Undine

Ashwell's page

396 posts. Organized Play character for Gerald.


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Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Sheet looks great, GM!

Those boons look really cool.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Boon roll 1d20 ⇒ 15

The sheet says I need access to get to it, GM.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash casts one of his remaining magic missiles at the Phoenix, hoping to have better luck this time.

Damage 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Id be fine with using the token. We are all pretty beat up.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

I don’t see doing hard mode again. We are down quite a bit of power, so I’d prefer a regular encounter.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

My Spellcraft and Know. Arcana bonuses are +12. Anyone better than that at a relevant skill?

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash’s magic had proved completely unsuccessful, so he simply casts Invisibility and moves 30’ away from the Phoenix (20’ east, 10’ north, if someone would be nice enough to move me) until the group showed they could even scratch it.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash blasts the creature with a Mind Thrust II Spell, hoping to get through its resistances.

Caster check to beat SR 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

Damage 5d8 ⇒ (1, 3, 8, 2, 5) = 19

Will DC 17 for half Damage.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash blasts the creature with a magic missile from his daily spells, hoping to start to weaken it before it closes with the group.

Damage 3d4 + 3 ⇒ (1, 2, 1) + 3 = 7

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Sure, we can try a difficult Phoenix.

Ash casts Bear’s Endurance on himself, steeling for the upcoming battle.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Spellcraft 1d20 + 12 ⇒ (3) + 12 = 15

Ash couldn’t figure out the strange scar remaining the same after the undead had vanished.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash keeps zapping the undead with his wand. He continues moving, keeping distance between himself and the undead.

Magic missile 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Out of his depth against undead, Ash keeps plinking away with his wand.

Magic missile 1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash moves back, staying outside the range of the creature’s awful gaze attack. He fires another missile from his wand.

Damage 1d4 + 1 ⇒ (1) + 1 = 2

Could someone move me the same number of squares away that the undead moved toward us? I don’t want any part of that gaze.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Did the undead take damage from my magic missile last round, dm?

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash decides to test this unknown undead, and its resistance to spells. He pulls his wand of magic missiles and fires off one at the undead.

Damage 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Undead is fine this time.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash again casts magic Missile on the troll Xukong damaged. If that one drops, he directs them to the next most wounded enemy.

Damage 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash casts magic Missile on the troll Xukong damaged.

Damage 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash nods in agreement. He pulls his Mage Armor wand again and uses a charge on himself.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash tries to aid Kitoro. ”We could give you a list of all the evil the Apsis have done over the years. You don’t want to be tied up with that group of greedy backstabbed.”

Aid another diplomacy 1d20 + 5 ⇒ (19) + 5 = 24

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash wasn’t the strongest diplomat, but the bard seemed to know what she was doing. ”I’m in, Kitorol. You take the lead and I’ll jump in and help where I can.”

GM, any Knowledge skill that would identify the owl headed group?

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash snaps his fingers and pulls out his scroll of monkey fish from his backpack, ready to read it next round, making it easier for him to escape.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

GM, do I need a climb check or can I simply stand up from prone?

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash sends a magic missile from his wand to the one being attacked by the bear.

Damage 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Aid perception 1d20 + 10 ⇒ (11) + 10 = 21

Ash assists in looking for those pesky handholds.

Know. Dungeoneering 1d20 + 8 ⇒ (8) + 8 = 16

Ash tries to make a makeshift scaffold.

Aid Acrobatics 1d20 + 2 ⇒ (15) + 2 = 17

He tries to help the others over the obstacles.

Aid diplomacy 1d20 + 5 ⇒ (8) + 5 = 13

He tries to muster the forces.

Intelligence 1d20 + 4 ⇒ (16) + 4 = 20

He tries to predict the mountain’s movements.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

”To the Pagoda then!”. Ash burns another charge off his Mage Armor wand as the group prepares to head out.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Know. History 1d20 + 10 ⇒ (18) + 10 = 28

”Any be aware, Friend Dragon, that history might judge you poorly if you do not make the correct decision and restore the water to the Tapestry.”. He recites a clue relevant examples.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

”We are here to stop the problems with the Tapestry. We’ve already beaten down a mess of dueregar. We can achieve this,” Ash adds.

Aid another diplomacy 1d20 + 5 ⇒ (18) + 5 = 23

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Know. Arcana 1d20 + 12 ⇒ (3) + 12 = 15

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

If Ash’s Mage Armor Spell expired, he uses another charge from his wand, just in case the dragon is less than friendly.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

”Where is the mean dragon that turned off the water? What color is it?”

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

”Why would they actually say that ‘it isn’t a trap?’ Does that worry anyone else?”

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Know. Arcana 1d20 + 12 ⇒ (1) + 12 = 13

Ashwell casts Detect Magic and studies the strange stone.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash continued to try and save his more powerful magic for a later mission and uses his wand again, this time on the red enemy.

Damage 1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash will redirect at blue enemy.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash fires another missile from his wand, this one at the one that Xukong just struck.

Damage 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash fires a magic missile from his wand at the one he sees standing in front of the stone, while the group closes range.

Damage 1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash was fine with the choice. As the group prepared to move in, he takes a wand, and casts Mage Armor on himself. He shows that wand and pulls out yet another one, ready for combat.

Mage Armor for an hour. Used one charge from wand. Holding wand of magic missiles.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ashwell takes his curative potion, and also grabs a potion of CMW, not sure if they would have ready access to healing or not.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

The undine begins inspecting the tapestry.

Perception 1d20 + 10 ⇒ (6) + 10 = 16

He screams at the Apsis prisoners, trying to crack them under pressure.

Intimidate 1d20 + 6 ⇒ (7) + 6 = 13

He tries to recall anything special about the tapestry.

Know. Planes 1d20 + 9 ⇒ (2) + 9 = 11

He feels the weird sensation at the back of his neck!

Spellcraft 1d20 + 12 ⇒ (4) + 12 = 16

Ash helps prepare the repair team, best as he could.

Know. Arcana 1d20 + 12 ⇒ (7) + 12 = 19

He asks the more veteran members about their experience in the tapestry.

Know. History 1d20 + 10 ⇒ (2) + 10 = 12

He thinks back to any positive information he might have discovered in the Pathfinder library.

Profession Librarian 1d20 + 10 ⇒ (16) + 10 = 26

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

The Kensei would fit best.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Here!

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Player Name: Gerald
Character Name: Ashwell
PFS Number: 12445-19
Faction: Dark Archive
Slow Tracking? (Y/N): N
Day Job (please roll now): Profession Librarian 1d20 + 10 ⇒ (12) + 10 = 22
Special Notes/Abilities: . Ash is a ranged attacking wizard as well. He likes to use Mind Thrust 1 and 2 to crush his opponent’s wills!

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

That was fun. We struggled for a bit, but then I think we really kicked it into high gear after that!

Thanks for running, GM!

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash joins in the ruse, trying to convince the man of the group’s ‘purpose.’

Bluff aid 1d20 + 5 ⇒ (13) + 5 = 18

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash follows PD’s lead and moves to get line of sight and casts a magic missile of his own at the surviving plant monster.

Damage 3d4 + 3 ⇒ (2, 1, 1) + 3 = 7

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Survival 1d20 + 2 ⇒ (4) + 2 = 6

Survival 1d20 + 2 ⇒ (16) + 2 = 18

Survival 1d20 + 2 ⇒ (5) + 2 = 7

Survival 1d20 + 2 ⇒ (1) + 2 = 3

Survival 1d20 + 2 ⇒ (12) + 2 = 14

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash couldn’t cast Fly, so the only option he could figure out was the maze. He made for the opening, using the additional speed from the Haste spell.

Dark Archive

Male Undine Psychic 6 | AC (19)15/15/13| HP 38/38 | F+6,R+5,W+8 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +11 | CMD 15 | Phrenic Pool 6/6

Ash casts Magic Missile at the closest snake.

Damage 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14

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