Arioch2112's page

7 posts. No reviews. No lists. No wishlists.


RSS


Thanks for all the info. In reading, it looks like Rise is the one to beat.....but, one of my guys has already been through it. As a second choice.....would Carrion Crown be the one to go with?


rando1000 wrote:

Inner Sea is basically a section of Golarion, Pathfinder's home world, much the same as Grayhawk was part of Oerth. You can see maps of Golarion on the web to get a basic idea of where everything is.

While each path is set at a certain place in Golarion, many of them could be shifted to a different location, if you wish.

If you ever played Blue Box "Expert Edition", you might want to take a look at Kingmaker. It focuses on wilderness exploration, at least in the first module, and later on building a kingdom with the PCs as rulers. Even if you don't like the idea of the PCs as kingdom rulers, the first module can be a fun intro to a group of PCs based in the Brevoy area.

Also, there's an excellent wiki for pathfinder which can give you the basics of various countries and aspects of Golarion.

Cool....I think I have decided to start in the basic set...and then go from there. Can you easily transition to Core rules and to a Adventure Path from here?


Midnight_Angel wrote:
PRD wrote:
If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss.

I read the line as 'If it is a figment (what was hit), that figment is destroyed'. For me, the wording 'one of your figments' earlier on indicates that, in fact, every image is considered a separate figment.

So, if the attack would be able to hit you, it will randomly either strike you or one of the copies (destroying that copy). If if near-missed, it still manages to destroy a single copy.

Yeah...I can certainly see this way of doing it too. I guess the bottom line is the near miss is kind of a "second" chance to destroy one figment.


I gotta use this on my players today and need clarification.

Here is the rule I need to clarify:
If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss.

Now my interpretation of this this: If there is a hit on the a figment, the entire spell is dispelled. If a near miss occurs, only one random figment is destroyed.

The reason I ask is because in my reading on the board, it looks like people are only destroying ONE figment and not all of them when a hit is landed. Am I missing something in the rules here? It reads THE FIGMENT is destroyed if hit it is hit. IF it is a near miss, ONE figment is destroyed.

It leaves this open to interpretation. Why would Paizo say ONE is destroyed when there is a near miss.... if when there is a hit one figment is destroyed? Confusing. It obviously works in my favor as a DM to have only one go down if it is hit...but I gotta be fair here and am curious what you guys are doing.

Thanks

Arioch


I wanted to tell the guys at Paizo that I am really impressed with the Beg box set. I have played the game since 1979...and the first box set I bought was about then. Was really kind of a joke compared to what you guys have created. Its very well laid out and I can actually see light at the end of the tunnel on getting the entire family playing the game.

One of the things that really was done right was the numbered sections on the character sheets that coincide with the books. Really takes out having to search as its all right in front of you. They took out Aoo...which I think was a good plan to start off since its a but confusing. I am going to cut up the map into sections so that I do not have to let the characters see it all....and it will lay flat (like a good map should). I think the pawns are great even though I wont be using them since we have miniatures. The dice are nice and the box is a great value. All and all, worth every cent of 35.00 bucks.

I am quite sure that my 7 year old daughter will end up with a Unicorn(pegacorn) before its all said an done too. Why?? Cause she wants one and I will have to get it into the game somehow! It is very encouraging that other geeks like me are turning they're kids onto the game. In a world of video games....its a nice break...and encourages the use of the mind.

Anyway.....THANK YOU!! I am so encouraged with what Paizo is doing. They "care" and it shows that its not just a money making machine (like another company I know). The products remind of the days of 1st ed AD&D.......and those were glorious days.


Aretas wrote:
Does anyone know how to access files that are from the old Living Greyhawk stuff? They were really good at fleshing out the environs, can be really valuable if they are used as generic settings in Golarion and they are pretty nice adventures. (long sentence)

I have all the original greyhawk stuff....the glossography and such. If you email me...will try to help. Not sure about the "living" greyhawk you speak of.

email: ke5itu@yahoo.com


Bob_Loblaw wrote:
ern2112 wrote:
Weables wrote:

what "could" factor. If someone threatens out to 10 feet, and you close from 10 feet to 5 feat, you are leaving a threatened square, and therefore provoke. Its not a maybe. You simply do. no houserule needed.

Also, there is no facing in pathfinder. Dont worry about the sides or the back. Just remember the flanking rules, they make up for this lack.

Sounds reasonable to me. Thanks for the info guys....will be pulling this into the game this week.

I tell ya....it is a heck of a lot easier to gain information and opinions now...than it was in 1979...when I started in 1st ed. It is very nice to have a resource like this...and I appreciate the information.

Thanks

Ernie

I started in 1979 as well. I'm with ya, having the interwebz at my fingertips has really helped me understand the games better.

As for facing, WotC tried some rules for 3.5. You can find them here:

As you can see, some of it isn't too bad but there is a lot to take into account beyond just melee combat.

Does that officially make us the "old" guys? lol