Treant

Avenger of the Green's page

333 posts. Alias of Philo Pharynx.


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AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Reminder about my hardness 6

Avenger will Launch splinters at the queen, then follow up with another slash.

Hail of Splinters 2A 30' cone, 3d6P + 3d6 persistent bleed, basic reflex DC 23 Overflow ***+5 THP***
damage: 3d6 ⇒ (6, 4, 1) = 11
reactivate my aura with a 1 action blast
elemental blast, 1a melee: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 2d8 + 4 ⇒ (6, 4) + 4 = 14


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

"This is why we're here. Damn fiendish bug."

As soon as the fire clears, Avenger moves up and slashes at the queen.

2 moves
elemental blast, 1A, reach, melee: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 2d8 + 4 ⇒ (2, 7) + 4 = 13


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger also offers Perla a peach that will restore what's left of her injuries.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger climbs down easily, stretching out vines to help the drop.

athletics: 1d20 + 13 ⇒ (10) + 13 = 23


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

nature: 1d20 + 11 ⇒ (7) + 11 = 18
hero point for nature: 1d20 + 11 ⇒ (15) + 11 = 26

"Ah, Vescavors. Damn irritating bugs. We need to sneak past the swarms and find the Queen. She's the problem. We kill her and they'll disperse."


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

"Makes sense to me." Since he was fortunate enough to avoid the worst of the debilitation, he'll begin the process of pulling the corrupted corpses out.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

"If it were a disease or poison I could help out. But not yet on more esoteric issues."

I can also heal 2d10+4 and 3d4+11 to each person every 10 minutes. HP are not going to be the issue with this group. But I expect we'll need Tabil for condition removal.

"I'm not good with rituals either, but I do think this would also help keep the group's morale up." he says. "I can go fetch them."


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Did you count my hardness 6?

Reeling from the powerful bite, Avenger will stab deeply into it. He'll then bandage his wounds with his own leaves, sealing in the sap.

elemental blast, melee 2a: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 2d8 + 9 ⇒ (3, 4) + 9 = 16
+5 thp

battle medicine: 1d20 + 13 ⇒ (13) + 13 = 26
healing: 2d8 + 10 ⇒ (4, 1) + 10 = 15

fort save vs aura: 1d20 + 15 ⇒ (13) + 15 = 28


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

With the fiend no longer bleeding, Avenger sprays him down with splinters again.

Hail of Splinters 2A 30' cone, 3d6P + 3d6 persistent bleed, basic reflex DC 23 Overflow. Gain 5 thp

He then restarts his aura.

fort save vs aura: 1d20 + 15 ⇒ (13) + 15 = 28
flat check vs. bleed: 1d20 ⇒ 16


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger steps up and lashes it with a vine.

elemental blast, 2A: 1d20 + 14 ⇒ (18) + 14 = 32
damage: 2d8 + 9 ⇒ (1, 7) + 9 = 17

fort save vs drain: 1d20 + 15 ⇒ (11) + 15 = 26

flat check for bleed: 1d20 ⇒ 3
Lot of bleeding going on this fight


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

I'm not sure how I got drained. I've had one turn and I made that save.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

I made my fort save vs drain two posts up.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

fort save vs. drain: 1d20 + 15 ⇒ (15) + 15 = 30
did you already apply this?
flat check to get rid of bleed: 1d20 ⇒ 8


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

fort save vs grim tendrils: 1d20 + 15 ⇒ (12) + 15 = 27
missed it by that much

He will then step and release a hail of splinters. One good bleed deserves another. It should just miss shadow and peter out before reaching Tabil.

Hail of Splinters 2A 30' cone, 3d6P + 3d6 persistent bleed, basic reflex DC 23 Overflow


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger will check out the rope. Does it seem fixed sturdily enough to climb? Would he be able to squeeze through the hole?


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger strikes out, channeling this unnatural fear into a solid blow.

Elemental blast, 2A, melee, agile: 1d20 + 14 - 1 ⇒ (17) + 14 - 1 = 30
damage: 2d8 + 9 ⇒ (7, 7) + 9 = 23

Elemental blast, 1A, melee, agile: 1d20 + 10 - 1 ⇒ (4) + 10 - 1 = 13


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger unleashes splinters on the fiend, hoping to get through it's resistance enough to make it bleed. He then refocuses.
Hail of Splinters 2A 30' cone, 3d6P + 3d6 persistent bleed, basic reflex DC 23 Overflow: 3d6 ⇒ (1, 6, 6) = 13


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger steps up and strikes out at the fiend with a pair of wooden blades.

elemental blast, melee, 1A, agile: 1d20 + 14 ⇒ (4) + 14 = 18
damage: 2d8 + 4 ⇒ (8, 5) + 4 = 17

elemental blast, melee, 1A, agile: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 2d8 + 4 ⇒ (8, 8) + 4 = 20


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger sprints back into the fight.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Do I get a turn or is this the round that I am fleeing? I'm not bolded.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger will raise his shield and advance defensively.

After all everybody knows that there is no sound if a tree falls on a demon and there is nobody there to hear it.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger steps forward. He doesn't have weapons in hand, so it's easy for him to open doors and be ready for unpleasant surprises.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger shrinks down as soon as the staff is in place. "It's the wardstone. The power within and the power of the Green."


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger Crouches down and grabs the portcullis, lifting and growing to six feet with the power of the wardstone.

athletics: 1d20 + 13 ⇒ (17) + 13 = 30
I'm also using the power of the warstrone to grow to Medium.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger boldly strides up and sprays splinters over most of the ghouls. "Open wide!"

Hail of Splinters 2A 30' cone, 3d6P + 3d6 persistent bleed, basic reflex DC 23 Overflow
damage to B through G and Jadiss: 3d6 ⇒ (2, 5, 1) = 8


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger moves up to the closer gargoyle. As a root, he knows that wood can crack stone - it just needs to find the a weak spot.

elemental blast, 1a, agile, piercing: 1d20 + 14 ⇒ (2) + 14 = 16

elemental blast, 1a, agile, piercing: 1d20 + 10 ⇒ (20) + 10 = 30
critical damage: 2d8 + 4 + 2d8 + 4 ⇒ (2, 3) + 4 + (2, 3) + 4 = 18 minus resistance


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger is an expert and can be followed.

climb: 1d20 + 13 ⇒ (12) + 13 = 25
climb: 1d20 + 13 ⇒ (6) + 13 = 19
if needed
climb: 1d20 + 13 ⇒ (19) + 13 = 32

I do have combat climber, and between root leshy and medal of valor I get +4 to effects that would move me. (yes they stack)


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

"Dwarven stonemasons build everything sturdy. We can use it as a secure place to rest." he says to the group. "And it can't hurt to show respect to the Gods when we're facing pure evil."


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger has been helping keep everybody healed. He also helps season peoples food and makes sure that they get a little fresh fruit each day. Rations would keep you alive, but they would be extremely dull over time. A little freshness helps to keep the spirits up.

But one of them ate the fruit as mechanically as everything else. When Sosiel says this, he grabs Merlin, "This looks like something up your alley. You should go with Tavos. I think that we need a little down to earth to work balance out his more esoteric approach."


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Tavos Alvaren wrote:

I think one of us should follow Nurah the next time she sneaks off

Tavos isn't naturally skilled at stealth, but he has an apparition that gives him invisibility- should that be the best option for the party

In 2e, invisibility doesn't go far without at least a little stealth. Tabil has good all-around skills. Including perception.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger starts with a spray of splinters to hopefully start bleeding the demon of it's ichor.

Hail of Splinters 2A 30' cone, 3d6P + 3d6 persistent bleed, basic reflex DC 23 Overflow. Gain 6 thp

damage: 3d6 ⇒ (3, 1, 2) = 6

Restart my aura and 1 action elemental blast

elemental blast, 1 action: 1d20 + 14 ⇒ (3) + 14 = 17
I don't think that will do anything


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
TechoWrath wrote:
I will rule that anything that is x/day, if you deplete it for the day, will count.

Then I will expend my cloudwalking scale.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

I only have items. My cloudwalking scale is 3/day, and my gate attenuator has Flourishing Flora 1/day. Those are the only daily resource I have. Do they count?

It looks like this is going to cost a lot from a few of us while others can't help at all.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

As Tavos' spirits attack the minions north of him, he strikes at the one to the south.

Raise shield, 2 action strike at C
attack: 1d20 + 14 ⇒ (19) + 14 = 33
damage: 2d8 + 9 ⇒ (7, 8) + 9 = 24
crit damage: 2d8 + 9 + 24 ⇒ (5, 4) + 9 + 24 = 42

THP goes back up to 6


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger laughs as the swords can't seem to bite deeply into him. It's like he's become ironwood!

Still, he's not foolish and raises his shield as he strikes out at the most injured minion.

Raise shield; 2 action elemental blast at B
attack: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
bludgeoning damage: 2d8 + 9 ⇒ (8, 4) + 9 = 21
Gain 6 Temporary hit points


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Why would I not have my hardwood armor on while travelling in dangerous areas? I believe I've already stated that my default is to do it when I wake up and then keep turning it on.

Also, I would have only taken 11 points of damage due to the amulet's hardness.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger moves up and sprays the enemy with splinters. There's a rush as he feels them launch with more power than ever before.

Hail of Splinters 2A 30' cone, 3d6P + 3d6 persistent bleed, basic reflex DC 23 Overflow

damage: 3d6 ⇒ (3, 5, 1) = 9


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger is all for foraging, and can supply Nature to the mix.

nature: 1d20 + 11 ⇒ (14) + 11 = 25

He will also grow fruit for the men at every mealtime because people should have something that not dried and salted.

Would this extend the rations? The power does explicitly say that it is nutritious.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

10 gp each for a cold iron or silver "chunk," Essentially 1 light bulk. Most GM's are okay with that being in whatever form you want.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

The little root stands proudly before the queen.

"Your Majesty, I have been awakened to cleanse the land of this demonic taint. I cannot rest until they are defeated or the spirit is torn from my body. I am honored to stand with these brave and resourceful heroes."


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Tabil wrote:
You do need formulas for items. I do have the basic crafter's book item, containing all common 0 level formulas. But you need to purchase / reverse engineer / otherwise acquire other formulas. That's why I ask.

After the remaster, you don't need formulas for common items. they provide a bonus day and give you access to uncommon or rarer items.

AON wrote:

Formulas

A written formula for an item helps you create it with less difficulty. This has two functions. First, it reduces the time needed to start Crafting from 2 days to 1, as you have less preparation to do. Second, you can Craft uncommon and rarer items if you're able to acquire their formulas. See Formulas for information on formulas.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

The primary items I want are a gate attenuator and armor potency rune. both common, so no formulas needed.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger nods at Tavos. As a spirit himself, her recognizes that Tavos is a conduit. "Let us rejoin the main forces and prepare for tomorrow's battles."


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

"Yeah, that was something ... unique." he says rubbing at the wardstone in him. "And I've been around since the Green awoke."


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

"True. Elemental air creates lightning, and metal conducts it where it needs to go." he says. "But no matter the source of power, you mortals have the choice of how to wield it." He rubs the shard in his chest as he looks over all of the remains of the demons. "I think you're doing good works here."


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

More meat for the grinder!


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger can add a fruit of life for 3d4+11. He can repeat this every 10 minutes per person.

When he realizes it, he can also add 2d10+4 every 10 minutes per person with dash of herbs.

So for the two most wounded, we can heal an average of 58.5 to the two most wounded in 10 minutes and 33.5 to the rest.

On top of this, Avenger heals 10 hp per 10 minutes.

It looks like we can do this in 10 minutes.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

After distributing the fruit of life and helping patch people up, he takes a piece of the wardstone and holds it to his chest. His bark grows to hold it in place, making it a part of himself.

As he treats Irabeth, he realizes that he now knows the secret of the eleven herbs and spices and anoints her with them. In addition to healing, it gives her an additional save every 10 minutes against a disease.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Perla Hidlkid wrote:
Perla would probably go more towards using her bow, but I feel somewhat maybe something like holy for say... not a cleric or champion.... but like her belief in Desna is somehow her connection? Maybe the ability to have her arrows strike from different points or directions? What for the Goddess of freedom and Travel makes sense here?

Desna also does stars. Maybe the option to do fire damage. Or dazzling/blinding on a critical hit. Or ignoring concealment.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
TechoWrath wrote:


How about...

Hardness of the Forest Amulet

You gain Hardness = MR + CON, any melee attack deals additional damage = MR

MR 1: ◆ Increase 1 size until the end of your turn (EOT)

MR 2: ◆ Increase 1 size until the end of your turn (EOT) ◆◆ You can cast Avenging Wildwood (Rank 2) 1/day

MR 3: ◆ Increase 1 size until the end of your turn (EOT) ◆◆ You can cast Avenging Wildwood (Rank 2) 2/day

MR 4: ◆ Increase 2 sizes until the end of your turn (EOT) ◆◆ You can cast Avenging Wildwood (Rank 4) 1/day or Rank 2 2/day

MR 5: ◆ Increase 2 sizes until the end of your turn (EOT) ◆◆ You can cast Avenging Wildwood (Rank 4) 2/day or Rank 2 3/day

MR 6: ◆ Increase 2 sizes until the end of your turn (EOT) ◆◆ You can cast Avenging Wildwood (Rank 6) 1/day, (Rank 4) 2/day or Rank 2 4/day

MR 7: ◆ Increase 3 sizes until the end of your turn (EOT) ◆◆ You can cast Avenging Wildwood (Rank 8) 1/day (Rank 6) 2/day, (Rank 4) 3/day or Rank 2 5/day

MR 8: ◆ Increase 3 sizes until the end of your turn (EOT) ◆◆ You can cast Avenging Wildwood (Rank 8) 2/day (Rank 6) 3/day, (Rank 4) 4/day or Rank 2 6/day

MR 9: ◆ Increase 3 sizes until the end of your turn (EOT) ◆◆ You can cast Avenging Wildwood (Rank 10) 1/day, (Rank 8) 2/day (Rank 6) 3/day, (Rank 4) 4/day or Rank 2 5/day

MR 10: You gain Hardness == MR * 2, ◆ Increase 4 sizes until the end of your turn (EOT) ◆◆ You can cast Avenging Wildwood (Rank 10) 1/hour or any other rank 2/hour

That works for me.

As for my mythic feat,

how about Mythic Hail of Splinters - change the d4's to d6's