Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
The Dire GM wrote:
I thought that you rolled for which boon i got (I don't actually know what the boons are). Is that supposed to come via email, or as part of this reporting? Thanks!
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
The Dire GM wrote: Astrator - this is in addition to the reputation you gain for your normal (Dataphiles) faction. Even better! I'll take "bonus" reputation!
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Astrator wastes no time, lining up another shot down the hallway into green. Laser, Melee: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
After firing, he retreats back, looking for more cover but unable to find any
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
I imagine we haven’t regained abilities from our previous boarding defense? Astrator moves into the hallway, rifle pulled to his shoulder. Hearing the commotion from down the hallway, and following Alejandro's commands he levels downrange at the first threat to come around the corner Readied Actions: Readied action, attack first baddie that comes around the corner Laser: 1d20 + 4 ⇒ (14) + 4 = 18 +1 if green
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
"It appears we will continue to take more damage with each impact than I am able to repair. I would advise alternative courses of action that result in lower risk of hull damage." Engineering Phase: Engineering Check, Divert Shields: 1d20 + 9 ⇒ (9) + 9 = 18 Success = +6 to shields
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
GM:
I just missed the 6 ranks thing when I was going over my options. Left to choose only one, he probably would have tried to boos the shields after the damage that was suffered... but I'll just do that this time "Power being diverted to the shields now." Engineering Phase: Engineering Check: 1d20 + 9 ⇒ (7) + 9 = 16
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
The Android quickly accesses the mainframe of the ship and begins to redistribute power to several different systems. "I require another 6 seconds to redirect this power. I would suggest that we avoid another direct hit during that time. Shaan, if I am successful you will have a little more engine output at your disposal." Engineering Phase: Overpower, Spend 1 resolve Engineering Check, DC18: 1d20 + 9 ⇒ (12) + 9 = 21 Engine= +2 movement
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
That sounds like a pretty sweet aid for where we find ourselves right now. I would vote we use it on this first round of attacks and then pass it on.
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Astrator can easily fill the engineer, science officer, or gunnery role. I will take whatever is left once Zeth and Rahdokama declare.
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Starship combat is OK with me "I do not believe they are expecting a rapid counter attack. Our highest probability of success is to catch their capital ships unaware and out of position"
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
gustafson.k@gmail.com Player Name/Alias: RxGus
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Advancing down the hallway, Astrator waits until he clears Rahdokama to open fire on #4 Ranged, Prone: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16Cover?
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Astrator steps forward and the android readies his weapon, turning his blaster on the boarding party #3 Longarm, coordinated shot: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Still here! Sorry guys (and thanks for the bot). I am travelling home the next 48 hours, but I will be back to regular posting and RP come tuesday night!
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Super spotty internet today Astrator holds his ground and focuses energy in the circuits around his forehead gem. Reaching out his mechanical hand and three bolts of force leap from his fingers towards the targets in front of him. Magic Missle, Full round: 1d4 + 1 ⇒ (2) + 1 = 3
slides won’t load here- can you allocate those middles in a way that makes sense? Thanks!
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
I am actually in Ghana doing medical humanitarian work at the moment. I have never been to Tanzania, though it’s on my list (I have been to Africa many times, but never seen any “African” animals).
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Thanks GM. I am super abbreviated in my posting at the moment as I am in rural africa for the time being. Once a day posting is all I can really do for right now. Once I am back stateside (next tuesday) I should return to more descriptive posts and I'll get the details you asked for then. Thanks!
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
I wish I had managed to get that stabilizing arm fitted before this... the android muses to himself. Long arm, speed: 1d20 + 4 - 3 ⇒ (20) + 4 - 3 = 21
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
That is A-Ok with me. Astrator is an orders follower! I am back to having internet now! Its super spotty, but I can get back to posting once a day
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
The bluish android looks at his other starfinders. "I am content to use my personal weapon, though I may be of use at a mounted weapon. It would appear our ammunition is in short supply- so we should prioritize their use based on our probability of survival" Astrator un-shoulders his rifle and begins his maintenance routine to strip and rebuild its component parts.
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
I am going out of the country for the next 2 weeks, and will have very limited access to internet. I should be able to post once a day, but there may be some days I can't make that happen. More importantly, the next 48 hours is all travel and will be tough to me to post. Please feel free to bot me as needed.
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Astrator has little to no opinion on this "I have no intellectual preference for one course of action or another. I would recommend efficiency in travel to reduce downtime- however we accomplish that. Please let me know when my skills are required for the furthering of our mission:"
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
I am happy to hack, but I am not 100% familiar with the rules. It looks like a computer check against the DC of the computer Computer, to hack: 1d20 + 8 ⇒ (8) + 8 = 16
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Astrator takes a few extra minutes to confirm that there is nothing else on the drives or in the library that would be helpful to their mission. "I believe we have acquired all the pertinent information available at this location."
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
The Android strides confidently into the library structure, quickly looking around. Finding a functional terminal, Astrator begins to search the computer cache for recent access or other signs of life. Digging deeper, he begins to seek out some information from the local datasphere. Computer: 1d20 + 9 ⇒ (19) + 9 = 28 "Starfinders. I believe I have found something of use..."
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Perception: 1d20 + 1 ⇒ (16) + 1 = 17 The android stands rigidly alongside his other starfinders, awaiting resolution to the current circumstance
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
"It would be a pleasure to ensure efficient travel to our chosen destination. Though it seems like it is not our current choice, I believe that it would be remiss not to proceed to a center of higher education and storage of knowledge. The opportunities for understanding based on the technology level of this long forgotten empire may be incredibly valuable to the pathfinders." As the figure appears, Astrator leaves the speaking to those who are more elegant in diplomatic pursuits. Instead, he reaches out with his mind and prepares to engage the threat, if determined hostile. Readied Action: Cast Grease if the lone figure attacks a member of the party
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
I am travelling this weekend. I should still be good for a couple of posts, but probably not my usual 2/day. I'll be back to normal monday night.
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
"The highest probability of finding objective answers rests in the remains of the starship graveyard. However, there is a higher likelihood that survivors have found their way to locations of abundant resources and established infrastructure. Under those assumptions City of the Ancients should be the priority for the rescue component of this mission." "Captain Alejandro. You have lead me well in the past, I trust your intuition in these matters."
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Astrator listens to Historia's briefly silently and intently, analyzing her instructions. He responds flatly and stiffly- "Thank you for adding clarity to my purpose, Historia-9. I will commence with these activities immediately." Turning, he pulls up a chair and begins to check the modular pulsation rates on the outboard scanners. Computers: 1d20 + 9 ⇒ (12) + 9 = 21
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
A tall, overly mechanical, android approaches the team. His exposed skin is a blueish steel covered in tiny circuitry and electrical currents. Prominent on his forehead is a glowing and pulsating purple gem/orb that changes brightness and hue based on his emotion and situation- it is the only part of his face that appears capable of significant emoting. Slung on his back is an analogue rifle to complement the laser longarm held in his hands. "I understand that you have been chosen as my tactical companions for this task. While I am a capable pilot, it is probable that others posses superior skill. I am also able to function as a gunner, engineer, or science officer if that provides the organization more flexibility." "I believe it would be advantageous of me to interact with Historia prior to our departure from this location."
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Astrator is here, but I am still wrapping up leveling him and purchasing things. I am not quite as fast or competent with that process in SFS as PFS. @Alejandro- Astrator learned that lesson very well and bought a hunting rifle... I am still surprised that we didn't TPK
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
I would be ammenable to assisting, though I question what value an Android such as myself could offer an organization as, uh... large, as AbadarCorp”
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
”It would not be prudent to build a hostile relationship with Abadacorp at this juncture. If he is stable and not a flight risk, let’s deliver him to Philt and leave this planet.”
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Post about melee weapon:
Dispelling the grease with a simple thought, Astrator calmly moves around to the other side of the pole- tactical knife at the ready. Attack, Prone: 1d20 + 0 + 4 ⇒ (13) + 0 + 4 = 17
After the attack, the Android looks at the embarrassing state of Talbot. "Observe your current circumstances. At this moment, it would be most logical to surrender and escape here with your life. Hand over the stone and come quietly."
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Astrator dropped his rifle and pulled his knife to stab yellow... and was promptly dropped. Unless he dropped the weapon when he was unconscious. Attack of Opportunity?, prone target: 1d20 + 0 + 4 ⇒ (13) + 0 + 4 = 17
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Quote:
I don't think so- but in combination with the tight deadline it is going to be a photo finish. He is going to have trouble running (for a bit), and attacks on him while prone are +4... so there is a chance we land 2 shots on him here and end it. Astrator should also get an AoO at some point, so perhaps that 1d4+0 damage will be what puts him over the top ;)
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
If I understand it right, "Staying in the fight" should only cost you one RP as well. -1 RP to stabilize
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
This Round Pushing off against the ground, Astrator struggles to his feet and reorients himself about the room. Glancing at his rifle on the floor, and back up at the fleeing villian- he opts to give chase. Move #1: Stand from prone, Move #2: 30 ft movement toward Talbot Next Round: Reaching out through the circuit "gem" in his forehead, Astrator taps into the very last of his magical powers to throw a beam of grease at the fugitive- hoping to slow or stop his escape. Move to keep talot within 30 feet. Cast Grease with Talbot in closest square. If Talbot is already inside 30 ft, Astrator will cast first and approach into melee IF the spell is successful. Reflex DC 15.
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
System rebooting. Engaging visual sensors. Installing updates. Astrator's eyes flicker open, for just a moment, as he lays prone on the cave floor. He reaches his arm into his side pouch, pulling out an autoinjector and using it on his leg. Spend resolve point to gain 1 HP. Action: Move: Draw healing serum. Action, administer healing serum. Healing Mk1: 1d8 ⇒ 4 HP 5/9, SP 0/5, RP 2/5 ForTransparency: [ooc] GM, I edited the post pretty substantially after I hit send, once I looked at the map and thought I would draw an AoO from yellow. However, looking again- I believe he had a ranged weapon out and I wouldn't have provoked. I am willing to put my original action back if you think that is more fair (cast a spell instead of draw healing serum)- just let me know.
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
We only need to get the stone. The SFS didn’t care about Talbot. That said, I honestly don’t know how to do that without killing him. Philt wanted him alive, but I just don’t see that happening right now.
Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None
Time slows to a crawl as the miner pulls up his weapon and levels it at the Android. The muzzle flashes, but the room is deathly silent to Astrator. Black takes over his vision and he drops. Silence. Mechanical failure. Systems in standby mode. Spending 1 RP point to stabilize. If I remember the rules right, I can't use "back in the fight" until my next round. RP 3/5
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