Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
PFS Number: 259896-701
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Surprised by the sudden appearance of the creature in their midst Arthur can do nothing but snap a shot at it.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur takes a step to the side to get a better angle at White before lining up a shot.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur takes a step closer and, determined to end this wave, takes careful aim and shoots the remaining creature.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Seeing Feliwa just standing there Arthur moves up beside Feliwa and shouts at her while taking a shot at Black. "Get to cover!" pistol: 1d20 + 3 ⇒ (20) + 3 = 23
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur looks at the new arrivals and decides to take a chance.
I'll ready action to shoot if attacked but will first ask if they are hostile. A long shot, but maybe?
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Finding black too close for comfort Arthur takes a step back before firing at it.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur takes cover behind the pillar opposite from Twila and starts shooting at red.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur scratches his head as he looks at his computer as it decodes the solution.
The operative picks up two the glyphs before placing them in random places.
Carefully, Arthur attempts to disable the traps on the door.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur tries his hand in understanding the strange glyph.Culture: 1d20 + 7 ⇒ (19) + 7 = 26
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
What is the DC10 next to my name for?
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Cursing at the miss Arthur tries to shoot again. Pistol: 1d20 + 3 ⇒ (3) + 3 = 6
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur sees the grenade in time and jumps out of the way as it explodes.
Moving closer to white the operative takes aim and shoots the remaining bot.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Will: 1d20 + 4 ⇒ (15) + 4 = 19
-------------------------------------------------------------------
pistol: 1d20 + 3 ⇒ (17) + 3 = 20
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur opens his computer up and starts trying to get the navigation working.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur makes a shot as he moves and disappears from black's sight.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
At the sound of movement Arthur turns and spots two creatures making their way to the group. Taking cover by the doors Arthur starts shooting at black. pistol: 1d20 + 3 ⇒ (2) + 3 = 5
In his haste Arthur's shots go wide.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur attempts to move the pillars into position.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Not skilled in the mystic arts Arthur decides to let the others do their thing. Taking a closer look at the pillar the operative wondered out loud. "This looks like a system map. I wonder which system this is for."
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
A human man pants a bit as he arrives. He obviously ran to get here. "Whew! The traffic is killer." he says as he wipes some sweat off. "I heard something about a time traveler? Any advice on which companies to acquire? Oh! Where are my manners. Arthur Pardus, at your service" Arthur introduces himself. Clear the Way
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Meeting locked doors with no way to get pass them Arthur back tracks and joins Makai in watching Datch. Pistol out and ready to shoot the operative carefully makes his way forward and checks if the door is locked.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Again Arthur's knife slashes at Red keeping it penned in at the cubicle.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur's quick release sheath activates and suddenly he has a knife in his hand and slashing upwards at red.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur unplugs as soon as the download finishes and follows the others to the now open door. Moving to the red door he attempts to peek through the gaps.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur runs back to Dach's office and links up with her computer in an attempt to reprogram the self destruct and abort it.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Coilgun: 1d20 + 10 ⇒ (14) + 10 = 24
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Coilgun: 1d20 + 6 ⇒ (18) + 6 = 24
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
As soon as the computer beeps to signal a lock Arthur lets loose the coilguns at Yellow.
How many times can we use "Force enemy to take -2 to piloting checks for 1 round"?
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Will: 1d20 + 2 ⇒ (11) + 2 = 13
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Meeting up with the others once everyone has gotten in Arthur whispers to the others as they head to the lift. "Let us not waste anymore time and go straight to the office. We'll take care of security if we encounter them."
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur watches as one by one the others made their attempt.
The operative does not see any other way to get in except for through the receptionist and decides to just hack his way in. While the receptionist was busy with checking Keskada and Liftt's credentials the corporate agent stealthily shadow's Keskada as the priest is waved through and takes the receptionist's badge as he passes through.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
"How about posing as repairmen being called in to fix something in the office? Or maybe cleaning staff? We'll need to find some credentials or hack into the system to schedule some cleaning." Arthur suggests.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Intimidate: 1d20 + 5 ⇒ (18) + 5 = 23
"Shall we head to Absalom Station?" The operative asked.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Encouraged by seeing the sparks fly as his shot hit Arthur gets a little excited and pulls the trigger without waiting for the lock.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
coilgun: 1d20 + 6 ⇒ (20) + 6 = 26
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Coilgun: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Arthur directs the coilgun turret to follow Cerulean Shrike as it gets behind the Pegasus and fires.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Happy to finally be able to hit something Arthur excitedly pulls the trigger again as the targeting computer provides a lock.
Male LN Human Operative 1 | HP 10/10 SP 6 | RP 4/4 | EAC 13 KAC 14 AC 24 | F: +0, R: +5, W: +4 | Init: +8 | Perc: +5, SM: +5 | Speed 30ft | Pistol Ammo: 9/9 | Active conditions: None.
Coilgun: 1d20 + 1 + 4 + 1 ⇒ (17) + 1 + 4 + 1 = 23
|
