Bael Hefthammer's page

Organized Play Member. 19 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.



Grand Lodge

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PFS is a great thing, if one truly understand what they are getting into. The record keeping was a bit confusing to me at first, as I got some conflicting answers. One of my local GMs help set me straight, and now I am off and running. That is one of the best facets of PFS, is the community - at least locally - seems quite eager to help new players out. (I think it has something to do with wanting more GMs :) )

At any rate, there are a couple things I have noticed when playing the few sessions that I have. Note, this is not meant to begin yet another argument for or against min/maxing or optimization. It is simply one guys opinion, that may help out some other new players out there.

Optimization (not an argument)
PFS, at least in my opinion, lends itself to optimization. This is not my preferred style of play, but I understand why it happens. Since the scenarios have to run as written, the dice mechanics become even more important than in a homegame. When you sit down at a PFS table, odds are one or more of the players have min/maxed or optimized their characters. If this is not your play style, don't worry about it. Have fun with your character, and play they way you want to play. We had a lot of fun in my last scenario with an awesomely played optimized monk, right up until we fought a swarm. That was almost a TPK.

Character Builds
Oh my, this is something that blows my mind. I sat down at a table once where my dwarf was the ONLY non Tiefling or Aasimar. WOW! Add on top of that, the builds were crazy combinations the likes I had never heard of. Don't as for specifics, I can't actually remember. What I do remember, was the that virtually everyone in the group, with 2 exceptions, had 5 CHA. So much for those Diplomacy checks right? In PFS, you have the ability to create pretty much whatever you want, and level it fairly quick. Keep that in mind. I liken it to playing a video game. There is no doubt you are going to come across some crazy stat heavy builds, made for a specific purpose. My advice? Go crazy! Have fun with it, and maybe you can get some good ideas for your next Homegame!

GMs
In PFS, the GMs are fairly restricted on what they can do. There is some wiggle room, but not much. As such, sometimes they will make mistakes. Remember, we are all human - despite what our characters say - and we are all at the table to have fun. If your GM makes a mistake, don't call him out and ridicule him. If it is not overly severe, then maybe let it slide and pull him/her to side after the game. Remember that sometimes these guys and gals are running a game for a table full of strangers, and that can be unnerving in and of itself. We all have different experience levels of gaming, but end result is still the same. We are all here to have fun.

So, if you are new to PFS - like I am - you are no doubt going to see and hear somethings that are going to make you scratch your head. Don't sweat the small stuff. Do your best to have fun, and try to keep it positive. Who knows, you might end up having the time of your life!

Oh, one more thing. I heard this the other night, and it cracked me up. You know what the best thing about PFS is? You can always just make another character! :)

Bael

Grand Lodge

I was reading up on what happens to the Chronicle sheet that I earned playing a LVL4 Pregen. If I am reading it correctly, the XP/PP is not applied until the character I am applying it to ACTUALLY reaches lvl4 correct?

The character that I wanted to apply it to recently hit level 2, due to Thornkeep, but I still can not apply anything from the previous Pregen session for 2 more levels, if I understand what I a reading.

Thanks.

BH

Grand Lodge

If a cleric is using a his/her favored weapon, do they actually start play with it? Or is this an item that must be purchased as with all other gear? I know this sounds a little out there, but I am still trying to wrap my head around all the PFS specific rules, and I did not see anything that covered this.

Thanks.

Grand Lodge

In our home game, a halfling is allowed to use a standard shortbow, though it is treated as a longbow for that particular character. Is this possible in PFS? Meaning, could a halfling use a standard shortbow instead of a small shortbow?

Thanks.

Bael

Grand Lodge

Hello. I am trying to find out what I should do to rectify this situation. I have two sessions showing on my character screen that I have not completed. Both are from different GMs and both are from towns I have never even been to. The PFS number is correct, and the character name is correct. I can only assume that the PFS number was incorrectly entered, thus awarding my account something I did not earn. What should I do to correct this?

I have contacted the GM's who completed the chronicle sheet, but is there anything else I should do?

Thanks for any help with this.

Bael

Grand Lodge

Anyone know if the Beginner Box Pawns are available for purchase separately? I am interested in having the various classes/races.

Grand Lodge

I am not sure if this is the right place to ask this, but I thought it couldnt hurt. I have been considering purchasing the Bestiary box set as a less expensive way to have the creatures I need for my games. In looking at it, I have found a couple of different pictures. My question is this; are there two versions, one with square 1 inch only bases, and another with 1 inch circular, and larger circular?

The two pictures I have seen show this, and I want to make sure that I get what I need. Having the large base is important, as it will help my newer players with facings and size comparison. Thanks for any help you can offer on this.

Bael

Grand Lodge

As a new player in the PFS, I am already noticing something that seemed a little off to me. I know character creation can be a very personal thing, and the way a character is played the same. I have noticed, however, that the characters I have interacted with seem to be nothing more than Min/Maxed Skill or killing machines. Sure, they have had some interesting names and ideas behind the characters, but the skill selections and stat allotments seem to be with one goal; getting the highest possible bonus so that the chance for failure is minimal.

As a GM, I have always had my players build characters that were story driven. There may have been one stat that was really high - when using rolling methods - but rarely a 17 or 18. As a player, I tend to try to build interesting characters, maybe a character who is rising the challenge of being an adventurer, and allot my stats accordingly. I actually had a player seem surprised that my cleric, at level 1, had a 15 Wis and 14 Con. He was truly baffled at why I wouldn't have chosen to spend more points to get one or the other higher.

This confuses me. I may be misunderstanding, but I thought the point of the PFS Campaign was a collective RPing community playing through the same scenarios. It appears, at least at this point, that it is more like creating a character on WoW or some other video game with the sole purpose of crushing combat and moving on to the next.

So, I am curious. Is Min/Maxing characters something that is common place or even recommended for PFS? Or is thins something that people are doing as their particular play style?

Grand Lodge

I have been running home games with various rule-sets for almost 20 years now. About two years ago, I got into Pathfinder, and have been quite happy with the products and system as a whole. Recently, I joined the PFS as a player, since I really have not been able to "Play" anything for quite some time.

I played in my first game last night, and it was interesting to say the least. Throughout the game, there several skill tests and combat tests, and all the while, the GM rolled every roll right in front of us. This seemed quite foreign to me, as I look at the game somewhat different than most I think. At one point, due to the luck of the dice on the GM's part, one of our party was almost instantly killed via a critical attack. Now, I understand death is part of the game. I don't, however, think that killing a level 1 character - run by a brand new player mind you- is a very effective way of getting people involved in the campaign. It can take several hours to build a character, and to lose that character in your very fist combat because of a Die Roll seems a bit much to me.

That brings me to my question, for all of you who GM, do you prefer to use a screen or not? Why one way or the other?

I mentioned this at the game, and was lead to believe that PFS prefers GMs not to use a screen. I can't seem to find anywhere that this is stated, but then again I am fairly new to this type of play.

I had planned on running a few scenarios, but I wasn't sure use of my screen would be very appreciated. Certainly, as characters become more powerful, more hit points, better armor, more experienced, etc. the need for "fudging" rolls becomes less and less. At lower levels, when a single strike can kill you, I think it advances the story much more to give the PC's a fighting chance by making the story the focus over the mechanics. So, that d10 damage roll may have ended up a 10, but the damage dealt... well maybe it was only about 4pts.