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I'm currently playing Triss Nine-Fingers, a deep orc (ruffian) rogue.
Triss grew up as part of a small orc tribe who made their home in the Darklands, often acting as guides or caravan guards for groups passing through from Deepholm or other settlements. Orc life is often harsh, but from a young age she showed her skills as a scout, learning the ways of tracking, traps and ambushes.
Triss became aware of groups of adventurers, usually quite well armed, and became curious about them, often lingering and observing their camps, learning a little common, and began interacting with them, offering them food, or warning them away from obvious dangers in return for gold or supplies.
One group offered to take her with them, filling her head with stories of the riches and acclaim she could win, so she accompanied them on their adventure and when they returned to Abasalom, she went with them.
Above ground was an exciting adventure for Triss, wholly different from the underground she had grown up in, and Absalom was bustling in a way that she could almost not comprehend. She quickly earnt a reputation as a skilled trap finder and warrior, mainly working alongside a wily human wizard, and his mystical elven ranger friend.
Triss has so far earnt many scars, and had many adventures. In one she helped protect a town from attack by demons and was swallowed whole by a chain demon (which she fought her way free from, and now wields a spiked chain trophy weapon from it's body). More recently she survived a lengthy excursion through the Mwangi Expanse, where she took up worship of grandmother spider after receiving her help and blessings in helping her wizard friend not die to a terrible ooze related curse.
Not one to back down from a challenge, she has drank many a Dwarf to a standstill in the taverns of Golarion, arm-wrestled a few drunks into submission, and even won a few back-alley fights for coin. She still has all her fingers, and has never told the same story twice as to how she came to be called nine-fingers (the mountain range of her clan; a number of enemies killed in a particular fight; the surname of a Dwarf adventurer who saved her)