Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
I'd be fine either way! I mostly would miss the status lines and the multiple dice rolls. But I wouldn't miss posts getting eaten for too much editing!
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Ike, enlarging in combat doesn't work super well. It takes a full round so you'd have to stay next to me from one turn all the way until the start of the next one. I'd have to stop cackling too... It's a better buff when we know combat is likely soon, which seems to rarely be the case. XD But if you think you'll get a lot of mileage out of it, I'm willing to give it a shot!
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Yes I'm on discord. I could see using it as a back-up site as it doesn't have the features but then we could still at least talk to each other and keep a combat going while the site was fixed. Takes several tries for me to post.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
I think I'm missing 4 hp because I healed myself up to full after the hail then took 4 from the cold thing.
K nat: 1d20 + 11 ⇒ (14) + 11 = 25 If that doesn't tell me anything relevant that would make me do otherwise, I'll do the following. "Ouch! That's freezing! HEE HEE HEE! I'll have to try that some time! Now leave Ike alone!! HAHAHAHAHA!!" Arlen pulls out some ground mica and flings it into the air toward the creature. Incredibly, the small, shiny mineral flakes make it all the way toward the drake then burst into millions of tiny, incredibly bright pieces. DC 17 will save to avoid being blinded by glitterdust. Cackle to maintain attack rolls penalty. Even if he saves, he can't benefit from invisibility! That might matter some day...
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Wouldn't dream of it. "It's a mist Drake! It can see through all this fog!" This seems like a kind of fairy-esque Drake. Do I know anything about it potentially being related to fey?
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Whew. Quite the site outage. "Cripes!!! Hee hee?" Arlen nervously chuckles while trying to stare down the crazy reptile. DC 16 will save for him against evil eye -2 to attack rolls. I'm cackling so he'll get it extended even if he saves to reduce it from 8 rounds to one. K arcana: 1d20 + 10 ⇒ (7) + 10 = 17
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
"Cripes! Get it!" Arlen stares at the dangerous creature and begins chuckling to herself to try to keep it from harming her allies too badly. DC 16 will save against evil eye: -2 to attack rolls for 1 round extended by cackle if he succeeds. 8 rounds extended by cackle if he fails.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
We just got a wand of clw. I added it to my inventory on the loot sheet but we have several others who could hold it. Anyone want to? I think we should poke anyone missing more than 5 hp with it. Arlen puts a hand on herself as she presses through the blinding snow. CLW: 1d8 + 3 ⇒ (4) + 3 = 7 She tries to see where she's heading and whether or not they're still following the trail. The white rabbit of doom also peeks out to see if this is working. Apparently, he really wants the statue back. He emotes lots of hatred for Noober to Arlen. Perception: 1d20 + 4 ⇒ (10) + 4 = 14
He wiggles his pink little nose then ducks back into her jacket.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
While she rides, the old witch ponders whether or not her knowledge of the fey would indicate that the creepy fairy queen could pull off this scrying and bit of weather magic, if that's what it is. K nat: 1d20 + 11 ⇒ (20) + 11 = 31
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Arlen calls out "THIS IS VERY SUSPICIOUS! IT'S POSSIBLE THIS STORM IS INTENDED TO KEEP US FROM CATCHING NOOBER AND THE STATUE! I SAY WE KEEP GOING!" Arlen pushes ahead, unwilling to let the statue get away from them.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Uh-oh! Split party! Arlen glances over her shoulder, noting the disappearance of Brokk'r. [i]Oops... well he can probably handle himself as well as anyone... hopefully he doesn't get lost...[/ooc]
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Ok! Sounds good! Hearing of the disappearance of the statue and Noober, Arlen cackles and cracks her knuckles. I won't cry if we have to end the little twerp. "Let's track that horse. Make sure no human prints split off." She glares at the tracks and grins. "Let's get 'im."
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Arlen shrugs. "I can't figure it out right now. I'll try again later. Let's head out!" Can I make re-attempts every day or something? I don't know if I just need to roll high enough or need more clues.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Perhaps she wants it to help make delicious cheeses and yogurts? XD Arlen ponders the statue and considers what might be involved. I think I already rolled some stuff on the statue but maybe I am remembering that wrong. Certainly worth trying again! Detect magic! Spellcraft: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Arlen ponders through serious situation. "It's gone for now. But the only way to stop it will be through constant alertness to feel and throw off such intrusions. We must be careful..."
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Arlen nods thoughtfully. "A very real possibility and one I overlooked." She considers very carefully if she knows of any way to break the scrying spell. K arcana: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Arlen muses to herself. "Whoever is doing this doesn't need to have seen us. A description could be enough, though it would be harder." She considers for a few moments. "The Stag Lord. Some of his men escaped and told him about us. He's the only one we've met that seems he could have the magical resources for this. We must be careful."
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
"Hold still! Hold still now! I need a blood sample! Where's my dagger?" Arlen cackles gleefully to herself. Spellcraft?: 1d20 + 10 ⇒ (7) + 10 = 17 "Kidding! Kidding dear one. Just let me take a look now." She screen up her old eyes to see better and sniffs the air too. K arcana?: 1d20 + 10 ⇒ (17) + 10 = 27 Still using detect magic. Brokk'r, good guess. If it's not him, I don't think we found that guy.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
I took the wand of burning hands and Tartuk's journal. Anyone want the wand of magic missile? We could just sell it. Diceros, it's actually 4k crafted for a cost of 2k for the headband of wisdom. :/
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Arlen sleeps in very late, her old bones very tired and sore from all the galavanting around the countryside. Then she wakes and begins buzzin around the fort, talking to Rasputin and catching up with everyone but Noober. Will detect magic at Rai if he says anything.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Arlen pauses oddly from her greetings for the Levetons. She then laughs while carefully perusing a few items from Diceros' pack. Appraise ring: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25Guidance+fortune
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Arlen moves up to Svetlana first and draws out the ring. "Madame, I believe this belongs to you." She smiles with great gratification at Svetlana's reaction (I expect).
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Arlen strokes her gnarly wrinkled chin thoughtfully. "Good and evil, eh? I think a bit more like Ike. There's us winning or us losing. I want to win so we can make the world how it should be. I don't care how we win. Talking is fine. Fighting is fine." She cackles, recollecting her run-in with the bandit. "Obviously, I think backstabbing is fine too. I'm just rubbish at it." She looks more serious. "But I believe in this team and our goals. And I'll do anything..." The sternness of her cursing magic burns beneath her eyes as she repeats the word "ANYTHING... To make sure we win."
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Arlen cackles with glee at finding the wand. "Let's hold onto this in case we need to burn anything!" Can't use the spellbook. Can only learn spells from scrolls or another witch's familiar, which is slightly annoying. Witch description says GM can throw in some witch's familiars to make up the gap. *begging* Although the Wizard of Ooze route sounds pretty good to me! Arlen sits around the fire contemplating the events of the past couple of days. "Hmmph. Apparently a little diplomacy goes a long way. I'm used to just scaring people who acted up in my library. I wasn't allowed to kill anybody back when I lived in civilization." The old, wrinkled elf yawns. "Much more convenient now to have the option when necessary."
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Arlen gets extremely excited upin discovering the cache. Spcrft ring: 1d20 + 10 ⇒ (4) + 10 = 14
Using more detect magic.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Arlen gives the tree a wary eye. Perc: 1d20 + 4 ⇒ (20) + 4 = 24
Also using detect magic.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Tumbling is good for moving in and out like that but I'm not sure if it synergizes with reach particularly well. You're probably slightly less likely to need tumbling when using a reach weapon as you don't need to move through a large creature's threatened area in order to stab him. But it sounds awesome and flavorful so I don't think there's anything wrong with calling for a roll off.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
So given a bit of info on Paul's other game, what are you guys thinking? I'm happy to make a character for it but am also happy to allow you guys to. It looks like Rai, Ike, and myself are interested ATM and I bet they'd rather not take all three of us as that'd be a bit crowded. XD Rai and Ike, are you planning on making/adapting characters for that game? If so, go for it. It's all you two. I haven't started building mine yet so there's no loss.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
By all means, Ike! I just happened to be posting at the moment. Let's both check it out then see what we think. :) I'm not starved for games right now by any means so I'd be happy to see you join it if you think the fit looks good. Same goes for anyone else! Whoever's interested, let's check it out then see. It'd be silly to defer to someone if it turns out the game doesn't fit their style. XD We're all good enough teammates that I won't mind stepping aside for any of you.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Agreed. Ike's done great infiltration work. Besides being useful, it's been really, really fun to watch. Which is far more important. :D Definitely interested in seeing the details on the Hell's Rebels game.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Oh and we have the kobolds quest reward coming to us too when we get back to Oleg's! Two sizable quests to turn in. Yay! Arlen nods briefly at the rugged beauty of the terrain then turns to matters of her... peculiar interests. She attempts to get Rasputin to stop fidgeting so much in her jacket pocket Handle animal: 1d20 - 1 ⇒ (10) - 1 = 9 but the persnickety rabbit doesn't care at all what she wants and keeps stretching his long hind legs whenever he wants. To distract herself from the kicking rabbit, Arlen fiddles with the boots they found, trying to see how they work so she can learn to make similar things in the future. UMD: 1d20 + 10 ⇒ (7) + 10 = 17 After a while she calms down and decides to examine the landscape again. Perhaps the location of these hills would prove important some day for defending or invading... K geo: 1d20 + 6 ⇒ (7) + 6 = 13
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
@Ike: Hahaha! That'd be awesome! Maybe a fleeting high ground bonus to grapple? XD Your gear won't accommodate your current form? @All: I'm fine with the roll off method. We'll have plenty of book-keeping as it is. @GM: Makes sense! I do freshwater (disease ecology and Evo in a plankton system) as well but have only been to ESA repeatedly. Should probably branch out. Can't tell you the acronyms without metagaming. ;) I'm just starting year 5/6 and I certainly have the fatigued condition at the least. XD @Rai: That's the way to go. Get exactly the degree you need! Smart. I really want to teach and do some research. It's a bit tough being at an R1 University where all the resources are expecting students to want to do 80% research and 10% teaching.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Yep! It normally costs 4k gp for either a belt or headband of +2 stat (physical or mental). I can craft it for 2k thanks to my feat. Pygmy should be able to wear a belt too. These can be upgraded as far as +6 all physical stats (belt) or +6 all mental stats (headband) for a crap ton of gold, even with my 50% discount. There's tons of extra interesting stuff too but everybody likes the belts and headbands. A big extra one is eyes of the eagle which gives +5 perception for 2500/3=1250.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Arlen nods thoughtfully. "That's worth a shot!" She takes the scroll and studies it carefully and stares back and forth between it and Rasputin for a while. After increasing apparent frustration, she throws up her hands. "Ack!!! Maybe later!!! It's very tricky to manipulate the laws of gravity!" Just RPing that I can't learn it for two levels. She holds up the boots "These are interesting. Wearing these will make one of us much nimbler." Boots of Elvenkind give +5 acrobatics. Good for someone with Dex who likes to tumble in combat. Rai? Could be useful if you find yourself surrounded since you only need a standard to throw a bomb but throwing provokes.
Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Let's hit that last he Diceros mentioned then back to Oleg's? Can edit my profile right now for some strange reason but I'm preparing detect magic instead of light the next morning we spend on the road. Arlen examines the new acquisitions as well as those boots of Tartuk's. Detect magic and guidance. Spellcraft: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
|