![]() ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Chronicle looks good. Thanks all! ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Profession (Architect): 1d20 + 6 ⇒ (11) + 6 = 17 ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Azelwarred scutters through the pews to cross the room and get closer to the oversized foe.
![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Azelwarred cautiously approaches the imposters, seeking cover.
![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Azelwarred casts guidance on Trajan. ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Looking over the poor forgeries, Azelwarred declares, "I could prepare for you far more convincing forgeries than these and, likely, within a fraction of the time spent--though it would appear that quite little was to be had." "Assuming, however, that we are not dealing with clear incompetence, then it would seem these have been offered by someone who was in haste to frame us. This suggests that the culprit is someone local, who did not have the information regarding our identities until more recently after we arrived." concludes the gnome. "The question, then, to be explored is who among the locals has the motive for doing so? Answer that question and your villain is revealed." ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() "One without peer has come for those without guilt? No matter. We shall see to it that justice is satisfied," assures Azelwarred. The lawful gnome acquiesces. ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() "Arrest us?" Azelwarred inquires, more curiosity than outrage. "We certainly do not wish to rouse the displeasure of His Eminence, long in his wisdom may he impart both justice and mercy. Yet, surely before we are to depart and answer to our accusers, whoever they may be, we are reasonably to be informed as to the nature of the offense for which we are to answer?" The gnome tries to recall local legal customs or, failing that, to encourage the flow of information through his charm.
![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() "There is also the tomb to consider," notes Azelwarred. "though I suppose it could be reached by ship." ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Azelwarred the Wise wrote: Guidance provides a +1 circumstance bonus. Doh! Guidance provide a +1 COMPETENCE bonus as indicated in the above link. It stacks with Good Hope but not Inspire Courage. Azelwarred moves in and ducks behind a pew, casting magic stone on some broken pieces of masonry. ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Hamish the Bard wrote: Btw, Guidance won't stack with Good Hope (both are Morale bonuses to the same rolls). It could still be useful, but only on Zeldana or Winnie. Guidance provides a +1 circumstance bonus. If it doesn't help Jaakko and Azelwarred knows it, then he would cast it on himself. ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() GM Jhaeman wrote: @Azelwarred: Just checking--did you have call lightning prepared twice? (I may be misunderstanding) Oops. It appears I did not. Realizing he has not prepared the spell, Azelwarred instead approaches Jaakko Varpunen and bestows the benefits of some guidance. ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Will save: 1d20 + 9 ⇒ (14) + 9 = 23
The gnome's spell fizzles. "If at first, you don't succeed..." Casting call lightning ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Azelwarred begins casting call lightning.
![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Azelwarred looks for anything hidden or out of place.
![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Storms killed the neighborhood internet yesterday. Will post next when I have service back. Please bot me until then ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Azelwarred bends down, picks up a trio of rocks, and enchants them as he draws his sling.
![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() "After you," motions Azelwarred. ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Azelwarred begins searching for clues, something the perpetrators left behind, perhaps?
![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Azelwarred finishes his spell, allowing a swarm of spiders to appear amidst two of the lions (black & blue), he then moves closer to his allies. Spider swarm (bite) plus poison and distraction (DC 11): 1d6 ⇒ 2 ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Azelwarred moves a bit closer, then begins to cast summon swarm, intending to cover the lion in the middle. "Some spiders ought to do."
![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Azelwarred shakes his head and mutters a spell, speak with animals. "My, you are trio of fine, noble beasts. We have no quarrel with you. What have these unsavory men done to you?" he asks of the lions, pointing toward the fleeing culprits. "I've tried asking one myself, but he was quite uncooperative. You three, however, appear to be far more reasonable and intelligent." If a Diplomacy (Or Survival) roll is warranted: Diplomacy or Survival: 1d20 + 12 ⇒ (10) + 12 = 22 ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Perception: 1d20 + 13 ⇒ (13) + 13 = 26 Azwelwarred approaches one of the standing next to the animal menagerie wagons, who appears to be sweating profusely and looking around nervously. "I say, good sir, is something wrong?" he asks the guard. "Will you be forthright or must I as inquire amongst the members of the menagerie? Most camels tend to be quite observant as well as honest, if a bit condescending." ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Azelwarred partakes of the fine food, dancing and singing. In between he offers some advice to any who seems willing to accept it. ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() For the evening, Azelwarred will attune himself to the spirits of the city, seeking information from not only the overall architecture and bustle of the town but also from individual denizens both upright and otherwise. Diplomacy to gather information about upcoming wedding and/or the merchant Bashir al-Mudaris: 1d20 + 12 ⇒ (18) + 12 = 30 If he spots a mouse, a sparrow, or some other creature that looks potentially talkative, he will cast speak with animals to try and gain additional information from a different perspective. ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() I am using a replay on this scenario. I played it once before with a party that had a shapechanger and the whole thing went off the rails quickly, so I only have "knowledge" up to a certain point. ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() "Good Venture-Captain, Osretia Cassomiran," speaks a white-haired gnome with a jovial laugh and high-pitched tone. "You are speaking to Azelwarred the Wise, Advisor to both pauper and prince, to both scallywag and sovereign, to both ruler and ruffian." He gives a deep bow. "I have attire to suit occasions from the most decent to the most decadent, from the most ribald to the most righteous, from the most auspicious to the most appalling." ![]()
LN Male gnome druid (urban druid) 5 | AC 16, touch 11, flat-footed 16 | HP 30/35 | Resist fire 3 | Speed 20 ft. (15 ft. in armor)
Skills: Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
Acrobat -3 (-11 jump), Appr +3, Bluff +2, Diplo +12, Disable +4, Kn (arcana, engineer) +9, Kn (geography) +4, Kn (history) +13, Kn (local, nobility, religion) +10, Linguist +6, Prof (architect) +6, Spellcft +13, Surv +12 ![]() Dot |