Avimar Sorrinash

Ardwellyn's page

63 posts. Alias of Vrog Skyreaver.


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Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Fort Save: 1d20 + 10 ⇒ (15) + 10 = 25

CMB: 1d20 + 11 ⇒ (13) + 11 = 24


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn continues to attack with his blade, hoping to drop the creature.

Attack Rolls w/Power Attack: 1d20 + 11 ⇒ (6) + 11 = 171d20 + 6 ⇒ (6) + 6 = 12
Damage Rolls: 2d6 + 12 ⇒ (5, 4) + 12 = 212d6 + 12 ⇒ (1, 4) + 12 = 17


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Perception: 1d20 + 12 ⇒ (11) + 12 = 23


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Continuing his offensive, Ardwellyn lays into the abomination.

Attack Rolls w/Power Attack: 1d20 + 11 ⇒ (18) + 11 = 291d20 + 7 ⇒ (13) + 7 = 20
Damage Rolls: 2d6 + 12 ⇒ (4, 5) + 12 = 212d6 + 12 ⇒ (2, 6) + 12 = 20


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Fort Save: 1d20 + 10 ⇒ (11) + 10 = 21 Even though he managed to resist the creature's attack, Ardwellyn didn't emerge unscathed.

That does not, however, deter him from his attacks; if anything, it only confirms his need to see this creature be no more.

Attack Rolls w/Power Attack: 1d20 + 11 ⇒ (2) + 11 = 131d20 + 6 ⇒ (14) + 6 = 20
Damage Rolls: 2d6 + 12 ⇒ (5, 4) + 12 = 212d6 + 12 ⇒ (6, 5) + 12 = 23


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

That this being was suffused with evil energy vexed Ardwellyn, but he knew now was not the time to dwell on such matters; instead, he focused on the battle at hand, as he had since the time of his creation.

Attack Rolls w/Power Attack: 1d20 + 11 ⇒ (17) + 11 = 281d20 + 6 ⇒ (15) + 6 = 21
Damage Rolls: 2d6 + 12 ⇒ (5, 5) + 12 = 222d6 + 12 ⇒ (3, 2) + 12 = 17


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

It's not the fear spell; all dragons have a fear aura; unless, of course, this is different.

Will Save: 1d20 + 7 ⇒ (16) + 7 = 23

Attack Rolls w/Power Attack: 1d20 + 11 ⇒ (7) + 11 = 181d20 + 6 ⇒ (15) + 6 = 21
Damage Roll: 2d6 + 12 ⇒ (5, 5) + 12 = 222d6 + 12 ⇒ (5, 2) + 12 = 19


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn, veteran of the many wars that are fought between the forces of the demons and the hosts of heaven, was prepared for such tricks, but he did not expect the creature to rise as an undead.

Drawing his blade, he swings his blade at it.

Attack Roll w/Power Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage Roll: 2d6 + 12 ⇒ (1, 2) + 12 = 15


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

"I do not recognize the demon, but we should move it's body to prevent it's taint from spreading so virulently." says Ardwellyn, who then does just that.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

still here.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Strength: 1d20 + 4 ⇒ (6) + 4 = 10
[Perception: 1d20 + 12 ⇒ (18) + 12 = 30


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Drawing his blade, Ardwellyn teleports directly against the base of the dam at the bottom of the lake and begins chopping at the dam.

I realize it will take a bit.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

"Agreed, as I do not need to breath, which means that I can go break the dam and retreat using teleportation magic."


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

"I think we should destroy the dam."


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

I had assumed that it was within the dome as well. No worries, though, I wouldn't need to Teleport far.

As the group gets within view of the Dam, Ardwellyn takes a look at it to see how hard he thinks it would be to destroy.

Perception to see what the Dam is made of: 1d20 + 10 ⇒ (3) + 10 = 13


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

"I can go scout and come back, should it be needed."


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Stealth: 1d20 + 16 ⇒ (1) + 16 = 17


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn moves through the hole without delay.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

I think we should all chip in to get a wand of cure light wounds. For the rest of his money, Adrwellyn would get a potion of lesser restoration, and maybe a potion of cure light if I had the money left over.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

"Clearly this is the will of the gods. I will go. Just give me a list of what is needed, and we should procure enough to inoculate as many people as we can."


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

*Bows*


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

"What you say makes the most sense. The question now becomes, who would have access to the Owlbear spawning grounds and at least one Dragon's cave?"

Perception: 1d20 + 13 ⇒ (3) + 13 = 16
Sense Motive: 1d20 + 13 ⇒ (9) + 13 = 22

Closing his eyes, Ardwellyn looks around at the immediate area, this time looking specifically at the sorts of people who you wouldn't pay attention to: servants, messengers, that sort of thing.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

"Unless they did, or did. Better to assume that the enemy has whatever capability you think they shouldn't have, and plan for that, then underestimate then and realize your folly too late."


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Gaining the following from da levelz!:

+1d10 HD
+1 BAB
+1 Feat: Weapon Versatility
+1 Rank in Acrobatics, Intimidation, Perception, Sense Motive, Stealth, Survival
+1 to the Caster Level of all my spell-likes
+1 Evolution Point: Skilled (Perception)


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Int: 1d20 + 2 ⇒ (3) + 2 = 5

"I did not see any spellcaster, but it could have been cloaked in invisibility. I can, however, tell you that whatever this affliction is, it has the taint of Evil about it."


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

"In the name of all the gods of Celestia, please stop doing that." says Ardwellyn.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn takes a moment to look around at his companions and see if any need healing.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

"Something both Evil and Magical is effecting it." says Adrwellyn.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn teleports next to the large Dragon and checks him for evil auras.

Back now.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

I went ahead and updated my tagline.

Ardwellyn stands again, and sees the creature thrashing wildly picks up his blade and takes a step towards the fray.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn lands in a heap....and does not rise.

I am assuming that I am gated in, otherwise I would disappear at 0 hp. I am currently at -9.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

doing his level best to make himself an annoyance to focus on instead o the shell, Ardwellyn unleashes another set of attacks on the massive undead.

Greatsword Attack Rolls: 1d20 + 12 ⇒ (3) + 12 = 151d20 + 7 ⇒ (10) + 7 = 17
Damage Rolls: 2d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (2, 4) + 6 = 12

Bite Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage Roll: 1d8 + 4 ⇒ (2) + 4 = 6


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ignoring his wounds, Ardwellyn again stands and teleports into melee with the creature, clearly attempting to bide time so that the dragon can fix the shell.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn again launches his attack sequence on the creature, beginning to sing a hymn to the gods as he does so.

Greatsword Attacks: 1d20 + 12 ⇒ (12) + 12 = 241d20 + 7 ⇒ (15) + 7 = 22
Damage Rolls: 2d6 + 6 ⇒ (5, 2) + 6 = 132d6 + 6 ⇒ (3, 4) + 6 = 13

Bite Secondary Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage Roll: 1d8 + 4 ⇒ (7) + 4 = 11


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn will swing his blade at the creature twice, then bite it as well.

Sword Attack Rolls: 1d20 + 12 ⇒ (13) + 12 = 251d20 + 7 ⇒ (2) + 7 = 9
Damage Rolls: 2d6 + 6 ⇒ (1, 6) + 6 = 132d6 + 6 ⇒ (5, 4) + 6 = 15

Bite Damage Roll: 1d20 + 7 ⇒ (14) + 7 = 21
Damage Roll: 1d8 + 4 ⇒ (1) + 4 = 5


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn rises and again teleports into melee with the massive creature, refusing to let it focus on the shell.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn teleports into melee range with the massive undead abomination, standing just inside where the shell will be when it closes. Appearing, he roars a defiant challenge to the undead creature.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn continues stalking towards the rift, his greatsword a culling blade. He has begun to sing to himself as he works in his native language.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn will move towards the breach, intending to hold the line. As he strides forward he begins crushing the lesser undead before him, like a one-man wrecking machine. Anything that gets within his reach is destroyed.

Descriptive Attack Roll: 1d20 + 11 ⇒ (2) + 11 = 13


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

A Waterfalls pun? seriously? =P


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn doesn't even pause as he arrives at the battle, but instead assesses the biggest threat at glance. He draws his blade, and then there is an almost audible pop as he disappears and then reappears next to what he considers to be the biggest threat.

Going to draw my greatsword and then Greater Teleport.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Turning to the leader of the Owlbears, Ardwellyn will say "I believe these were what was causing a problem with your pools. Give them a little while, and they should be completely cleansed."

Ardwellyn will wrap them in cloth then make his way to the citadel to see about their origin.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Will Save: 1d20 + 7 ⇒ (18) + 7 = 25
Will Save: 1d20 + 7 ⇒ (19) + 7 = 26
Will Save: 1d20 + 7 ⇒ (11) + 7 = 18

All +2 higher if they are from an evil source.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Seeing that it will work, Ardwellyn will retrieve the objects from the remaining pools.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn will move to the first pool, dive down, and retrieve the object then return it to the surface.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

I was trying to see if I detected anything evil in the pond as well.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn looks to the water, trying to locate the source of the evil that taints it using his innate ability to track such auras.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

"I will remain here and attempt to assist in resolving this issue. Destroy them all!" says Ardwellyn. "If we finish this quickly enough, we will move to join you."


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Knowledge (Arcana): 1d20 + 6 ⇒ (11) + 6 = 17

Ardwellyn focuses on what he would know about such phenomenon and says "Even with your magic, I have not heard of such an spell effect before. There is likely something more at play."


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Perception: 1d20 + 12 ⇒ (2) + 12 = 14

"Why did you move your eggs into their nesting ground?"


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