BOB the skeleton's page

7 posts. Alias of Grimsnik.


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Bloody Skeleton HP:51/51; AC14, T12, FF12, CMD 20; Fort + 1, Ref + 3, Will +4; 2 claws +10 (1d4+7 damage); Fast Healing 2; Channel Resist +4

Bob turns around and tries to grab onto the creature. Grapple against Orange: 1d20 + 9 ⇒ (8) + 9 = 17


Bloody Skeleton HP:51/51; AC14, T12, FF12, CMD 20; Fort + 1, Ref + 3, Will +4; 2 claws +10 (1d4+7 damage); Fast Healing 2; Channel Resist +4

Reflex: 1d20 + 3 ⇒ (15) + 3 = 18
Reflex: 1d20 + 3 ⇒ (10) + 3 = 13
Reflex: 1d20 + 3 ⇒ (4) + 3 = 7
Reflex: 1d20 + 3 ⇒ (16) + 3 = 19


Bloody Skeleton HP:51/51; AC14, T12, FF12, CMD 20; Fort + 1, Ref + 3, Will +4; 2 claws +10 (1d4+7 damage); Fast Healing 2; Channel Resist +4

Bob charges the one near the door. Attack: 1d20 + 11 ⇒ (3) + 11 = 14 Damage: 1d4 + 6 ⇒ (3) + 6 = 9


Bloody Skeleton HP:51/51; AC14, T12, FF12, CMD 20; Fort + 1, Ref + 3, Will +4; 2 claws +10 (1d4+7 damage); Fast Healing 2; Channel Resist +4

Fort: 1d20 + 1 ⇒ (16) + 1 = 17


Bloody Skeleton HP:51/51; AC14, T12, FF12, CMD 20; Fort + 1, Ref + 3, Will +4; 2 claws +10 (1d4+7 damage); Fast Healing 2; Channel Resist +4

The damage on the skeleton appears to heal. Fast Healing 2 so full healed after 5 rounds.


Bloody Skeleton HP:51/51; AC14, T12, FF12, CMD 20; Fort + 1, Ref + 3, Will +4; 2 claws +10 (1d4+7 damage); Fast Healing 2; Channel Resist +4

Reflex: 1d20 + 3 ⇒ (15) + 3 = 18


Bloody Skeleton HP:51/51; AC14, T12, FF12, CMD 20; Fort + 1, Ref + 3, Will +4; 2 claws +10 (1d4+7 damage); Fast Healing 2; Channel Resist +4

The bloody skeleton moves over and attempts to grab Roland. Grapple: 1d20 + 9 ⇒ (20) + 9 = 29