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"BASHA"'s page

121 posts. Alias of Sleet Storm.


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Gung-Ho Lunatic

Lifting his arms high into the air the BASHA strikes his victorypose facing the crowd,"ARE YOU NOT ENTERTAINED?"

coup de grace:

4d6 + 24 ⇒ (4, 2, 4, 6) + 24 = 40

40 damage, that should do it.


Gung-Ho Lunatic

What square are you in now?

arbiter:

AoO 10 + 1d20 ⇒ 10 + (16) = 26 damage2d6 + 12 ⇒ (4, 3) + 12 = 19
Fort9 + 1d20 ⇒ 9 + (12) = 21
five foot step back
Wild fighting8 + 1d20 ⇒ 8 + (6) = 14 damage 2d6 + 12 ⇒ (1, 4) + 12 = 17
8 + 1d20 ⇒ 8 + (19) = 27 damage 2d6 + 12 ⇒ (2, 1) + 12 = 15

AoO 26 damage 19

...feeling the sting of poison in the scratch of his feline opponent he speeds up his attacks,smashing his hammer into the poor cat repeatedly, hoping to end her before it can take effect...
fort save 25, five foot step back ,Attack1 14 damage 1, Attack 2 20 damage 19.


Gung-Ho Lunatic

No Problem

Arbiter:

use Scroll of See Invis

The BASHA casts from his scroll(no visible effects) and takes a step forward.Move to C-10


Gung-Ho Lunatic

Seeing his opponent hiding away as usual , the BASHA sighs and draws a piece of parchment.

End of turn


Gung-Ho Lunatic

The BASHA enters with his Lucerne Hammer in hand its heavy head resting on his shoulder.
"First the frog now a catlady? Are there no real warriors left to face me?"

initiative:

1d20 ⇒ 7

initiative 7


Gung-Ho Lunatic

Ready level 3


Gung-Ho Lunatic

No, that was a mistake I made there, sorry. GG to you too,thought it was over when that first color spray hit me but the need to reload was Ripleys doom.:)


Gung-Ho Lunatic

Do you even have any method of defending yourself now?

arbiter:

1d20 + 2 ⇒ (15) + 2 = 17
move to K-14
ack the frog 1d20 + 10 ⇒ (19) + 10 = 29
damagen 2d6 + 12 ⇒ (4, 5) + 12 = 21

Crit confirmation 1d20 + 10 ⇒ (10) + 10 = 20
damage 2d6 + 12 ⇒ (5, 2) + 12 = 19


will save 17
.......with cruel laughter the BASHA follows the the little miscreant to deliver the final blow.
move to K-14 and attack 29 damage 21 , this is a critical threat
Crit confirmation 20 additional damage 19.


Gung-Ho Lunatic

Sunder falls under the Damaging Object rules, according to the table your musket would have hardness 5 and 5 hitpoints(as I believe it falls under projectile weapons) unless its magical +1 in wich case hardness and hitpoints would increase.Since you said it's normal that would mean it's destroyed, you can't use it anymore.

Hardness and hitpoint tables can be found here


Gung-Ho Lunatic

BASHA takes a move action to to follow the frogmans steps right to where he dissapeared, drawing his greatsword in the process.Don't run away now froggy it was just starting to be fun.
I use my move to go straight to K- 11 if you are in K-12 or L-12 I attack with another sunder maneuver wich provokes BTW if you are in K-13 or L-13 I use the remaining 5 foot of my move to end my move in K-12 and also use another Sunder.If you are elsewhere and I can see you I use another move to end my turn adjacent to you. If I can not see you from K-11 or K-12, please tell me before I take the rest of my turn.

arbiter:

sunder 1d20 + 10 ⇒ (17) + 10 = 27
damage 2d6 + 12 ⇒ (6, 6) + 12 = 24

sunder in case it applies 27 damage 24


Gung-Ho Lunatic

How many of those do you have?

arbiter:

1d20 + 2 ⇒ (17) + 2 = 19

Hah... 19, guess I'm going to eat another one right next but every round of you not firing is a sucess

Edit: Wait is it my turn now?


Gung-Ho Lunatic

Oh common,.... again?Do the durations stack?I'm not sure.I think only the longest applies but I might be wrong.

arbiter:

1d20 + 2 ⇒ (3) + 2 = 5

Failed again


Gung-Ho Lunatic

One thing though.Can you ready an action? Readying takes a standard action, and you moved last round, so not sure.If you can act normaly in the surprise round just disregard that.


Gung-Ho Lunatic

Argh, you and your pesky will saves.

arbiter:

2 + 1d20 ⇒ 2 + (1) = 3

nat 1, as per usual, its not over though now you have 4 rounds to kill the BASHA, he's not helpless so no coup de grace , good luck


Gung-Ho Lunatic

Happy that his opponent moves towards him so carelesly the BASHA darts forward while Drawing his lucerne hammer hacking downwards aimed at froggy's weapon.

arbiter:

start rage
partial charge to D-11
Draw lucerne hammer as part of the charge
Sunder attempt 1d20 + 12 ⇒ (2) + 12 = 14
damage 2d6 + 12 ⇒ (2, 2) + 12 = 16

partial charge to D-11 Sunder attempt 14(pathetic I know) damage 16.


Gung-Ho Lunatic

Me too.:)


Gung-Ho Lunatic

BASHA strides back into the arena eager to prove himself after his last embarrasing deafeat.
"Prepare to die maggot."
I don't even have to roll initiative, you go first.


Gung-Ho Lunatic

In the meanwhile you can fight the BASHA.Could anyone setup a challenge match for me against Lyr?


Gung-Ho Lunatic

The damage doesn't actually kill him but a DC49 fortn save is to high I guess.Still for completenes.

arbiter:

7 + 1d20 ⇒ 7 + (19) = 26

Hah rolled a 19 on the d20 ,almost made that save.


Gung-Ho Lunatic

arbiter:

1d20 + 2 ⇒ (1) + 2 = 3

nat 1.We could have had that shorter you know?Anyway you win.Don't want to look like a sore loser but seriously this is bitter.


Gung-Ho Lunatic

arbiter:

1d20 + 2 ⇒ (7) + 2 = 9

Ah man,you let me wait that long for this? No way the BASHA makes that save. will save 9


Gung-Ho Lunatic

Let's fast forward to the point where the fight starts.

arbiter:

keep my readied action until it triggers


Gung-Ho Lunatic

BASHA stands still glaring into the open space.

arbiter:

Ready attack action
condition: as soon as he appears


Gung-Ho Lunatic

"I'm starting to get bored here ,give me something to smash."

BASHA cast another spell and draws his flail ready to bash some heads in....

arbiter:

cast mage armor

draw flail


Gung-Ho Lunatic

Sorry, busy day.

arbiter:

I complete the casting of enlarge person and move back to AB-10-11

The BASHA appears again in AB-10-11 now twice as large as before.


Gung-Ho Lunatic

A the invisibility game, this spell is dominating the arena.:)

The BASHA enters the arena, this time with a huge amount of weapons starpped to his back.Two Polearms ,his sword a large flail, and three nets are visible.
His opponent out of sight he takes a five foot step behind the collumn and starts casting a spell no visible effects.

arbiter:

five foot step to B-9
I break up the casting of enlarge person into two standard actions

take the first standard action now and complete the casting next round.


Gung-Ho Lunatic

initiative:

1d20 ⇒ 17

init 17..not bad


Gung-Ho Lunatic

I'm for starting the next round with the contestants we have.Any late arrivals can be pitted against each other.


Gung-Ho Lunatic

Ready


Gung-Ho Lunatic

Changed BASHA's gear. I think it's time for the next round if only to keep things rolling.

Also I challenge that ripoff Durgrosh.


Gung-Ho Lunatic

Both your attacks miss.EDIT: No wait your second attack actually hits

Moving from F-17 to I-11 would be 45 feet so I'm guessing you stop in I-12.I might be wrong and you do have a 45 ft movement speed or more, if thats the case just say so and I will change my action.

"Hah slipped there for a moment.Won't happen again it's over, little man."

Spoiler:

move to I-13

Attack 1d20 + 11 ⇒ (14) + 11 = 25
damage 2d6 + 13 ⇒ (4, 2) + 13 = 19


BASHA follows through with a vicious overhand chop,apparently trying to cut his adversary in half.
move to I-13 Attack 25 Damage 19


Gung-Ho Lunatic

"THERE IS NO ESCAPE"

arbiter:

Move to E-17
Attack 1d20 + 11 ⇒ (2) + 11 = 13 damage 2d6 + 13 ⇒ (1, 5) + 13 = 19

BASHA trails his wounded opponent seeking a quick finish...
Move to E-17(yep, I have fast movement to) then attack Attack Roll 13, damage 19 ...guess that misses. You get an AoO when I move from E-16 to E-17 but I get cover(+4AC) against that attack due to the wall.


Gung-Ho Lunatic

I'm assuming you meant E-10 as you can't hit me from E-9, the attack hits BTW.

Bwahaha,not strong enough you fairy.

arbiter:

five foot step forward
start rage
Wild fighting 1d20 + 9 ⇒ (17) + 9 = 26,1d20 + 9 ⇒ (2) + 9 = 11
damage 1 2d6 + 13 ⇒ (3, 3) + 13 = 19, 2d6 + 13 ⇒ (1, 1) + 13 = 15

Although the attack barely scratched BASHA's leathery skin, he screams out his rage. The BASHA swings his sword ,with his usual contempt for his own safety, in wide arcs.

five foot step forward to D-10, Attack 1 26 damage 19, Attack 2 11 damage 15


Gung-Ho Lunatic

Pshh,....another one of those cowards.COME OUT AND FIGHT; I WILL EVEN GIVE YOU THE FIRST STRIKE.
BASHA casts a spell (no visible changes) and takes a five foot step forward to C-10.


Gung-Ho Lunatic

Ok, you have to put the results of your rolls and a description of what you did outside of the spoiler.

Also since its your first match be remembered that this first round is a surprise round.You only get a move or a standard action plus swift and free actions ,unless you have an ability that lets you act normally in the surprise round.
The starting positions are determined in alphabetical order, my name starts with B so I'm in B-10 you are in K-10.We are 45ft away from each other.

Now you could make a partial charge as a standard action but only up to your movement speed(if you are a 3rd level monk with 40ft move and a 10ft reach spiked chain you could reach me no problem.Or if you are a sohei who can act normally in the surprise round you could make a regular charge.

Either way I need to know what square you are in now the result of your attack roll and the damage you did if you hit.


Gung-Ho Lunatic

BASHA stomps into the arena his trusted greatsword lifted into the air greeting the audience.
"The peoples champion has returned, watch as I rip his arms out and put them where hs legs are."

arbiter:

1d20 ⇒ 8

Initiative 8 ... looks like a tie, and I assume you have the higher initiative modifier (since mine is currently 0) so you go first.


BASHA submitted.


Don't forget the BASHA. Haven't gotten around to send in the new sheet but I hope I'll be done by tommorow.


Gung-Ho Lunatic

Not so good for me:)


Gung-Ho Lunatic

Yes he's dead.


Gung-Ho Lunatic

First misses second hits

Arbiter:

Activate Ring
Burn two rounds of rage to reduce damage to 1 1 round left
grapple attempt
1d20 + 12 ⇒ (20) + 12 = 32

Grapple attempt nat 20,.... pffft now its useless.Grapple provokes ad if your AoO doesn't kill me then BASHA will collapse next round.Damage Count:Shigeharu 135+whatever your AoO does-- BASHA 0.


Gung-Ho Lunatic

I don't want to get into an overly long rules argument.If the arbiter ok'd it then thats that for me.
Still a maneuver is not a melee attack some maneuvers REPLACE melee attacks.

And yes still raging


Gung-Ho Lunatic

Arbiter:

Burn 2 rounds of rage to reduce the damage on last attack to 1.
Activate ring
Wild Fighting
1d20 + 12 ⇒ (1) + 12 = 13
1d20 + 12 ⇒ (11) + 12 = 23
1d6 + 7 ⇒ (2) + 7 = 9
1d6 + 7 ⇒ (3) + 7 = 10

Knowing that he is beaten BASHA lashes out once more to at least hurt his enemy
both attacks miss(unless your AC went down)..arrgh I didn't even do 1 point of damage this fight, and next round I'm probably dead


Gung-Ho Lunatic
Champion of mbauers wrote:

Ok, I'll assume you're still large then. Also, to answer your question re: tripping staff--It's actually just a poorly worded feat. If you're reading the thread I think you are, look at this guy's argument:

Mathwei ap Niall wrote:
Kazaan wrote:
To deliver a touch spell via spellstrike, it must be a normal melee attack. When you replace it with a combat maneuver (which, mind you, must be Disarm, Trip, or Sunder as those are the only ones that can be swapped in for a melee attack), it no longer qualifies to deliver the spell. There's actually a feat that's required to deliver a spell via spellstrike on a trip combat maneuver with a quarterstaff; Tripping Staff. So, as much as I like the flavor, RAW, it ain't allowed.

That's not exactly true.

That feats only real benefit is to allow you to treat all Quarterstaves as if they have the trip special quality.
The special entry directly contradicts the faq ruling on spellstrike which states that touch spells still function exactly the same as normal and Spellstrike just adds another way to deliver them.

In other words you CAN attempt a trip CM (which is a type of attack roll) and on a successful trip discharge your spell.

Here's the faq he is referring to.

Can a magus use spellstrike to cast a touch spell, move, and make a melee attack with a weapon to deliver the touch spell, all in the same round?

Yes. Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the magus spellstrike ability doesn’t change the normal rules for using touch spells in combat. So, just like casting a touch spell, a magus could use spellstrike to cast a touch spell, take a move toward an enemy, then (as a free action) make a melee attack with his weapon to deliver the spell.

On a related topic, the magus touching his held weapon doesn’t count as “touching anything or anyone” when determining if he discharges the spell. A magus could even use the spellstrike...

Sorry but that FAQ says absolutely nothing about maneuvers, and as such there is nothing poorly worded about Tripping Staff. It does not contradict anything. As I see it you have to make an attack,not a maneuver replacing an attack, to use Spellstrike.But if the Arbiter says its OK then I guess there is not much to do about it.


Gung-Ho Lunatic
Champion of mbauers wrote:
Ok, just went back and checked. By my count, your potion of enlarge should have run out right before your current turn (this is turn 11 and you used it on turn 1). A 250 gp potion of enlarge is CL 1. Is yours CL 1? Because if so, you can't back up and grapple me and you would actually provoke if you kept that action.

I have 1 round left drank it in round 2 now is round 11 for me.


Gung-Ho Lunatic
Champion of mbauers wrote:
Spellstrike allows you to use melee attacks to discharge touch spells. Certain maneuvers can be used in place of melee attacks (such as trip and disarm, for example). Frostbite has 1 charge per level. When I trip you/disarm you, etc, it triggers one of the charges (and each charge is 1d6 + 4 nonlethal). And you're not dead when I've hit you for 97? Seriously? How is that possible? :-)

Pretty sure thats not how it works. There is a feat called tripping staff

and it says:
Special: If you are a magus with the staff magus archetype, you can use spellstrike on any trip combat maneuver you make with the staff.
Why would there be a feat that allows you to do something you ca do already?


Gung-Ho Lunatic

Not dead but pissed. This consumables crap is turning into a real problem for me.BTW why do you get damage with a maneuver can you use spellstrike with them?It would appear that thats not normally possible.

arbiter:

I burn 4 rounds of rage to reduce the damage of the last attack to 1 Activate ring
Five foot step back
Grapple attempt
1d20 + 12 ⇒ (14) + 12 = 26

I take a five foot step back and make a grapple attempt at 26-2= 24
if you have reach you get an AoO

EDIT: Changed that from making a full attack with spiked gauntlets if you don't mind.


Gung-Ho Lunatic

AOO:

1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24
3d6 + 13 ⇒ (3, 4, 3) + 13 = 23

attack 24
Damage 23 if i get disarmed I take my attack with my spiked gautlets instead

Spoiler:

1d20 + 10 ⇒ (7) + 10 = 17
1d6 + 7 ⇒ (2) + 7 = 9

attack 17
Damage 9

I take it they both miss.


Gung-Ho Lunatic

BASHA bursts on his feet and strikes again.You can not hurt me girly elf.

Arbiter:

1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29
3d6 + 13 ⇒ (5, 3, 3) + 13 = 24


Attack 29
Damage 24


Gung-Ho Lunatic

I don't know what you mean,I didn't stand up yet.

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