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HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Arundel gives Regin a sidelong glance, before jumping in. "We have a prisoner we have left in the care of the temple of Ishtar. He is a necromancer. He claims to have information that sounded grave indeed, regarding worms and a local cult and unkillable zombies. We thought it best to report to you and see if you could make more sense of his ramblings." ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Sorry to see you go Trib! But definitely understand. Good luck with things! Sorry for my own absence. Work pressures and holiday madness combined to get me very far behind, and then the overwhelming 'oh dang, there are really 38 new posts? I'll get to those when I have more time...' kept me away longer than it aught to have. Caught up now, though. What are we going to do, with Trib out? We're down to just 3 players, might be tricky. ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Arundel rushes in behind the group, and unleashes a spray of colors at the caster. Casting color spray, DC15 will save negates. Cone will technically hit all three baddies, but pretty sure the other two are immune. Stupid undead. ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() I've been behind, recovering from an entirely-too-long illness, sorry. Arundel shrugs quietly, grips is quarterstaff a little more tightly, and follows along behind Trib, also looking for trouble. Perception: 1d20 + 12 ⇒ (8) + 12 = 20 ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Prescience: 1d20 ⇒ 4 Nope! I think I enjoy the out of combat utility of this ability quite a bit... "Illusion? Really?" Arundel's head tilts with interest, as he too moves forward to study them. His stomach turns a little as he does, but he bears it and continues to inspect the corpses for a hint of the illusion. Like Amar, he kept his wariness about him, not actually touching anything. Will Save to Disbelieve: 1d20 + 6 ⇒ (17) + 6 = 23 ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Arundel shudders as he takes in the sight of the gristly dining hall. "Agreed. Let us be done with it quickly." He also scans the room, looking for anything of note. Perception: 1d20 + 12 ⇒ (6) + 12 = 18 ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Arundel grimaces again as another skeleton gets lucky and gashes him. He then looks with worry at the nasty hits Regin took. He sets himself, and opens up with his quarterstaff again, trying to finish these foes off before they get another shot in. Attack 1: 1d20 + 4 ⇒ (16) + 4 = 20
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HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Prescience: 1d20 ⇒ 14 Arundel flinches at the wicked strike, and worries for a moment about the burning feeling in his cheek, but sees that it won't bother him long. Using my prescience roll for my next fort save, which beats it. He then doubles-down on his attacks against the skeletons, directing his blows at the same foe that Trib struck. Go go flurry of blows! Again!
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HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Arundel begins to call out a warning to Trib, but the words come out just barely too late. The elf charges into the room, trusting in his magical armor to protect him. (Surprise round action is to move to right in front of the skeletons) Prescience: 1d20 ⇒ 5 (Gonna leave that one here...)
Go go flurry of blows!
The nimble elf lands a glancing blow with his first jab, and misses with the second. ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() "Considering there was already at least two hands down there, might as well see if there are any other parts." Arundel goes to the outbuilding, examining the area outside the door, and assuming he finds nothing opens it up and peers inside. Perception outside the door: 1d20 + 12 ⇒ (16) + 12 = 28
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HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Arundel takes in the sight of the tower skeptically while Trib goes about checking for traps. "Necromancers are tough business, assuming that's what we are dealing with. Are we sneaking in, or should we try asking politely for the return of the bodies first?" ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() The elf follows the others out of the establishment, without so much as a word to the downed opponents. Once they are outside, he say to the others "So what now? Sumbar is not someone to cross lightly; do we just go to his tower and ask politely for the body back? I somehow think the brute force option won't work as well against someone like Sumbar, at least not without significant consequences." ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Prescience: 1d20 ⇒ 14 Arundel opens up a flurry with his quarterstaff, lightly tapping the wobbling foe with the first blow, but missing completely on the second. Using my prescience roll for the first attack, for a total of 18
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HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Prescience: 1d20 ⇒ 19 Arundel glares at the pole arm wielder after landing such a wicked blow, and for just an instant peeks through the curtains of time to see the future - a successful kick to the groin. He steps up next to Regin, and sends his foot flying in between the fighter's legs. Using a Stunning Fist attack (which I've made a Stunning Kick for flavor), and using my Prescience roll for the attack, for a total of 22 attack
Pole arm mook needs to make a DC14 fort save or become stunned and drop his stupid pole arm ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Prescience: 1d20 ⇒ 3 For just a second, the stoic elf's face breaks as Namtar goes down. "Namtar!" he calls out, before getting an angry look on his face. Keeping his wits about him, though, he pulls out a scroll and casts it on himself. He then looks at the group of men with a hard look, plotting his future moves against them. Casting mage armor off a scroll ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Arundel sighs as the fight breaks out. So much for diplomacy... He pulls a small bit of butter out of his spell component pouch, and with a gesture causes a patch of grease to appear beneath Kuluk and his red-robed friend. Casting Grease on the 10-ft square that Kuluk and the mage are in, as well as the squares immediately behind them. The elf then quickly moves behind his larger companions. ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() "Maybe we go ask him nicely? Seems like a reasonable man." Arundel gives a shrug, a little put off by the show of strength there. "Seems we either need to talk to him, or confront him. Think any of us have a chance of besting him in the fighting pit? We could challenge him for the information." He's clearly concerned about his course of action, but is wanting to talk about their options. It seems the entire table had become somewhat quiet as soon as the man walked in. ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Arundel frowns about the boy's treatment as he approaches, but gives the lad a smile when he gets to the table. I wish I could do more for him, but I can at least give a smile and some kindness... "A nice spiced wine would be excellent, if you have it. What is your name, boy?" ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Arundel stands toward the back, quiet and pensive. After they've left the old woman, the elf gently pats on Trib's shoulder. "You did well with her, Trib. You're a good man." When asked what to do until this evening, Arundel simply shrugs. "I have no pressing plans." I should be relatively stable again now ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() For the record, a diadem is a crown or headband, not a necklace Arundel hands the diadem over to Zummabu. "I can tell that it is used to temporarily sharpen the wits, but I feel like there is a deeper power to it, something I can't quite understand." ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Arundel eyes the swirling blue cloud of a body with a skeptical look. "Not sure that I'd call it a mummy, and definitely not sure I want to risk touching it. This whole situation makes me very nervous." The elf will then focus on the diadem, casting his own divinations on the item. Detecting all the magic, looking to identify it Know(Arcana): 1d20 + 8 ⇒ (6) + 8 = 14
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HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Prescience: 1d20 ⇒ 5 Arundel steps quickly around behind the elemental, getting into flanking position. His previous spell helps him to identify the exact motions of the elemental before it makes them, and he unleashes a flurry of quarterstaff strikes. Attack 1, true strike, flanking: 1d20 + 4 + 20 + 2 ⇒ (9) + 4 + 20 + 2 = 35
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HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Prescience: 1d20 ⇒ 12 Still not loving his chances at a solid blow, Arundel casts a spell on himself to even the odds next time. Casting True Strike. He then moves forward to engage the elemental and keep it off Amarekashu. Buffs: Shield of Faith, +2 deflection bonus to AC, 16 rounds (estimated) remaining Mage Armor, +4 armor bonus to AC ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Prescience: 1d20 ⇒ 10
Using my prescience roll of 10 for my ray of frost attack, total ranged touch attack of 15
Reminder for Samnell, Amar is enlarged, so needs to have his token embiggened. Buffs: Shield of Faith, +2 deflection bonus to AC, 17 rounds (estimated) remaining Mage Armor, +4 armor bonus to AC ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() So, at least the way I've used it, you don't RP there, you still RP on the boards as usual. However, it is great for idle OOC chat, quick questions, pings if we are waiting on someone, etc. It is a lot easier to chat than to back-and-forth post. Here is the link - https://discord.gg/bns7K ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() That works! :) Out of curiosity, would anyone be interested in participating in a Discord room? I've been finding it to be very useful in keeping my other games moving along quite nicely. I'd be happy to set up a room if there is any interest. ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Arundel embiggens Amarekashu with a few quick gestures, and gladly accepts his Shield of Faith casting in return. With that accomplished, he readies the scroll given to them to deal with the air elemental, and indicates his readiness. ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() Arundel appears to be in thought for a moment. "I could provide a little bit of preparation before the battle. Would it be helpful to use an Enlarge Person spell on someone before we begin?" As the elf is making this offer, he pulls a scroll out and casts a spell on himself. Using a Mage Armor scroll on myself. ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() So, during that entire trek to town and back, did we sleep at all? or is this still all the same day as when we first encountered the air elementals originally? what about from the encounter with the water elemental? I can't remember if our campout in the goo room was before or after that. Trying to figure out my spells available. ![]()
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12
![]() "We made sure that your remains were laid to rest, in an appropriate place. Is there someone you would like us to tell about where we buried you?" Crap, just looked it up and his specific request was "Could you...take my bones to my family?" - oops
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