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Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() Ardwellyn continues to attack with his blade, hoping to drop the creature. Attack Rolls w/Power Attack: 1d20 + 11 ⇒ (6) + 11 = 171d20 + 6 ⇒ (6) + 6 = 12
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Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() Continuing his offensive, Ardwellyn lays into the abomination. Attack Rolls w/Power Attack: 1d20 + 11 ⇒ (18) + 11 = 291d20 + 7 ⇒ (13) + 7 = 20
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Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() Fort Save: 1d20 + 10 ⇒ (11) + 10 = 21 Even though he managed to resist the creature's attack, Ardwellyn didn't emerge unscathed. That does not, however, deter him from his attacks; if anything, it only confirms his need to see this creature be no more. Attack Rolls w/Power Attack: 1d20 + 11 ⇒ (2) + 11 = 131d20 + 6 ⇒ (14) + 6 = 20
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Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() That this being was suffused with evil energy vexed Ardwellyn, but he knew now was not the time to dwell on such matters; instead, he focused on the battle at hand, as he had since the time of his creation. Attack Rolls w/Power Attack: 1d20 + 11 ⇒ (17) + 11 = 281d20 + 6 ⇒ (15) + 6 = 21
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Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() It's not the fear spell; all dragons have a fear aura; unless, of course, this is different. Will Save: 1d20 + 7 ⇒ (16) + 7 = 23 Attack Rolls w/Power Attack: 1d20 + 11 ⇒ (7) + 11 = 181d20 + 6 ⇒ (15) + 6 = 21
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Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() Ardwellyn, veteran of the many wars that are fought between the forces of the demons and the hosts of heaven, was prepared for such tricks, but he did not expect the creature to rise as an undead. Drawing his blade, he swings his blade at it. Attack Roll w/Power Attack: 1d20 + 11 ⇒ (16) + 11 = 27
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Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() I had assumed that it was within the dome as well. No worries, though, I wouldn't need to Teleport far. As the group gets within view of the Dam, Ardwellyn takes a look at it to see how hard he thinks it would be to destroy. Perception to see what the Dam is made of: 1d20 + 10 ⇒ (3) + 10 = 13 ![]()
Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() I think we should all chip in to get a wand of cure light wounds. For the rest of his money, Adrwellyn would get a potion of lesser restoration, and maybe a potion of cure light if I had the money left over. ![]()
Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() "What you say makes the most sense. The question now becomes, who would have access to the Owlbear spawning grounds and at least one Dragon's cave?" Perception: 1d20 + 13 ⇒ (3) + 13 = 16
Closing his eyes, Ardwellyn looks around at the immediate area, this time looking specifically at the sorts of people who you wouldn't pay attention to: servants, messengers, that sort of thing. ![]()
Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() "Unless they did, or did. Better to assume that the enemy has whatever capability you think they shouldn't have, and plan for that, then underestimate then and realize your folly too late." ![]()
Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() Gaining the following from da levelz!: +1d10 HD
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Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() Int: 1d20 + 2 ⇒ (3) + 2 = 5 "I did not see any spellcaster, but it could have been cloaked in invisibility. I can, however, tell you that whatever this affliction is, it has the taint of Evil about it." ![]()
Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() doing his level best to make himself an annoyance to focus on instead o the shell, Ardwellyn unleashes another set of attacks on the massive undead. Greatsword Attack Rolls: 1d20 + 12 ⇒ (3) + 12 = 151d20 + 7 ⇒ (10) + 7 = 17
Bite Attack: 1d20 + 7 ⇒ (3) + 7 = 10
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Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() Ardwellyn again launches his attack sequence on the creature, beginning to sing a hymn to the gods as he does so. Greatsword Attacks: 1d20 + 12 ⇒ (12) + 12 = 241d20 + 7 ⇒ (15) + 7 = 22
Bite Secondary Attack: 1d20 + 7 ⇒ (4) + 7 = 11
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Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() Ardwellyn will swing his blade at the creature twice, then bite it as well. Sword Attack Rolls: 1d20 + 12 ⇒ (13) + 12 = 251d20 + 7 ⇒ (2) + 7 = 9
Bite Damage Roll: 1d20 + 7 ⇒ (14) + 7 = 21
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Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() Ardwellyn teleports into melee range with the massive undead abomination, standing just inside where the shell will be when it closes. Appearing, he roars a defiant challenge to the undead creature. ![]()
Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() Ardwellyn will move towards the breach, intending to hold the line. As he strides forward he begins crushing the lesser undead before him, like a one-man wrecking machine. Anything that gets within his reach is destroyed. Descriptive Attack Roll: 1d20 + 11 ⇒ (2) + 11 = 13 ![]()
Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() Ardwellyn doesn't even pause as he arrives at the battle, but instead assesses the biggest threat at glance. He draws his blade, and then there is an almost audible pop as he disappears and then reappears next to what he considers to be the biggest threat. Going to draw my greatsword and then Greater Teleport. ![]()
Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() Turning to the leader of the Owlbears, Ardwellyn will say "I believe these were what was causing a problem with your pools. Give them a little while, and they should be completely cleansed." Ardwellyn will wrap them in cloth then make his way to the citadel to see about their origin. ![]()
Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0
![]() Knowledge (Arcana): 1d20 + 6 ⇒ (11) + 6 = 17 Ardwellyn focuses on what he would know about such phenomenon and says "Even with your magic, I have not heard of such an spell effect before. There is likely something more at play."
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