Azrial Skye's page

Organized Play Member. 20 posts (39 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.



Sovereign Court

I've been working on a custom class for the past two days and I wan't to make sure it's a balanced and viable option. The main class focus was a lofty aerial fighting style with Cavalier-esque features.
Dragonaut

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1----1-----------0------2------0--
2----2-----------0------3------0--
3----3-----------1------3------1--
4----4-----------1------4------1--
5----5-----------1------4------1--
6---6/1----------2------5------2--
7---7/2----------2------5------2--
8---8/3----------2------6------2--
9---9/4----------3------6------3--
10--10/5---------3------7------3--
11--11/6/1-------3------7------3--
12--12/7/2-------4------8------4--
13--13/8/3-------4------8------4--
14--14/9/4-------4------9------4--
15--15/10/5------5------9------5--
16--16/11/6/1----5------10-----5--
17--17/13/7/2----5------10-----5--
18--18/13/8/3----6------10-----6--
19--19/14/9/4----6------10-----6--
20--20/15/10/5---6------12-----6--

Class features:
Bonus Feat at 1st 2nd and every 4 levels after.Must be combat feats.
Evasion
High Jump
Flight (via natural wings, Animal companion/mount, or magic) 1min/level 1+CON times a day
Flight at will (see flight, subtract time constraints)

Eventually the Dragonaut will be allowed to choose a Cavalier class Order to join, until then he/she is considered a Knight Errant.

The Dragonaut will not make use of the Cavalier class feature Challenge, and is considered mounted whilst amid flight.
Bonuses applied to a Cavaliers mount do not apply to the Dragonaut.

HD: D6
Skill ranks: 4+INT per level

Proficient with Light and medium armor, all shields excluding Tower shields, as well as with Simple and Martial Weapons.
(Still deciding wether or not to make them ineligible for the 2 Weapon Fighting and improved 2 Weapon Fighting feats)

Sovereign Court

I've been working on a custom class for the past two days and I wan't to make sure it's a balanced and viable option. The main class focus was a lofty aerial fighting style with Cavalier-esque features.
Dragonaut

/
/
/
----BaB---------Fort---Ref---Will
1----1-----------0------2------0--
2----2-----------0------3------0--
3----3-----------1------3------1--
4----4-----------1------4------1--
5----5-----------1------4------1--
6---6/1----------2------5------2--
7---7/2----------2------5------2--
8---8/3----------2------6------2--
9---9/4----------3------6------3--
10--10/5---------3------7------3--
11--11/6/1-------3------7------3--
12--12/7/2-------4------8------4--
13--13/8/3-------4------8------4--
14--14/9/4-------4------9------4--
15--15/10/5------5------9------5--
16--16/11/6/1----5------10-----5--
17--17/13/7/2----5------10-----5--
18--18/13/8/3----6------10-----6--
19--19/14/9/4----6------10-----6--
20--20/15/10/5---6------12-----6--

Class features:
Bonus Feat at 1st 2nd and every 4 levels after.Must be combat feats.
Evasion
High Jump
Flight (via natural wings, Animal companion/mount, or magic) 1min/level 1+CON times a day
Flight at will (see flight, subtract time constraints)

Eventually the Dragonaut will be allowed to choose a Cavalier class Order to join, until then he/she is considered a Knight Errant.

The Dragonaut will not make use of the Cavalier class feature Challenge, and is considered mounted whilst amid flight.
Bonuses applied to a Cavaliers mount do not apply to the Dragonaut.

HD: D6
Skill ranks: 4+INT per level

Proficient with Light and medium armor, all shields excluding Tower shields, as well as with Simple and Martial Weapons.
(Still deciding wether or not to make them ineligible for the 2 Weapon Fighting and improved 2 Weapon Fighting feats)


Seeking a mentor to help me become a better DM and furthering my understanding of how to play the game.


Trying to put together a regular campaign on Skype.
Trying to learn to DM so I'm also using this as a learning experience.
I would like to be a player not the gm, and if possible I'd like to play at least twice a week.
NO requirements other than a new character for the campaign.
Mature players welcome, all themes and elements are accepted.
***MATURE CONTENT WARNING***
If you aren't comfortable with mature content please stay away. There will be no restrictions on content unless agreed upon by the group.

Please post or PM me.
I will answer any and all questions.


I am a novice Pathfinder player in DE.
After losing my GM I decided to become one and am currently running a campaign for my roomates.
Learning to GM is proving to be highly convoluted and difficult.
The campaign I am currently running is functional in the weakest sense
but boring and some of the mechanics are hideously broken.
I've poured through the core rule book and the gm guide published by paizo but they do not seem to answer my questions. What I find are round about arbitrary explanations.

I am currently running the Rise of the Rune Lords adventure path for my players. One is a novice like myself, running a Drow Psionic/Cryptic natural Lycanthrope (HELP MEEEEE!)
the other two are green as can be, one a Drow Abyssal Sorceress the other a Kitsune Fey Sorceress.
Having just cleared the Catacombs of Wrath and defeated The Quasit Erylium the APL is 6 (I have been handing out levels based on encounters not exp) only to find out that they were supposed to be Lvl 2?

The published adventure path leaves even more confusion in its wake.
I'm having a hard time turning it into an actual story. for example it jumps straight from the end of the CoW to the beginning of Thistle top.

If someone can PLEASE offer some insight I would be DEEPLY GRATEFUL!
Reply on this thread or Send me a PM.
In respects to learn about being a gm, I would love someone to tutor me in this on a semi regular basis.