Sosiel Vaenic

Atlach's page

158 posts. Organized Play character for J.G.


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Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Thank you for the game !

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The Garund man moves closer and casts a spell upon Sindrailla.

Heal, lvl 2, Healing hands:2d10 + 16 ⇒ (8, 6) + 16 = 30

Sindrailla is full hp

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The Garund man casts a new spell towards the remaining pirate.

Needle dart: 1d20 + 10 ⇒ (8) + 10 = 18

Damage, cold iron:4d4 ⇒ (1, 4, 2, 1) = 8

Then he casts Shield.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

I think Sindrailla should also act now before the foes with 25 on the init

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

As I understand Atlach has already climbed onboard helped with a rope and has his shortsword in hand.

The cleric casts a spell throwing darts towards the goblin.

Needle darts: 1d20 + 10 ⇒ (20) + 10 = 30

Damage, cold iron: 4d4 ⇒ (4, 1, 1, 3) = 9

So 18 damage. If not dead they take 2 persistent bleed

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Climb the rope too: 1d20 + 1 ⇒ (19) + 1 = 20

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Atlach waits for a rope he could tie and be take up on the ship.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Misdirection
Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Misdirection
Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10

Shortcuts
Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23

Roof
Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28

Sauerton red
Needle darts: 1d20 + 10 ⇒ (16) + 10 = 26

Rally
Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Euh what are we waiting for?

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

As his companions succeeded in the task the garund man waits for the next one.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Survival: 1d20 + 10 ⇒ (7) + 10 = 17

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The Garund man unleashes the next volley of darts towards the pirate.

Needle darts:1d20 + 10 ⇒ (10) + 10 = 20

Damage, cold iron: 4d4 ⇒ (3, 4, 1, 3) = 11

If crit, 2 persistent bleed

Then he casts Shield.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The Garund man unleashes the next volley of darts towards the far away goblin.

Needle darts: 1d20 + 10 ⇒ (1) + 10 = 11

Damage, cold iron: 4d4 ⇒ (3, 3, 2, 3) = 11

If crit, 2 persistent bleed

Then he casts Shield.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The Garund man unleashes avolley of darts towards the far away goblin.

Needle darts: 1d20 + 10 ⇒ (6) + 10 = 16

Damage, cold iron: 4d4 ⇒ (3, 4, 1, 2) = 10

If crit, 2 persistent bleed

Then he casts Shield.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

no reroll

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The Garund man goes for the firefighting.

Survival: 1d20 + 10 ⇒ (6) + 10 = 16

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

And why attack here? And now? Did the know something?

Then: Does someone need I treat their wounds?

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The Garund man moves again and unleashes the next volley of darts towards the remaining pirate.

Needle darts: 1d20 + 10 ⇒ (13) + 10 = 23

Damage, cold iron: 4d4 ⇒ (2, 4, 2, 3) = 11

If crit, 2 persistent bleed

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The Garund man moves and unleashes the next volley of darts towards the remaining pirate.

Needle darts, frightened 1: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24

Damage, cold iron: 4d4 ⇒ (3, 2, 4, 1) = 10

If crit, 2 persistent bleed

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Will: 1d20 + 12 ⇒ (5) + 12 = 17

Will: 1d20 + 12 ⇒ (11) + 12 = 23

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Atlach has surprise attack. So it’s a crit

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The Garund man unleashes a volley of darts towards a pirate.

Needle darts: 1d20 + 10 ⇒ (19) + 10 = 29

Damage, cold iron:4d4 ⇒ (4, 2, 4, 2) = 12

If crit, 2 persistent bleed

Then he casts Shield.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Init:1d20 + 10 ⇒ (20) + 10 = 30

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Perception, Sense motive: 1d20 + 10 ⇒ (17) + 10 = 27

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

The Garund man observes and gives his impressions and notice to his companions.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Scroll of Heal lvl 2

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The Garund man tries to estimates the value of the four ships.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Well I think we are ready to escort you.

The Garund man takes his backpack.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

And to find shipment somewhere else? The Garund would help you I think.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The Garund man listens quietly to the conversation. Light armored he carries a shortsword at the belt. But the most proeminent sign is the holy symbol hanging on his chest.

My name's Atlach and the Prismatic ray will guide our path during this mission.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

+10 Perception / +9 Stealth

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Thank you for the game and the chronicle!

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

How do we write down this free gear on the chronicle sheet?

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Society: 1d20 ⇒ 20

Well, the robes worn by the adjutant are the robes of an administrator working within the office of the Silver Council. His badge of office, which is sewn into the lining of the robes, is something that can be used by the Pathfinder Society. If we decide to bring it back to Kitsch and Nairaba, the Pathfinder Society can warn Kintargo’s officials that Cheliax had a spy in the Silver Council and thereby gain a much better bargaining position going forward. The Society would pay well for sure for such leverage.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

I'm too young to die! exclaims the Garund man before to strike the pink rogue.

+1 shortsword: 1d20 + 9 ⇒ (18) + 9 = 27

Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Then he looks at the yellow one to tell him: Don't be fool and drop your weapons when it's time.

Command Will DC 19

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The cleric steps forward and raises his holy symbol creating a flash of light engulfing both pink and yellow.

Dazzling flash. Fort DC 19

The Prismatic Ray will blind you to offer you the opportunity to surrender before to die.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The Garund man reacts when he's treacherously attacked.

Hey, I'm too young to die !

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The Garund man moves forward to reach a middle point and casts a spell to help his companions.

Bless 15ft

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Hearing what he hears the garundi man moves towards the other enter of the warehouse.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Undead lore, Task lvl 1, Trained: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23

Pccchhht. Be silent.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Survival: 1d20 + 9 ⇒ (13) + 9 = 22

Follow me this was.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The cleric makes it like a ranger.

Survival: 1d20 + 9 ⇒ (19) + 9 = 28

Follow me this way. I've found a path.

Does he whisper to his companions.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The Garund man adds: And there will be a chelaxian at this meeting.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Fortitude, bonus:1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28

I tell you I will join. And I beg I can drink more than you.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Let's hope you still have an hero point for a reroll...

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

The cleric will try now to get information through discussions in taverns.

Diplomacy: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19

The Garund man hors sneaky with ears and eyes wide open.

Grand Archive

Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility

Replying to Naraiba: Oh so that's the difficult part of the job. So better to do it immediately. Atlach will scout the warehouses to find to hideout.

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