Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility
As I understand Atlach has already climbed onboard helped with a rope and has his shortsword in hand. The cleric casts a spell throwing darts towards the goblin. Needle darts: 1d20 + 10 ⇒ (20) + 10 = 30 Damage, cold iron: 4d4 ⇒ (4, 1, 1, 3) = 9 So 18 damage. If not dead they take 2 persistent bleed
Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility
Misdirection
Shortcuts
Roof
Sauerton red
Rally
Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility
The Garund man unleashes the next volley of darts towards the pirate. Needle darts:1d20 + 10 ⇒ (10) + 10 = 20 Damage, cold iron: 4d4 ⇒ (3, 4, 1, 3) = 11 If crit, 2 persistent bleed Then he casts Shield.
Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility
The Garund man unleashes the next volley of darts towards the far away goblin. Needle darts: 1d20 + 10 ⇒ (1) + 10 = 11 Damage, cold iron: 4d4 ⇒ (3, 3, 2, 3) = 11 If crit, 2 persistent bleed Then he casts Shield.
Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility
The Garund man unleashes avolley of darts towards the far away goblin. Needle darts: 1d20 + 10 ⇒ (6) + 10 = 16 Damage, cold iron: 4d4 ⇒ (3, 4, 1, 2) = 10 If crit, 2 persistent bleed Then he casts Shield.
Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility
The Garund man moves again and unleashes the next volley of darts towards the remaining pirate. Needle darts: 1d20 + 10 ⇒ (13) + 10 = 23 Damage, cold iron: 4d4 ⇒ (2, 4, 2, 3) = 11 If crit, 2 persistent bleed
Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility
The Garund man moves and unleashes the next volley of darts towards the remaining pirate. Needle darts, frightened 1: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24 Damage, cold iron: 4d4 ⇒ (3, 2, 4, 1) = 10 If crit, 2 persistent bleed
Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility
The Garund man unleashes a volley of darts towards a pirate. Needle darts: 1d20 + 10 ⇒ (19) + 10 = 29 Damage, cold iron:4d4 ⇒ (4, 2, 4, 2) = 12 If crit, 2 persistent bleed Then he casts Shield.
Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility
The Garund man tries to estimates the value of the four ships. Perception: 1d20 + 10 ⇒ (15) + 10 = 25 Perception: 1d20 + 10 ⇒ (6) + 10 = 16 Perception: 1d20 + 10 ⇒ (6) + 10 = 16 Perception: 1d20 + 10 ⇒ (11) + 10 = 21
Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility
The Garund man listens quietly to the conversation. Light armored he carries a shortsword at the belt. But the most proeminent sign is the holy symbol hanging on his chest. My name's Atlach and the Prismatic ray will guide our path during this mission.
Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility
Society: 1d20 ⇒ 20 Well, the robes worn by the adjutant are the robes of an administrator working within the office of the Silver Council. His badge of office, which is sewn into the lining of the robes, is something that can be used by the Pathfinder Society. If we decide to bring it back to Kitsch and Nairaba, the Pathfinder Society can warn Kintargo’s officials that Cheliax had a spy in the Silver Council and thereby gain a much better bargaining position going forward. The Society would pay well for sure for such leverage.
Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility
I'm too young to die! exclaims the Garund man before to strike the pink rogue. +1 shortsword: 1d20 + 9 ⇒ (18) + 9 = 27 Damage: 1d6 + 1 ⇒ (5) + 1 = 6 Then he looks at the yellow one to tell him: Don't be fool and drop your weapons when it's time. Command Will DC 19
Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility
The cleric steps forward and raises his holy symbol creating a flash of light engulfing both pink and yellow. Dazzling flash. Fort DC 19 The Prismatic Ray will blind you to offer you the opportunity to surrender before to die.
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