As the discussions and bartering ensue around her, Ash carefully unpacks each of the bottles of unusually coloured liquids one-by-one. In turn she gently cradles each bottle in her hands, then with eyes closed she inhales deeply as if she were breathing in their very essences... Ash (who I'm presuming is still alive?) will use her Alchemy ability to try and identify the liquids Craft(Alchemy) on 1st small bottle of bubbly clear liquid: 1d20 + 8 ⇒ (13) + 8 = 21 (presume this would ID both bottles?) Craft(Alchemy) on small bottle of curdish brownish coloured liquid: 1d20 + 8 ⇒ (5) + 8 = 13 Craft(Alchemy) on small bottle of deep green coloured liquid: 1d20 + 8 ⇒ (6) + 8 = 14 Craft(Alchemy) on small bottle of murky white coloured liquid: 1d20 + 8 ⇒ (4) + 8 = 12 Craft(Alchemy) on small bottle of thin blue coloured liquid: 1d20 + 8 ⇒ (8) + 8 = 16
If the above action by Ash is do-able, then here is how it plays out: DM: Ash will throw a bomb at square AD4 in an attempt to cause splash damage to all surrounding bandits (before they spread for melee). Bomb Attack: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 Splash Damage: 1+4=5 Thus Guardsmen 7 & 8 and Axeman 2 would all take 5 splash damage?
Once she prepped the bomb (with Sleight of Hand) Ash was to ready it on the round before 14. Can we get this break Randell? If so Ash's act before succumbing to her wounds will be a bomb attack on AD4 so that surrounding bandits take splash damage before she get's dropped? Won't kill any of them, but might make them more "killable" ;) Pleeeeze I'm only a little bot...
From her vantage point Ash sees the new foes arrive, concious that she may draw fire she obviously shoulders her crossbow, musing at its lack of efficiency... Less obviously she plucks some compounds from her person and begins to mix a potent alchemical bomb... Slieght of Hand:1d20 + 8 ⇒ (18) + 8 = 26 |