Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Volitare - Might speed things up if you go ahead and roll Diplomacy so the GM has some indication of how well talking to Vossi goes (if there's any chance of it helping at all).
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Game Master S wrote:
These were backwards. Ashtif's vehicle did Speed up and Stell did Evade on Round 1. I moved me up into Zone 4 and Stell back into Zone 3.
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Game Master S wrote: Same as Vossi for victory. Yes, a knockout counts too. Will let the gunners and passangers go before updating. It looks like Vehicle 1 did not advance during the "Chase Progress" phase. If I understand Speed Up, we immediately advanced from Zone 1 to Zone 2 during Pilot Action (which I did on the map), and then still advance 1 during Chase Progress (which is also when Vossi advances 1), so vehicle 1 & Vossi would both be in Zone 3 now. Right? I went ahead and advanced us to reflect this. This would also mean, I presume, that we're close enough for Volitare to talk if they wanted to ... although I'm not sure how receptive Vossi will be while the gunners are shooting (even if they're aiming for the riders instead of Vossi).
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
I have never used the SF1 chase rules before, so maybe someone can explain this: Is there any reason why you would Keep Pace instead of Evade? They appear to have the exact same DC, both move you forward 1 during Chase Progress phase. Evade also gives a +2 AC, though, while Keep Pace has a penalty for failure that doesn't appear to exist for Evade. It seems like there's no benefit to Keep Pace at all.
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Victory conditions question: Do you mean stay in the same zone as each other or the same zone as Vossi? Also, I assume that "kill" in this context includes our various nonlethal weapons. "Hold tight. I'm going to try to get ahead of them," Ashtif says over comms to his passengers and to Stell as he guns the engine. As he rattles over the terrain, he mutters, "Really wish this thing were a hovercar ..." I already rolled my speed up, so it looks like I move up one immediately (which I just did on the slide) and then I'll move up in the Chase Progress phase as well. Reminder that my vehicle has +1 EAC/KAC/Hardness
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Also, as a note, I have a vehicle training boon that non-starship vehicle I'm piloting gets +1 EAC, KAC, and Hardness, if that comes into play.
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Ashtif says to Dirk, "Maybe take the gunner position in the other Explorer. No reason to let it go unmanned." He peels out while the other follows him presumably driven by Stell. Unless I have some reason to do something else, it seems like the reasonable thing to do is Speed Up, so I'll go ahead and make my roll. Piloting (Speed Up, DC 21): 1d20 + 15 ⇒ (7) + 15 = 22
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Ashtif jumps into the first Explorer's driver's seat and throttles it up. "Let's go!" His squox crawls out from his pack, curling up affectionately in Ashtif's lap. I clicked on the Tactical Map link at the top of the page and ws able to add myself (and Zynn) onto the first Explorer, but then realized the "Esowath Explorer" link seems to direct to an entirely different slide deck, and that one is View Only.
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
"I already have a static arc pistol, none of the other weapons work for me, and none of my weapons can accept another fusion on them. I will take one of the anti-venoms and healing serums. I think our brawlers should probably take both as well, and then also get first dibs on the adaptive serum." He motions toward Dirk and Zynn. Not sure of everyone's proficiencies, so Dirk may be the only one proficient with longarms, but the tactical arc emitter has a "blast" function that can attack in a cone, which will be essential if we're confronted with another swarm.
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
"Anyone mind if I use this carbon skin armor? I think I can tinker the pieces together to fit on me." To Muldoi, he says, "Yeah, I did speak briefly to Ipsoth. They seemed kind of ... distracted. Distant? I don't know, but we didn't really connect much."
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Ashtif begins looting their gear, to make sure that if they wake up they won't be a threat. "Rad, do you have some forces you can call in to collect the prisoners? I have some cable, but no manacles to restrain them. They'll be unconscious for a while, I suppose, unless they have reinforcements."
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
I know Volitare and I were both using nonlethal damage, but I'm not sure if either of us did the shot that took them down. If so, we'd want to be sure those ones are detained. Ashtif checks to see if any of the formians are alive, then hops in the vehicle.
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Ashtif darts forward, ducking into the foliage, and firing from cover at the remaining adversary. Full Action: Trick attack Trick Attack skill roll (Survival) w/ specialization modifier: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Ashtif says, "I really think that's implied, but ... SURRENDER NOW!" he shouts as he moves again and shoots. He then darts up and shoots at red. Trick attack skill roll: 1d20 + 15 + 4 + 2 ⇒ (15) + 15 + 4 + 2 = 36
Will use my shirt re-roll on that attack Static arc pistol trick attack vs white's (flat-footed) EAC re-roll w/ Nova bonus: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Probably has no mechanical benefit, but I also have the Chronicle for Meeting of Queens on this character. Looking for any special resistances, immunities, weaknesses, etc., and what their worst save is. Any special attacks/defenses. Ashtif moves out to a flanking position, trying to stay near the underbrush, and using it to cover his attacks. Trick attack on white Trick Attack (Survival) skill check w/ explorer bonus & Alien Archive bonus: 1d20 + 15 + 4 + 2 ⇒ (2) + 15 + 4 + 2 = 23
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Volitaire - The Static Arc pistol has stun on its own, so I don't think it needs the merciful fusion added to it. May want to move that to another weapon when you get a chance.
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
During the retreat, Ashtif makes sure that his weapons are all loaded and at full charge. He slides his rifle onto his back, and draws his static arc pistol instead. Given the command to attack these forces, Ashtif tries to identify the creatures. Life Science (Identify) w/ Alien Archive bonus: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 A success on that (which I assume that is) gives me a +2 on trick attack skill check. Full Action: Trick attack on black Ashtif darts forward into the cover of the surrounding wilderness and strikes from an unseen location at the nearest enemy.
Debilitating Trick: If I hit, black is off-target until the beginning of my next turn.
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
I have a riot grenade and another battery, and that's about all I can do. If Dirk can't do a Supernova, then I'd say we have to pull back and resupply before we have a chance of neutralizing this threat. How close do they look to being finished?
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Dirk Starcliffe wrote: Dirk moves towards Volitare. "I ain't got nuthin that will hurt it!" Ashtif glances toward Dirk and says, "I thought all of you guys could blow up like he did ..." He motions toward Flynn, who just performed his supernova revelation. He drops his sniper rifle, grabbing one of his batteries from his efficient bandolier and quickly jury-rigging it to the concussion grenade to make a more lethal object. Swift action: Battery from efficient bandolier. Move action: Interact to rig up the improved grenade. Standard: attack w/ improvised grenade. Improvised frag grenade attack DC 5: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Dirk Starcliffe wrote: Dirk moves towards Volitare. "I ain't got nuthin that will hurt it!" Ashtif glances toward Dirk and says, [b]"I thought all of you guys could blow up like he did ..."[b] He motions toward Flynn, who just performed his supernova revelation. He drops his sniper rifle, grabbing one of his batteries from his efficient bandolier and quickly Swift action: Battery from efficient bandolier. Move action: Interact to rig up the improved grenade. Standard: attack w/ improvised grenade. Improvised frag grenade attack DC 5: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Ashtif waits to see if the Solarians can do something. Is there any way to improvise an area attack? I have a riot grenade and a concussion grenade, but swarms are immune to both staggered & prone, so they are useless.
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Ashtif is about to throw his concussion grenade, but then remembers it doesn't actually deal damage and thinks better of it. He drops the grenade (without activating it) and fires with his gun. Precision coil rifle attack vs KAC: 1d20 + 7 ⇒ (14) + 7 = 21
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Move action: Move speed (and draw a weapon) Ashtif backs away from the creatures and, while moving, reaches down with one hand to draw his concussion grenade from his belt. "They can't be reasoned with *retch!* individually ... gotta take down the whole group ... Don't target *retch!* their minds ..."
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Fortitude vs. Distraction: 1d20 + 3 ⇒ (4) + 3 = 7
Life Science: 1d20 + 8 ⇒ (20) + 8 = 28
Holding off on any other actions until confirming that Voltaire's xenodruid intervention is unsuccessful
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Ashtif holds his hands out, and a sniper rifle teleports into them. Mounted on the side is the small screen of a broad-spectrum scanning kit. "Someone search the bodies. See if they've been robbed." While wielding the weapon, with his thumb he begins adjusting the dial on the side of his gun that allows him to scan the area for any nearby life signs, thermal residue of tracks, or anything else of interest. From out of his backpack comes a chirping, and a white-furred squox darts out, running around the ground nearby and sniffing. Search (Perception) w/ scanner & squox bonus: 1d20 + 14 + 4 + 1 ⇒ (18) + 14 + 4 + 1 = 37
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
"Oh, thanks," Ashtif says to the gnome, wondering if the drinks cost or if they are free at this event and the gnome is making a joke. "I'm Ashtif Cloudskipper. Nice to meet you. You, too, Enravik-1. I'll try one of those bryrvath claws, I suppose." Ashtif considers what he may know about the fish and vapors involved in this drink. Life Science: 1d20 + 8 ⇒ (11) + 8 = 19
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Ashtif heads over to the bar and looks around. "Hello," he says to whoever is nearby, but definitely (though tentatively) tries out the caviar. As an outdoor explorer, he's eaten some questionable things, though, so isn't too thrown by it.
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Ashtif finishes chewing his barbecued mountain eel and then nods in greeting. "Heya. I'm Ashtif Cloudskipper. Pleasure to meet you, Ipsoth. Are you enjoying the gala." Sense Motive: 1d20 + 10 ⇒ (4) + 10 = 14
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
A male halfling in outdoor gear scurries into the room, looking a bit disheveled. He nods to Radaszam. "Sorry, I was scouting out in the jungles when I got the call to report and meet you here ... took a bit of time." He nods around to everyone. "Ashtif Cloudskipper, at your service." Perception: 1d20 + 14 ⇒ (1) + 14 = 15 He seems to barely notice that Vossi is even in the room at first, clearly flustered by being late to a gala, and perhaps by not being appropriately dressed. He does, however, notice the barathu having a meltdown. He looks over the banquet table, trying to figure out what a "haan" is, while absently grabbing some appetizers. (He is a halfling, after all.)
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Ashtif pulls his sniper rifle, adjusting the controls for the broad-spectrum scanner attached to the uniclamp on its side, to assist George with his searching of the area. Perception aid to notice/search w/ scanner bonus: 1d20 + 15 + 4 ⇒ (5) + 15 + 4 = 24
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Medpatch doesn't work on the Treat Deadly Wounds action. That is literally the one Medicine action it doesn't work for. Keep it. I'll just limp back to camp. Like I said, it's a system they really need to fix in 2E, especially compared with how Treat Wounds works in Pathfinder 2E with much less sophisticated medical technology. ;) After lying on the ice for several minutes, Ashtif stands up. "I'm fine ..." He drinks two of his mark 1 serums of healing. Healing 1: 1d8 ⇒ 5
"It's okay," he says, "I got some guys, some gnolls, who can hook me up with more. Great discounts." His words are still a little slurred. He might have a bit of a concussion.
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Yeah, I definitely look forward to them fixing medits and treaing wounds in 2E. Ashtif glances at Scottermander as he attempts to treat the wounds. "I think that goes the other way..."
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
I think Inspiring Boost only works the turn after you took damage, and I didn't take damage last turn, so it wouldn't have worked on me ... but luckily we're out of the fight. :) When the creature falls, Ashtif signs contentedly and collapses, bleeding, onto a slab of ice. "Anyone have a medkit?" Take a 10 minute rest.
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Yikes, obviously didn't intend to move into a position that gave it cover. Okay, won't make that mistake again. Desperate, Ashtif limps around the estri again and fires. No AoO due to Uncanny Mobility. Survival check for trick attack: 1d20 + 15 + 4 ⇒ (17) + 15 + 4 = 36
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
I am at 0 SP and 2 HP, so I could use some inspirational boosting. :) Ashtif, barely clinging to consciousness, darts away from the blue estri and ducks behind an outcropping of rock near Scottermander, bringing his pistol up to fire. Trick attack skill check, Survival w/ specialization modifier: 1d20 + 15 + 4 ⇒ (11) + 15 + 4 = 30
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
As the creature moves through Ashtif's square, he whips out his hand and slashes at it with the opportunistic bone cestus. AoO bone cestus attack w/ opportunistic: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Fortitude save vs. DC 12: 1d20 + 3 ⇒ (6) + 3 = 9 Unable to take a trick attack due to being staggered, he jabs forward with the syringe stick mounted to his tactical pistol. Syringe stick attack vs. blue's KAC: 1d20 + 7 ⇒ (12) + 7 = 19
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Having successfully identified the creature, Ashtif calls out, "They can resist damage, but their armor's ablative and will wear off..." He motions as one of the creature's carapaces break under the damage, then moves to exploit this weakness to bust the blue one's carapace. Full action: Trick attack
Tactical pistol attack vs. flat-footed KAC: 1d20 + 8 ⇒ (18) + 8 = 26
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
If it's dark here, I would have a light out, since we've been exploring these caverns for a while, unless something happened that made it suddenly dark.
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
I must not understand the map ... aren't I standing next to a giant pit in the ground? I chose this position specifically because I thought they'd have to go around to get to me. Is it a frozen lake or something instead, that the thing is standing on? Fortitude save: 1d20 + 3 ⇒ (1) + 3 = 4
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Ashtif hustles out, pulling his tactical pistol as he moves. When he gets in view of the creatures, he tries to identify them. Life Science w/ Alien Archive operative's edge bonus: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
That one person is me next to the blue thing that George, Scottermander, and I just repaired. Would.you be in the room with us or out keeping watch?
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Ashtif advances to the terminal location and secures the location, making sure there are no traps (or triggering them) and then motioning the others, specifically George, into the area to do ... whatever they are here to do. Engineering check?
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Ashtif motions for the drones to explore the northwestern cavern passages, as he takes a position near the entrance, with his sniper rifle pulled and his broad-spectrum scanner mounted on the uniclamp, so he can operate it. Perception: 1d20 + 14 + 4 ⇒ (6) + 14 + 4 = 24
Male CG halfling ace pilot operative (explorer) 5 | SP 26/35 HP 32/32 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None
Scottermander, your stat line is still showing Fatigued, and I'm pretty sure we were able to rest and get rid of that condition. Ashtif motions toward the cavern off to the northeastern corner of this chamber. "Scottermander, can you send your drone to investigate that passage?" He advances up near the entry to that passage, and brings his scanner up to see what he can detect. Perception: 1d20 + 14 + 4 ⇒ (6) + 14 + 4 = 24
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