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Axlem's page
74 posts. Alias of MCCL.
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Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Time to sink this thing.
Artair will hand everything out of the boat and put some axe holes in the bottom and get out. Maybe via rope...
Let me know if I need to make any rolls.
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Assuming we park the carriage there, I will jump out and head to the door and pound on it...
Anyone up?
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
[b]The business woman sent us to the temple to heal before our journey, they were nice enough to take care of us, they know what happened from healing us the first time, we should go there and see if we can awaken someone, that is my suggestion.[/]
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
I say we head back to town.
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
I am probably messy enough...
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Well that was fun. Enough for this journey, back to the carriage anyone?
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
I assume that I have to do something with our guest. SO when I can attack, here are my rolls:
INIT: 1d20 + 2 ⇒ (19) + 2 = 21
attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d20 + 4 ⇒ (20) + 4 = 24 **** This should have been 1d10+4, so would that just be 14 damage?
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Petian has a +1, can we just roll for him?
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Sorry...
1d20 + 5 ⇒ (2) + 5 = 7
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
I will carry the driver when they return. Tulle and Adokul will provide protection from the rear and Tomak and Petian will lead, does that work for everyone?
What sort of rolls will I need to make to carry him through the tunnel?
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
You two check the tunnel. The rest of us will stay with the driver.
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
A good suggestion. Who wants to check? Lets get figured out how we are headed down and do it before the night gets any later. I will carry the driver, with help,either down the tunnel or down the cliff. Who feels sneaky? We should send a couple down the tunnel for safety, so that no one is alone. And to make sure it gets us where we need to go. You are correct, Adokul, my apologies it is getting late and I am anxious to get moving.
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
OK, I waited a bit.
It looks like there is an easier way down over here....
To our "driver": I am going to help carry you down to the carriage.
To the rest: [b] Can someone help me carry him? [b]
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
perception: 1d20 + 5 ⇒ (19) + 5 = 24
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Might quiet me down :)
Would you like some drink? We are going to tie you up to carry you out of here, OK? To the party: Regardless, I agree, we need to leave quickly.
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
I too can heal...
Will it work for me to try?
treat deadly wounds: 1d20 + 2 ⇒ (7) + 2 = 9
Maybe we should TRY to knock him out. That might make him feel better.
I do have some ale, would that quiet him down?
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
I think that is good. We could also lower him with rope. I would suggest some of the party going down first to help. Lets just do it.
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Do we want to return him to the town. Any ideas on getting him down the cliff?
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
I suppose I should untie the guy and ask again?
heal: 1d20 + 2 ⇒ (17) + 2 = 19
Other than the obvious, are you OK?
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
perception: 1d20 + 5 ⇒ (14) + 5 = 19
Looks like they ate his legs for dinner, but he is in the tent.
heal: 1d20 + 2 ⇒ (6) + 2 = 8
To check how he is doing.
Are you OK? to the driver.
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
perception: 1d20 + 5 ⇒ (8) + 5 = 13
I hear something from this tent over here...
Is the giant beast dead and does anyone know what it is?
Axlem approaches the tent that the noise is coming from cautiously.
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
We are finally rolling well....
...knock on wood
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d10 + 6 ⇒ (2) + 6 = 8
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d10 + 6 ⇒ (4) + 6 = 10
Finally!
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
In goblin: What is that beast?
And then a whack at the remaining goblin:
attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
damage: 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
If it goes on further, I will move on to kill the other goblin that lives (or the one I hit if it did not kill him already)
Feel free to duplicate my above rolls if necessary.
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Focus on Tomak's goblin, Adokul is going to grab the last one and we should be able to get it to talk. I will finish off this one!
Is there anything we can do to assist in tieing that last one up?
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
attack: 1d20 + 7 ⇒ (6) + 7 = 13damage: 1d10 + 6 ⇒ (10) + 6 = 16
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
to the goblins: surrender and we will spare you!
I want to RAGE, which is a free action, correct? This gives a +2 to both my attack and damage rolls. (And a -2 to my AC)
attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
damage: 1d10 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Let do this!
stealth: 1d20 - 4 ⇒ (17) - 4 = 13
initiative: 1d20 + 5 ⇒ (15) + 5 = 20
perception: 1d20 + 6 ⇒ (11) + 6 = 17
attack: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d10 + 4 ⇒ (7) + 4 = 11
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
What do we need to do to get this started?
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Lets do it!
Anyone know how this rage thing works? I might want to do that eventually
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Axlem readies his Axe to do the same...
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
@Tomak: I believe once I threw the rope down the checks were not needed.
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Checking for an answer to Adokul's question:
perception: 1d20 + 5 ⇒ (17) + 5 = 22
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
I follow Adokul since he should not be alone...
Acro: 1d20 + 1 ⇒ (9) + 1 = 10
swim: 1d20 + 1 ⇒ (18) + 1 = 19 (Just in case)
stealth: 1d20 - 3 ⇒ (4) - 3 = 1
perception: 1d20 + 5 ⇒ (7) + 5 = 12
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
I would think that you can.
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
I have to head up anyway, so I will drop a rope to those who dont want to follow. If you want to follow, come on up...
My movement is 30, so I assume I only need to pass 6 checks, and I will take the route I found...
climb: 1d20 + 1 ⇒ (10) + 1 = 11
climb: 1d20 + 1 ⇒ (10) + 1 = 11
climb: 1d20 + 1 ⇒ (4) + 1 = 5
climb: 1d20 + 1 ⇒ (14) + 1 = 15
climb: 1d20 + 1 ⇒ (8) + 1 = 9
climb: 1d20 + 1 ⇒ (18) + 1 = 19
climb: 1d20 + 1 ⇒ (6) + 1 = 7
climb: 1d20 + 1 ⇒ (14) + 1 = 15
climb: 1d20 + 1 ⇒ (7) + 1 = 8
So I can drop a rope...
[EDIT: As Adolkul suggested I should attempt to do this quietly...]
stealth: 1d20 - 3 ⇒ (16) - 3 = 13
And to determine what I find when I get up there:
perception: 1d20 + 5 ⇒ (7) + 5 = 12
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Staying with the group... perception: 1d20 + 5 ⇒ (15) + 5 = 20 and looking left.
I am for sticking together...
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Should I accompany him as a "translator"? Or would you rather go it alone?
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
initiative: 1d20 + 2 ⇒ (4) + 2 = 6
I guess I am waiting...
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
I am OK with that as well.
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
We dont know how long we will be gone, he may still come to and make off with our ride. I am starting to agree with Tulle that it may actually be better to either let him die now rather than make him wait.
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5
Bound and gagged in the carriage sounds good to me. Lets go ahead and load him up and get moving. Thoughts?
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