Gung-Ho Lunatic
What square are you in now? arbiter:
AoO 10 + 1d20 ⇒ 10 + (16) = 26 damage2d6 + 12 ⇒ (4, 3) + 12 = 19 Fort9 + 1d20 ⇒ 9 + (12) = 21 five foot step back Wild fighting8 + 1d20 ⇒ 8 + (6) = 14 damage 2d6 + 12 ⇒ (1, 4) + 12 = 17 8 + 1d20 ⇒ 8 + (19) = 27 damage 2d6 + 12 ⇒ (2, 1) + 12 = 15 AoO 26 damage 19 ...feeling the sting of poison in the scratch of his feline opponent he speeds up his attacks,smashing his hammer into the poor cat repeatedly, hoping to end her before it can take effect...
Gung-Ho Lunatic
Do you even have any method of defending yourself now?
arbiter:
1d20 + 2 ⇒ (15) + 2 = 17 move to K-14 ack the frog 1d20 + 10 ⇒ (19) + 10 = 29 damagen 2d6 + 12 ⇒ (4, 5) + 12 = 21 Crit confirmation 1d20 + 10 ⇒ (10) + 10 = 20
will save 17 .......with cruel laughter the BASHA follows the the little miscreant to deliver the final blow. move to K-14 and attack 29 damage 21 , this is a critical threat Crit confirmation 20 additional damage 19.
Gung-Ho Lunatic
Sunder falls under the Damaging Object rules, according to the table your musket would have hardness 5 and 5 hitpoints(as I believe it falls under projectile weapons) unless its magical +1 in wich case hardness and hitpoints would increase.Since you said it's normal that would mean it's destroyed, you can't use it anymore. Hardness and hitpoint tables can be found here
Gung-Ho Lunatic
BASHA takes a move action to to follow the frogmans steps right to where he dissapeared, drawing his greatsword in the process.Don't run away now froggy it was just starting to be fun.
arbiter:
sunder 1d20 + 10 ⇒ (17) + 10 = 27 damage 2d6 + 12 ⇒ (6, 6) + 12 = 24 sunder in case it applies 27 damage 24
Gung-Ho Lunatic
Happy that his opponent moves towards him so carelesly the BASHA darts forward while Drawing his lucerne hammer hacking downwards aimed at froggy's weapon. arbiter:
start rage partial charge to D-11 Draw lucerne hammer as part of the charge Sunder attempt 1d20 + 12 ⇒ (2) + 12 = 14 damage 2d6 + 12 ⇒ (2, 2) + 12 = 16 partial charge to D-11 Sunder attempt 14(pathetic I know) damage 16.
Gung-Ho Lunatic
A the invisibility game, this spell is dominating the arena.:) The BASHA enters the arena, this time with a huge amount of weapons starpped to his back.Two Polearms ,his sword a large flail, and three nets are visible.
arbiter: five foot step to B-9 I break up the casting of enlarge person into two standard actions take the first standard action now and complete the casting next round.
Gung-Ho Lunatic
Both your attacks miss.EDIT: No wait your second attack actually hits Moving from F-17 to I-11 would be 45 feet so I'm guessing you stop in I-12.I might be wrong and you do have a 45 ft movement speed or more, if thats the case just say so and I will change my action. "Hah slipped there for a moment.Won't happen again it's over, little man." Spoiler:
move to I-13 Attack 1d20 + 11 ⇒ (14) + 11 = 25
BASHA follows through with a vicious overhand chop,apparently trying to cut his adversary in half. move to I-13 Attack 25 Damage 19
Gung-Ho Lunatic
"THERE IS NO ESCAPE"
arbiter:
Move to E-17 Attack 1d20 + 11 ⇒ (2) + 11 = 13 damage 2d6 + 13 ⇒ (1, 5) + 13 = 19 BASHA trails his wounded opponent seeking a quick finish...
Gung-Ho Lunatic
I'm assuming you meant E-10 as you can't hit me from E-9, the attack hits BTW. Bwahaha,not strong enough you fairy. arbiter:
five foot step forward start rage Wild fighting 1d20 + 9 ⇒ (17) + 9 = 26,1d20 + 9 ⇒ (2) + 9 = 11 damage 1 2d6 + 13 ⇒ (3, 3) + 13 = 19, 2d6 + 13 ⇒ (1, 1) + 13 = 15 Although the attack barely scratched BASHA's leathery skin, he screams out his rage. The BASHA swings his sword ,with his usual contempt for his own safety, in wide arcs. five foot step forward to D-10, Attack 1 26 damage 19, Attack 2 11 damage 15
Gung-Ho Lunatic
Ok, you have to put the results of your rolls and a description of what you did outside of the spoiler. Also since its your first match be remembered that this first round is a surprise round.You only get a move or a standard action plus swift and free actions ,unless you have an ability that lets you act normally in the surprise round.
Now you could make a partial charge as a standard action but only up to your movement speed(if you are a 3rd level monk with 40ft move and a 10ft reach spiked chain you could reach me no problem.Or if you are a sohei who can act normally in the surprise round you could make a regular charge. Either way I need to know what square you are in now the result of your attack roll and the damage you did if you hit.
Gung-Ho Lunatic
BASHA stomps into the arena his trusted greatsword lifted into the air greeting the audience.
arbiter:
1d20 ⇒ 8 Initiative 8 ... looks like a tie, and I assume you have the higher initiative modifier (since mine is currently 0) so you go first.
Gung-Ho Lunatic
First misses second hits
Arbiter:
Activate Ring Burn two rounds of rage to reduce damage to 1 1 round left grapple attempt 1d20 + 12 ⇒ (20) + 12 = 32 Grapple attempt nat 20,.... pffft now its useless.Grapple provokes ad if your AoO doesn't kill me then BASHA will collapse next round.Damage Count:Shigeharu 135+whatever your AoO does-- BASHA 0.
Gung-Ho Lunatic
Arbiter:
Burn 2 rounds of rage to reduce the damage on last attack to 1. Activate ring Wild Fighting 1d20 + 12 ⇒ (1) + 12 = 13 1d20 + 12 ⇒ (11) + 12 = 23 1d6 + 7 ⇒ (2) + 7 = 9 1d6 + 7 ⇒ (3) + 7 = 10 Knowing that he is beaten BASHA lashes out once more to at least hurt his enemy both attacks miss(unless your AC went down)..arrgh I didn't even do 1 point of damage this fight, and next round I'm probably dead
Gung-Ho Lunatic
Champion of mbauers wrote:
Sorry but that FAQ says absolutely nothing about maneuvers, and as such there is nothing poorly worded about Tripping Staff. It does not contradict anything. As I see it you have to make an attack,not a maneuver replacing an attack, to use Spellstrike.But if the Arbiter says its OK then I guess there is not much to do about it.
Gung-Ho Lunatic
Champion of mbauers wrote: Ok, just went back and checked. By my count, your potion of enlarge should have run out right before your current turn (this is turn 11 and you used it on turn 1). A 250 gp potion of enlarge is CL 1. Is yours CL 1? Because if so, you can't back up and grapple me and you would actually provoke if you kept that action. I have 1 round left drank it in round 2 now is round 11 for me.
Gung-Ho Lunatic
Champion of mbauers wrote: Spellstrike allows you to use melee attacks to discharge touch spells. Certain maneuvers can be used in place of melee attacks (such as trip and disarm, for example). Frostbite has 1 charge per level. When I trip you/disarm you, etc, it triggers one of the charges (and each charge is 1d6 + 4 nonlethal). And you're not dead when I've hit you for 97? Seriously? How is that possible? :-) Pretty sure thats not how it works. There is a feat called tripping staff and it says:Special: If you are a magus with the staff magus archetype, you can use spellstrike on any trip combat maneuver you make with the staff. Why would there be a feat that allows you to do something you ca do already?
Gung-Ho Lunatic
Not dead but pissed. This consumables crap is turning into a real problem for me.BTW why do you get damage with a maneuver can you use spellstrike with them?It would appear that thats not normally possible. arbiter:
I burn 4 rounds of rage to reduce the damage of the last attack to 1 Activate ring Five foot step back Grapple attempt 1d20 + 12 ⇒ (14) + 12 = 26 I take a five foot step back and make a grapple attempt at 26-2= 24 if you have reach you get an AoO EDIT: Changed that from making a full attack with spiked gauntlets if you don't mind.
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