Cayden Cailean

Arthun's page

Goblin Squad Member. Organized Play Member. 132 posts. No reviews. 1 list. No wishlists.


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Sharaya wrote:


I am looking into what's going on with order 3332278 and will send you and email once I have more information about that.

Hey,

any news concerning the shipment of knot of thornes?

Thanks!


Sharaya wrote:

I'm sorry to hear about that mispack. And now I am definitely noticing a trend with this :/

I've set up a replacement Familiar Folio in your sidecart for next month.

And again, please just keep the Iron Gods Poster Map Folio with our apologies. If you don't have a use for it, please consider donating it somewhere.

I am looking into what's going on with order 3332278 and will send you and email once I have more information about that.

Thanks so much for looking into the orders.

Because I have use for the Poster Map Folio I'd pay for it. Otherwise, I hope to manage a visit to an american convention and buy some of the customer service team a guinness :)


Dear Paizo Customer Service,

something wrent wrong on my orders 3425476 and 3332278.

In order 3425476 I have received the Iron Gods Poster Map Folio instead of the Familiar Folio. Would it be possible for you to deliver the missing Familiar Folio with my next shipment?
In my experience you will ask me to keep the Post Map Folio for free but as this is the third time (I think) that I have received a not ordered book, and because I really like your company, I ask you to charge me the price for the Post Map Folio.

Order 3332278 is still pending and I am sorry that it took me so much time to notice that. :(

Thanks & Regards


2 people marked this as a favorite.

IMO one of the best APs so far - story as well as the quality of writing/.. .

All 3 books are great with the 3rd being the "weakest". All of them had enough fluff/story/NPC characterization to give me many ideas on how to expand the story and add some sidequests.

I had to modify the encounters a little bit due to houserules, playstyle and number of characters. Despite that I think that the encounters so far are "logical" and everything has a "reason" to be where it is.


2 people marked this as a favorite.
Triphoppenskip wrote:
I thought about it myself, fantasy tech really isn't my thing, but I decided to keep my subscription. After skimming through book 1 I'm rather glad I did, while I don't think this would be an AP I'd be interested in DMing I think I might enjoy it as a player.

Try it, even if you are sceptically concerning the high tech.

IMO part 1 & 2 are, no matter if you like high tech or not, some of the best books written in the adventure path line.
I don't like the third one as much - saying it is "just" a good book.


leo1925 wrote:
Arthun wrote:
leo1925 wrote:
Ok, i don't know about you but i don't call the timeworn firearms real tech firearms except if the PC has level in the technomancer PrC.
I don't get why - but as GM you always can remove the timeworn condition form the loot.
And by doing so flood the players with gold.

I guess I don't understand what it is you miss.

Even if there are no firearms in the loot it is still possible to simply buy them.

Yes, the chance that a merchant got a firearm to sell is low - but the characters still can give someone the job to look for one.
The gunslinger in my group is thinking about giving 2000 gp to a npc they recruited and asking him to get him a more advanced firearm. While the group is in Scrap he is looking for it and afterwards he will have to pay 2000 to 4000 more gp and get a revolver.


leo1925 wrote:
Ok, i don't know about you but i don't call the timeworn firearms real tech firearms except if the PC has level in the technomancer PrC.

I don't get why - but as GM you always can remove the timeworn condition form the loot.


Sara Marie wrote:
We are already prioritizing subscriptions. We are still shipping. Warehouse schedules are not always static and its not predictable when shipping will end for the weekend, though typically, by 7pm is usually a safe bet.

Hi Sara,

thank you very much for taking the time and giving the update.

Have a nice weekend :)


Hi Paizo / Sara,

could you please give a heads-up at the time when the wharehouse is closing for the weekend and there won't be further shipments?

Just I know when I have to stop pressing F5 and suffer through the weekend without the pdfs ;)

Thank you!


Erik Freund wrote:

I'm frustrated by the overarching plot in this one. It's very "Sorry Mario, your princess is in another castle!"

I'm totally fine with a trail of breadcrumbs. Going up the lieutenant hierarchy towards the archvillian is fine to do. (Which is what books 1&2 did.) But, ** spoiler omitted **

That's not really a comment on the value of this issue as a standalone, just how it fits into the whole. Though it's also starting to suffer from Carrion Crown's lack of recurring NPCs or locations. Not sure what to do about that.

I'm going to use NPCs from part 1 & 2 for the recurring part. And it looks like Khonnir got a neutral plant baby genius to educate..

I really do like this path so far (part 1 & 2, waiting for 3), IMO it's one of the best written. There is one big storyline for all books, the dungeons are "working" (who is alarming whom, what "monsters" are in them,..) and there are many possbilities for additional quests/plot, creative solutions and so on.


Dragon78 wrote:
Finally got my shipping order email:)

You.. very lucky person :)

Another ~8 hours of pressing of F5 starting right now


Vlad Koroboff wrote:
Arthun wrote:


I am pretty sure there is a black market for technological artifacts - workings ones as well collectables.
Also, the party could use the TL Guy from FoC as a double agent / merchant for stuff like that.

That actually makes perfect sense.Treat that thing as technological artifact,with no set price.

My point being,regardless of being damaged,ruined,or in pristine condition,this is technological curiosity at best and more likely just 35 pounds of weight.

True

35 pounds of weight worth 400 gp in a place no one will visit for some time because of what's been there very long

The party still can get the stuff when they are finished in rusty hills - or they are allied with the rats and those do the salvaging of stuff for them.


I am pretty sure there is a black market for technological artifacts - workings ones as well collectables.

Also, the party could use the TL Guy from FoC as a double agent / merchant for stuff like that.


Good Afternoon,

how far along is shipment? :)

If I go on pressing F5 I'll have to buy a new keyboard.


Sebastian Hirsch wrote:

Sorry, but as a player of this AP, what the hell are you doing here reading this?

I know which part of the adventure you are playing at, and without spoilers, those aren't the toughest fights in this adventure even if some fights are really quite easy.

Your party composition might not be perfect for this part yet, with two arcane casters, and I suspect little in combat healing fights can be quite deadly at those levels.
Of course some options are better than others for this AP, personally I think Paladin archers are always a very potent option, especially against mobile enemies like demons.

And we really have not idea if and how your GM runs this adventure as written, nearly everybody has houserules in some aspect or another. That said most people start to complain at/after the third adventure (about mythic that is, the later half of the adventure you are playing has GM complaints entirely separated from many complaints related to mythic).

I read many of magnus' posts and, as far as i remember right now, i have not seen very concrete information on the path in this thread. Maybe i've read the right/wrong pages. Also, I'm the one with the AP subscription in the group so I guess there are easier ways for me if I wanted to spoiler mysfelf about the AP ;)

I am sorry if I have offended you in some way because the "what the hell" is kind of "strong - or I am mistaken because english is not my mothertongue :(

I do thank you for the information concerning what people think about when mythic starts to get to overpowered. I don't think we have any special houserules for mythic yet.


As a player I really got a very different impression than many people in this thread.

Maybe it is because we are just Level 6 Tier 1 but the 2 encoutners we had were very tough - and I don't think they were Mythic monsters (i think an incubus and some cultists in a destroyed temple).

Our GM told us about new stats, an increased difficulty and so on due to a discussion at the paizo forums.

I am all for a challenge but currently my paladin goes down in every fight and I think the difficulty is a little to much.
And to be honest - IMO challenges are part of the game but also is triumph and beating the sh** out of enemies. So, some easy encounters have to be there to feel "mythic".

Edit, the group:
20 pt buy
Fighter (free hand i think with aldori dueling sword, Guardian)
Paladin of Iomedae (Champion & Marshall)
Wizard/Conjurer (archmage)
Witch (archmage)


Axial wrote:


There's also that one good-aligned Orc tribe that they hired you to write up. :)

I missed that one.. where do I have to look?


1 person marked this as FAQ candidate.
boring7 wrote:
JoeJ wrote:
boring7 wrote:

It's not that low-magic is impossible. It is that the philosophical drive for low-magic settings is fundamentally flawed.

How so?

What's the intent of making a low magic setting?

I'll skip ahead, it's "because I want a more epic fantasy feel, where magic is rare and mysterious and even a +1 sword is the stuff of superb legends and characters aren't so expectant or jaded as to see a suit of magical HALF-plate as 'vendor trash' because it isn't full plate."

Which is code for, "I want those darned players to be weaker, poorer, and more appreciative of all my hard work DMing because they don't seem to have the emotional reaction I personally want in my magical fantasy story."

Unsurprisingly, players do NOT suddenly become super-appreciative of the first +1 short sword at level 10, they are just more exasperated when they keep running into shortages (real or perceived).

And let's take this line, "...magic is not the tool of man, rather it belongs to the spirits and the gods. A wizard has no books or scrolls to learn his trade from, he must seek out an older wizard as a mentor or barter with the spirits themselves..."

That translates to, "Wizards, whose strength has always been their versatility and creativity, are reduced to a handful of spells known, which are going to be the 'bare necessities' and essentially relegate them to boom duty with fireballs, and being less creative or varied than a martial class, which is already complained about for it's lack of options in gameplay besides hitting stuff."

The underlying principle, is holding down characters. And it doesn't make the players more special, at no time has any "low magic setting" ever said, "and this is to make the characters more special, they are epic adventurers in a world of little magic, Heroes of legend who can do what no one else can and thus save the world from evil." The setting of these low magic campaigns always makes it clear that players are more likely...

I am curious - what are the reasons a player has for wanting to play a low magic campaign?


Hello Justin,

I really appreciate your help and paizo's way of handling a lost package.

Of course I will let you know immediately if the original package shows up.

Because I do not have much experience with international shipping - is it possible to get a ID number for a package or something like that?

Thank you (again)
Felix


Justin Riddler wrote:

Your order was processed for shipping on October 28th with an estimated up to 36 business days in transit. Today is currently the 35th business day.

We usually ask that you give the package an additional week beyond the outside estimate, as shipping delays may occur. If your package does not arrive by December 30th, please reach out to us again. In the mean time, you should check with your local postal delivery system to see if they are holding any packages for you.

All of our delivery times are estimates. When your package leaves from our warehouse for an international destination it passes through the US Postal System, US Customs, your country's customs, and then your local postal delivery system. Sometimes packages can pass through this system quickly, and other times it can take the full delivery estimate. Your local customs office may be another location to check with for the whereabouts of your package.

~Justin Riddler
Customer Service

Thank you for your reply.

I did wait a little bit longer because there were other shipments that had been delayed due to the holidays.
Unfortunately, my bestiary 4 shipment still has not arrived.

Neither the local post office nor customs were able to help me, among other things because there is no tracking / shipment ID (as far as I know).

I really do appreciate any further assistance!

Best Regards
Felix


Dear Paizo Customer Service,

unfortunately I have not yet received Bestiary 4.
Order 2842222 was split into two shipments and the other books already have been delivered to me.

Please check if the Bestiary was shipped etc pp?

If it was I will wait until mid January in case there was a delay or sth like that.

Thank you very much for your help!


1 person marked this as a favorite.
Mikaze wrote:

It'll come soon enough. :)

Don't stop believing!

Unfortunately, this video is not available in germany. I guess we are not a very believing country :/


Brandon Hodge wrote:

Discussion started here for those interested--gotcha covered, Goldomark!

The basic concept of the troop rules if a sort of amalgamated statblock similar to how swarms are handled, with all of the individuals components (human warriors, groaning zombie hordes, cavalry, etc) treated as a single creature.

The concept was birthed pretty simply, actually. I started grouping units of battlefield/mass combat minis for my home game in 3x3 formations...which is the same dimension as a Huge creature. *lightbulb*

That, and by treating groups in this manner, it not only gives new life and use to large groups of low-CR minions and mooks that are much less effective individually at higher level, but also enables you to have massive battlefield conflicts using the same ruleset we're all familiar with, without having to learn a new subsystem. And the biggest bonus is the ability to zoom down on an individual level and pit your mummy-skewering paladin PC against Tar-Baphon's legions or have your rogue infiltrate enemy lines while River Kingdom bandits pillage a town, all without having to shift to another rules system for mass combat.

My home pdf expands on these rules to make them modular in a similar fashion to animated objects--troops of different CRs (basic human warrior squad, basic zombie horde, etc) have "Army Points" to spend to improve on the base statblock. You might outfit them with improved armor for 1 AP, give them reach weapons with another AP, and spend two to give them the Aggressive quality to grant them an extra attack--if you've got 4 to spend. It is actually really fun to play around with, but those rules didn't make it into the RMD version for obvious reasons (they weren't needed there for the one statblock we needed, though you can see some of the variations built on the concept).

There are also negative qualities that let you trade points back, like Ill-Equipped or...

Sounds really .. really good.

I'd definitely buy these rules.
I'd even pay you for the file you have right now ^^


1 person marked this as a favorite.
Orfamay Quest wrote:


That's a "yes," then. The question will be ignored. After all, you just ignored it.

I don't think so.

IMO I answered your concern about forcing players to do something multiple times.

I apologize if I did not get your point/ question but I also believe that I won't be able to explain myself and why I don't think someone is forced to do something in further posts if I haven't managed to do so by now.

Thanks to strayshift for his explanation and post.


Orfamay Quest wrote:
Arthun wrote:


You are part of a group of 5 people, you, 3 players, 1 DM.
The DM suggests some houserules and the group discusses them.

For example the rules are:
"Each of you roles his character with 3d6 for each ability score. These are used as rolled (1st strength, and so on) but you may switch two of them.
Also, if the rolled stats are under 10 point buy you may reroll.
If the stats are over 20 point buy you have to decrease the stats until they are 20 point buy at the maximum. You may give these decreased points to another player with under 20 point buy added to the according ability score."

All right, let's follow this out. A player listens to the proposed rules and says, for example:

"These rules don't sound fun. What happens if I get a set of rolls that give me a character I don't want to play? What's the upside?"

Is the Game Master going to ignore that question from a player the way that question has systematically been ignored in this thread?

Looking at my example this is in line with what I wrote under c):

c) GM +3 players: as b) but also with the request to the one player to give it try for the others sake and if it really sucks for him after 2 sessions the rules are scrapped /..

Honestly, I did not post to give the upsides/reasons for this kind of playing but to contradict your repeated "I will be forced".

This housrule will be forced on every player the same way every other houserule is forced on a group:
The group desides if the rule should be used.
If the rule is used and after some sessions people are no longer happy the rule has to be discussed again.

I do not see the point where someone is forced into anything in this scenario because it is voluntary.

For me this is like "What AP should we play next" and the group desides on Carrion Crown despite one player being not so happy about it. Despite this he sais "Ok guys, I don't like some things I know about this path but you all really would like to play it so I'll give it a try".
Is he forced to do this? No - but he respects the opinions of the other players and also knows that they will try to respect his preferances.
Maybe after some sessions he sais "Ah, its better than I thought" or "Not the best but gaming with you all is fun and if we do one that I prefer after that its ok".
Or: "Sry guys, I don't like this Path and I don't have fun".
What happens in that case? That depends on the group.


Orfamay Quest wrote:


You yourself hold that view. If you make your players use randomized stat generation, you are forcin people to play characters they don't especially want to play.

Where does he say that he will make the players do that?!

I imagine it's more like:

GM: "Hey guys, I would like to try starting a new group with some houserules concerning character creation, wealth per level. The houserules are ... . What do you think"

>discussion in which it is decided which rules to use and so on follows<

I am really sorry Orfamay but I think you have fixation on the "forcing the players" for some reason.

As with every style of gaming - this only works if the whole group is ok with playing this way.

And - no, if the group agrees to certain houserules and then all go by it I do not think that someone is "forced" to do so even if he gets "bad rolls".
Why? Because when the group discusses the rules it is decided which results are considered playable by ALL members of the group.

Edit cause of new posts:

Quote:


At the risk of repeating myself, what happens when I roll a character whose stats I don't like?

Also at the risk of repeating myself.

You are part of a group of 5 people, you, 3 players, 1 DM.
The DM suggests some houserules and the group discusses them.

For example the rules are:
"Each of you roles his character with 3d6 for each ability score. These are used as rolled (1st strength, and so on) but you may switch two of them.
Also, if the rolled stats are under 10 point buy you may reroll.
If the stats are over 20 point buy you have to decrease the stats until they are 20 point buy at the maximum. You may give these decreased points to another player with under 20 point buy added to the according ability score."

To keep this short only some possible outcomes:
a) only the gm and one player find these ideas good - the houserules are scrapped
b) GM +2 players like this - the group tries do modify the houserules so all people involved like them
c) GM +3 players: as b) but also with the request to the one player to give it try for the others sake and if it really sucks for him after 2 sessions the rules are scrapped /..
d) all like -> perfect

Where in this would you be forced to do anything? I do not see it.


TriOmegaZero wrote:
Arthun wrote:
Ok, I am not sure if there is a misunderstanding because I never wanted to say that "all characters in the game world have the same point buy just because all in the group do so".
Then I am not sure why you responded to my post.

Because I thought your reply "All characters within a party having the same point buy does not mean all characters in the game world have the same point buy." would imply that you thought I would think that (all characters in party equals all characters in the world).

Does that make sense? ;)


TriOmegaZero wrote:
Arthun wrote:

No I don't expect that - but as far as I understand the most common way of creating characters, most groups assume that all characters within a party a created based on the same point buy.

While this certainly is fair and averts problems.
But as I said previously - I have played with groups where not all characters where equal. Some had 100% of the creation points, some 75% and some 125%.
These groups were extremly fun to play - even for the 75% characters.

All characters within a party having the same point buy does not mean all characters in the game world have the same point buy.

I have played with such groups, and have had fun in them as well.

Ok, I am not sure if there is a misunderstanding because I never wanted to say that "all characters in the game world have the same point buy just because all in the group do so".

- not all characters in the game world having equal "point buys" is "standard" (NPCs counting as "characters" too)

- as far as I know most groups have the same "point buy" for all members of the group

-> What I really liked: A group of playercharacters with different amounts of "points"


TriOmegaZero wrote:


What, you expected everyone in the world to get the same point buy?

No I don't expect that - but as far as I understand the most common way of creating characters, most groups assume that all characters within a party a created based on the same point buy.

While this certainly is fair and averts problems.
But as I said previously - I have played with groups where not all characters where equal. Some had 100% of the creation points, some 75% and some 125%.
These groups were extremly fun to play - even for the 75% characters.

Orfamay Quest wrote:


That is a very good question to which I would like to know the answer. So far, I've not been given one.

I am not happy with your answer - or the way I understand it.

You have said multiple times that someone is/will be forced to play in a certain way. Maybe I skipped it - but I did not see the point where the creator (or someone else) said that someone will/should be forced to play a certain way.

I personally always assume that a group as a whole agrees to a certain way of playing and finds a way to let everyone involved have fun.

And because of this, I think that the way of playing you are critizing as "forcing people" and "no fun",.. is "easily fixed" too. If only me as the GM wants to play such a "different" game and all the players dont want to? I wont play that way with this group. If most of the players want to play that way? Lets see if the others are ok with those who want to playing that way and they using a point buy (based on the average of the rolls of the other for example).


Orfamay Quest wrote:


Well, I've asked that question several times in this thread.

I prefer point buy because it allows me to play a character in-line with the concept I want to play.

I sometimes (about half the time) feel that way to. But sometimes I simply don't have a concept or one which I want to "challenge". (For example - in Vampire TM/Requiem I created a human character and than rolled the clan and based on that random decission I had to write a story why that human was selected from a vampire of the clan XY)

Quote:


If anyone articulated a reason that forcing people to play characters they don't especially want to play is a good thing, I missed it.

I do not think this is about forcing someone. Why should any GM force his group to play in a way they do not like?

This goes for every play style not just the "you have to roll dice for your abilities". I imagine there are people who are disappointed when the GM tells them the group is using a point buy creation.

I personally played a system without levels (where you got better by diectly buying skills etc with experience points you had earned) for a long time and I prefered to give the players the chance to roll if they had more (or less) points at the start?
Why? Because I am fan of not everyone being exactly as strong as the other characters. Sometimes there are people who are clever, good looking and strong - and other that simply are.. not. :D
It is a question of taste and I would never force a player/GM to play that way.
But my experience is that this kind of game can be very interesing, challenging, fun,.. - if everyone involved is ok with that style.

Quote:


If anyone articulated a reason that rolling dice and then fudging the numbers to get what the players wanted is better than simply allowing them what they wanted in the first place, I missed that, too.

Partially answered above - but concerning the fudging:

I would never "fudge" something. There have to be clear rules on how the characters are created, under what circumstances a reroll is ok/necessary/.. and so on.

Quote:


I provided some guidance opinions on that, too. Inflating past WBL has a tendency to produce fragility and is likely to lead to shorter character lifespans, which is why most GMs prefer to "ignore WBL" on the low side instead of the high side (which means, of course, that they're not ignoring it and simply running a low-powered game). 3d6 will also tend to reduce character lifespans as people will be better at things that don't matter and worse at things that do because they can't optimize.
So your primary challenge as a game master will be keeping PCs alive and you'll need to focus on that.

I don't have that much to say to that simply becaused I have yet to GM a under these guidelines. I have some experience with low-power/magic Pathfinder but that involved many houserules.


I don't want to say that the discussion is redundant because I believe it is good to compare styles of play.

But at a certain point it is important to accept that there are different ways to play and all of them are perfectly right (as long as all who play have fun etc pp).

I guess that this discussion is at that point. I like both ways (point buy, roled abilities,..) to play with a preference for one of them. However, the reason for this preference may be the fact that it is harder to find a group for the style.

What I would like to know now (I prefer to lurk due to my "not so good english") is WHY someone likes one way more than the other.

And - which also would be more in line with the start of the thread - how exactly you handle the "3d6 roll, no wealth per level" way. Special houserules on which stats are acceptable? A certain setting (low fantasy,..)? And so on.

It's just an idea :)


Thank you for the information. I only played D&D once or twice in the last century.

I have to think about the idea to use DR or extra damage for my homebrew campaign.


I like the rules for roling abilities in the Beginner Box.
I think they use 4d6 drop the lowest, arrange as you want to have them. If all your ability bonus added up is less than 3 or your highest stat is 13, roll again.

What I want to use for a hard game ist:
3d6, used in the order rolled but you can switch two
if under +3/highest 13 roll again

Why? Because in my experience 4d6 tends to give either very good characters or.. the other extreme.

Why such a method?
Because I also like to create a character and concept based on what I have roled.

Is this "THE way" (c) to play for everyone? No, in my experience very few gamers (unfortunately) like to play that way. Doesn't make it wrong, less fun, or whatever..

But I also prefer to use another way of increasing abilities (1 BUYpoint per level, depending on the powerslevel of the game 2 BUYpoints on level 4,8,..)..

What I am interested in is the "armor / weapon type" rulesystem mentioned in this thread - is there a Pathfinder version of these rules?


And my beer!


magnuskn wrote:
Unless Sean and the other developers can learn how to teleport into your living room, nobody can stop you from houseruling ( or interpreting RAW ) as you like.

My apologies - it was meant to be a joke. Even if they could learn to teleport I don't believe they would.

What I was trying to say is: I think the rules concerning item creation and wealth per level should be seen as a suggestion on how to handle the topic. In my opinion this topic is a very diverse one depending on the style of play of each group and because of this there is no "one perfect solution".


Maybe it is because I just started playing Pathfinder/D&D about 3 years ago but I never had a problem with over-equipped (due to item creation feats) PCs.

I do not have access to the pdf yet so I do now now the exact rules and when they should be used.

But based on what I have read in this discussion I think I am also not that happy about it.

In general I always give a character the full benefit of an item creation feat. So, an item he has created only is counted with the creation price when I check his wealth per level.
If an Item is created for another character his (the character who uses the item not the one who crafted it) wealth per level is calculated using the regular price. The benefit, for the rest of the party, of a party member with an item creation feat is not really the lower price but the direct and "on-demand" access to magic items.

This is my way of handling it and I don't thinkt that Ultimate Campaign will bar me from continuing like that ;)


Good Morning,

I don't want to beat around the bush.

I like to collect RPG books and that's why I have bought many Paizo books via subscription or amazon.

But I am not GM/DMing at the moment.

As far as I understand it, it would be no problem for me to take one or more volumes of an AP out of my shelf and give to my friend who wants to GM?

But because I love my collected books and want to keep them in a good condition I would prefer to give him the .pdfs. Is this "a problem"?

Thanks you in advance for any answers & information.


Thank you very much.

And yes, I should have taken a closer look at the disclaimers of these products :(

I really appreciate that you took the time to point these out to me!


Good Morning,

please cancel my "Pathfinder RPG" Subscription, if possible including the upcoming shipment (approx. July 13) with the Character Folio.

I will restart the subscription to this line for the Ultimate Equipment Hardcover.

In this context I would like to know if the pawn boxes are regular part of the RPG Subscription?

Thank You


MassivePauldrons wrote:

Could anyone here explain to me how the, "Advanced" Ability Score Modifier is rated at 4RP. How in the ether is +4 bonus to Int, and +2 bonus to all physical attributes, and a -2 to Char(This is an example these points could be spread around as you like.)worth a measly 4 Race Points, based on it's comparative strength to other abilities it should cost a absolute minimum of 10. For that matter how is Spell Resistance, Greater worth 3. I'm struggling to contain my frustration with this product...

I think it is balanced by its prerequisites - advanced or monstrous.

Off course they could have made traits with these prerequisites more expensive so they only can be selected for races with an certain amount of points.

I don't think that the way they chose to do it is bad - there almost no traits that really are expensive. The selection for a new race is not so much limited by the points you have but by the kind of race you are creating.

More "powerful" races do not have the same amount of traits as the "lesser" ones with the difference that these are more expensive, they simply have more traits that have prerequisites that simply "cannot" be selected races with a lower power level.

I like that - because otherwise, if you had one expensive feat like +4 to one stat, +2 to all other for 10 rp you simply could do a standard race with 10 points that only has that one trait.


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I agree with Mikaze and blahpers.

I prefer playing in "morally ambiguous" settings. If a race is evil or not most of the time for me is more a question of their culture then their birth race.

There are exceptions. In my opinion, almost always there are exceptions. Maybe there is one race that simply wants to eat everybody else and no matter how you treat their babies it will happen. That is okay. But every "evil race" being only is creating, in my opinion, boring gaming and boring settings.

Off course, Sewer Rats and other settings like it for beer & pretzel (or, as I prefer, Cider & Salt Vinegar chips) gaming are an exception.I like to play "Hero Quest" too. But these ways of gaming are not really roleplaying for me.

But maybe I grew up with the "wrong" style from your point of view jupistar. I only started playing D&D/Pathfinder about 2 years ago. Before that, I almost only played a German RPG. And in this game, there is no "detect evil" and so on.

No matter what my preference is - IMO the important thing is, that a group decides on the way they want to game before they start. They have to decide how often they want the topic of the game to be "moral questions". Maybe you don't want all members of one race to be evil for fluff reasons but you also don't want to have a discussion about what to do with prisoners every game night. No problem, the GM has enough ways of handling it that way. Or maybe in your world even baby goblins are frenzied lunatics that try to eat a grown human.
As long as every participant knows the way it is done almost everything goes.


Quote:


In fairness, I don't think my player's situation is quite analogous to this, although it does illustrate how drinking blood, or even cannibalism, need not necessarily be an evil act in and of itself.

And that is all I wanted to show with the example.

IF the act of eating another sentient creature (or drinking its blood or...) is evil depends on circumstances, culture, and so on.

I easily can imagine a chaotic good follower of Gorum doing such things because of getting the strength of a respected enemy and so on.


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Interesting discussion.

I doubt that these peoble were/are evil:
http://en.wikipedia.org/wiki/Uruguayan_Air_Force_Flight_571

Also, I don't think that a culture in which warriors eat the hearts/drink the blood/.. of a slain/conquered enemy has to be an evil one.


Good Morning,

my february shipment #1968368 just arrived and sadly one of the books packed is a wrong one.

The shipment should have included:
pirates companion
AP Jade Regent Volume 6

Instead of the AP there is a copy of "Distant Worlds"

Is it possible to add a copy of the AP to my next shipment?

Off course I am willing to send the copy of Distant Worlds back to you or, because I wanted to buy it anyway, pay for it :)

Thanks for your help


Yay, and now i got the "gender change" curse card in a game of munchkin?


Evil Midnight Lurker wrote:
KaeYoss wrote:
Evil Midnight Lurker wrote:
The S-word thing will not have spiralled far enough out of control until
What about Schlumpf?
Is that actually used in some language or other for the little blue guys?

Yes, Schlumpf. Schlümpfe. Schlumpfen. Papa Schlumpf. Schlumpfhausen. etc pp

What's the english name for their village? Smurfington? Smurfcity?

Goblin Squad Member

Thanks Paizo, it's my birthday (here in Germany, over there on the westcoast I'm still a year younger for some hours..) and that's one of the best gifts ever. Really good timing :)


Gorbacz wrote:
I am astonished that none of the German PF books doesn't have the word "Panzer" in the title... ;-)

Ah, but the "working title" of the advanced race guide really was a step in the "right" direction ;-)


Kyras Ausks wrote:
Zaister wrote:

The box is currently in translation and will probably be released some time next spring.

Kyras: you should really open your eyes, as quite a lot of Pathfinder products have been translated to German by now, including several rulebooks and two adventure paths, and more are being released every month. The success of the German pathfinder line also suggests that there are, indeed, quite a lot of German players. Check out the German Pathfinder Rollenspiel page.

i live in a small town out side of Nuremberg and in the largest comic book store i have found i had not seen any, but it is good to see that pathfinder is being sold in Germany it may only a matter of time before i will see. here's hopping

I'm from Regensburg. Hello "up" there next to Nürnberg.

Buying Pathfinder in Germany:
F-shop (afaik belongs to Ulisses who also translates Pathfinder to germans.. by fans.. i think *cough*)
amazon.de
paizo.com (abos are, even with the shipping costs, a nice thing)

Germans playing Pathfinder I found:
paizo.com messageboards
tanelorn.net
Ulisses Homepage
spielerzentrale.de
and there are other german RPG forums too