About Bahram Kalor
BAHRAM KALOR CR 1/2
Male Human (Keleshite) Ranger 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +5
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DEFENSE
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AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 16 (1d10+5)
Fort +5, Ref +5, Will +1
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OFFENSE
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Spd 30 ft.
Melee Handaxe +1 (1d6+2/20/x3) and Handaxe +1 (1d6+1/20/x3) or Mace, Heavy +1 (1d8+2/20/x2) and Mace, Light +1 (1d6+1/20/x2)
Ranged Longbow +4 (1d8/20/x3)
Ranger Spells Known (CL 0, 3 melee touch, 4 ranged touch):
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STATISTICS
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Str 15, Dex 17, Con 14, Int 8, Wis 12, Cha 8
Base Atk +1; CMB +3; CMD 16
Feats Toughness +3, Two-weapon Fighting
Traits Anatomist, Finding Haleen: Ranger, Freed Slave (Katapesh)
Skills Acrobatics +1, Climb +0, Escape Artist +1, Fly +1, Handle Animal +3, Heal +5, Knowledge: Nature +3, Perception +5, Ride +5, Spellcraft +3, Stealth +5, Survival +5, Swim +0
Languages Common, Kelish
SQ Enemies: Humanoids (Human) (+2 bonus) (Ex), Track +1, Wild Empathy +0 (Ex)
Combat Gear Longbow, Arrows (20), Handaxe, Handaxe, Mace, Heavy, Mace, Light, Chain Shirt; Other Gear Backpack, Masterwork (13 @ 21.1 lbs), Bedroll, Money (38 Gold, 8 Silver), Rations, trail (per day) (10), Torch, Waterskin
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TRACKED RESOURCES
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Arrows - 0/20
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SPECIAL ABILITIES
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Anatomist +1 to confirm critical hits.
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Track +1 +1 to survival checks to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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