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Athromar Karthis's page

277 posts. Alias of Dennis Harry.


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M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar returns to the village, his well earned trophy in his hands. "My friends, I fear I cannot stay past the celebration. I shall ever remember our adventures!"

---

Athromar returns to Taldor, he knows that his Goddess is with him and to his endeavors he brings a new found confidence and one day, uses it to restore the Empire to its former glory.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar watches the interaction awaiting the answer to Phineas' query.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar smiles at the apparition, "We... well... you're welcome!"

The cleric is well and truly humbled by an experience he believed to be a mere rite of passage. He turns to his allies Phineas and Blacklock, "No matter where my journey in life takes me I promise you both that I shall ever remember you and always consider you both my brothers. No more fully are the virtues of courage and determination so singularly personified in mortal man as they are in both of you".


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

"Not sure. Let's find out but first".

Athromar heals Blacklock - CLW 1d8 + 1 ⇒ (7) + 1 = 8


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar gasps as well, "Well done Phineas!"

He is bleeding profusely but checks on Blacklock first, "My friend, are you alright"


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

As his ally falls once more, Athromar grits his teeth and makes a difficult decision, "Iomedae, end this villain!"

Channel Energy Damage the Foe 2d6 + 2 ⇒ (4, 2) + 2 = 8 Will save for 1/2 + no TR applicable.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar is dismayed as Phineas is still down! He channels once more, hoping to bring all three of the group into the fight!

Channel Energy Heal self and allies - 2d6 ⇒ (4, 2) = 6


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar begins to sweat profusely as he sees now Phineas drop!

He calls upon the divine once more to intervene on behalf of he and his allies.

Channel Energy Heal self and allies - 2d6 ⇒ (6, 6) = 12


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar sends a wave of positive energy flowing through his allies and himself.

Channel Energy 2d6 ⇒ (5, 3) = 8


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar stands up and once more is a living conduit for his deity's divine energy.

"Fall!"

Channel Energy - - Damage the Undead! 2d6 + 2 ⇒ (6, 2) + 2 = 10. Will save DC for 1/2.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Despite only barely being conscious, his allies giving him breathing room is all Athromar needs to once again channel his divine energy to use as a weapon against the evil dead that plague the tomb and the young heroes.

Channel Energy - Damage the Undead!2d6 + 2 ⇒ (1, 1) + 2 = 4 Will save DC for 1/2. No Turn Resistance applies to the save. Killer roll...


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar falls backwards and as Phineas heals him, his body tries its best to stablilize.

Stabilize 1d20 + 4 ⇒ (18) + 4 = 22


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar is seriously wounded as are his allies, much as he wishes to destroy these foes, it cannot be done when one is dead.

Athromar opts to heal himself and his allies with positive energy.

Channel Energy - Heal Self and Allies 2d6 ⇒ (1, 6) = 7


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

RL been kicking my ass pretty good, I'll get to this tomorrow or Wednesday the latest.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar cries out, "No!" He Channels positive energy to aid his fallen ally.

Channel Energy 2d6 ⇒ (5, 6) = 11

He moves to the bottom of the stairs to place give the foes a target besides Blacklock to strike at.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

"This place is simply infested with the restless dead. I hope they are not all regenerating or being replaced".


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar grins at Cira, "You've saved the day".

He looks at his allies, "My friends, I believe we pushed it as much as we can. Time to rest and regain our strength".


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Updated boards same s@@&ty attack rolls!


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar grunts at the swarm around him - Fortitude 1d20 + 4 ⇒ (14) + 4 = 18 and resists the feeling in the pit of his stomach.

He casts Light on his mace and swings it to try and clear away the bats as his spells otherwise provide no solution here.

Mace Attack 1d20 + 1 ⇒ (9) + 1 = 10
Mace Damage 1d8 ⇒ 1


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar holds to see whether Phineas' spell works or not.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar gives chase to Blacklock and attempts to get close enough to cast a spell.

Protection from Evil.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Fortitude 1 1d20 + 4 ⇒ (20) + 4 = 24
Fortitude 2 1d20 + 4 ⇒ (4) + 4 = 8

The first time he is able to hold his breath but the second, Athromar breathes in a few spores and begins to cough, "Crap..."


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Round 4

Fortitude Save 1d20 + 4 ⇒ (11) + 4 = 15

Athromar once again turns his face away and goes on the offensive once more. 1d20 + 2 ⇒ (8) + 2 = 10 - Damage 1d8 ⇒ 2


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Round 3

Fortitude save 1d20 + 4 ⇒ (17) + 4 = 21 - Athromar closes his mouth blocking off the spores.

He draws his mace and swings - 1d20 + 1 ⇒ (3) + 1 = 4 - Miss!


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Round 2

Athromar calls, "My Lady, with the last of my strength, dispatch these foes".

Channel Energy - Harm Undead 2d6 + 3 ⇒ (3, 1) + 3 = 7 - Will DC 14 for 1/2


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Moved myself on the map. Not looking to get all of them, the two closest are fine for now.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Round 1

Athromar calls upon Sarenrae's divine power once more, "Aid versus the foes!"

Channel Energy - Harm Undead 2d6 + 3 ⇒ (6, 3) + 3 = 12 Will DC 14 for 1/2

Pre-rest I believe I had 2 channels left, I'll use one now!


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

HP = 5+1+1 FC
BaB +1
Ref Save +1
Channel Energy +1d6
Spells: Level 2 - 2+1
Feat: Extra Turning
Skills: 4 points +1 Perception, +2 Knowledge Religion, +1 Spellcraft
Background Skill: +2 Knowledge History


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Cure 1d4 + 1 ⇒ (1) + 1 = 2

Athromar sighs in relief as the waters restore his strength.

He nods to Phineas and draws his mace once more at the end of the three man party.

Stealth 1d20 - 2 ⇒ (16) - 2 = 14
Perception 1d20 + 6 ⇒ (8) + 6 = 14


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

I will level tonight, going Cleric 3.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar shakes his head at Phineas,"Nor I. If we are to discover their properties, it will be through trial and error".

He drinks from the Fountain to test its utility, he is after all, still suffering from the damage the shadows wrought upon him.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar grins at Blacklock, "I was thinking the same thing. Let me ease some of our wounds".

Channel Energy 1d6 ⇒ 6

---

As they approach the fountain Athromar raises an eyebrow, "I will see if magic is operating within this pool".

Cast Detect Magic and inspect the fountain.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Round 2

Yes all the way around, forgot to check the damn map!

Athromar curses at the rotten luck that he was struck and delivered worse than the pile of bones before him.

He attacks once more hoping that if Blacklock's attack did not destroy it, his would. His hopes are dashed as once more his strike is clumsy.

Mace Attack - 1d20 + 1 ⇒ (4) + 1 = 5

Mace Damage 1d8 ⇒ 1


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar grins at Phineas' display of power, "Well done!"

He adds his mace to the equation.

He steps in and attacks - Mace Attack Flanking - 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11

Mace Damage 1d8 ⇒ 6

Having moved to far among the scattered bones, the Cleric's aim is off.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar whispers back, "Yes, with the proper spells it can be. I have enough divine power to defeat simple undead, a shadow as we faced yesterday, perhaps not.

Shall we explore here further? This place seems to force us to do just that".


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar stays at Phineas' back to ensure no foes sneak up on the group while Blacklock investigates the chamber.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar Channels Energy 1d6 ⇒ 4 as he and his allies need healing after that encounter.

Seeing that Blacklock is still quite injured, he prays to Sarenrae to heal his ally. CLW 1d8 + 2 ⇒ (1) + 2 = 3.

"I think we should focus on the undead that directly threaten us. We can return later with more help if our desire is to clear this place of all evil. Indeed, if we are to find any survivors, we need to live".


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Round 6

Athromar grunts at the frog's powerful strike and strikes back!

Mace Attack 1d20 + 1 ⇒ (11) + 1 = 12 - Damage 1d8 ⇒ 7


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Round 5

Athromar seems surprised his last swing made contact considering how poor of a showing he has had in their time in the Crypt when danger has befallen.

He hopes his streak of luck continues as he tries to brain the last of the aggressive foes.

Mace Attack 1d20 + 1 ⇒ (20) + 1 = 21 - Crit? 1d20 + 1 ⇒ (14) + 1 = 15 - Damage 2d8 ⇒ (1, 5) = 6

OK back, busy weekend there!


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Round 3

Athromar almost sighs at the sight of his allies overwhelmed, still, he can only aid one at the moment. He trusts Blacklock to be more "slippery" than Phineas and so drops his crossbow, draws his mace and attacks the amphibian grappling Phineas.

Mace Attack 1d20 + 1 ⇒ (7) + 1 = 8
Mace Damage 1d8 ⇒ 7

Unfortunately, the foe is so tightly wound around Phineas that Athromar cannot get a solid strike.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Round 1

Readied action fire!

Crossbow 1d20 + 1 ⇒ (10) + 1 = 11
Crossbow Damage 1d10 ⇒ 10

Round 2

Athromar lays his hands upon Blacklock, "Sarenrae, aid him!" CLW 1d8 + 2 ⇒ (6) + 2 = 8

Sorry, lost track of this over the weekend!


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

As Phineas flexes his muscles, Athromar holds up his crossbow ready to fire at whatever danger may lurk within.

Readied action to fire.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

"What if that moaning voice is that of whom we seek? Should we not follow it?"


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Round 1

"Sarenrae shine your light in this dark place!"

Channel Energy 1d6 + 2 ⇒ (1) + 2 = 3


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

"By the Gods, what mad genius devised such a chamber of death as this? Does it not seem, overly elaborate?" Athromar half grins and half frowns.

"There must be a way to disable that trap, perhaps a room beneath we need to reach?"


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar crossbow in hand calls out but not too loudly, "What do you see?"


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

"This seems a good place to rest, unless there is some sort of door in here as well".

Athromar searches the room.

Perception 1d20 + 5 ⇒ (3) + 5 = 8


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

"I fear I never paid as much attention to the stories as I should have..."

Knowledge HX Untrained 1d20 + 1 ⇒ (10) + 1 = 11


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar stares at the key seeing it's distinctive glow, "Seems right to me".


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar attempts to coordinate retrieval with Blacklock.

Intelligence DC 15 1d20 + 1 ⇒ (16) + 1 = 17

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