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My level 3 Ninja in Pathfinder Society recently played the scenario "Sewer Dragons of Absalom" and has the ability to select a single item of no more than 150 GP to simply add to his character sheet. Problem is, I have no idea what do choose! I was hoping I could get some great ideas from you guys. For context, I play a level 3 Kitsune Ninja who wields two wakizashis.
I'm debating between using the Scout Variant with my Ninja. I just can't decide whether the trade-off of uncanny dodge and improved uncanny dodge for increased sneak attack opportunities is worth it. My character is a two weapon fighting build, heavy dex and charisma. Part of me believes that if I play it smart, the Scout Variant is less powerful than just playing the Ninja straight. Thoughts?
I find myself a little confused on the topic of magic item purchasing in Pathfinder Society. In reading the Organized Play Guide, I am aware that +1 weapons, armor, among other items are available always, however my question concerns the Fame limit and Chronicle Sheet items. "your character is restricted to purchasing additional items from his accumulated Chronicle sheets, or by capitalizing on his fame within his faction." - page 25 If I'm reading this (and the corresponding table in the guide) correctly, I can buy anything on my accumulated Chronicle sheets at anytime, as long as I have the gold. On top of that, saying that I have 13 Fame, I can buy ANY item that is valued at 3000 gp or less - as dictated by the table, even if it is not on a Chronicle sheet I hold. Is this all correct? This comes up because my PFS GM was claiming that I had to have the Chronicle sheet with the item AND the appropriate amount of fame when buying items - specifically, I could not buy a bag of holding type I until I had 13 Fame and held the Chronicle sheet with that item on it. Clarification?
This may be a silly question, but I'm going to throw it out there anyway. So, whenever I attempt a, say, disarm or trip, unless I have the appropriate feat, I provoke an AoO. However, if I attempt a disarm or a trip as an AoO, does that mean the enemy also gets an AoO before that? The question came up because it seemed that if you had a PC with combat reflexes and an NPC with combat reflexes, you could create a tidy, abeit limited, chain of AoOs. Please tell me I'm missing something here.
The subject of the thread says it all, how exactly do multiple attacks work, negative-wise, especially when interlaced with a natural attack? I've been trying to piece it together from other posts, but even those posts have some variance. Let me break down my specific question - I play a 3rd level Kitsune Ninja. I have a natural bite attack, wield two wakizashis with the two weapon fighting feat, and can spend 1 ki point for an additional attack. Best case scenario, I'm flanking an enemy and I perform a full attack. Assuming an attack bonus of 0 and ignoring my +2 for flanking, do I get a natural attack at -5, 1 wakizashi attack at -2, another wakizashi attack at -2, and then a wakizashi attack at -0 (the additional attack granted by the spent ki point "By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus")? Any help would be greatly appreciated!
In building a Ninja for Pathfinder Society, I noticed there are no class variants for ninja. Now, there are a ton of Rogue class variants, some of them with reqs. that Ninjas can satisfy (since Pathfinder Rogues and Ninjas are remarkably similar - to the point where Ninja probably should have just been a Rogue variant itself XD). From what I can see, there has been plenty of house rule discussions on allowing such an option, but since I'm intending on running this character in sanctioned games, I was wondering if anyone knew if there was an official ruling on this? Specifically, I really love the "Scout" variant. It would be pretty sad if you couldn't, after all, Ninjas don't seem to get any variant love.
I have a boon I got from GenCon 2012 called "Student of Runes" for my Pathfinder Society character. It reads: "You gain a +1 bonus on saving throws against writing-based traps, spells, and abilities (including glyphs, runes, sigils, and symbols), and you become specialized in Linguistics." My question is, I can't figure out exactly what "Specialized in Linguistics" means. Does it mean if Linguistics is not a class skill, it becomes one? Or does it give you one free rank in Linguistics and, thus, the +3 for putting a rank in it? I'm curious because my character is a Ninja and Linguistics is already a class skill for me, so if that's what "specialized" means, I suppose it doesn't benefit me further.
So I'm playing a ninja in Pathfinder Society (2nd level) and I'm trying to figure out my combat strategy. I figure it would be worthwhile to build towards a tripping tactic, such as all of my AoO would be trips and, with the aid of combat reflexes, I would take advantage of them standing up to get my sneak attack. Any suggestions on how to best build towards this? I figure that Agile Maneuvers is an obvious choice, as is Combat Reflexes, but I'm at a loss from here.
I have a level 1 Nagaji Paladin. I took the "Tusked" trait (via the adopted trait) in order to give my character functional and developed fangs. At level 1, if I full attack with my great sword, do I also get a bite attack? Originally I didn't think so, but a recent discussion on natural attacks made me unsure.
I was reading the Pathfinder Society Organized Play Guide as I am planning on running a couple of sanctioned games, however I noticed that in the guide, technically a PC earns 3 exp. per session (or 1.5 on slow) and levels at 9. This is confusing, as every single time I have PC'd PFS, including at Gencon, each GM has listed my character as getting 1 exp (.5 on slow) and leveling at 3. Now, don't get me wrong, this makes sense, I'm only worried from a reporting standpoint on whether this is correct. Did Paizo realize that 3 as opposed to 1 was arbitrary and made a recent update that changed it? Or is this just a GM thing done unofficially as it make sense?
I'm just starting to play Pathfinder in their sanctioned Pathfinder Society games. I've read through the resources, including the Pathfinder Society guide, but would love some clarification from you guys who know better. 1. I have a 4th level and 8th level chronicle sheet from Gencon when I played PFS for the first time. I used pre-gens for both. I am just about to start playing in a sanctioned game (a 1st level ninja) and was thinking about taking those two chronicle sheets and using them to get additional gold. I don't really get how that works and I'm worried that, if I do apply them to get additional gold, does that mean I can never play those scenarios to get PP and exp? How does that work exactly? 2. If I GM a game, but also have played that same module with my character, my understanding is I apply both chronicle sheets to my character (1 of each) - is that true?
I've been trying to put together the optimal build for my Pathfinder Society Ninja. After getting some fantastic advice and thoughts, I came up with the below build - any thoughts? (Keep in mind, I am building with the Kitsune race boon and an additional trait boon) - Potential level 12 progression -
Str: 10
Feats: Weapon Finesse
Traits: Adopted - Carefully Hidden:
Ninja Tricks: Vanishing Trick
Character wields two Wakizashis, which is a good time, naturally. I'm trying to build the most optimized ninja build I can, which is giving me some trouble. For example, I'm struggling with whether I should multiclass into any other classes and/or pick up a prestige class. Any help will be greatly appreciated!
I picked up the nagaji race boon at Gencon 2012 and I'm trying to figure out what would be the best and most optimal Pathfinder Society build to use with it. I was shooting for a dash of healing so I can use him to keep the party alive in the case that no one wants to play a healer. My first thought was a druid with the Naga Aspirant variance, however I'm open to all ideas. Sadly, I don't even know where to start! Any ideas?
I'm pretty new to Pathfinder myself, my experiences with it limited to playing 4-5 sessions at Gencon this year and found out quickly that it is almost identical to 3.5 D&D (which I played for a number of years). Regardless, I'm joining a sanctioned Pathfinder Society game and want to build a character with optimal power that I will enjoy carrying through. I've got the flavor part handled, but I'm looking to create the best build I can for my ninja possible. I was hoping to get some good ideas and thoughts going forward for his build. I picked up the Kitsune Race boon at Gencon and the additional trait boon, so I'm building with 3 traits and as a Kitsune. I've got my 1st level build below and I was thinking the character would be more melee focused and take advantage of Disguise - I'm open to anything though. To start with: Kitsune Ninja Faction - shadow Lodge Strength 8
Racial Power - Change Shape Traits: Indomitable Faith - +1 will save
Skill Training: Acrobatics
Feats: Weapon Finesse ------------ Future feats will probably include Vulpine Pounce (sounds pretty sweet) Anyone have any thoughts? |
