NPC: F Goblin/Ghost Gaurdian of the Mysterious Dungeon
For the first time, Queen Axellexa the Excellent manifests her ghostly form. The old woman, from the arena appears behind Penny, and slowly transforms into the queen. She is a beautiful Goblin woman, with bluish-green skin and hair the color of snow. She raises her arms and speaks softly The After is a place of pain and misery. It is our world, but it is our world gone horribly wrong. Something happens in our future, on our world that no one who has the ability to see such things truly understands. It is said that it began when the city of Du’Orbna fell in the shroud of perpetual shadows, and an army of Goblins of a different kind from those in our time along with an army of Necromechadons fell upon the city intending to destroy it forever. The city had a protector, her name was It’Dupree, and she desperately sought for a means to vanquish the armies, but in her haste, she set lose a terrible weapon, a weapon not of this world at all, and when the weapon got out of control, it obliterated most of the world as we know it, leaving a scared landscape plagued with mutations and monstrosities pulled into our world from the planes of death and shadows. A tear falls from Axellexa’s eye You will find yourselves back in the gorge, or somewhere close by it, I cannot know for certain. My tomb is hidden behind the Tumble of the White. You have the Rod that controls the water, and he knows the way. It is only in the After that you will find the Pool with all the Right Words, which was placed in my tomb by It’Dupree herself, in the hopes that it would someday unravel the mystery of her failure, and in some way undo the destruction wrought by the terrible weapon. You will find our world overrun with monsters from the place where the planes of shadow and death touch, and also many Necromechadons roam the wastes lands unable to find their way back from where they came. They are murderous, and beyond reason, all of these things, so do not waste your time trying to save them. Find the pool, and when you have learned the right words, the guardian of the pool will send you home.
NPC: F Goblin/Ghost Gaurdian of the Mysterious Dungeon
Good luck, heroes The old woman takes the old man’s hand and they turn away from you. They lead you through hallways and storage rooms in the Area to a back room. The door to the back room opens with a low moan, and then you see , against the far wall of the back room, a pair of tall iron doors with no handles and a single key hole When you are ready, you must announce you are putting the key to the After in the key hole
NPC: F Goblin/Ghost Gaurdian of the Mysterious Dungeon
No, no fun, no games. It is a dark, bleak place outside of time and space. You might have been given some conflicting information, when you began. But know that you were given the key to the Here, Ivvinne has the Key to the Tomb, and you earned the key to the After. Your quest is nearly complete. The After will challenge you with monsters and traps that are more genuine than what you have encountered so far.
NPC: F Goblin/Ghost Gaurdian of the Mysterious Dungeon
A Gentle Melody
Olha que coisa mais linda
Ah, por que estou to sozinho?
Ah, se ela soubesse
Tall and tan and young and lovely
When she walks she's like a samba that
Oh, but he watches her so sadly
Tall and tan and young and lovely
NPC: F Goblin/Ghost Gaurdian of the Mysterious Dungeon
Ivvinne used a simple but old trick. She became invisible, and taunted the guardians that she had already slipped past them, when they drained the pool and opened the door to prove that she had not gotten past them, that was when she slipped by. To be honest, it was quite impressive, and I had to laugh. The guardians, powerful as they are, are not the brightest of individuals. Oh, I do know that she has not found the door to the After, and she does not have that key either, so getting through that, well, I don't know how she will do that as even I do not know what is guarding that door these days. But if she had gotten past that door she would be in my tomb proper, and headed for the Door to the Pool of All the Right Words, and if she were there, I would now where she was for certain. Good Luck, the Here is a very Strange Place, and most of the time I do not dare try to communicate with the inhabitants of that place, but if you need me, I will try to reach you.
NPC: F Goblin/Ghost Gaurdian of the Mysterious Dungeon
That is such an awful rendering of me, but yes you are mostly correct. Beyond this door lies the guarded treasure. The guardians will not try to eat you, I think, well, I'm pretty sure, yes, pretty sure they will not try to eat you. More than this I cannot say
NPC: F Goblin/Ghost Gaurdian of the Mysterious Dungeon
For a brief moment a vision of a ghostly, elegant Goblin queen hovers before you Welcome brave heroes. To find the Right Words you must possess three keys. Each key will open a special door. The Doors are hidden, and only the best and smartest of the bravest and pure can find the doors. I will be your guide, and I will answer your questions, but I cannot help you defeat the challenges that lie ahead of you. I hope you win.
NPC: F Goblin/Ghost Gaurdian of the Mysterious Dungeon
I am the ghost of your queen, the guardian of this Mysterious Dungeon, and the protector of the Right Words. To visit my to tomb, you must sing my name in the right key, and then these material doors will open, but be warned there is a non material barrier here as well, and it will only allow one to pass each time a lock is opened. My name is Axellexa Amoretta Angelina Arabella, some call me Axellexa the Excellent.
About FandralFandral "The Dashing" Devinwood
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Bot Me:
If no one has activated haste, he will activate his boots of speed. Then goes full ham on them. He is very cocky in his abilities. If the enemy is in flight, he will usually attempt to shoot it with his pistol instead, readying for it to get within 20 feet. He loves to parry. He always Riposte on the first successful parry. And parries until he has one panache left. Each parry cost him an AOO use and a point of panache. And the Riposte is an immediate action.
Vanities & Prestige Awards:
Expert Entrepreneur: Fame 10 PP 5; Through your many connections with the merchants and traders of Katheer, you learn how to better earn money with your own entrepreneurial endeavors. Whenever you make a Day Job check you may reroll any result of 10 or less. You must take the second result, even if it is lower. This ability may not be combined with any other ability granting a reroll. Ship: PP 10; You own a maritime vessel that you use for trade, transport, or military purposes. This ship comes complete with a crew and earns enough money through normal operation to be self-sustaining, but isn’t necessarily profitable on its own. Whenever you require passage at sea, you may choose to take your vessel instead of an unfamiliar ship hired by the Society to deploy you and your party. You gain a +2 circumstance bonus on Profession (sailor) checks and it becomes a class skill for you. You may use Profession (sailor) checks to make Day Job rolls. Journal Faction Cards: Exchange:
Season 6: 7 goals Entrepreneur (2+ goals): Once per game sessions, you may either purchase an item found on one of you chronicle sheets at a 5% discount, or gain a +5 circumstance bonus on your day job check. This discount stacks with similar abilities for a maximum discount of 15%. Associate (4+ goals): Instead of paying 5 additional prestige points to purchase items and services in settlements with fewer than 5000 residents, you only pay this extra cost in settlements with fewer than 2000 residents. In addition, treat you fame as 2 higher for the purpose of calculating your purchase limit. Chairperson(7+ goals): The discount and bonus on Day Job checks the the Entrepreneur boon provides increase to 10% and +10 respectively. A DC 50 Day Job now earns you 300 gp. When another PC attempts a Day Job check, she gains a +3 circumstance bonus on the check and can earn 200 gp on a result of 45 or higher. Season 7: 5 goals
|