GMJester's Shattered Star

Game Master GM Jester

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Here is the thread where we can continue the discussion about character builds and other OOC things. Will get the Gameplay thread open in a second, so you can dot in there also.


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Hello. :) It's good to be, here. Dotted and deleted gameplay thread.


Male Elven Archaeologist Bard 1 | HP: 10/10 | AC: 16 / T: 13 / FF: 13 | Fort: +1, Ref: +5, Will: +2| | CMB: +1 CMD: 14 | Init: +3, Perception: +6

same as Audri. Hello everyone


Male Half Elf 1st Arcanist [ HP: 8/8 AC: 12 T: 12 FF: 10 | Fort +1, Ref +2, Will +3 | Init +2 Perc:+8]

alrighty then....lets get to investigating ruins

Liberty's Edge

Warpriest 1 AC 17 HP 10/10 Blessings: 4/4 1st: 2/2 Ranseur:+5/+6, w/Reach

Excellent!

Okay, GMJEster, if you do not mind, something came up in the Recruitment thread that my have gotten missed, so I just wanted your opinion on it.

That of the Feat Tax.

I simply say this because I'm trying to do something with this character other than just more damage, and I'm looking at my forlorn Combat Expertese and I'm reading the article that says "Combat Expertise...The most heinous feat tax next to Weapon Finesse. Combat Expertise is taken to progress to better feats then promptly forgotten about."

This is, of course, true. =)

So too, with things like Improved Disarm: "Improved Trip, Improved Disarm, Improved Dirty Trick, Improved Feint, Improved Reposition, Improved Steal

Gone. Replaced with Deft Maneuvers.

Deft Maneuvers: New. You do not provoke an attack of opportunity when performing a trip, disarm, dirty trick, feint, reposition, or steal combat maneuver.

Why is it so hard to pull off combat maneuvers in this game?...It would prevent fighters from being stonewalled if a monster is immune to their combat maneuver of choice."

Of note I am in complete agreement with the above statement. This warpriest has devoted three(3!) cardinal character points to the Disarm maneuver; two feats and the weapon choice. However, it's very easy to see us fighting literally any creature that does not use a weapon (like most of them out there) and suddenly my attempt to spice things up and not just "roll for damage" looks like a poor choice of someone who, like a fool, doesn't know the rules and didn't understand how under-powered feats really are.

Of course this is all IMHO. Of course YMMV. I simply say that I've tried it both ways and once you realize the wonderful world that having more palpably useful traits opens, you'll wonder how you managed it any other way.

Thank you. =)

Liberty's Edge

I am ready to go.


Think that is all 5 of you. I admit to not getting my homework done over the weekend, so it maybe a day or two before I am ready with first game-day post.

I guess my experience with Pathfinder feats is that they quickly allow players to overpower most on-level mobs. From about level 6-15, Pathfinder characters are almost invincible against the usual mix of foes that you find in most AP's. While I understand that multiple feats until I can do really cool X is frustrating and likely leads to less variance in selected feats, I also don't think PC's need much help to be super-powered badasses generally. I will rule against a feat tax break for this game, and then watch you wipe the floor with my BBEG's for the middle 2-5 books of the AP.

I'll just have to kill you early when you are like a newborn baby seal just waiting to be clubbed...


Male Elven Archaeologist Bard 1 | HP: 10/10 | AC: 16 / T: 13 / FF: 13 | Fort: +1, Ref: +5, Will: +2| | CMB: +1 CMD: 14 | Init: +3, Perception: +6

Is that a reference to the Game Overlord? or is clubbing baby seals just a thing


Male Half Elf 1st Arcanist [ HP: 8/8 AC: 12 T: 12 FF: 10 | Fort +1, Ref +2, Will +3 | Init +2 Perc:+8]

Timerus pours through his spellbook looking for what can 'mop the floor of a BBEG', wondering what plan of existence a BBEG is from.


Male Half Elf 1st Arcanist [ HP: 8/8 AC: 12 T: 12 FF: 10 | Fort +1, Ref +2, Will +3 | Init +2 Perc:+8]

Hey Malt, what did you decide to go with?

Liberty's Edge

Malt will be an up-front bruiser. Is that what you were asking?

Liberty's Edge

Male Half-Orc Fighter 1| AC 20, T11, FF19 | HP 13/13, F+4, R+1, W+2, CMB +5, CMD 16| Init +1, Darkvision, Perc. +1), Speed 20ft

Sorry, the whole Alias thing is new to me. This is my first PbP on the Paizo forums.


Male Half Elf 1st Arcanist [ HP: 8/8 AC: 12 T: 12 FF: 10 | Fort +1, Ref +2, Will +3 | Init +2 Perc:+8]

so our Group-

Malt Half-Orc Male Fighter
Timerus Half-Elf Male Arcanist
Azari Elf Male Bard [Archaeologist]
Galador Human Male Warpriest
Audri Human Female Druid [Restorer]

interesting group

Liberty's Edge

Warpriest 1 AC 17 HP 10/10 Blessings: 4/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Azari the Silver wrote:
Is that a reference to the Game Overlord? or is clubbing baby seals just a thing

Oh yeah, it's totally a thing.

How many did you get today? I only got two, but the last one bent my seal-beating stick, so I have to look online for a new one. =_(

Liberty's Edge

Warpriest 1 AC 17 HP 10/10 Blessings: 4/4 1st: 2/2 Ranseur:+5/+6, w/Reach
GMJester wrote:


I guess my experience with Pathfinder feats is that they quickly allow players to overpower most on-level mobs. From about level 6-15, Pathfinder characters are almost invincible against the usual mix of foes that you find in most AP's. While I understand that multiple feats until I can do really cool X is frustrating and likely leads to less variance in selected feats, I also don't think PC's need much help to be super-powered badasses generally. I will rule against a feat tax break for this game, and then watch you wipe the floor with my BBEG's for the middle 2-5 books of the AP.

Okay. That is fine. Judgement accepted.

Now, out of pure curiosity, do you mind if I ask you about a few of your points, just to see what your line of thinking is? (I am also going to see if we can come to a compromise. I'm not trying to whine or power-game, it's simply in my nature to try to alleviate fears. =)

1) "feats is that they quickly allow players to overpower"

Of note:
i) I've never played a character past level 3, so I can't even imagine the power-character formula you are referencing. You may rest assured that whatever game-breaking path you are worried about, I do not know about it. =)
ii) I can conceive that you are thinking about either the two-weapon path, or something something POWER ATTACK! I'm not taking either of those, so well rested might the weary head lie.

2) "I also don't think PC's need much help to be super-powered badasses generally."

Mmmmrmph. I admit I find little solace in my Disarm-path at the thought of fighting, say, wolves or dragons, which are beyond the primitive devices of weaponry. With so many encounters containing monsters of that nature, that makes it more likely that I'll focus on just doing damage, simply out of need to not be ineffective.

3) Would you feel more at ease of I made a pact to not take Power Attack? (Or, of course, TWF.) It's my understanding that it's at the base of most ultra-damaging builds, but it simply does not appeal to me. (So too, I guess much damage can be gotten from the various *blank*-shot feats, but I don't think anyone in this party will ever even focus in the bow. ^_^)

Just food for thought. Just curious to see a little deeper in your head space.
(After this I probably won't mention it again. =)


Azari the Silver wrote:
Is that a reference to the Game Overlord? or is clubbing baby seals just a thing

no reference to anything except the horror show running in my head. Sorry, it was probably a reference in poor taste more than anything else.


Malt wrote:
Sorry, the whole Alias thing is new to me. This is my first PbP on the Paizo forums.

Until recently, I think there was issues with avatar selection etc. So its all good.


Timerus A'Conal wrote:

so our Group-

Malt Half-Orc Male Fighter
Timerus Half-Elf Male Arcanist
Azari Elf Male Bard [Archaeologist]
Galador Human Male Warpriest
Audri Human Female Druid [Restorer]

interesting group

that's what i thought when I was building it. Now if I could only get the game started...I will let you know here when the opening post is up in Gameplay. Maybe night, maybe tomorrow.


Galador Imrael wrote:

Okay. That is fine. Judgement accepted.

Now, out of pure curiosity, do you mind if I ask you about a few of your points, just to see what your line of thinking is? (I am also going to see if we can come to a compromise. I'm not trying to whine or power-game, it's simply in my nature to try to alleviate fears. =)

1) "feats is that they quickly allow players to overpower"

Of note:
i) I've never played a character past level 3, so I can't even imagine the power-character formula you are referencing. You may rest assured that whatever game-breaking path you are worried about, I do not know about it. =)
ii) I can conceive that you are thinking about either the two-weapon path, or something something POWER ATTACK! I'm not taking either of those, so well rested might the weary head lie.

2) "I also don't think PC's need much help to be super-powered badasses generally."

Mmmmrmph. I admit I find little solace in my Disarm-path at the thought of fighting, say, wolves or dragons, which are beyond the primitive devices of weaponry. With so many encounters containing monsters of that nature, that makes it more likely that I'll focus on just doing damage, simply out of need to not be ineffective.

3) Would you feel more at ease of I made a pact to not take Power Attack? (Or, of course, TWF.) It's my understanding that it's at the base of most ultra-damaging builds, but it...

Tell me what you are trying to get me to give you. Just give waive the requirement for Combat Expertise as a pre-requisite for improved Disarm?

Liberty's Edge

Warpriest 1 AC 17 HP 10/10 Blessings: 4/4 1st: 2/2 Ranseur:+5/+6, w/Reach
GMJester wrote:
Galador Imrael wrote:

Okay. That is fine. Judgement accepted.

Now, out of pure curiosity, do you mind if I ask you about a few of your points, just to see what your line of thinking is? (I am also going to see if we can come to a compromise. I'm not trying to whine or power-game, it's simply in my nature to try to alleviate fears. =)

1) "feats is that they quickly allow players to overpower"

Of note:
i) I've never played a character past level 3, so I can't even imagine the power-character formula you are referencing. You may rest assured that whatever game-breaking path you are worried about, I do not know about it. =)
ii) I can conceive that you are thinking about either the two-weapon path, or something something POWER ATTACK! I'm not taking either of those, so well rested might the weary head lie.

2) "I also don't think PC's need much help to be super-powered badasses generally."

Mmmmrmph. I admit I find little solace in my Disarm-path at the thought of fighting, say, wolves or dragons, which are beyond the primitive devices of weaponry. With so many encounters containing monsters of that nature, that makes it more likely that I'll focus on just doing damage, simply out of need to not be ineffective.

3) Would you feel more at ease of I made a pact to not take Power Attack? (Or, of course, TWF.) It's my understanding that it's at the base of most ultra-damaging builds, but it...

Tell me what you are trying to get me to give you. Just give waive the requirement for Combat Expertise as a pre-requisite for improved Disarm?

Ummmmmmmmm, sort of.

That would be nice...

...but the bigger goal is to do the thing with Deft Maneuvers. Basically it's all the "Improved _blank_" feats rolled into one.

Thus, if (When!) my Improved Disarm can't be used, I'd still be able to try a Trip, and vice versa.

It would give me more combat options rather than "I roll to attack, and roll for damage."

(It would also be nice if Mobility was merged with Dodge. Dodge is nice, Mobility isn't useful enough to be a feat on its own, but, if you had it, it would allow HEROIC EFFORTS to re-position, whereas without it such moves are usually written off because of the math of AoO...but I'm not going to die on that hill. =)


Against my better judgement, I am willing to offer a compromise, or maybe two choices at compromise.

I would consider a modified version of Deft Maneuvers but it would have some limitations. You can choose if you want it or not with either (or both, I guess) of these limits:

1) works as indicated but only on any TWO combat maneuvers. So you can select Disarm and Trip, or Steal and Grapple etc. But only avoids the AoO on two selected in advance.

OR

2) it works as described on all combat maneuvers, but with successive -2 penalties to attempts for each one you apply to. So you can take Disarm without penalty, but Trip costs -2, Dirty Trick -4, etc. You can choose the order but must be chosen in advance.

IMO, these get you some of the versatility you are looking for, without turning you into a Swiss Army knife that can solve any problem in combat.

I would enforce the RAW use of Combat Expertise and not even consider Dodge/Mobility if we implemented one of these modifications.

Liberty's Edge

Warpriest 1 AC 17 HP 10/10 Blessings: 4/4 1st: 2/2 Ranseur:+5/+6, w/Reach

#1.

Disarm and Trip.

(I'm going to insert the caveat that there is also a Greater Deft Maneuvers that works the same way. ^_^)

Done and done, sir! You are as wise as you are handsome!


Male Half Elf 1st Arcanist [ HP: 8/8 AC: 12 T: 12 FF: 10 | Fort +1, Ref +2, Will +3 | Init +2 Perc:+8]

"Done and done, sir! You are as wise as you are handsome!"

suck up! ;)

kidding. but thought it was too open to not say :D

Liberty's Edge

Warpriest 1 AC 17 HP 10/10 Blessings: 4/4 1st: 2/2 Ranseur:+5/+6, w/Reach

As the Irish say, "A little flattery will convince me of your excellent taste!" =]


I suppose if we had a webcam, we could see Galdor's lack of good judgement first hand...


I am auditing each player's sheet, making sure we are aligned as I post the opening pieces for everyone.

First up is Audri:

1) Studded Leather - don't think Druids can wear since it contains metal. Will you confirm? If you switch out to Leather, you will make back some coin, I think.

2) Money: I show you with 37.7gp left after purchases, and you are like 0.9 more than that. Double check your math. I did, twice...

3) Looks like you end up at light load for encumbrance for now. I show you at 52.5 you show at 54.5, but doesn't matter much either way.

4) I allowed Hallit as the regional language, no problem.

Otherwise, I think she is good to go. Will have her opening post up in Gameplay in a jiffy.


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

Thanks for the feedback, GMJester.

There has been many a discussion on the boards as to what construes "metal" and the "rivets" on studded leather. So, I wasn't entirely sure in this case and it appears that it generally comes under the purview of the GM's ruling. I am happy to change it out to something else, such as a hide shirt, offering her the same bonus to AC.

- You are correct on the encumbrance (52.5). Once I change out the studded leather (20 lbs) for hide (18 lbs) (making encumbrance now 50.5 lbs), I'll make sure it adds up properly (I added some things and took other things off her equipment list over the past week and I think that's stuffed up my totals - apologies.)

- You are correct on the gold spent, too. Again, I forgot to change that total figure when I was fixing up the equipment list. I'll adjust it properly to reflect the change in armour, as well.

- Thank you re the Hallit.

- Audri's sheet has been updated/corrected. My family and I are sitting down to dinner, so I will check out the new post and make a response later tonight my time (in a couple of hours). Thank you. :)


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

I made my first post. I'll check the board, again, one more time before retiring for the night. :)

Liberty's Edge

Male Half-Orc Fighter 1| AC 20, T11, FF19 | HP 13/13, F+4, R+1, W+2, CMB +5, CMD 16| Init +1, Darkvision, Perc. +1), Speed 20ft

With Audri's dex, wooden armor will just as well as studded leather but is 5GP cheaper and 5lbs heavier.


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

@Malt: I had considered it, However, I went with a hide shirt (5gp cheaper and 2 lbs lighter). Thanks. :)


I will accept the change to Hide Shirt, and agree with your totals on weight and coin.

Thx. Will slowly add each of you to the mix, building until you are all at Heidmarch Manor at the appointed time.


Next up is Azari:

1)You only list Elven and Common on our languages known, but you can add up to 2 more. Assuming with your class, you may have learned some along the way?

2) Elven Curved Blade is an exotic weapon, which gets downgraded to martial with your racial trait, but Bards still can't use martial. You'll have to use a feat or change weapons (or not be proficient).

3) Sling bullets: your sheet says 1gp worth. Since bullets are 10 for 1sp, that means you want 100 bullets which weigh 50lbs. You sure that's what you want?

4) As geared, you have 141lbs of gear, or nearly a heavy load. You have to get below 50lbs to be lightly loaded.

5) With the curve blade and all the bullets, I show you with 27.9gp left over. That will change if you trade out weapons etc.

6)I don't show you with a spell component pouch, and know spells like grease usually take a material component. Do bards require it? Can't recall...

Think that is all.


Male Elven Archaeologist Bard 1 | HP: 10/10 | AC: 16 / T: 13 / FF: 13 | Fort: +1, Ref: +5, Will: +2| | CMB: +1 CMD: 14 | Init: +3, Perception: +6

1) mistake on my part during development

2) another mistake during development. I'll switch out weapon finesse

3) as weird as this might sound, i have never in any of my games and time on the forum paid attention to the weight of mundane ammo, coins ect. If we are I'm honestly just getting rid of it all entirely. Its one number addition too many for me.

4) doing the above fixes my weight issue

5 and 6 ) I'll buy a component pouch just in case regardless, i did buy a bards kit as i don't like buying mundane things, its a drag. If its in there then yes, if not then no.

Saturday's are unfortunately my busiest day of the week and i just got laid off from work due to the Corona virus scare. So my reaponse won't be until tomorrow slash Midnight tonight . I don't want to give a half assed response


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F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

@Azari: The spell component pouch isn’t included in the bard’s kit, unfortunately. You may need to purchase it separately.

I’m sorry to hear you were laid off. Will you be able to return to your position once the coronavirus threat has been managed/resolved?


Male Elven Archaeologist Bard 1 | HP: 10/10 | AC: 16 / T: 13 / FF: 13 | Fort: +1, Ref: +5, Will: +2| | CMB: +1 CMD: 14 | Init: +3, Perception: +6

yeah, i work in our school system and theyre assuring us we'll only be out for a few weeks while they clean and set new procedures


Azari, thanks for the replies on build. Just to confirm:

1) you'll let me know what languages you want to add. Will let you up until first real combat

2) assume you'll take marital weapon proficiency for the curved blade instead of finesse? NOt sure finesse would've helped you with that weapon anyway, since its not in the right category.

3) I will be looking at encumbrance and tracking ammo. Sorry, just one of the details I want to keep up with. I will be tracking on my side, and reporting in Discussion, so you don't have to keep up except to acknowledge my numbers.

4) I will eliminate the bullets. Gets you down to 91lbs of gear, which is medium load still for movement and ACP.

5) Further research on my part confirms you'll need spell component pouch, which I added to my sheet for you. I have you at 23.9gp remaining after all that.

Sorry to hear about your job. HOpefully, all is back to normal soon!


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

GMJester: The Elven Curve Blade is considered finessable as per the feat description:

Weapon Finesse: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.


Male Elven Archaeologist Bard 1 | HP: 10/10 | AC: 16 / T: 13 / FF: 13 | Fort: +1, Ref: +5, Will: +2| | CMB: +1 CMD: 14 | Init: +3, Perception: +6

I'll update everything today. And all the elven named weapons and specifically weapon finesseable. Because elves like Dex builds.

Thats a lot of load... i don't know what the heck im carrying thats making it that high. but sure, but medium encumbrance is fine. i'll just have to pick up some magic items eventually to increase my carry load

Languages on the other hand, I'll take Thassilonian because ancient civilization. anyone have any recommendations for someone who researches ancient ruins?


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F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses
Azari the Silver wrote:
Languages on the other hand, I'll take Thassilonian because ancient civilization. anyone have any recommendations for someone who researches ancient ruins?

Azlanti could be useful for someone who researches ancient civilisations/ruins. :)


Male Elven Archaeologist Bard 1 | HP: 10/10 | AC: 16 / T: 13 / FF: 13 | Fort: +1, Ref: +5, Will: +2| | CMB: +1 CMD: 14 | Init: +3, Perception: +6

Azlanti huh, thanks for the recommendation.

Also GM i'm going to drop torches, for an addition 10 pound drop. I had the realization i can cast light. why do i need torches lol? and if i need fire, i have flint and steel.

MY new current equipment goal is getting to light load and being able to carry my own stuff properly. whether that be through magic item or otherwise


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

You're welcome, Azari. :)

Liberty's Edge

Warpriest 1 AC 17 HP 10/10 Blessings: 4/4 1st: 2/2 Ranseur:+5/+6, w/Reach

Apologies, but I'm going to be picking up a second job (I'm gonna be the social media rep for a gun range[!]) so I need to pare down my games.

GM: Please remove me as a player here. I'm sure you won't have trouble replacing me.

Good luck everyone.


Male Elven Archaeologist Bard 1 | HP: 10/10 | AC: 16 / T: 13 / FF: 13 | Fort: +1, Ref: +5, Will: +2| | CMB: +1 CMD: 14 | Init: +3, Perception: +6
Galador Imrael wrote:

Apologies, but I'm going to be picking up a second job (I'm gonna be the social media rep for a gun range[!]) so I need to pare down my games.

GM: Please remove me as a player here. I'm sure you won't have trouble replacing me.

Good luck everyone.

good luck


Galador Imrael wrote:

Apologies, but I'm going to be picking up a second job (I'm gonna be the social media rep for a gun range[!]) so I need to pare down my games.

GM: Please remove me as a player here. I'm sure you won't have trouble replacing me.

Good luck everyone.

Too bad. We will just run with 4 if acceptable to you guys, unless you have someone dying to join up.


Azari the Silver wrote:

I'll update everything today. And all the elven named weapons and specifically weapon finesseable. Because elves like Dex builds.

Thats a lot of load... i don't know what the heck im carrying thats making it that high. but sure, but medium encumbrance is fine. i'll just have to pick up some magic items eventually to increase my carry load

Languages on the other hand, I'll take Thassilonian because ancient civilization. anyone have any recommendations for someone who researches ancient ruins?

Tent is 20lbs.


Looking at Malt next:

I don't see any obvious flaws in the build. You did take a campaign trait from a different AP - Legacy of Fire, but it ties to your backstory, so I will let you keep it.

I agree with the left over money of 60gp. You are carrying 98lbs, but because of STR that's still a light load (barely).

With the scale armor, your base speed is reduced to 20, and you take a pretty hefty ACP of -6 with shield included. But a 20 AC at first level is pretty impressive. You are a lumbering tank, no doubt.


Thanks for the correction on the elven curve blade and weapon finesse. Guessing you'll stack that feat on next. Will see the build when you get it updated.


Male Elven Archaeologist Bard 1 | HP: 10/10 | AC: 16 / T: 13 / FF: 13 | Fort: +1, Ref: +5, Will: +2| | CMB: +1 CMD: 14 | Init: +3, Perception: +6
GMJester wrote:
Azari the Silver wrote:

I'll update everything today. And all the elven named weapons and specifically weapon finesseable. Because elves like Dex builds.

Thats a lot of load... i don't know what the heck im carrying thats making it that high. but sure, but medium encumbrance is fine. i'll just have to pick up some magic items eventually to increase my carry load

Languages on the other hand, I'll take Thassilonian because ancient civilization. anyone have any recommendations for someone who researches ancient ruins?

Tent is 20lbs.

I've thought about it and decided to edit my load a bit, getting rid of a crowbar, grappling hook, iron pot the tent and noble outfit, would reduce me to 48.5 lbs and get to light load. that's all unnecessary stuff to me anyway, i can pick up at a later date if needed. That would increase my gp by 88 pieces


F Human (Taldan) Druid (Restorer) 1|AC 14, T11, FF13 |HP 13/13, F+4, R+1, W+5, CMB +2, CMD 13|Init +3, Lowlight (via spell), Perc. +7/*+9 (*via spell), Speed 30ft | Fire Bolt 0 times/6, Healer's Kit 0/10 uses

I think we may need a front liner fighter in game to replace Galador. Perhaps one can be sourced among the fighter type applicants from the original recruitment, GMJester?


Audri Wrenn wrote:
I think we may need a front liner fighter in game to replace Galador. Perhaps one can be sourced among the fighter type applicants from the original recruitment, GMJester?

Malt is taking front-line fighter gig, I think, at least at first level. The party was oddly balanced before, but we shall see if it remains so. If Malt stays in fighter, we may need someone to pick locks/break traps. Not sure if Azari will have those skills as archaeologist.

You may have to hire an NPC (gasp).

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