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Would love to be added to the mailing list if still available - asydity@gmail.com

Thanks! :)


Quick question for a potential character concept, would you rule that I would be able to fire delivered touch attacks from my cartomancer cards out of my spellslinger gun (flavoring it as the cards are used as ammunition)?

Relevant rule entries

Spellslinger: Arcane Gun (Su) A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun.

Cartomancer: The cartomancer can deliver a touch spell with a thrown card. This uses the Deadly Dealer feat (see below), except the attack is resolved as a ranged touch attack and the card deals no damage of its own. This ability can be used with any card (not just one from the cartomancer’s spell deck).


Hi all,

I'm in the process of creating a Harrower PC for a campaign, and am trying to create a table of suitable curses for bestow curse to match each specific harrow card in a deck, so that casting bestow curse will let me draw a card to apply the relevant effect. Was wondering if people could take a look at the ones I currently have and suggest any other effects they think would be relevant

Thanks!

The Avalanche - The target is constantly considered to be carrying a heavy load, as per the encumbrance rules (+1 dex to AC max., -6 AC penalty, reduced speed).
The Locksmith -
The Bear -
The Lost -

The Beating - The target is cursed with vulnerability to a damage type of the caster’s choice.
The Marriage -
The Betrayal - The afflicted being becomes unable to communicate directly with anyone they consider an ally. This does not stop them from saying something to an enemy with the intention of having their allies hear it, but it does stop them from saying anything to nothing knowing that the only ones who will hear it will be their allies.
The Midwife -
The Big Sky -
The Mountain Man -
The Brass Dwarf -
The Mute Hag - The Target suffers permanent blindness/deafness, as per the spell, as if they had failed the save (condition chosen by the caster).
The Carnival - The target is dazed for 1 round as it chooses its own curse. Draw 9 harrow cards, reveal them, and shuffle them face-down. Draw a card from this pile and apply its effect.
The Owl -
The Courtesan -
The Paladin -
The Cricket -
The Peacock -
The Crows -
The Publican -
The Cyclone -
The Queen Mother -
The Dance -
The Rabbit Prince -
The Demon’s Lantern -
The Rakshasa -
The Desert -
The Sickness -
The Fiend -
The Survivor -
The Foreign Trader -
The Tangled Briar -
The Forger -
The Teamster -
The Eclipse -
The Trumpet -
The Empty Throne -
The Twin -
The Hidden Truth -
The Tyrant -
The Idiot - The Target’s intelligence, wisdom and charisma scores are all reduced by 1d4 points for as long as the curse lasts. Roll individually for each ability score.
Unicorn -
The Inquisitor -
The Uprising -
The Joke - Every time the target rolls a d20, treat a roll of 20 as a roll of 1.
The Vision - The vision - Target sees creatures in double vision. All creatures are treated as having 50% concealment against attacks from the target.
The Juggler -
The Wanderer -
The Keep -
The Waxworks -
The Liar -
The Winged Serpent -


joining a campaign, and was wondering if I can attach shield bosses to dwarven war-shields, so that I can add a breakaway boss to insert alchemist's fires.

Thanks,

Asydic