Alain

Azar Longspear's page

26 posts. Organized Play character for DEREK LANE 127.


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Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]
Fjuri wrote:
We'd still have a group of 4. Azar, has your character an exp to spare? As in, do you need to catch up later if you miss this one?

I will need to catch up later. Sad, since I played Silent Tide years ago. My first adventure, I believe. And since I can hardly remember my name day to day, I think I wouldn't prejudice the table with ooc knowledge. Can't you replay scenarios as Core, once, if you've played them as Standard?

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]
Fjuri wrote:
Andrezi and Azar are registered as PFS Normal characters. You need to re-register them as PFS CORE. (Or register new ones if you can't delete them).

Do u know how to reregister them as CORE? I don't see that option.

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

I have already played Silent Tide, so Azar will sit this one out. PM me when we hit the next adventure. I want to play again!

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Derek Lane 127
Azar Longspear
1676-4 CORE
Silver Crusade

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Traveling today and tomorrw. Out of the office on business next week. Should have internet and be able to post (but on GMT+1).

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Azar turns to Thran and touches him with his holy symbol of Iomedae, channeling the battle rage of the shield maiden.

Thran, you've got a +1 to damage rolls for one round.

Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]
Korvan the Hunter wrote:
Good find Osborn. Who can use them and do we need to use them now? After that should we move to the center hallway and that door?" Korvan asks ready to move on...

"I can use the cure scroll, as well as the dispel magic scroll," says Azar, perusing them.

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Azar channels healing for all,injured.

Channel: 1d6 ⇒ 5

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Azar attacks with his Longspear!

Longspear: 1d20 + 3 ⇒ (2) + 3 = 5 Dmg: 1d8 + 2 ⇒ (6) + 2 = 8

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Azar smiles awkwardly at Korvan's thanks and wonders what will happen to these fellows who have been cursed. How will they recover, he wonders.

He proceeds with Andrezi, Korvan and Osborn into the next room, carefully looking about.

Perception: 1d20 ⇒ 9

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]
Korvan the Hunter wrote:

"Thank you friends. That was rather discomforting. Give me a second to bind my wounded leg." the woodsman says to the others, then sheathes his scimitar and draws his bow...is there anything in here that can help us solve the mystery?"

at 6/13 HP

"Let me help with that," says Azar.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Azar attacks with his spear again.

Longspear: 1d20 + 3 ⇒ (11) + 3 = 14 Dmg: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Azar attempts to hit, as well.

Longspear: 1d20 + 3 ⇒ (3) + 3 = 6

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]
Azar Longspear wrote:

Azar moves to an andvanteous advantageous position and attempts to strike the blue vargouille with his longspear.

[dice=Longspear]1d20+3+2
[dice=dmg]1d8+2

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Azar moves to an advanteous position and attempts to strike the blue vargouille with his longspear.

Longspear: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
dmg: 1d8 + 2 ⇒ (4) + 2 = 6

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Kn. history: 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]
Osborn Brushgather wrote:
I am new to Pathfnder. Am I now healed for 2?

Yes.

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

S+%$e, what have I gotten myself into? thinks Azar as his blood turns cold and dead things begin walking. And attacking.

"Ruh- ruh right. Uh, slash and, uh smash, umm, which, uhh," stutters Azar. "What do I, what do I --" His hands gripping the longspear begin to shake.

The skeleton smashes the half orc in the chest and the crunching of Andrezi's bones reaches the frightened cleric of Iomedae.

**Courage, priest. HEAL.**

I must be brave. They need healing, thinks Azar. He concentrates, one hand pulling the wooden sword-and-star from beneath his vest and stroking it.

Channel Energy (Healing): 1d6 ⇒ 2

A weak wave of blue-tinted energy washes over his allies, healing them.

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Azar throws his backpack over his shoulder and checks his spear, his mace, and his money.

All good, he thinks, consciously ignoring the holy symbol in his backpack.

"Ah got everthin' ah need. Lezgo," he says, nodding towards the door.

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]
Korvan the Hunter wrote:
"I am not a healer or skilled in any healing arts. I hope one of you are adept at figuring out the ills mentioned." Korvan says from the back of the room.

"That would be me," says Azar, raising his hand.

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

"He sounds like he was pretty sick, not cursed. But, if you say so," says Azar, somewhat skeptically. "Any other symptoms or signs?"

Knowledge (history) for the museum: 1d20 + 4 ⇒ (12) + 4 = 16
Knowledge (religion) for what type of curse?: 1d20 + 4 ⇒ (8) + 4 = 12
Heal for the disease/illness: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Azar leans on his spear. The road dust clings to his gear, coating the links of his chainshirt until there is no gleam left. Nothing heroic shines through.

"Well met, travelers. M'name is Longspear, cuz uh the spear," he says, smiling, tapping the haft of the weapon. "Real name's Azaryahu Talmai. Bit of a mouthful. Y'can call me Azar if ya want. I've been doing medical duties on the caravan roads between Taldor and the western countries, so... happy to help on this outing, too."

Grand Lodge

Updated Azaryahu's profile. Added his backstory and made small adjustments to make him "core".

Grand Lodge

Fjuri wrote:


STANDARD: 14 13 candidates

Azaryahu

Core: 5 6 candidates
Revvy
Osborn
qwerty
Ietsuna
Andrezi
Azaryahu

Anyone willing to increase their chances to play by switching? :)

YES. Azaryahu can easily be retrofitted into core. He's a cleric, afterall.

Grand Lodge

I'm in for a standard campaign. Azaryahu Longspear is my Level 1 PFS cleric. I've noted this style of play, linking adventures into a cohesive campaign arc, and thought, "What a great idea." Would be excited to try it out.