AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
"If it were a disease or poison I could help out. But not yet on more esoteric issues." I can also heal 2d10+4 and 3d4+11 to each person every 10 minutes. HP are not going to be the issue with this group. But I expect we'll need Tabil for condition removal. "I'm not good with rituals either, but I do think this would also help keep the group's morale up." he says. "I can go fetch them."
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Did you count my hardness 6? Reeling from the powerful bite, Avenger will stab deeply into it. He'll then bandage his wounds with his own leaves, sealing in the sap. elemental blast, melee 2a: 1d20 + 14 ⇒ (17) + 14 = 31
battle medicine: 1d20 + 13 ⇒ (13) + 13 = 26
fort save vs aura: 1d20 + 15 ⇒ (13) + 15 = 28
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
With the fiend no longer bleeding, Avenger sprays him down with splinters again. Hail of Splinters 2A 30' cone, 3d6P + 3d6 persistent bleed, basic reflex DC 23 Overflow. Gain 5 thp He then restarts his aura. fort save vs aura: 1d20 + 15 ⇒ (13) + 15 = 28
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
fort save vs grim tendrils: 1d20 + 15 ⇒ (12) + 15 = 27
He will then step and release a hail of splinters. One good bleed deserves another. It should just miss shadow and peter out before reaching Tabil. Hail of Splinters 2A 30' cone, 3d6P + 3d6 persistent bleed, basic reflex DC 23 Overflow
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Avenger strikes out, channeling this unnatural fear into a solid blow. Elemental blast, 2A, melee, agile: 1d20 + 14 - 1 ⇒ (17) + 14 - 1 = 30
Elemental blast, 1A, melee, agile: 1d20 + 10 - 1 ⇒ (4) + 10 - 1 = 13
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Avenger steps up and strikes out at the fiend with a pair of wooden blades. elemental blast, melee, 1A, agile: 1d20 + 14 ⇒ (4) + 14 = 18
elemental blast, melee, 1A, agile: 1d20 + 10 ⇒ (19) + 10 = 29
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Avenger moves up to the closer gargoyle. As a root, he knows that wood can crack stone - it just needs to find the a weak spot. elemental blast, 1a, agile, piercing: 1d20 + 14 ⇒ (2) + 14 = 16 elemental blast, 1a, agile, piercing: 1d20 + 10 ⇒ (20) + 10 = 30
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Avenger is an expert and can be followed. climb: 1d20 + 13 ⇒ (12) + 13 = 25
I do have combat climber, and between root leshy and medal of valor I get +4 to effects that would move me. (yes they stack)
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Avenger has been helping keep everybody healed. He also helps season peoples food and makes sure that they get a little fresh fruit each day. Rations would keep you alive, but they would be extremely dull over time. A little freshness helps to keep the spirits up. But one of them ate the fruit as mechanically as everything else. When Sosiel says this, he grabs Merlin, "This looks like something up your alley. You should go with Tavos. I think that we need a little down to earth to work balance out his more esoteric approach."
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Tavos Alvaren wrote:
In 2e, invisibility doesn't go far without at least a little stealth. Tabil has good all-around skills. Including perception.
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Avenger starts with a spray of splinters to hopefully start bleeding the demon of it's ichor. Hail of Splinters 2A 30' cone, 3d6P + 3d6 persistent bleed, basic reflex DC 23 Overflow. Gain 6 thp damage: 3d6 ⇒ (3, 1, 2) = 6 Restart my aura and 1 action elemental blast elemental blast, 1 action: 1d20 + 14 ⇒ (3) + 14 = 17
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
I only have items. My cloudwalking scale is 3/day, and my gate attenuator has Flourishing Flora 1/day. Those are the only daily resource I have. Do they count? It looks like this is going to cost a lot from a few of us while others can't help at all.
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
As Tavos' spirits attack the minions north of him, he strikes at the one to the south. Raise shield, 2 action strike at C
THP goes back up to 6
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Avenger laughs as the swords can't seem to bite deeply into him. It's like he's become ironwood! Still, he's not foolish and raises his shield as he strikes out at the most injured minion. Raise shield; 2 action elemental blast at B
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Why would I not have my hardwood armor on while travelling in dangerous areas? I believe I've already stated that my default is to do it when I wake up and then keep turning it on. Also, I would have only taken 11 points of damage due to the amulet's hardness.
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Avenger moves up and sprays the enemy with splinters. There's a rush as he feels them launch with more power than ever before. Hail of Splinters 2A 30' cone, 3d6P + 3d6 persistent bleed, basic reflex DC 23 Overflow damage: 3d6 ⇒ (3, 5, 1) = 9
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Avenger is all for foraging, and can supply Nature to the mix. nature: 1d20 + 11 ⇒ (14) + 11 = 25 He will also grow fruit for the men at every mealtime because people should have something that not dried and salted. Would this extend the rations? The power does explicitly say that it is nutritious.
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
The little root stands proudly before the queen. "Your Majesty, I have been awakened to cleanse the land of this demonic taint. I cannot rest until they are defeated or the spirit is torn from my body. I am honored to stand with these brave and resourceful heroes."
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Tabil wrote: You do need formulas for items. I do have the basic crafter's book item, containing all common 0 level formulas. But you need to purchase / reverse engineer / otherwise acquire other formulas. That's why I ask. After the remaster, you don't need formulas for common items. they provide a bonus day and give you access to uncommon or rarer items. AON wrote:
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
"True. Elemental air creates lightning, and metal conducts it where it needs to go." he says. "But no matter the source of power, you mortals have the choice of how to wield it." He rubs the shard in his chest as he looks over all of the remains of the demons. "I think you're doing good works here."
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Avenger can add a fruit of life for 3d4+11. He can repeat this every 10 minutes per person. When he realizes it, he can also add 2d10+4 every 10 minutes per person with dash of herbs. So for the two most wounded, we can heal an average of 58.5 to the two most wounded in 10 minutes and 33.5 to the rest. On top of this, Avenger heals 10 hp per 10 minutes. It looks like we can do this in 10 minutes.
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
After distributing the fruit of life and helping patch people up, he takes a piece of the wardstone and holds it to his chest. His bark grows to hold it in place, making it a part of himself. As he treats Irabeth, he realizes that he now knows the secret of the eleven herbs and spices and anoints her with them. In addition to healing, it gives her an additional save every 10 minutes against a disease.
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Perla Hidlkid wrote: Perla would probably go more towards using her bow, but I feel somewhat maybe something like holy for say... not a cleric or champion.... but like her belief in Desna is somehow her connection? Maybe the ability to have her arrows strike from different points or directions? What for the Goddess of freedom and Travel makes sense here? Desna also does stars. Maybe the option to do fire damage. Or dazzling/blinding on a critical hit. Or ignoring concealment.
AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
TechoWrath wrote:
That works for me. As for my mythic feat, how about Mythic Hail of Splinters - change the d4's to d6's |