this ranger rarther wreckless too. Instead of thinking out a plan or approching something tactfully if he saw Haleen in the distance he'd just ran to her, no thinking about it. He's also slow of wit and often shy so he never actually got to tell her hiw own feelings for her and doesn't like getting along with people. Part of it's stats, but I wouldn't choose the stats and then not act on them so he will be rarther withdrawn and reclusive. Hmm...think I better change the Wis actually since as a ranger he will be spellcasting at some point. Edit: Just altered Wis to 12 and lowered Dex to 17 giving him a okey wisdom (Rangers aren't good spellcasters anyway) and leaving a opening to put a point into dex or str. |