Lady Martella Lotheed

Audri Wrenn's page

40 posts. Alias of Ariarh Kane.


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F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Congrats on the promotion and best of luck with your new job responsibilities.

Thank you for letting us know, GMJester. It’s unfortunate to not play this AP, however RL takes precedence.

If you ever find yourself having time to gm on these boards sometime in the future, I’d certainly like to join one of your games.

Take care. :)


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Thanks for the note, GMJester.

Happy and safe Easter to all.


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Audri listened to the Venture-Captain without interruption.

When Azari spoke of the Varisian woman, Natalya, being found out and detained, Audri gave a nod of agreement, "Perhaps she was discovered and stopped instead of fleeing with this item. Either way, I will help in any way I am able. Can you give us a description of Natalya? Is there anything of note about this woman which would make her stand out from any other Varisian woman? It will help us identify her if our paths cross. How dangerous/cunning are the... Sczarni? I am new to the city and do not know what they are about."

Untrained Know. Local re Sczarni: 1d20 + 0 ⇒ (17) + 0 = 17 (I know Audri can't get higher than a 10 due to the check being untrained and thus she fails the check at DC 15)


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Audri's Round 2 action will come before Malt's new round 3 action and after Azari's current round 2 action.

Taking a 5 ft step, Audri attacked the now free dog-faced creature with her scimitar.

Scimitar Attack on Pugwampi: 1d20 + 2 ⇒ (20) + 2 = 22
Damage, if hits: 1d6 + 2 ⇒ (1) + 2 = 3

Confirm Crit: 1d20 + 2 ⇒ (1) + 2 = 3 (Not confirmed)


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Can I ask that players wait for other players to finish a current round before posting their new round’s action? It just helps to keep actions clean and in some semblance of order and clarity (so as to follow what's happening in combat in present time). Since Audri comes last each round, I wait patiently for others to post and hope people will give me a chance to post before continuing. Thanks kindly.


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Audri's action in Round 1 coming before Malt's new action.

Know Nature: 1d20 + 4 ⇒ (4) + 4 = 8

Just like Azari, Audri did not know what the creatures were. Least the Elf had dispatched one and Malt had the other pined to the ground.

Taking a 5 step diagonally toward Malt, Audri drew breath and began casting before laying her hand on the Half-orc's back, imbuing him with a touch of divine guidance. She then drew her scimitar.

Free action: 5 ft step
Standard Action: Cast Guidance on Malt (+1 competence bonus on a single attack roll, saving throw, or skill check.)
Move action: Draw weapon.


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Power is back on and I’m glad! I look forward to your post, GMJester. I hope all is well (as can be during these uncertain times) with you and my fellow players.


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Just a courtesy heads up: The power in my suburb is going down for the whole day tomorrow for some maintenance work. Worst time for them to be doing maintenance work when we're all working from home due to the coronavirus. My phone battery life sucks at the moment and I can't keep posting from it or else I won't have any phone service either. I will check the boards tomorrow night when (fingers crossed) I will have power back on in my home by then. Thanks. :)


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Audri nodded. "Lucre sounds the better option of the two." As Azari started to press the runes two at a time to rearrange the letters on the underside of the stone coffer, Audri took a step back in case they had decided upon the wrong word and there were some nasty repercussions. "Everyone be careful. Do not stand too close," Audri steadily warned them.


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Linguistics: 1d20 + 2 ⇒ (9) + 2 = 11

"The runes on the underside of the coffer spell the word 'CRUEL'. And having seen firsthand how the runes/letters can be rearranged magically by touching two at a time, I believe that sorting the letters to make ciphers might be the way to unlock the coffer."


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

No worries, GMJester. Thanks.

Audri quietly relayed what she had observed during her keen examinations,

"I cannot discern any traps or moving parts on this coffer. However, when I touched the two runes on the underside, at the same time, they magically switched places."

Audri cast her own spell, hoping to determine what magics were placed on the stone coffer (in particular the two switching runes) to aid her caster companions.

Detect Magic with Spellcraft, to aid: 1d20 + 4 ⇒ (8) + 4 = 12


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Did Audri's rolls reveal anything? I made two Perception checks -one on the stone coffer.


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Audri inclined her head toward both women as they entered the room. She listened to Timerus as he quietly explained who the Half-Elf Pathfinder Koriah was.

Moving into the adjoining chamber, Audri keenly eyed the cubical stone coffer known as a paradox box. It was an intriguing object as she had never seen one before. The scrolls which formed part of Koriah Azmeren's notes were also worth studying.

Once the female leaders left them in the library, she heeded Timerus' caution not to try to open the magical trap without further investigation. She silently pondered what kind of magic was used on the coffer.

Know. Arcana: 1d20 + 0 ⇒ (3) + 0 = 3

However, such a spell was beyond her comprehension in the moment. "The magic is beyond my ken, too. I do not read Ancient Thassilonian, so I cannot help you there either."

Audri then moved around the paradox box, examining the strange grooves on the sides; wondering how it could be opened without magical means. She quietly began to cast a spell, touching her hand to imbue herself with divine guidance.

Perception + Guidance bonus to locate some way to open the box safely: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

She then turned to the scrolls to read Koriah's notes and see if there was something of import or use contained within.

Perception to look through scrolls to find something useful in them to help with opening the coffer: 1d20 + 7 ⇒ (20) + 7 = 27


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

The Elf's polite bow was also well received by Audri, and a nice change from the recent disapproving ire of the innkeeper at the Green Apple. Hello, Azari." she smiled at the willowy Elven male. "I did not eat this morning from fear of being late, so a little food to fill my stomach sounds good. Thank you." Audri moved to the table and poured herself a cup of water and collected a few morsels of food to nibble on before the meeting formally started. She hadn't eaten since the morning of the previous day and it felt good to break her fast. "It is good," is all she could politely say while eating with some semblance of social grace among this varied company. "I have come from Nirmathas and the journey was long," she offered in way of explanation as to why she seemed to be nervous and eating hurriedly. "A local innkeeper was none too pleased to have a future Pathfinder staying in her establishment - and begrudgingly permitted me a night's accommodation. I did sleep soundly last eve, though, even as I'm rushing around this morning." Audri gave a soft, husky laugh imagining what Mistress Merryweather would do/say if she showed up on her doorstep this evening, if there was no other place to sleep. Audri popped a sweet grape into her mouth, savouring its taste.


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Seeing the Half-Elf Timerus' fine mannered bow, Audri returned a polite smile and inclined her head respectfully in acknowledgement. She then looked to the tall and broad-shouldered Half-orc warrior and silver-white haired Elven lorekeeper of the ancients.

"Have I missed any vital information? Or are you all just arrived like I?" Audri briefly glanced at the door to see if the lady venture-captain would be joining them soon.


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F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

GMJester:
Since I have Audri as a person who rises early morning to prepare her spells for the day ahead, I'm not sure how late in the morning she would have risen, since she arrived at the inn mid afternoon, she would have gotten into the room and gotten some proper sleep and had time to rise the next morning to meditate before leaving for the Pathfinder Lodge. I will go with that, GMJester. :)

Miss Merryweather wrote:

"Very well," says the stern matron. "I will let you the room, but only for tonight. You must give me a reason to extend you thereafter, like cutting yourself loose from those wretched Pathfinders."

And, people remarked how gruff druids could be. Mistress Merryweather of the Green Apple could make some druids quake in their boots! Audri politely, and a little awkwardly, inclined her head and answered as cordially as she could muster, "Thank you, Mistress Merryweather. I am grateful for your kindness."

Diplo not to ruffle the innkeeper's feathers any further than she already seems to have: 1d20 + 1 ⇒ (19) + 1 = 20

Accepting the key, Audri moved, without dawdling, to her assigned chamber. She locked her door once the innkeeper had left her and washed the dirt and grime from her person before laying down to rest/sleep after her long journey. (She went to sleep around mid afternoon, so she could get at least 8 hours rest before getting up for morning meditation.)

Her mind and body were accustomed to her early risings, so she woke at her usual time and pulled herself out of the soft bed and quickly undertook her ablution. Then opening the small window in her room to allow some fresh, cool air to enter, Audri sat cross-legged on the wooden floor and closed her eyes, reaching out to the green places to ruminate over the course of an hour to prepare her spells for the day ahead. Once she was done, she packed up her belongings and promptly returned the key to Mistress Merryweather (with her cordial thanks) for Audri was not sure if she would return or if she would be welcomed back at the Green Apple. She dashed into the carriage outside and made for the Society's headquarters.

GMJester wrote:

Soon, she is paying the driver, and rushing into the lodge. The footman shows her to the room where three other fellows, a pair of elves and an orc by the look of it, are conversing. She stops to catch her breath, her hungry stomach groaning a bit, then joins the others.

Audri hoped her stomach wouldn't growl too loudly. I will break my fast at the end of the meeting. She took a deep breath and stepped toward the small congregation of males. Having caught the tail end of their introductions, Audri followed suit, "My apologies for my abrupt arrival. Well met. I am Audri Wrenn; druidic healer. I, too, received a missive from Venture-Captain Sheila Heidmarch, which has brought me, here, with you," she announced in her usual warm and husky-toned voice. Audri's bronzed skin was a little flushed for having rushed to be at the meeting on time. Her expressive hazel-grey eyes took in the males in the space, out of curiosity more than anything else, and, then looked about the room.

Diplomacy to make good first impression: 1d20 + 1 ⇒ (13) + 1 = 14
Perception to observe anything noteworthy re her male companions in the room and survey the room: 1d20 + 7 ⇒ (10) + 7 = 17


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

It’s after 2am here and I’m heading to bed after a hectic weekend. I will make a posting in my later morning (once I’m up and awake) so I can get Audri on the same time frame as the other PCs. Apologies for the hold up.


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Totally understandable, GMJester. Good luck with work escalating. I certainly can be patient.

Hope everyone is safe and well.


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

(Diplomacy isn't really a druid thing, unfortunately. This may prove more difficult in this case. Here goes.)

"Mistress Merryweather, I do not mean to offend. I am a healer by trade and my employment is assured by the local Pathfinder lodge. I do have some coin with which to pay. I merely seek a safe room to spend the night for I've travelled a fair distance to reach this city and I apologise for my present state of dress."

Diplomacy: 1d20 + 1 ⇒ (5) + 1 = 6 (sigh)


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

GMJester: Sorry about the eaten post - that can be annoying. Added the items to Audri's gear list and deducted the coin. I have Audri as having 13.7 gp remaining.

"Thank you, and, I shall, " Audri replied as she collected the two flasks from Morgannes Balderdash and stowed them in her pack. Audri then reached out and touched the black cat's outstretched paw in farewell. "I'll see you soon, Dragon," she said to him. She stepped out of the shop and then moved down the street toward the Green Apple as directed by the gnome apothecary.

She surveyed the neat and tidy interior of the inn as the female proprietor addressed her, "Good day, Mistress. The apothecary, Master Balderdash, commended your inn to me. I seek a room for at least a night, possibly longer. I am newly arrived and I will know more once I meet with my employer in the morning. Can you tell me the cost of a small room for the night, please?"


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

"Dragon is a fine name for you," Audri quietly declared as she continued gently scratching the black cat's head and rubbing its chin.

Perception to see if Audri notices the cat's reaction/disdain for the gnome: 1d20 + 7 ⇒ (3) + 7 = 10
Sense Motive to possibly gauge a reason why the cat's reacting to the gnome in the way that it is: 1d20 + 3 ⇒ (5) + 3 = 8

Turning her immediate attention to the gnome proprietor, even as she continued petting Dragon, she first pondered his thick spectacles before remembering she should respond to his question and introduce herself, "Well met, Master Balderdash. I am Audri Wrenn. I do not seek curative tonics at present, although it is good to know the range of wares you carry in store." Audri looked across at the shelves and open cabinets stocked full of items. "I do require a flask of Alchemist's Fire and a flask of Acid, for now, if it isn't too much trouble."

As she waited to hear from Morgannes Balderdash on the items she required, Audri took the chance to inquire into lodgings,

"Master Balderdash, also, being newly arrived, I seek the name of of respectable lodging house. Is there an inn or tavern you could suggest? All I require is a small room with a dining hall which serves food and drink? I have some coin, meaning she was not some wealthy wanderer, but someone seeking a safe refuge in an unfamiliar city, with a little coin to pay her way as well as she could, I would be grateful for your help in this matter." Audri gave the bespectacled, green-haired gnome a small, yet friendly smile.

Diplomacy to gather info into respectable lodging places she could rent a room in/from: 1d20 + 1 ⇒ (19) + 1 = 20


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Alright, then. A party of four it will be. It seems Azari will take care of trap finding and lock picking and Malt on fighting. Enlisting the help from NPCs if/when we require it is perfectly acceptable. :)


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

I think we may need a front liner fighter in game to replace Galador. Perhaps one can be sourced among the fighter type applicants from the original recruitment, GMJester?


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

You're welcome, Azari. :)


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F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses
Azari the Silver wrote:
Languages on the other hand, I'll take Thassilonian because ancient civilization. anyone have any recommendations for someone who researches ancient ruins?

Azlanti could be useful for someone who researches ancient civilisations/ruins. :)


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

GMJester: The Elven Curve Blade is considered finessable as per the feat description:

Weapon Finesse: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.


1 person marked this as a favorite.
F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

@Azari: The spell component pouch isn’t included in the bard’s kit, unfortunately. You may need to purchase it separately.

I’m sorry to hear you were laid off. Will you be able to return to your position once the coronavirus threat has been managed/resolved?


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

For such a city as this, it was with some relief that no cutpurse had noted her presence on the streets and had attempted to follow and take her coin. Not that she would have allowed it without any sort of fight - but as this was only her first day in Magnimar, Audri did not want to get into a squabble so soon after entering the gates and drawing the immediate attention of the city guards.

Carefully ducking and stepping inside the quaint apothecary shop, Audri was mindful of her stature and the gear on her back as she did not want to press up or push the glass jars and alike off the shelves to break on the floor. Least there is no other patron, so I may not make a fool of myself, was what she was thinking when the pleasant gnome inquired if she needed any help. The gnome's bright green hair made her smile for the colour reminded her of the forest. Audri answered as politely as she could; being this gnome was unknown to her, "Well met, Master Apothecary. And, err, I am newly arrived, aye. I apologise for my dusty presence in your lovely shop. I was wondering if you had..." Her voice trailed off as it in that very moment a black cat leaped upon the counter, frightening the male gnome proprietor, making him spill his tea.

Diplomacy with male gnome to make good first impression: 1d20 + 1 ⇒ (14) + 1 = 15

Audri instinctively knealt down a little so she was not looming over the feline standing on the counter and watched it; observing its motions to see if it was agitated, fearful or just playful. She was silent for a short time; quietly gazing into its eyes, before making soothing sounds, and, slow, steady calming gestures to attempt to keep it in place and stop it from jumping onto the surrounding shelves and possibly breaking potions and items alike.

"You're a good kitty, aren't you. You just caught us by surprise. Be careful now, little one. You do not want break glass and hurt yourself. Shh, Shh," Audri quietly and sweetly spoke to the black cat.

Handle Animal (cat) so it remains still/at ease: 1d20 + 5 ⇒ (14) + 5 = 19
Wild Empathy to make the cat calm, at ease and possibly more accepting of her, if needs be: 1d20 + 2 ⇒ (15) + 2 = 17

Audri continued to gently gaze upon the cat; partly keeping a watchful eye and also attempting to reassure the creature lest it wished to run riot inside the potions shop.

Continuing in a steady, quiet voice, she asked the gnome proprietor, "Is this lovely cat yours, Master Apothecary?"


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

@Malt: I had considered it, However, I went with a hide shirt (5gp cheaper and 2 lbs lighter). Thanks. :)


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

I made my first post. I'll check the board, again, one more time before retiring for the night. :)


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

As she passed through the city gates of Magnimar, Audri's hazel-grey eyes promptly turned upward, to the flanking stone monuments rising high unto the pale blue skyline. She let out a deep breath, We do not have such towering stone figures in Crystalhurst, and then looking forward, across the sprawling sight of the city - the rooftops, bridges, cliffs, water, she suddenly felt like a true misplaced foreigner. Do not be so fainthearted. Do your best, and as she was about to take a step forward, a boy came forward to deliver a missive. Audri carefully unfolded the parchment and read the contents. So, tomorrow morning I shall meet with the Venture Captain. But what now? I have no friend in this place. The dwarves are headed to their Keep. The druidess ran a hand down the front of her dark moss green coloured travelling cloak to brush away the fine layering of dust from the mountain trail and spots of muck from sidestepping the lairs of the fiery drakes. Shaking her head, Audri put her pack down on the paved street and pulled her wooden canteen out to pour some water to wash her face and smooth down her hair. They must be used to travellers entering the city; I am not the first to appear rumpled and soiled. I must find lodgings for the night, Audri resolved. She stowed her canteen, lifted her pack unto her broad shoulders and began to move down the street; keenly scanning her surrounds for any respectable looking boarding house. I should purchase a flask of Alchemist's Fire this day; she'd forgotten to take one with her before leaving the Fangwood. I wonder where the local apothecary is situated...

Perception to note any respectable looking inns/taverns or a sign for an apothecary as she moved down/through the city street/s: 1d20 + 7 ⇒ (14) + 7 = 21
Perception to note any immediate threats/dangers as she walks in this unfamiliar city: 1d20 + 7 ⇒ (4) + 7 = 11

As she walked along the street/s, Audri, as discreetly as she could, marvelled at the varied and colourful clothing worn by the people who passed by her. She did not dally or appear overly curious for she did not want to draw undue attention to herself - she was not good at speaking with strangers at the best of times; let alone in a large city such as this one. Something you may have to learn now you are standing on your own two feet. The druidess quieted her thoughts so she could concentrate on where she was going and what she was looking for.


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Thanks for the feedback, GMJester.

There has been many a discussion on the boards as to what construes "metal" and the "rivets" on studded leather. So, I wasn't entirely sure in this case and it appears that it generally comes under the purview of the GM's ruling. I am happy to change it out to something else, such as a hide shirt, offering her the same bonus to AC.

- You are correct on the encumbrance (52.5). Once I change out the studded leather (20 lbs) for hide (18 lbs) (making encumbrance now 50.5 lbs), I'll make sure it adds up properly (I added some things and took other things off her equipment list over the past week and I think that's stuffed up my totals - apologies.)

- You are correct on the gold spent, too. Again, I forgot to change that total figure when I was fixing up the equipment list. I'll adjust it properly to reflect the change in armour, as well.

- Thank you re the Hallit.

- Audri's sheet has been updated/corrected. My family and I are sitting down to dinner, so I will check out the new post and make a response later tonight my time (in a couple of hours). Thank you. :)


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Hello. :) It's good to be, here. Dotted and deleted gameplay thread.


Alright. I have made the necessary, minor adjustments to Audri's sheet. Her backstory reflects the changes.

I decided to go with Fire (Ash subdomain) for Audri instead of the animal companion in this campaign. The domain seemed to complement her faith and archetype. As I mentioned in my earlier post, I gave her the 'Exchange Agent' campaign trait.

If there are any obvious errors, please advise GMJester and I'll correct them.

All the new info is on Audri's profile page. Thanks! :)


Alright. Audri is back to being a druid. I, however, changed her archetype from World Walker to Restorer which helps a little more with her healing ability. I adjusted her backstory to reflect this and tweaked her skills accordingly so she has trained healing now. :)


Well, here is Audri as a cleric. I will tweak her accordingly, depending on the AP we end up playing.

Her new backstory, fluff and stats are on her profile page. :)


For Group 2 and GMJester:

This is just a suggestion to be talked over and voted on by the group in question. I could re-skin Audri into a Half-Elf Calistrian Cleric (Herald Caller) with the Trickery Domain, hailing originally from the House of the Silken Veil in the Leeward District of Riddleport. Her alternate char sheet is in the spoiler below for your perusal. Depending on what the group wants: druid or cleric, is the way I will proceed. If it is cleric, then I will write up an accompanying backstory. Thanks. :)

Audri as a cleric - version 2:

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Statistics
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Name: Audriana (Audri) Wrenn
Gender: Female, Race: Half-Elf Alignment: CG Class: Calistrian Cleric (Herald Caller) 1
Age: 23
Init +1; Senses Low-light; Perception +10

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DEFENSE
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AC 13; touch 11; flat-footed 12 (+2 armour, +1 dex)
hp 9 (1d8+1)
Fort +3 Reflex +1; Will +5

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OFFENSE
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Speed 30ft
Melee Scorpion Whip +1 (1d4+1/x2/S/disarm, performance, reach (15 ft), trip)
Melee Dagger +1 (1d4+1/19-20/x2/P or S/ Range Increment 10 ft. (thrown)

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Special Abilities
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Channel Positive Energy (1d6) (Will Save for 1/2 Damage: DC 14) 6/day
Domain Powers: Trickery
Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single mirror image, and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (3)=6.

Prepared Spells (CL 1, Concentration +4/+8 with combat casting)

1st (2+1domain/day, DC 14) : Cure Light Wounds (1d8+1+1campaign trait), Protection from Evil, Disguise Self (Domain spell slot)
(* Can drop a prepared spell that isn’t a domain spell and spontaneously cast Summon Monster 1)

0 (at will, DC 13) : Detect Magic, Guidance, Stabilize

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STATISTICS
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Str 12 (+1); Dex 12 (+1); Con 13 (+1); Int 13 (+1); Wis 16 (+3); Cha 14 (+2) (Ability Modifiers +2 WIS)
BAB +0; CMB +1; CMD 12

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TRAITS
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• Seeker (Social): You are always on the lookout for reward and danger. Benefits: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
• Student of Faith (Campaign): While you have personally dedicated your life to a single deity, you study all religions and mortal faiths. Upon hearing that the town of Sandpoint recently completed a cathedral dedicated to the six deities most popular in the area, you had to see the place for yourself, and have arrived in time for the consecration of this holy edifice. Because of your strong faith and broad range of study, you cast all cure spells at +1 caster level, and whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

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FEATS
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• Combat Casting: You are adept at spellcasting when threatened or distracted. Benefit: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
• Skill Focus (Bluff) (Bonus feat via Half-Elf): Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

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SKILLS (4+1INT+1FC=6)
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• Bluff +5 (0 rank, class skill via Trickery domain, +3 Skill Focus feat)
• Diplomacy +6 (1 rank)
• Heal +7/+9 (1 rank, +2 from Healer’s Kit)
• Know. Planes +5 (1 rank)
• Know. Religion +5 (1 rank)
• Perception +10 (1 rank, class skill via seeker trait, +1 trait, +2 Keen Senses)
• Stealth +5 (1 rank, class skill via Trickery domain)

LANGUAGES
Common, Elven, Celestial

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SPECIAL ABILITIES
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From Race:
Ability Score Modifiers:Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-elves are humanoid creatures with both the human and the elf subtypes.
Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Half-elves have a base speed of 30 feet.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level. (Skill Focus: Bluff)
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favoured classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

From Class:
Weapon and Armor Proficiency: Clerics (Herald Callers) are proficient with all simple weapons, light armor, and light shields. Clerics are also proficient with the favored weapon of their deities (Calistria: Whip)
Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment.
Spellcasting: A cleric casts divine spells which are drawn from the cleric spell list. Her alignment, however, may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells. A cleric must choose and prepare her spells in advance. To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric’s spell is 10 + the spell level + the cleric’s Wisdom modifier. Clerics meditate or pray for their spells. Each cleric must choose a time at which she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells.
Orisons: Clerics can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Cleric under “Spells per day.” These spells are treated like any other spell, but they are not expended when cast and may be used again.
Channel Energy (Su): A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures.
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric’s level + the cleric’s Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.
Domains: A cleric’s deity influences her alignment, what magic she can perform, her values, and how others see her. A cleric (herald caller) chooses one domain from among those belonging to her deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. The domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Domain spells cannot be used to cast spells spontaneously.
Spontaneous Casting: A good cleric/herald caller (or a neutral cleric of a good deity) can channel stored spell energy into summoning monsters spells that she did not prepare ahead of time. (See under Herald Caller special abilities below.)
Bonus Languages: A cleric’s bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race.

From Archetype: Herald Caller
Unlike warpriests or paladins, who charge headlong into battle in the name of their patron deities, herald callers are adept at calling powerful outsiders to aid their brethren in battle.
Skill Ranks per Level: 4 + Int modifier. This alters the cleric’s class skills.
Dedicated Summoner: A herald caller depends on summoned allies to overcome her foes, which affords her little experience with the martial pursuits typical of other clerics and a narrower spiritual focus. A herald caller can choose only one domain from her deity’s list of domains, rather than the normal two domains, and she doesn’t gain proficiency with medium armor or shields. This ability alters the cleric’s domains and armor proficiencies.
Call Heralds (Su): A herald caller can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can lose a prepared spell in order to cast any summon monster spell of the same level or lower. She gains a +1 bonus on concentration checks to cast a summon monster spell defensively. This bonus increases to +2 at 5th level, and increases by 1 every 5 cleric levels thereafter.
Divine Heralds (Su): A herald caller can use summon monster spells only to summon creatures particularly appropriate to her deity. This includes all creatures listed as summon monster options for priests of her deity (see Expanded Summoning for Clerics), creatures whose alignment matches at least one aspect of her deity’s alignment, and creatures of an elemental subtype that matches a domain granted by the deity (if any). When summoning a creature that is normally summoned with the celestial or fiendish template, a herald caller of a chaotic deity can instead summon it with the entropic template, and a herald caller of a lawful deity can instead summon it with the resolute template.
Because of these summoned monsters’ strong ties to the herald caller’s deity, the herald caller also gains specific benefits with creatures she summons with summon monster spells gained from her cleric spell list. The herald caller and her summoned monsters can understand each other’s spoken words as if they shared a common language (though this doesn’t give summoned monsters the ability to speak if they normally lack it). Whenever the herald caller uses channel energy to heal, she can include all of her summoned monsters, even if they are out of her normal channel energy radius or of a creature type that would not normally be affected. If she channels energy to deal damage, she can exclude any of her summoned monsters that would normally be affected.
Mighty Heralds: At 4th level, a herald caller receives Augment Summoning as a bonus feat, and is considered to have Spell Focus (conjuration) for the purposes of prerequisites for feats that have Augment Summoning as a prerequisite (such as Evolved Summoned Monster). At 8th level, she gains Superior Summoning as a bonus feat.

From Trickery Domain: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.

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GEAR & EQUIPMENT (150 gp starting wealth)
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Starts playing with Explorer's Outfit (worth 10gp, 8 lbs) (Includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra accessories you might need, such as a scarf or a wide-brimmed hat.)
Weapons, Accessories & Ammunition
• Scorpion Whip (5gp, 3 lbs) (Damage 1d4 (medium), Critical x2 Type slashing; Category; Special disarm, performance, reach, trip. This whip has a series of razor-sharp blades and fangs inset along its tip. It deals lethal damage, even to creatures with armor bonuses. If you are proficient with both the scorpion whip and whip, you can use a scorpion whip in either the normal way (as a light performance weapon) or as a whip. When you use a scorpion whip as a whip, it is equivalent to a whip, but deals lethal damage and can harm creatures regardless of their armor bonus)
• Dagger (2gp, 1 lbs) ( Cost 2 gp Weight 1 lb. Damage 1d4 (medium) Critical 19-20/x2 Type piercing or slashing, Range Increment 10 ft. (thrown), Category light Proficiency simple, Weapon Groups light blades, thrown, tribal. A dagger has a blade that is about 1 foot in length. Benefit: You get a +2 bonus on Sleight of Hand skill checks made to conceal a dagger on your body.)

Armour
• Lamellar cuirass (15gp, +2 to AC, 0 ACP, Weight 8 lbs)

General Gear & Equipment
• Fur blanket (5sp, 3 lbs)
• Bedroll (1sp, 5 lbs)
• Spell Component's Pouch (5gp, 2 lbs)
• Holy symbol, iron (Calistria – three daggers) (5 gp, 1 lbs)
• Holy Text: The Book of Joy: details the various passions held sacred by the goddess known as the Unquenchable Fire and her church. (1gp, 1 lbs)
• Waterskin (1gp, 4 lbs)
• Healer’s Kit (50gp, 1 lbs) (This collection of bandages and herbs provides a +2 circumstance bonus on Heal checks. A healer’s kit is exhausted after 10 uses.)
• Mess Kit (2sp, 1lbs) (This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.)
• Masterwork backpack (50gp, 4 lbs, When wearing a masterwork backpack, treat your Strength score as +1 higher than normal when calculating your carrying capacity.)
• Elven Trail Rations (6gp, 3 days worth, 3 lbs) (Soft trail bread made of oats mixed with other grains, berries, and nuts and sweetened with honey. They supplement this trail bread with dried fruits and nuts. If you are an elf who subsists on nothing but these rations for at least 1 week, you receive a +2 bonus on checks and saves that benefit from the Endurance feat. This benefit lasts until you eat a meal other than the rations or go for a full day without eating a day’s worth.)
• Grooming Kit (1gp, 2 lbs) (This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.) • Flint & Steel (1gp, - lbs)
• Cold weather outfit (8gp, 7 lbs) (This outfit includes a wool coat, linen shirt, wool cap, heavy cloak, thick pants or skirt, and boots. This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.)
Total Money spent out of 150gp: 149gp & 8sp
Weight: 46 lbs (light load) (STR 13 due to M/W backpack. Light Load: 50 lbs or less, Medium Load: 51-100 lbs, Heavy Load: 101-150 lbs.)


Thank you for selecting Audri for the second group, GMJester. It's good of you to consider taking on two tables. :)

I would be interested in Table 2 playing RotRL. However, I'm flexible enough if the other players are interested in another AP. I just haven't played this AP as yet and that's why I would like to stick with the original campaign idea.

So Group 2 is Malt, Audri, Galador and Azari, if Timerus wants to join as the arcane caster of the party (reskinning his original concept), I'm good with said party of 5. I'm also open to reskinning my own character if the group feels that's for the best (for eg making Audri a cleric for better heals?) I'll wait to hear from the other members of Group 2.


Galador Imrael wrote:
As a last note, Ariarh Kane is one of my favorite, favorite Role Player on these boards, and, if I am chosen with her, I can promise that our RP will be...well, not boring. =-)

Good to see your warpriest guy up for consideration! And thank you for the lovely compliment, Galador. I have enjoyed our rp in previous games! Love your positive energy and enthusiasm.

===

GMJester: I changed the spelling of my girl's name to Audri (short for Audriana) Wrenn. I wanted it to be an apt pet name of her full first name, so it made more sense and was a little more unique with the 'i'. Thanks! :)


Hello. This is Ariarh Kane's completed submission: Audrey Wrenn, Human Druid (World Walker) with wolf companion. All her stats, backstory and details are on her profile for your perusal, DMJester. If there are any blatant errors, I'll happily amend them upon feedback. I'm unable to add an avatar due to some Paizo glitch at the moment, however I have linked up an image of her on the profile under the physical description spoiler.

I've been playing in PbP games on Paizo for the past eight years and do enjoy roleplaying. I have had some GMing experience - having run a few smaller APs; however my experience is largely as a player. As I previously mentioned, my exposure to RotRL is minimal/very limited at best; with both games ending rather prematurely (within days of recruitment ending and player selection made). So, I'm going to be able to go into this game without prior game knowledge, if I am accepted. Just as a courtesy heads up, I live in the Southern hemisphere; however, in the past, this has not hindered my posting in a timely/consistent fashion; time zone differences withstanding.

Thank you so much for your consideration, GMJester. Best of luck to all. :)